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Musashi

Posted: Wed Jul 05, 2006 4:16 pm
by Volgar
We had been running around FD for a while, each running to mobs when low, when I decided to take the fight outside to finally finish it...


Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]

HP:Critical MV:Strong >
score
You have 59(443) hit and 219(253) movement points.
You have scored 292920443 exp, 17 total quest points
You need 3079557 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Strong >
look
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]

HP:Critical MV:Strong >
w
w
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all trees and
other obstructions that might block a watchman's view, but the watch has been
neglected since then, as has the maintenance of the outskirts. The trees have
grown back since then, but several mangled branches adorn the ground along with
the usual layer of fallen pine needles, and several other char marks or other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]

HP:Critical MV:Strong >
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]

HP:Critical MV:Strong >
w
where
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]

HP:Critical MV:Strong >
Players in your Zone
--------------------
Volgar - A Bend in the Road

HP:Critical MV:Strong >
score
You have 59(443) hit and 213(253) movement points.
You have scored 292920443 exp, 17 total quest points
You need 3079557 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Strong >
score
You have 59(443) hit and 213(253) movement points.
You have scored 292920443 exp, 17 total quest points
You need 3079557 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Strong >
e
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]

HP:Critical MV:Strong >
e
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all trees and
other obstructions that might block a watchman's view, but the watch has been
neglected since then, as has the maintenance of the outskirts. The trees have
grown back since then, but several mangled branches adorn the ground along with
the usual layer of fallen pine needles, and several other char marks or other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]

HP:Critical MV:Strong >
s
On the Outskirts of Fal Dara
The thickly wooded exterior of Fal Dara is hemmed in on either side by dense,
impassable forests or the tall, but ruined city walls of Fal Dara that stretch
high into the bleak sky. The dense undergrowth and trees have been allowed to
grow back somewhat here, whereas before, the outskirts were kept clear of trees
to aid the defense of the walls.
[ Exits: n e ]

HP:Critical MV:Strong >
e
Before the Ruined Walls
Dark spots of soot mar the once pristine, white city walls of Fal Dara. These
char marks can be spotted all around the outer walls except for where the wall
itself had actually crumbled or even fallen in.
[ Exits: n s w ]

HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Volgar - Before the Ruined Walls

HP:Critical MV:Strong >
score
You have 59(443) hit and 205(253) movement points.
You have scored 292920443 exp, 17 total quest points
You need 3079557 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Volgar - Before the Ruined Walls
You hear and smell horses in the surrounding area.

HP:Critical MV:Strong >
k human
bash human
They don't seem to be here.

HP:Critical MV:Strong >
bash who?

HP:Critical MV:Strong >
n
k human
bash human
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]

HP:Critical MV:Strong >
TICK IN 4 SECONDS.
They don't seem to be here.

HP:Critical MV:Strong >
bash who?

HP:Critical MV:Strong >
w
k human
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all trees and
other obstructions that might block a watchman's view, but the watch has been
neglected since then, as has the maintenance of the outskirts. The trees have
grown back since then, but several mangled branches adorn the ground along with
the usual layer of fallen pine needles, and several other char marks or other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]
*Musashi* is standing here, riding a white stallion.

HP:Critical MV:Strong >
bash human
You slice *Musashi*'s legs.

HP:Critical MV:Strong - Musashi: Critical>
HP:Critical MV:Strong - Musashi: Critical>

*
*Musashi* panics, and attempts to flee!

HP:Critical MV:Strong - Musashi: Critical>
-
The sun slowly disappears in the west.
Timer now at 58 secs.
Timer now at 60 secs.

HP:Beaten MV:Excellent - Musashi: Beaten>
% -
*Musashi* leaves east, riding a white stallion.

HP:Beaten MV:Excellent >

* e
k human

They must have left already...

HP:Beaten MV:Excellent >
bash human
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
*Musashi* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >
You slice *Musashi*'s legs.

