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Why do i have to be so ballsy?

Posted: Tue Apr 14, 2009 2:58 am
by Sonea
HP:Battered SP:Flickering MV:Burning >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Burning >
#TICK!!!

*Akrabbim* has arrived from the north.

HP:Battered SP:Weakening MV:Faint >

*Akrabbim* leaves south.

HP:Battered SP:Weakening MV:Faint >
nar i'm hagged i thought you headed south
You narrate, 'i'm hagged i thought you headed south'

HP:Battered SP:Weakening MV:Faint >
*Akrabbim* has arrived from the south.

HP:Battered SP:Weakening MV:Faint >
s

*Akrabbim* tries to blast your body, but you dodge the attack.

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>
s
No way! You're fighting for your life!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>
s
No way! You're fighting for your life!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>
f
No way! You're fighting for your life!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>
You panic and attempt to flee!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>

The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Battered SP:Weakening MV:Faint >
rel
You aren't even connected to the True Source.

HP:Battered SP:Weakening MV:Faint >
s
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Faint >
s
On the Outskirts of the Blight
Approaching nigh the borders of the Blight itself, the heat rises and the
stench of decay and death becomes ever more pungent. Shrill cries from the
north echo against the encircling walls of the Mountains of Dhoom rising to the
south, which offers no escape from the Blight, except the narrow pass through
Tarwin's Gap.
[ Exits: n e ]
a white stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Faint >
s
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Faint >
e
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Faint >
#TICK+10
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
a white stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Faint >
n
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Faint >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Weakening MV:Faint >
dism
You stop riding a white stallion.

HP:Battered SP:Weakening MV:Faint >

Chase narrates, 'i tried'

HP:Battered SP:Weakening MV:Faint >
sc
You have 115(296) hit, 88(200) mana and 39(145) movement points.
You have scored 136818778 exp, 6 total quest points
You need 9181222 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 21 Weave Points so far.
This ranks you as Sonea (level 36)
You are in the following clans:
White Tower : 6 Quest Points, rank 1, 9 Quest Points to rank.
You are standing.

HP:Battered SP:Weakening MV:Faint >

Chase narrates, 'in gk'

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
tar
#Defined variables:
{tar} --> {dark}

c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
tar
#Defined variables:
{tar} --> {dark}


*Akrabbim* has arrived from the south.

HP:Battered SP:Weakening MV:Faint >
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
*Akrabbim* is standing here.
A tall white stallion is standing here.

HP:Battered SP:Weakening MV:Faint >
c
You barely strike *Akrabbim*'s legs.

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>

*Akrabbim* tries to blast your legs, but you parry the attack.
You barely strike *Akrabbim*'s arms.

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>
cl
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>
+ = = +
You dodge a bash from *Akrabbim* who loses his balance and falls!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Battered>

Okay.
You hit *Akrabbim* with your lightning, bullseye!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
cl
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>

*Akrabbim* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
+
*Akrabbim* leaves south.

HP:Battered SP:Weakening MV:Faint >
= c
Cancelled...
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
They don't seem to be here.

HP:Battered SP:Weakening MV:Faint >
rh 1
You begin riding a white stallion.

HP:Battered SP:Weakening MV:Faint >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
a white stallion is standing here, being ridden by you.
*Akrabbim* is standing here.

HP:Battered SP:Weakening MV:Faint >
s
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Faint >
c
You tickle *Akrabbim*'s body as you strike him.

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
cl
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>

*Akrabbim* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>

*Akrabbim* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
+
*Akrabbim* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>

*Akrabbim* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
=
*Akrabbim* leaves down.

HP:Battered SP:Weakening MV:Faint >
=
Chase narrates, 'cant find a horse'

HP:Battered SP:Weakening MV:Faint >
+
Your target could not be found.

HP:Battered SP:Weakening MV:Faint >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
a white stallion is standing here, being ridden by you.
*Akrabbim* is standing here.
A tall trolloc spy is standing here, sneaking around.
*Akrabbim* tries to blast your waist, but you parry the attack.

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
c
You do the best you can!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>

A beam of white light blasts forth from an ancient cuendillar artifact, hitting you in the chest!
Ouch!

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>

You barely strike *Akrabbim*'s arms.

