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Scan
Posted: Thu May 07, 2009 12:23 pm
by Rhollor
Please post any complaints/suggestions here.
Already heard someone would like the ability to turn autoscan off... So I'll work on that.
Posted: Thu May 07, 2009 2:32 pm
by Evilina
I didn't mean to sound ungrateful, scan being imped is huge huge huge.

but I would prefer to have a toggle.
Posted: Thu May 07, 2009 2:56 pm
by Rhollor
Nod, I thought about it but figured Id see if people wanted it as it looks kind of annoying to add that in, but definately doable...
Do you like autoscan or no? as I was planning to expand it but if no one really likes it I won't bother.
Posted: Thu May 07, 2009 3:05 pm
by Guest
I dont know if this has anything to do with scan being imped or not but i just thought that i would post this, and if im doing anything wrong, pls excuse my newbness. But it looks as though i cant backstab anything, and prior to scan changes i was able to, so i just thought it might be related. I tried it in more than one room as well and tried to target 2.tree and that didn't work either.
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
East : A giant black spider, standing on eight thick legs, is here.
South: A tall trolloc spy is standing here, sneaking around.
West : A sinuous worm of enormous size is slithering here.
A horned trolloc snarls angrily here.
HP:Healthy MV:Excellent >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
North: A horned trolloc snarls angrily here.
A tall trolloc spy is standing here, sneaking around.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy MV:Excellent >
h
h
You attempt to hide yourself.
HP:Healthy MV:Excellent >
You attempt to hide yourself.
HP:Healthy MV:Excellent >
backstab tree
They must have left already...
HP:Healthy MV:Excellent >
A sinuous worm from the north.
Posted: Thu May 07, 2009 3:29 pm
by Rhollor
Fixed after renting, so we don't know what problem was. If you have the same prob, try renting, but please report it so we know its an actual problem.
Posted: Thu May 07, 2009 3:31 pm
by Rhollor
I was thinking of expanding autoscan in this manner:
thieves->everywhere
rangers->outdoors
everyone->roads
Chase said that rangers/warriors don't need any bonus like this and to leave it to thieves, but just wanted to know what everyone else thought.
Posted: Thu May 07, 2009 4:36 pm
by Evilina
I agree with Chase, thieves only. I'll have to extensively test to see if I like autoscan or not but we need that toggle switch.

Posted: Thu May 07, 2009 5:49 pm
by Rhollor
Ok well please post back with your criticism... ATM I've noticed when you "scan" and there is NOTHING in any direction then it looks a little hinky, so I'll have to fix that.