HP:Beaten MV:Excellent - Musashi: Critical>
HP:Beaten MV:Excellent - Musashi: Critical>

* - % -
As *Musashi* avoids your bash, you topple over and fall to the ground!

*Musashi* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Musashi: Critical>

*Musashi* slashes your feet very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Musashi: Critical>

*Musashi* grins evilly.

HP:Critical MV:Excellent - Musashi: Critical>

Musashi closes the ruinedgate.

HP:Critical MV:Excellent - Musashi: Critical>

*Musashi* slashes your feet very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Musashi: Critical>
HP:Critical MV:Excellent - Musashi: Critical>

*
*Musashi* slashes your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Musashi: Critical>

*Musashi* panics, and attempts to flee!

HP:Critical MV:Excellent - Musashi: Critical>
-
*Musashi* panics, and attempts to flee!

HP:Critical MV:Excellent - Musashi: Critical>
%
*Musashi* panics, and attempts to flee!

HP:Critical MV:Excellent - Musashi: Critical>
-
*
Your bash at *Musashi* sends him sprawling!

HP:Critical MV:Excellent - Musashi: Critical>

You slice *Musashi*'s legs.

HP:Critical MV:Excellent - Musashi: Critical>

You slice *Musashi*'s body.

HP:Critical MV:Excellent - Musashi: Critical>

They already seem stunned!
look
HP:Critical MV:Excellent - Musashi: Critical>
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
*Musashi* is sitting here, riding a white stallion.
look
HP:Critical MV:Excellent - Musashi: Critical>
You slice *Musashi*'s body.
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
*Musashi* is sitting here, riding a white stallion.

HP:Critical MV:Excellent - Musashi: Critical>
*Musashi* leaves south, riding a white stallion.
bash who?

HP:Critical MV:Excellent >
s
k human
Before the Ruined Walls
Dark spots of soot mar the once pristine, white city walls of Fal Dara. These
char marks can be spotted all around the outer walls except for where the wall
itself had actually crumbled or even fallen in.
[ Exits: n s w ]
*Musashi* is standing here, riding a white stallion.

HP:Critical MV:Excellent >
*Musashi* slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!

HP:Critical MV:Excellent - Musashi: Critical>
flee
You panic and attempt to flee!

HP:Critical MV:Excellent - Musashi: Critical>

On the Outskirts of Fal Dara
The thickly wooded exterior of Fal Dara is hemmed in on either side by dense,
impassable forests or the tall, but ruined city walls of Fal Dara that stretch
high into the bleak sky. The dense undergrowth and trees have been allowed to
grow back somewhat here, whereas before, the outskirts were kept clear of trees
to aid the defense of the walls.
[ Exits: n e ]
You flee head over heels.

HP:Critical MV:Excellent >
n
*Musashi* has arrived from the east, riding a white stallion.
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all trees and
other obstructions that might block a watchman's view, but the watch has been
neglected since then, as has the maintenance of the outskirts. The trees have
grown back since then, but several mangled branches adorn the ground along with
the usual layer of fallen pine needles, and several other char marks or other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]

HP:Critical MV:Excellent >
w
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]

HP:Critical MV:Excellent >
w
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]

HP:Critical MV:Excellent >
score
You have 6(443) hit and 230(253) movement points.
You have scored 292923891 exp, 17 total quest points
You need 3076109 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Excellent >
e
k human
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
w
s
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]

HP:Critical MV:Strong >
w
The Fal Moran-Fal Dara Road
The cobble-stone road that extends through Shienar here used to be paved well
and maintained regularly, but after the repeated attacks upon Fal Dara, the
road was neglected and fell into disrepair. Several of the bricks of the road
have turned loose, but enough remain to line the way, extending from the north
to the south.
[ Exits: n s w ]

HP:Critical MV:Strong >
w
To the Side of the Road
The verge off the side of the road from Fal Dara is immensely thick due to the
density of the foliage swarming around and inbetween the tall trees, making for
very little navigable space here. However, compared to the rest of the
northern forests that dominate the Borderlands, the area off the road here is
quite expansive.
[ Exits: e s ]

