Page 1 of 1

What a feeling of triumph!

Posted: Thu Apr 16, 2009 12:59 am
by Sonea
HP:Healthy SP:Good MV:Faint >
King's Gate
The largest gate in the city, the King's gate opens onto the road between Fal
Moran and Fal Dara. Pennants depicting both the royal sigil of Sheinar and
Lord Agelmar's personal crest fly from the wall over the gate. This is the
gate most often used by traveling dignitaries. To the north, the shape of Fal
Dara's keep can be made out.
[ Exits: n e w ]
A smooth stone fountain with an elaborate design is here.
A small brass lantern is sitting here.
A strange gateway is here, leading to an unknown destination.
a black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Good MV:Faint >
l gate
On the other side of the gate, you see: Road to Fal Dara

HP:Healthy SP:Good MV:Faint >

Karlin has arrived from the east, riding a white stallion.
Clark has arrived from the west, riding a white stallion.

HP:Healthy SP:Good MV:Faint >
nar fucking aye
You narrate, 'fucking aye'

HP:Healthy SP:Good MV:Faint >

Karlin arches an eyebrow.

HP:Healthy SP:Good MV:Faint >
l
King's Gate
The largest gate in the city, the King's gate opens onto the road between Fal
Moran and Fal Dara. Pennants depicting both the royal sigil of Sheinar and
Lord Agelmar's personal crest fly from the wall over the gate. This is the
gate most often used by traveling dignitaries. To the north, the shape of Fal
Dara's keep can be made out.
[ Exits: n e w ]
A smooth stone fountain with an elaborate design is here.
A small brass lantern is sitting here.
A strange gateway is here, leading to an unknown destination.
Clark Draken is standing here, riding a white stallion.
Karlin do'Rodrin is standing here, riding a white stallion.
a black warhorse is standing here, being ridden by you.
A hardened Shienaran soldier stands here on guard.

HP:Healthy SP:Good MV:Faint >

Karlin leaves north, riding a white stallion.

HP:Healthy SP:Good MV:Faint >
stat
You are a 18 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 147 pounds, weight carried 0.0 lbs, worn: 18.9 lbs.
Offensive Bonus: 144 Dodge Bonus: 125, Parry Bonus: 182
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 16, Con: 16
You have died 12 times, 9 times to other players, 3 times to monsters, and killed 6 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION

HP:Healthy SP:Good MV:Faint >
enter gate
You enter through the gate.
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
A strange gateway is here, leading to an unknown destination.
*Gestahl* is standing here.

HP:Healthy SP:Good MV:Faint >
rel
You aren't even connected to the True Source.

HP:Healthy SP:Good MV:Faint >
c
You try to strike *Gestahl*'s feet, but miss.

HP:Healthy SP:Good MV:Faint - Gestahl: Healthy>
f
You panic and attempt to flee!

HP:Healthy SP:Good MV:Faint - Gestahl: Healthy>

A gate slowly fades out of existance.

HP:Healthy SP:Good MV:Faint - Gestahl: Healthy>
#TICK-10

Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
a black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
You flee head over heels.

HP:Healthy SP:Good MV:Faint >
w
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a black warhorse is standing here, being ridden by you.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.

HP:Healthy SP:Good MV:Faint >
w
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
The corpse of a tall soldier is lying here.
A small brass lantern is sitting here.
A helmet lies here with its metal rim facing upwards.
A thick layer of plated mail lies here.
Two large dark steeled vambraces lie here.
A pair of gauntlets made of thick metal lie here.
A wickedly spiked axe lies here.
A pair of tight leggings with overlapping thick metal plates lie here.
A pair of shining boots lie here.
a black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Faint >
w
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.

HP:Healthy SP:Good MV:Faint >
w
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
a black warhorse is standing here, being ridden by you.
*Crunch* is resting here.

HP:Healthy SP:Good MV:Faint >
w
Alas, you cannot go that way...

HP:Healthy SP:Good MV:Faint >

Khan has arrived from the south.

HP:Healthy SP:Good MV:Faint >
c
You try to strike *Crunch*'s hands, but miss.

HP:Healthy SP:Good MV:Faint - Crunch: Critical>
as
You are not in touch with the True Source.

HP:Healthy SP:Good MV:Faint - Crunch: Critical>

Khan tries to maul *Crunch*'s hands, but he parries the attack.

HP:Healthy SP:Good MV:Faint - Crunch: Critical>
emb

Khan tries to maul *Crunch*'s hands, but he dodges the attack.
You try to strike *Crunch*'s body, but miss.

HP:Healthy SP:Good MV:Faint - Crunch: Critical>
as
You surrender yourself to saidar as you embrace the True Source.

HP:Healthy SP:Good MV:Faint - Crunch: Critical>
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Faint - Crunch: Critical>
-
*
Okay.
You channel flows of air as they scythe *Crunch*.

HP:Healthy SP:Good MV:Faint - Crunch: Critical>

You dodge a bash from *Crunch* who loses his balance and falls!

HP:Healthy SP:Good MV:Faint - Crunch: Critical>
as
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Faint - Crunch: Critical>

Khan tries to maul *Crunch*'s body, but he parries the attack.

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
- #TICK!!!

*Crunch* panics, and attempts to flee!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>

*
Okay.
You channel flows of air as they scythe *Crunch*.

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
*Malaki* has arrived from the east.
*Obould* has arrived from the east.
*Gestahl* has arrived from the east.
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
c
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>

*Crunch* leaves east.

HP:Healthy SP:Good MV:Draining >
c

*Obould* strikes Khan's hands.

HP:Healthy SP:Good MV:Draining >
*Crunch* has arrived from the east.
You try to strike *Crunch*'s body, but miss.

HP:Healthy SP:Good MV:Draining - Crunch: Critical>

*Crunch* tries to strike your body, but misses.
You try to strike *Crunch*'s legs, but miss.
*Obould* barely strikes Khan's legs.
*Targh* pierces Khan's shoulders.

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
c
You do the best you can!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>

*Crunch* panics, and attempts to flee!
Khan panics, and attempts to flee!

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
as

*Gestahl* strikes Khan's arms.
*Malaki* tries to slice your body, but misses.

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
You begin channeling the appropriate flows...

HP:Healthy SP:Good MV:Draining - Crunch: Critical>

Khan leaves north.

HP:Healthy SP:Good MV:Draining - Crunch: Critical>

*Targh* tries to pierce your body, but you parry the attack.

HP:Healthy SP:Good MV:Draining - Crunch: Critical>
-
Khan narrates, 'omg'

HP:Healthy SP:Good MV:Draining - Crunch: Critical>

*
Okay.
You channel flows of air as they scythe *Crunch*.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.