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Cover Tracks

Posted: Fri Apr 17, 2009 8:18 pm
by Galnor
Sucks.

So I have tinkered with the timers a bit. If some of you would like to mess with it and post back, that'd be great.

Posted: Fri Apr 17, 2009 8:56 pm
by Aj
ooh nice, thanks G.

Posted: Tue May 05, 2009 7:07 pm
by Aj
I tested and its still not worth bothering with, consider most people who play here are not pk dumbies, if they happen to notice tracks completely disappear they more than likely will explore for the tracks to continue, at the apparent time a pulse of 12 to start cover tracks and 11 per additional room is to lengthy to allow a player the to time to hide their tracks for a respectable amount of rooms before being tracked down in pk.

Beyond the use in pk the only alternatives are using to sneak into areas to remain unnoticed for long periods of time, but to do what kill someone afk?

The last use could be for an exper to hide their tracks to an exp area, but since we don't enforce the 5 minutes rule it would be pointless.

The 12 to start is semi ok, maybe a little to long and the additional room cost should be 2 or 3, would make pk more interesting.