HP:Critical MV:Strong >
w
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
look
To the Side of the Road
The verge off the side of the road from Fal Dara is immensely thick due to the
density of the foliage swarming around and inbetween the tall trees, making for
very little navigable space here. However, compared to the rest of the
northern forests that dominate the Borderlands, the area off the road here is
quite expansive.
[ Exits: e s ]

HP:Critical MV:Strong >
s
Off of the Road
A small culvert sits here off the paved road and within the thick woods. The
space available here is quite narrow despite the setting between the old road
and beginning of the forest, due to the encroaching woods and foliage that have
created a formidable verge here.
[ Exits: n e w ]

HP:Critical MV:Strong >
w
A Dirt Path into the Forested Borderlands
Small clods of dirt have been kicked up here within the thickly wooded regions
of the northern Borderlands. These clods of dirt give away evidence of a dirt
path that extends through the trees and leads further into the forested
Borderlands.
[ Exits: e w ]

HP:Critical MV:Strong >
w
w
A Dirt Path
The thick northern forests extend in all directions. Trees loom all around,
making it difficult to tell one area from another. Every part of the woods is
essentially indecipherable, except for the existance of a small path, wired
into the dirt here.
[ Exits: e w ]
A large elk stares at you.

HP:Critical MV:Strong >
w
Under the Eaves of the Forest
The eaves of the forest hang overhead, high above, casting shadows all about.
The lack of light makes it difficult to find a way through the forest. It is
almost impossible to see the thick ropes of roots extending from the ground or
tough overgrowth lying everywhere, but a path can be picked with great care.
[ Exits: e s w ]

HP:Critical MV:Strong >
w
The Beginning of a Trail
Something resembling a hill rises here in the forests west of Fal Dara. Dark
woods surround the hillock, but to the south the trees are thin enough to allow
passage. In addition, a small path seems to begin, forming up from the east
and heading north, forming the beginnings of a wooded trail.
[ Exits: n e s ]
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
n
n
A Trail Under the Trees
This passage under the dark trees can barely be called a trail due to the thick
foliage that encroaches onto the trail from either side. The dark green plants
snake out into the midst of the path, and the verge is so thick that no exit is
available besides continuing to use this trail.
[ Exits: n s ]
A large elk stares at you.

HP:Critical MV:Strong >
A Trail Through the Woods
The trees of the darkening woods gather in to either side, causing a sharp turn
in the trail. The trail continues against the enclosure of trees, allowing
passage further through the forested Borderlands off towards the east or
towards the south.
[ Exits: e s ]

HP:Critical MV:Strong >
e
e
A Thinning in the Trail
To the north, and to the east, it can be seen that the trail is much wider than
here. But here, the forest hems in very closely, causing the trail through the
wooded Borderlands to become quite more constricted.
[ Exits: e w ]
A large elk stares at you.

HP:Critical MV:Strong >
e
A Widening in the Forested Trail
The trail widens considerably here. This weathered trail seems as though it
has long since been hewn out of the forested Borderlands west of Fal Dara.
The trail is covered over by a thick carpet of dark, indecipherable green pine
needles, so it is very difficult to spot any inconsistancies underneath, such
as a gap in the footing of the trail or a sharply formed rock.
[ Exits: n e w ]

HP:Critical MV:Strong >
A Trail Through the Borderlands
The trail through the Borderlands continues here along a mild incline. The
slope of the rolling forested Borderlands constantly shifts here and there,
making it difficult to see any further than the next rise. The trail, however,
continues onwards under the trees.
[ Exits: n w ]

HP:Critical MV:Strong >
n
n
A Fallen Tree in the Trail
A tall oak tree of massive girth and width lies fallen across the worn trail
here. The hinderance caused by the fallen tree causes a thinning in the amount
of space left navigable in the trail.
[ Exits: n e s w ]
A large elk stares at you.