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
as
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Faint - Akrabbim: Beaten>
-
*
Okay.
You channel flows of air as they scythe *Akrabbim*.

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>
c
You do the best you can!

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>

You dodge a bash from *Akrabbim* who loses his balance and falls!

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>
dism
You stop riding a white stallion.

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>

You barely strike *Akrabbim*'s legs.

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>
as
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>

*Evilina* has arrived from the east.

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>

A tall trolloc spy tries to pound your body, but you parry the attack.

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>
-
*Akrabbim* panics, and attempts to flee!

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>

*Evilina* tries to stab your hands, but you parry the attack.
Chase narrates, 'hrm'

HP:Battered SP:Flickering MV:Faint - Akrabbim: Beaten>

*
Okay.
You channel flows of air as they scythe *Akrabbim*.

HP:Battered SP:Flickering MV:Faint - Akrabbim: Critical>

*Akrabbim* leaves east.

HP:Battered SP:Flickering MV:Faint - Evilina: Hurt>
f
You panic and attempt to flee!

HP:Battered SP:Flickering MV:Faint - Evilina: Hurt>

A tall trolloc spy tries to pound your legs, but you parry the attack.

HP:Battered SP:Flickering MV:Faint - Evilina: Hurt>

*Akrabbim* has arrived from the east.

HP:Battered SP:Flickering MV:Faint - Evilina: Hurt>

*Akrabbim* tries to blast your head, but you parry the attack.

HP:Battered SP:Flickering MV:Faint - Evilina: Hurt>

Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.

HP:Battered SP:Flickering MV:Faint >
s
#TICK-10
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Faint >
e
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]

HP:Battered SP:Flickering MV:Faint >
s
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]

HP:Battered SP:Flickering MV:Faint >
s
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Faint >
s
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Faint >
e
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]

HP:Battered SP:Flickering MV:Faint >
s
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]

HP:Battered SP:Flickering MV:Faint >
s
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Faint >
d
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Battered SP:Flickering MV:Faint >
s
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
A tunic made of soft leather lies here.

HP:Battered SP:Flickering MV:Faint >
n
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Battered SP:Flickering MV:Burning >
rh 1
You begin riding a rough gray stallion.

HP:Battered SP:Flickering MV:Burning >
s
Within Tarwin's Gap
The terrain can simply be described as rocky and harsh, here in the narrow pass
of Tarwin's Gap. Crags of rock thrust sharply from the crust of the earth,
impeding travel through the tight passage.
[ Exits: n e s ]
A tunic made of soft leather lies here.
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Burning >
e
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Burning >
nar they followed me
You narrate, 'they followed me'

HP:Battered SP:Flickering MV:Burning >
s
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Burning >
s
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Burning >
w
Alas, you cannot go that way...

HP:Battered SP:Flickering MV:Burning >
sc
You have 92(296) hit, 44(200) mana and 21(145) movement points.
You have scored 136831025 exp, 6 total quest points
You need 9168975 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 21 Weave Points so far.
This ranks you as Sonea (level 36)
You are in the following clans:
White Tower : 6 Quest Points, rank 1, 9 Quest Points to rank.
Your mount is full of energy.
You are riding a rough gray stallion.
You are standing.

HP:Battered SP:Flickering MV:Burning >
s
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Flickering MV:Burning >
w
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
A large basin has formed in the rock allowing water to accumulate here.
a rough gray stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered SP:Weakening MV:Draining >
#TICK!!!
sc
You have 111(296) hit, 62(200) mana and 47(145) movement points.
You have scored 136831025 exp, 6 total quest points
You need 9168975 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 21 Weave Points so far.
This ranks you as Sonea (level 36)
You are in the following clans:
White Tower : 6 Quest Points, rank 1, 9 Quest Points to rank.
Your mount is full of energy.
You are riding a rough gray stallion.
You are standing.

HP:Battered SP:Weakening MV:Draining >

Chase narrates, 'heh'

HP:Battered SP:Weakening MV:Draining >

Chase narrates, 'where'

HP:Battered SP:Weakening MV:Draining >
e
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
n
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
n
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
n
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
n
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
w
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
c
They don't seem to be here.

HP:Battered SP:Weakening MV:Draining >
u
c
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
They don't seem to be here.

