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Chase vs Gestahl
Posted: Sun Apr 05, 2009 3:23 pm
by Gestahl
I logged a bunch of PK sessions vs Chase today, figured I'd post them since no one else ever posts PK logs. Here's round 1:
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Wounded SP:Good MV:Excellent >
*Chase* has arrived from the west, riding a white stallion.
HP:Wounded SP:Good MV:Excellent >
sei
Chase begins charging towards you.
HP:Wounded SP:Good MV:Excellent >
You grasp for saidin and feel it surge through your body.
HP:Wounded SP:Good MV:Excellent >
k human
You try to strike *Chase*'s legs, but miss.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
You try to strike *Chase*'s arms, but miss.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
channel 'call lightning' human
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
+ f
Cancelled...
PANIC! You couldn't escape!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
f
You panic and attempt to flee!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You flee head over heels.
HP:Wounded SP:Good MV:Excellent >
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Good MV:Excellent >
*Chase* has arrived from the north, riding a white stallion.
HP:Wounded SP:Good MV:Excellent >
channel 'ice shards' human
Chase begins charging towards you.
HP:Wounded SP:Good MV:Excellent >
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent >
k human
Cancelled...
You try to strike *Chase*'s hands, but miss.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
= = +
You lose your concentration.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
*Chase* slashes your legs into bloody fragments!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
channel 'ice shards' human
*Chase* slashes your body very hard.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
= = + channel 'ice shards' human
Okay.
You launch an army of razor sharp ice shards at *Chase*!
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
*Chase* slashes your body very hard.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
*Chase* tries to slash your waist, but you dodge the attack.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Wounded SP:Weakening MV:Excellent - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Excellent - Chase: Wounded>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Good MV:Fresh - Chase: Wounded>
channel 'ice shards' human
*Chase* slashes your hands very hard.
HP:Wounded SP:Good MV:Fresh - Chase: Wounded>
*Chase* slashes your legs very hard.
HP:Battered SP:Good MV:Fresh - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Fresh - Chase: Wounded>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
You try to strike *Chase*'s legs, but miss.
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
f
*Chase* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
Cancelled...
You panic and attempt to flee!
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
*Chase* leaves east, riding a white stallion.
HP:Battered SP:Weakening MV:Fresh >
k human
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
*Chase* is standing here, riding a white stallion.
You flee head over heels.
Chase begins charging towards you.
HP:Battered SP:Weakening MV:Excellent >
channel 'ice shards' human
You try to strike *Chase*'s body, but miss.
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
=
*Chase* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
=
*Chase* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
+
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Battered SP:Flickering MV:Excellent - Chase: Battered>
*Chase* leaves west, riding a white stallion.
HP:Battered SP:Flickering MV:Excellent >
w
k human
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
HP:Battered SP:Flickering MV:Excellent >
You try to strike *Chase*'s body, but miss.
HP:Battered SP:Flickering MV:Excellent - Chase: Battered>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Battered SP:Flickering MV:Excellent - Chase: Battered>
*Chase* panics, and attempts to flee!
HP:Battered SP:Flickering MV:Excellent - Chase: Battered>
-
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Battered SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* leaves south, riding a white stallion.
HP:Battered SP:Flickering MV:Excellent >
rel
You release the One Power.
HP:Battered SP:Flickering MV:Excellent >
sc
l
You have 149(319) hit, 42(184) mana and 245(249) movement points.
You have scored 387488484 exp, 9 total quest points
You need 8511516 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Battered SP:Flickering MV:Excellent >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered SP:Flickering MV:Excellent >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered SP:Flickering MV:Excellent >
w
w
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Battered SP:Flickering MV:Excellent >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Battered SP:Flickering MV:Excellent >
s
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A tall man stands here, fingering his weapon.
HP:Battered SP:Flickering MV:Excellent >
s
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Battered SP:Flickering MV:Excellent >
w
s
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Battered SP:Flickering MV:Excellent >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Battered SP:Flickering MV:Excellent >
sc
You have 149(319) hit, 42(184) mana and 231(249) movement points.
You have scored 387488484 exp, 9 total quest points
You need 8511516 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Battered SP:Flickering MV:Excellent >
e
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered SP:Flickering MV:Excellent >
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered SP:Flickering MV:Excellent >
tr
HP:Battered SP:Flickering MV:Excellent >
- +
*
You see fairly recent tracks of a trolloc leaving west.
HP:Battered SP:Flickering MV:Excellent >
e
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered SP:Flickering MV:Excellent >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
*Chase* is standing here, riding a white stallion.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
*Chase* leaves south, riding a white stallion.