HP:Critical MV:Strong >
n
A Dusty Trail Between the Trees
The worn trail continues to extend between the trees of the wooded Borderlands.
Dust billows across the expanse of the trail, unhindered due to the space given
by the lack of trees on the trail.
[ Exits: n e s ]
A large elk stares at you.

HP:Critical MV:Strong >
A Widening Trail in the Forest
This trail through the woods is quite thin and hard to mark as it winds between
the trees, but here it widens considerably. The forest itself opens up
somewhat around the trail through the Borderlands, especially to the west.
The widened trail continues through the forested Borderlands to the south and
east.
[ Exits: n e s w ]

HP:Critical MV:Strong >
n
A Worn Trail
The forested trail that winds through the Borderlands here is very well worn,
deeply beaten into the cold earth. Despite that, almost all of the dark earth
is covered over by pine needles, making an effective carpet. The light cast by
the sun shines through the needles that still remain attached to the tall pine
trees all around, forming small spots of light upon the trail.
[ Exits: s w ]

HP:Critical MV:Strong >
w
n
A Beaten Path in the Forested Borderlands
The trail extends through the forested Borderlands and is well beaten into the
earth. Thick branches and dark green pine needles are strewn all about the
dark trail through the woods.
[ Exits: n e ]

HP:Critical MV:Strong >
A Pathway Through the Woods
The tall pine trees and white oaks dominate the forested Borderlands to either
side, but this small trail still manages to stretch through the Borderlands.
A pathway exists here, more clearly defined than in other areas, allowing for a
more resolute passage through the northern forests in the Borderlands.
[ Exits: n s ]

HP:Critical MV:Strong >
score
You have 6(443) hit and 190(253) movement points.
You have scored 292923891 exp, 17 total quest points
You need 3076109 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Strong >
n
n
A Forested Trail
The forested trail continues to wind through the northern Borderlands. The
rocky trail continues to turn this way and that due to the impervious natural
impediments lining the way. A massive slab of rock lies here, or a large
hillock lies there. The trail here is forced to wind through the available
spaces.
[ Exits: e s ]

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
e
A Trail Through the Forest
This trail meanders through the forested Borderlands. The trail is rocky here,
with small pebbles and larger rocks lying upon a layer of dark green needles,
fallen from the tall pine trees standing all about.
[ Exits: n w ]

HP:Critical MV:Good >
n
A Glade Within the Forest
Impenetrably thick woods lie to the east and south-west, but a glade within the
dark forest opens up here. It opens up into a small clearing to the north and
west, fenced in by trees in every direction. To the south, a forested trail
meanders through the forest.
[ Exits: n s w ]

HP:Critical MV:Good >
w
Within the Clearing
The eaves of the dark forest hang overhead here, but the clearing in the woods
extends to the east and west, but mainly to the north, so far that the northern
border of the clearing can barely be seen from here. Tall, swaying grass
dominates the area here instead of dark trees.
[ Exits: n e w ]

HP:Critical MV:Good >
w
A Margin in the Woods
Beyond the clearing in the woods to the north and east, a small margin between
the trees is formed here. The margin here almost resembles a small alcove, the
walls formed by the thick woods and the roof made up of the overhanging
branches of the tall trees.
[ Exits: n e w ]

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Volgar - A Margin in the Woods
You hear and smell horses in the surrounding area.

HP:Critical MV:Good >
score
where
You have 6(443) hit and 180(253) movement points.
You have scored 292923891 exp, 17 total quest points
You need 3076109 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Good >
Players in your Zone
--------------------
Volgar - A Margin in the Woods
You hear and smell horses in the surrounding area.