HP:Battered SP:Weakening MV:Draining >
tt
HP:Battered SP:Weakening MV:Draining >
- +
*
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving down.
You see fresh tracks of a trolloc leaving down.
You see almost day old tracks of a trolloc leaving north.
You see almost day old tracks of a trolloc leaving north.

HP:Battered SP:Weakening MV:Draining >
#TICK+10
nar akrabbim crit
You narrate, 'akrabbim crit'

HP:Battered SP:Weakening MV:Draining >
n
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
w
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
n
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
nar block
You narrate, 'block'

HP:Battered SP:Weakening MV:Draining >
n
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
w
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
The corpse of a white stallion is lying here.
a rough gray stallion is standing here, being ridden by you.
*Akrabbim* is standing here.
*Evilina* is standing here.
*Akrabbim* tries to blast your feet, but you parry the attack.

HP:Battered SP:Weakening MV:Draining - Akrabbim: Beaten>
n
No way! You're fighting for your life!

HP:Battered SP:Weakening MV:Draining - Akrabbim: Beaten>
f
You panic and attempt to flee!

HP:Battered SP:Weakening MV:Draining - Akrabbim: Beaten>

Chase narrates, 'k'

HP:Battered SP:Weakening MV:Draining - Akrabbim: Beaten>

*Evilina* tries to stab your body, but you dodge the attack.

HP:Battered SP:Weakening MV:Draining - Akrabbim: Beaten>

In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
a rough gray stallion is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.

HP:Battered SP:Weakening MV:Draining >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
w
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
n
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
w
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
a rough gray stallion is standing here, being ridden by you.

HP:Battered SP:Weakening MV:Draining >
wvd self
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Draining >
= =
* + - = % = - +
*
A corrupted hound of the shadow has arrived from the north.
Okay.
A white aura momentarily surrounds you.<----I'm ready!

HP:Battered SP:Flickering MV:Draining >
sc
You have 111(296) hit, 37(200) mana and 47(145) movement points.
You have scored 136830663 exp, 6 total quest points
You need 9169337 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 21 Weave Points so far.
This ranks you as Sonea (level 36)
You are in the following clans:
White Tower : 6 Quest Points, rank 1, 9 Quest Points to rank.
Your mount looks strong.
You are riding a rough gray stallion.
You are standing.
*Akrabbim* has arrived from the south.
*Evilina* has arrived from the south.

HP:Battered SP:Flickering MV:Draining >

*Evilina* tries to stab your body, but you parry the attack.

HP:Battered SP:Flickering MV:Draining - Evilina: Hurt>
s
No way! You're fighting for your life!

HP:Battered SP:Flickering MV:Draining - Evilina: Hurt>
s
No way! You're fighting for your life!
*Akrabbim* tries to blast your body, but you parry the attack.

HP:Battered SP:Flickering MV:Draining - Evilina: Hurt>
dism
You stop riding a rough gray stallion.<--- You're not bashing me!

HP:Battered SP:Flickering MV:Draining - Evilina: Hurt>

A beam of white light blasts forth from an ancient cuendillar artifact, hitting you in the chest!
Ouch!
An ear piercing howl sounds from somewhere in the distance.

HP:Beaten SP:Flickering MV:Draining - Evilina: Hurt>
cl akrabbim

You try to strike *Evilina*'s arms, but miss.

HP:Beaten SP:Flickering MV:Draining - Evilina: Hurt>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Draining - Evilina: Hurt>
+
You are interrupted and stop what you are doing.
*Akrabbim* sends you sprawling with a powerful bash!<---I'm thinking at least I can still run away.

HP:Beaten SP:Flickering MV:Draining - Evilina: Hurt>

A corrupted hound of the shadow tries to maul your legs, but you parry the attack.

HP:Beaten SP:Flickering MV:Draining - Evilina: Hurt>

A corrupted hound of the shadow mauls your head.
*Akrabbim* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Evilina* stabs your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Draining - Evilina: Hurt>

Chase narrates, 'where he'

HP:Critical SP:Flickering MV:Draining - Evilina: Hurt>

A corrupted hound of the shadow mauls your arms.
You wish that your wounds would stop BLEEDING so much!
With his powerful blast, *Akrabbim* tears your life from your body!
*Akrabbim* blasts your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...<--- DOH