HP:Battered SP:Flickering MV:Strong >
k human
They don't seem to be here.
HP:Battered SP:Flickering MV:Strong >
*Chase* has arrived from the south, riding a white stallion.
HP:Battered SP:Flickering MV:Strong >
*Chase* tries to slash your head, but you parry the attack.
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
n
No way! You're fighting for your life!
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
A gray wolf tries to hit your body, but you parry the attack.
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
f
You panic and attempt to flee!
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
sei
A gray wolf tries to hit your arms, but you parry the attack.
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You flee head over heels.
You grasp for saidin and feel it surge through your body.
HP:Battered SP:Flickering MV:Strong >
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered SP:Flickering MV:Strong >
e
n
k human
channel 'ice shards' human
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered SP:Flickering MV:Strong >
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered SP:Flickering MV:Strong >
They don't seem to be here.
*Chase* has arrived from the north, riding a white stallion.
HP:Battered SP:Flickering MV:Strong >
You begin channeling the appropriate flows...
*Chase* tries to slash your head, but you dodge the attack.
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
A gray wolf barely hits your arms.
A gray wolf barely hits your arms.
*Chase* slashes your legs into bloody fragments!
HP:Battered SP:Flickering MV:Strong - Chase: Beaten>
rel
f
A gray wolf tries to hit your waist, but you parry the attack.
*Chase* slashes your feet into bloody fragments!
quit
HP:Battered SP:Flickering MV:Fresh - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Battered SP:Flickering MV:Fresh - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Battered SP:Flickering MV:Fresh - Chase: Beaten>
*Chase* leaves south, riding a white stallion.
You release the One Power.
HP:Battered SP:Flickering MV:Fresh - a gray wolf: Healthy>
You panic and attempt to flee!
HP:Battered SP:Flickering MV:Fresh - a gray wolf: Healthy>
A gray wolf tries to hit your arms, but you parry the attack.
HP:Battered SP:Flickering MV:Fresh - a gray wolf: Healthy>
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You flee head over heels.
HP:Battered SP:Flickering MV:Excellent >
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Battered SP:Flickering MV:Excellent >
sc
You have 105(319) hit, 38(184) mana and 245(249) movement points.
You have scored 387492779 exp, 9 total quest points
You need 8507221 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Battered SP:Flickering MV:Excellent >
who
-------------- Immortals --------------
Avaine (linkless)
Galnor El Fundador, "The Not So Simple"
-------------- Players --------------
Gestahl Emporius, Shadar Nor
-------------- Statistics --------------
Players: 1 human, 1 trolloc, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 3 players.
HP:Battered SP:Flickering MV:Excellent >
where
Players in your Zone
--------------------
Gestahl - Vine Covered Trees
HP:Battered SP:Flickering MV:Excellent >
in
You are carrying:
an obsidian throwing knife [3]
HP:Battered SP:Flickering MV:Excellent >
in
You are carrying:
an obsidian throwing knife [3]
HP:Battered SP:Flickering MV:Excellent >
w
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered SP:Flickering MV:Excellent >
s
s
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered SP:Flickering MV:Excellent >
w
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered SP:Flickering MV:Excellent >
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered SP:Flickering MV:Excellent >
w
w
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered SP:Flickering MV:Excellent >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Battered SP:Flickering MV:Excellent >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Battered SP:Flickering MV:Excellent >
tr
HP:Battered SP:Flickering MV:Excellent >
- +
*
You see almost fresh tracks of a human leaving east.
HP:Battered SP:Flickering MV:Excellent >
sc
You have 105(319) hit, 38(184) mana and 231(249) movement points.
You have scored 387492779 exp, 9 total quest points
You need 8507221 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Battered SP:Flickering MV:Excellent >
where
Players in your Zone
--------------------
Gestahl - Approaching the Fal Dara Gates
HP:Battered SP:Flickering MV:Excellent >
e
n
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Battered SP:Flickering MV:Excellent >
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Battered SP:Flickering MV:Excellent >
tr
HP:Battered SP:Flickering MV:Excellent >
- +
*
You see fresh tracks of a human leaving west.
HP:Battered SP:Flickering MV:Excellent >
*Chase* has arrived from the west, riding a white stallion.
HP:Battered SP:Flickering MV:Excellent >
*Chase* leaves west, riding a white stallion.
HP:Battered SP:Flickering MV:Excellent >
sei
You grasp for saidin and feel it surge through your body.