HP:Critical MV:Good >
w
A Defoliated Area
The clearing in the woods extends towards the north and east from here, but
those areas are thick with swaying threads of grass, whereas this area is
completely devoid of vegetation. This area is completely defoliated, as if a
fire was set here, but not contained.
[ Exits: n e s ]

HP:Critical MV:Good >
n
A Clearing Before the Woods
A clearing exists here in the forested Borderlands. The dark, impenetrable
woods sit to the west, but the area here is devoid of trees and seems to have
been like this for quite some time.
[ Exits: n e s ]

HP:Critical MV:Good >
n
Before the Hedge
A clearing in the woods sits nestled between the tall trees of the forest to
the south and east. To the north-west, a thick hedge blocks the way into the
forest. The hedge is formed by stout trees and foliage so thick that travel to
the north-west is summarily impossible.
[ Exits: e s ]

HP:Critical MV:Good >
score
You have 6(443) hit and 174(253) movement points.
You have scored 292923891 exp, 17 total quest points
You need 3076109 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Good >
s
A Clearing Before the Woods
A clearing exists here in the forested Borderlands. The dark, impenetrable
woods sit to the west, but the area here is devoid of trees and seems to have
been like this for quite some time.
[ Exits: n e s ]

HP:Critical MV:Good >
s
A Defoliated Area
The clearing in the woods extends towards the north and east from here, but
those areas are thick with swaying threads of grass, whereas this area is
completely devoid of vegetation. This area is completely defoliated, as if a
fire was set here, but not contained.
[ Exits: n e s ]

HP:Critical MV:Good >
n
A Clearing Before the Woods
A clearing exists here in the forested Borderlands. The dark, impenetrable
woods sit to the west, but the area here is devoid of trees and seems to have
been like this for quite some time.
[ Exits: n e s ]

HP:Critical MV:Good >
e
An Expanse in the Borderlands
Most of the Borderlands is covered in thick, impenetrable woods, but a small
clearing within the forest exists here. Within the expanse here in the
forested Borderlands, the earth is devoid of trees and even old stumps.
Instead, only tall, willowy grass stands here, blowing in the wind.
[ Exits: n e s w ]

HP:Critical MV:Good >
score
You have 6(443) hit and 166(253) movement points.
You have scored 292923891 exp, 17 total quest points
You need 3076109 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Good >
score
You have 6(443) hit and 166(253) movement points.
You have scored 292923891 exp, 17 total quest points
You need 3076109 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Good >
n
A Clearing in the Woods
The forested Borderlands are thick with vegetation all around here, but a small
clearing exists here within the woods. Tall trees form the makings of an
impenetrable fence to the north. Similar enclosures in the thick woods form
the other borders of the clearing.
[ Exits: e s w ]

HP:Critical MV:Good >
e
n
Within the Verge of a Large Clearing
Standing within the verge of the large clearing, the expanse within the woods
can be seen. Here, several tall herbacious plants hinder any passage, but even
though the verge of the forest is quite thick, with care one could climb over
it to enter the large clearing to the south-west, or to enter the wooded path
to the north.
[ Exits: n s w ]

HP:Critical MV:Good >
TICK IN 4 SECONDS.
n
Before a Clearing
An embrasure in the tall pine trees making up the woods exists here. The tiny
path passes through the embrasure, but the tall trees of the forest hem the
path on either side. However, the beginnings of a large clearing in the forest
can be seen to the south.
[ Exits: n s ]

HP:Critical MV:Good >
A Winding Path Between the Trees
The trees continue to cloister around the tiny, winding path through the
forested Borderlands. Small branches or fragments of wood litter the ground
here, on top of a thick carpet of dark green pine needles as well as an
occaisional pine cone here and there.
[ Exits: e s w ]

HP:Critical MV:Good >
e
e
Through the Trees
Two enormous trees stand here. Both trees are coated in rough, dark brown
bark, and they both reach to imperious heights. The width of these trees must
be larger than four men huddled together. The path thins as it continues
between the thick bases of the two trees here in the Borderlands.
[ Exits: n w ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Good >
n
Alas, you cannot go that way...

