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nolocs

Posted: Fri Apr 24, 2009 8:55 pm
by Aj
how about shops selling nolocs for 100 gold or so or smobs loading them on low %, would make things much more interesting as opposed to being 100% trackable and 100% locatable.

Now that I think about it, a no track angreal would rock.

Posted: Fri Apr 24, 2009 9:08 pm
by Chase
No Locs would be awesome, but 100gc is a lot. Id say 5 gold is good.. And no track would be retarded. Thats as bad as effusion used to be. Imagine someone with no track ter'angreal and a no loc object..

Posted: Fri Apr 24, 2009 9:34 pm
by Aj
how about one per boot per side and they are norent, should make things balanced and even.

Posted: Sun Apr 26, 2009 6:52 pm
by Kiril
A noloc item would be cool. Possibly could make it load somewhere neutral(gap or so) and make it no-rent. If it's left on the ground for a certain amount of time it then returns to the original load spot where anyone else can pick it up. Sounds good to me.

Posted: Mon Apr 27, 2009 10:41 am
by Froiisa
5 gold is wicked cheap, 100 gold, if sold, sounds more like it. How about making the item load in a smob, one per side or something, or load in a shop one per side that is no rent. I donÔÇÖt think that the no-loc should return to its original place if left on the ground for too long, thatÔÇÖs kinda silly imo. Makes things more interesting, once itÔÇÖs out and about, if ppl donÔÇÖt know where it is or whatever.

Posted: Mon Apr 27, 2009 6:43 pm
by Kiril
Yeah you're right Froiisa. I guess I was just going out on a random idea that doesn't even really make sense in the first place. I like the idea of the item loading on a smob/being norent better than having to buy it. I don't know about anyone else, but I am pretty much poor on all of my characters.

Posted: Mon Apr 27, 2009 6:50 pm
by Aj
One per side, norent, and loads on smobs would work great but I would like to see script or code added that wouldn't allow either side to use both, two people on the same side with nolocs would be a little to much, otherwise only one in the game at a time.

Posted: Mon Apr 27, 2009 7:11 pm
by Kiril
I think a script could be attached to each one and depending on which race it's for, just make the script check to see if whoever is picking it up is a human or trolloc. Don't know if that works for looting a corpse though.

Posted: Mon Apr 27, 2009 8:18 pm
by Froiisa
Or to make things more intersting just make one load on a smob that both LS and DS hits. Once per boot, no-rent and both sides can use it. ;)