HP:Battered SP:Flickering MV:Excellent >
w
k human
rem staff
wield knife
throw
wield staff
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Battered SP:Flickering MV:Excellent >
They don't seem to be here.
HP:Battered SP:Flickering MV:Excellent >
You stop using a vine covered staff.
HP:Battered SP:Flickering MV:Excellent >
You wield an obsidian throwing knife.
*Chase* has arrived from the west, riding a white stallion.
HP:Battered SP:Flickering MV:Excellent >
How can you throw an obsidian throwing knife at something that you aren't fighting?
*Chase* slashes your feet extremely hard.
HP:Beaten SP:Flickering MV:Excellent - Chase: Beaten>
w
You're already wielding a weapon.
HP:Beaten SP:Flickering MV:Excellent - Chase: Beaten>
No way! You're fighting for your life!
HP:Beaten SP:Flickering MV:Excellent - Chase: Beaten>
f
You panic and attempt to flee!
HP:Beaten SP:Flickering MV:Excellent - Chase: Beaten>
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A tall man stands here, fingering his weapon.
You flee head over heels.
HP:Beaten SP:Flickering MV:Strong >
*Chase* has arrived from the east, riding a white stallion.
HP:Beaten SP:Flickering MV:Strong >
wield staff
*Chase* slashes your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
You're already wielding a weapon.
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
w
No way! You're fighting for your life!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
A tall soldier tries to cleave your body, but misses.
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
f
You panic and attempt to flee!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
A tall soldier cleaves your head very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Flickering MV:Strong - Chase: Beaten>
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
You flee head over heels.
e
HP:Critical SP:Flickering MV:Strong >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Critical SP:Flickering MV:Strong >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Critical SP:Flickering MV:Strong >
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Strong >
sc
You have 44(319) hit, 38(184) mana and 217(249) movement points.
You have scored 387492121 exp, 9 total quest points
You need 8507879 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Critical SP:Flickering MV:Strong >
n
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A tall man stands here, fingering his weapon.
HP:Critical SP:Flickering MV:Strong >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Critical SP:Flickering MV:Strong >
change mood wimpy
e
Mood changed to: Wimpy
HP:Critical SP:Flickering MV:Strong >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Critical SP:Flickering MV:Strong >
e
eq
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical SP:Flickering MV:Strong >
You are using:
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a sparkling ruby earring
<worn in left ear> a small diamond earring
<worn on head> a murky colored hood
<worn about body> a fur cloak, held by a silver broach
<worn on back> a moderate sized backpack
<worn on body> a dull gray-green tunic of overlapping metal scales
<worn on shoulders> a set of finely worked shoulder pads sparkling with gold
<worn on arms> a pair of light, scale backed ringmail sleeves
<worn about waist> a tough worm-hide belt
<worn around wrist> a spiraled bracelet of cuendillar
<worn around wrist> a spiraled bracelet of cuendillar
<worn on hands> a tough pair of gatorskin gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded> an obsidian throwing knife
<worn on legs> a pair of flexible riveted chainmail leggings
<worn on feet> a pair of fur-topped, plated chainmail boots
HP:Critical SP:Flickering MV:Strong >
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Critical SP:Flickering MV:Strong >
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Critical SP:Flickering MV:Strong >
n
e
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
HP:Critical SP:Flickering MV:Strong >
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
HP:Critical SP:Flickering MV:Strong >
n
n
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Critical SP:Flickering MV:Strong >
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
HP:Critical SP:Flickering MV:Strong >
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notice the stagnate air has a funny
[ Exits: e s w ]
A tough grey wolf is here, growling at you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical SP:Flickering MV:Strong >
rem knife
You stop using an obsidian throwing knife.
HP:Critical SP:Flickering MV:Strong >
wield staff
e
You wield a vine covered staff.
HP:Critical SP:Flickering MV:Strong >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Critical SP:Flickering MV:Strong >
n
e
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Strong >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
HP:Critical SP:Flickering MV:Strong >
n
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
HP:Critical SP:Flickering MV:Strong >
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Critical SP:Flickering MV:Strong >
sc
You have 44(319) hit, 38(184) mana and 187(249) movement points.
You have scored 387492121 exp, 9 total quest points
You need 8507879 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Critical SP:Flickering MV:Strong >
e
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
HP:Critical SP:Flickering MV:Good >
Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
HP:Critical SP:Flickering MV:Good >
n
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]
HP:Critical SP:Flickering MV:Good >
n
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
HP:Critical SP:Flickering MV:Good >
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
HP:Critical SP:Flickering MV:Good >
n
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]
HP:Critical SP:Flickering MV:Good >
n
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
A statue of Clark, slashing downward with a sword, stands here.