HP:Critical MV:Good >
A Bend in the Path
The dirt path, adorned with pine needles and small stones and rough pebbles,
continues to twist and turn as it winds through the forested Borderlands.
Thick shrubberies consisting of bear oak and holly manage to twist and confuse
the path, but it still continues to run through the forest, however haphazard
it may seem.
[ Exits: e s ]

HP:Critical MV:Good >
e
A Snaking Path in the Woods
The dirt path through the forested Borderlands turns and bends quite sharply
here, compared to the other parts of the path through the woods. Several large
hills and thick enclosures of tall trees and foliage cause the path to snake
through whatever gaps are available.
[ Exits: e w ]

HP:Critical MV:Good >
e
Thickly Forested Borderlands
The width of the dirt path becomes somewhat larger here, forming up between the
shallow, yet wide valley formed between the tall forested hills in the
Borderlands. The path is interrupted here and there by tall, thick white pines
or even larger white oak trees, but the path still manages to continue on
through the Borderlands.
[ Exits: n e w ]
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A wolf-snouted trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A gray wolf is here, fighting a blood covered trolloc!.
A gray wolf is here, fighting a blood covered trolloc!.

HP:Critical MV:Good >
look
Thickly Forested Borderlands
The width of the dirt path becomes somewhat larger here, forming up between the
shallow, yet wide valley formed between the tall forested hills in the
Borderlands. The path is interrupted here and there by tall, thick white pines
or even larger white oak trees, but the path still manages to continue on
through the Borderlands.
[ Exits: n e w ]
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A wolf-snouted trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A gray wolf is here, fighting a blood covered trolloc!.
A gray wolf is here, fighting a blood covered trolloc!.

HP:Critical MV:Good >
look
e
Thickly Forested Borderlands
The width of the dirt path becomes somewhat larger here, forming up between the
shallow, yet wide valley formed between the tall forested hills in the
Borderlands. The path is interrupted here and there by tall, thick white pines
or even larger white oak trees, but the path still manages to continue on
through the Borderlands.
[ Exits: n e w ]
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A wolf-snouted trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A gray wolf is here, fighting a blood covered trolloc!.
A gray wolf is here, fighting a blood covered trolloc!.

HP:Critical MV:Good >
A blood covered trolloc tries to blast a gray wolf's arms, but it dodges the attack.
A blood covered trolloc tries to blast a gray wolf's hands, but it parries the attack.
A wolf-snouted trolloc tries to pound a gray wolf's shoulders, but it dodges the attack.
A gray wolf tries to hit a blood covered trolloc's head, but he parries the attack.
A blood covered trolloc tries to blast a gray wolf's head, but it parries the attack.
A gray wolf barely hits a blood covered trolloc's waist.
A blood covered trolloc tries to blast a gray wolf's legs, but it dodges the attack.
The night has begun.
Timer now at 60 secs.
A Winding Path Between the Hills
Tall, wooded hills stand to the north-west and to the south-east. The dirt
path continues onwards through the shallow valley formed by the hills, which
widens up somewhat here.
[ Exits: n w ]

HP:Critical MV:Good >
e
Alas, you cannot go that way...

HP:Critical MV:Good >
n
Through the Borderlands
The path slopes up and down here as it continues through the forested
Borderlands. It becomes difficult to keep ones foot as the path thins and
becomes more or less a side of a steep hill or a small space between two large
trees.
[ Exits: e s w ]

HP:Critical MV:Good >
look
stat
Through the Borderlands
The path slopes up and down here as it continues through the forested
Borderlands. It becomes difficult to keep ones foot as the path thins and
becomes more or less a side of a steep hill or a small space between two large
trees.
[ Exits: e s w ]

HP:Critical MV:Good >
You are a 43 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 9 inches, weight 305 pounds, weight carried 0.0 lbs, worn: 56.3 lbs.
Offensive bonus: 140, Dodging bonus: 0, Parrying bonus: 0, Defense: 0.
Your abilities are: Str: 21, Int: 10, Wis: 10, Dex: 10, Con: 19
You have died 25 times, 18 times to other players, 7 times to monsters, and killed 7 other worthy players.
Your armor absorbs 47% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Good >
w
Around a Hill
The meager dirt path continues to wind its way through the forested
Borderlands. A large hill stands in the way here, so what is left of the path
mostly veers towards the south and east, skirting the lower edges of the large
hill.
[ Exits: e s ]

HP:Critical MV:Good >
score
where
You have 28(443) hit and 185(253) movement points.
You have scored 292923891 exp, 17 total quest points
You need 3076109 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 0 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

HP:Critical MV:Good >
Players in your Zone
--------------------
Volgar - Around a Hill
You hear and smell horses in the surrounding area.

HP:Critical MV:Good >
s
k human
Thickly Forested Borderlands
The width of the dirt path becomes somewhat larger here, forming up between the
shallow, yet wide valley formed between the tall forested hills in the
Borderlands. The path is interrupted here and there by tall, thick white pines
or even larger white oak trees, but the path still manages to continue on
through the Borderlands.
[ Exits: n e w ]
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A wolf-snouted trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A blood covered trolloc is here, fighting a gray wolf!.
A gray wolf is here, fighting a blood covered trolloc!.
A gray wolf is here, fighting a blood covered trolloc!.

HP:Critical MV:Good >
bash human
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
w
k human
bash human
A Snaking Path in the Woods
The dirt path through the forested Borderlands turns and bends quite sharply
here, compared to the other parts of the path through the woods. Several large
hills and thick enclosures of tall trees and foliage cause the path to snake
through whatever gaps are available.
[ Exits: e w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
w
k human
A Bend in the Path
The dirt path, adorned with pine needles and small stones and rough pebbles,
continues to twist and turn as it winds through the forested Borderlands.
Thick shrubberies consisting of bear oak and holly manage to twist and confuse
the path, but it still continues to run through the forest, however haphazard
it may seem.
[ Exits: e s ]

HP:Critical MV:Good >
bash human
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
s
k human
Through the Trees
Two enormous trees stand here. Both trees are coated in rough, dark brown
bark, and they both reach to imperious heights. The width of these trees must
be larger than four men huddled together. The path thins as it continues
between the thick bases of the two trees here in the Borderlands.
[ Exits: n w ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Critical MV:Good >
bash human
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
w
k human
A Winding Path Between the Trees
The trees continue to cloister around the tiny, winding path through the
forested Borderlands. Small branches or fragments of wood litter the ground
here, on top of a thick carpet of dark green pine needles as well as an
occaisional pine cone here and there.
[ Exits: e s w ]

HP:Critical MV:Good >
bash human
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
s
k human
Before a Clearing
An embrasure in the tall pine trees making up the woods exists here. The tiny
path passes through the embrasure, but the tall trees of the forest hem the
path on either side. However, the beginnings of a large clearing in the forest
can be seen to the south.
[ Exits: n s ]

HP:Critical MV:Good >
bash human
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
s
k human
Within the Verge of a Large Clearing
Standing within the verge of the large clearing, the expanse within the woods
can be seen. Here, several tall herbacious plants hinder any passage, but even
though the verge of the forest is quite thick, with care one could climb over
it to enter the large clearing to the south-west, or to enter the wooded path
to the north.
[ Exits: n s w ]

HP:Critical MV:Good >
bash human
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
s
k human
bash human
Some Sparse Trees
The clearing here within the woods of the northern Borderlands is mostly empty
of trees, but a few trees of lesser girth stand here amongst the swaying plumes
of grass. The expanse of woodless earth extends in every direction, but not
for long, for the thick forest can be seen from here.
[ Exits: n e s w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
s
k human
Within the Clearing
The eaves of the dark forest hang overhead here, but the clearing in the woods
extends to the east and west, but mainly to the north, so far that the northern
border of the clearing can barely be seen from here. Tall, swaying grass
dominates the area here instead of dark trees.
[ Exits: n e w ]
A grove deer prances in the woods, frolicing around.

HP:Critical MV:Good >
bash human
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >
e
k human
bash human
A Glade Within the Forest
Impenetrably thick woods lie to the east and south-west, but a glade within the
dark forest opens up here. It opens up into a small clearing to the north and
west, fenced in by trees in every direction. To the south, a forested trail
meanders through the forest.
[ Exits: n s w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
bash who?

HP:Critical MV:Good >

*Musashi* has arrived from the south, riding a white stallion.

HP:Critical MV:Good >

*Musashi* leaves north, riding a white stallion.

HP:Critical MV:Good >
k human
bash human

*Musashi* has arrived from the north, riding a white stallion.

HP:Critical MV:Good >
You barely slice *Musashi*'s body.

HP:Critical MV:Good - Musashi: Critical>
HP:Critical MV:Good - Musashi: Critical>

* - % -
*
You dodge a bash from *Musashi* who loses his balance and falls!
Your bash at *Musashi* sends him sprawling!

HP:Critical MV:Good - Musashi: Critical>

You slice *Musashi*'s waist extremely hard.

HP:Critical MV:Good - Musashi: Critical>

You slice *Musashi*'s waist very hard.

HP:Critical MV:Good - Musashi: Critical>

*Musashi* panics, and attempts to flee!

HP:Critical MV:Good - Musashi: Critical>

*Musashi* leaves south, riding a white stallion.

HP:Critical MV:Good >
s
k human
A Trail Through the Forest
This trail meanders through the forested Borderlands. The trail is rocky here,
with small pebbles and larger rocks lying upon a layer of dark green needles,
fallen from the tall pine trees standing all about.
[ Exits: n w ]
*Musashi* is standing here, riding a white stallion.

HP:Critical MV:Good >
*Musashi* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You do the best you can!

HP:Critical MV:Good - Musashi: Critical>

You slice *Musashi*'s legs.

HP:Critical MV:Good - Musashi: Critical>

You slice *Musashi*'s arms hard.
*Musashi* is mortally wounded, and will die soon, if not aided.

HP:Critical MV:Good - Musashi: Mortally Wounded>

You slice *Musashi*'s head into bloody fragments!
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Musashi*'s death cry.
*Musashi* is dead! R.I.P.

score
You have 4(443) hit and 163(253) movement points.
You have scored 294311017 exp, 17 total quest points
You need 1688983 exp to reach your next level.
You have been playing for 4 days and 2 hours.
You have gathered 6 Weave Points so far.
This ranks you as Volgar the Fell Warmonger (level 44)
You are in the following clans:
Ghob'hlin : 17 Quest Points, rank 2, 13 Quest Points to rank.
You are standing.

Posted: Thu Jul 06, 2006 9:26 pm
by Zabuza
why doesnt it say bash?
HP:Critical MV:Good - Musashi: Critical>
HP:Critical MV:Good - Musashi: Critical>

* - % -
*
You dodge a from *Musashi* who loses his balance and falls!
Your at *Musashi* sends him sprawling!

looks like u 2 had an awsome fight.

Posted: Fri Jul 07, 2006 3:29 am
by Volgar
Because I cleaned up some of the spam from the fight

Posted: Sat Jul 08, 2006 1:57 pm
by Trin
no wps at all before that fight? man you suck.

Posted: Sat Jul 08, 2006 2:06 pm
by Volgar
http://www.kinslayermud.org/forums/view ... 6&start=15

And you're a petty little bitch, so what's your point?

:roll:

Posted: Sun Jul 09, 2006 3:14 am
by Chase
Theres plenty of times Chase is below 5 wps. I dont give a shit. If you seriously care if you have a certain amount of wps, your weak.

My challenge: Find a way to measure pk skill in a way other than how pansy you can be to get on legend.

Posted: Sun Jul 09, 2006 11:54 am
by Lithium
Chase might be the only person with more kills than me... But that's only because there's no PK when I log on