HP:Critical SP:Flickering MV:Good >
sc
You have 44(319) hit, 38(184) mana and 173(249) movement points.
You have scored 387492121 exp, 9 total quest points
You need 8507879 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Critical SP:Flickering MV:Good >
e
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]
HP:Critical SP:Flickering MV:Good >
e
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]
HP:Critical SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
HP:Critical SP:Flickering MV:Good >
sc
You have 44(319) hit, 38(184) mana and 167(249) movement points.
You have scored 387492121 exp, 9 total quest points
You need 8507879 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Critical SP:Flickering MV:Good >
n
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
A small buck is here, looking frisky.
A large elk stares at you.
HP:Critical SP:Flickering MV:Good >
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Critical SP:Flickering MV:Good >
s
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Good >
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
HP:Critical SP:Flickering MV:Good >
sc
You have 44(319) hit, 38(184) mana and 161(249) movement points.
You have scored 387492121 exp, 9 total quest points
You need 8507879 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Critical SP:Flickering MV:Good >
e
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
HP:Critical SP:Flickering MV:Good >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A small buck is here, looking frisky.
HP:Critical SP:Flickering MV:Good >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
HP:Critical SP:Flickering MV:Good >
sc
You have 44(319) hit, 38(184) mana and 155(249) movement points.
You have scored 387492121 exp, 9 total quest points
You need 8507879 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Critical SP:Flickering MV:Good >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
A large elk stares at you.
HP:Beaten SP:Flickering MV:Strong >
sc
You have 63(319) hit, 55(184) mana and 200(249) movement points.
You have scored 387492121 exp, 9 total quest points
You need 8507879 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Beaten SP:Flickering MV:Strong >
where
Players in your Zone
--------------------
Gestahl - Looking Upon a Small Forest
HP:Beaten SP:Flickering MV:Strong >
*Chase* has arrived from the east, riding a white stallion.
HP:Beaten SP:Flickering MV:Strong >
*Chase* tries to slash your legs, but you parry the attack.
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
sei
You try to strike *Chase*'s head, but miss.
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
f
e
You panic and attempt to flee!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
You flee head over heels.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
HP:Beaten SP:Flickering MV:Strong >
e
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Flickering MV:Strong >
s
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Flickering MV:Strong >
w
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
HP:Beaten SP:Flickering MV:Strong >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
*Chase* has arrived from the north, riding a white stallion.
HP:Beaten SP:Flickering MV:Strong >
n
*Chase* tries to slash your head, but you parry the attack.
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
k human
No way! You're fighting for your life!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
You do the best you can!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
f
*Chase* panics, and attempts to flee!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
PANIC! You couldn't escape!
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
You try to strike *Chase*'s legs, but miss.
HP:Beaten SP:Flickering MV:Strong - Chase: Beaten>
*Chase* leaves west, riding a white stallion.
HP:Beaten SP:Flickering MV:Strong >
w
k human
rem staff
wield knife
throw
wield staff
channel 'ice shards' human
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten SP:Flickering MV:Good >
You try to strike *Chase*'s arms, but miss.
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
*Chase* tries to slash your head, but you parry the attack.
You try to strike *Chase*'s head, but miss.
You stop using a vine covered staff.
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
You wield an obsidian throwing knife.
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
You throw an obsidian throwing knife at Chase!
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
You wield a vine covered staff.
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
You begin channeling the appropriate flows...
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
=
An obsidian throwing knife flashes through the air, headed towards Chase.
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
*Chase* leaves south, riding a white stallion.
HP:Beaten SP:Flickering MV:Good >
= +
An obsidian throwing knife falls to the ground, its target no longer around.
HP:Beaten SP:Flickering MV:Good >
Your target could not be found.
HP:Beaten SP:Flickering MV:Good >
take knife
You get an obsidian throwing knife.
HP:Beaten SP:Flickering MV:Good >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
HP:Beaten SP:Flickering MV:Good >
sc
You have 63(319) hit, 55(184) mana and 184(249) movement points.
You have scored 387491814 exp, 9 total quest points
You need 8508186 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Beaten SP:Flickering MV:Good >
s
k human
channel 'ice shards' human
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.
HP:Beaten SP:Flickering MV:Good >
You try to strike *Chase*'s hands, but miss.
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
You begin channeling the appropriate flows...
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
-
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Flickering MV:Good - Chase: Beaten>
*Chase* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
f
*Chase* tries to slash your head, but you parry the attack.
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
You panic and attempt to flee!
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
n
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You flee head over heels.
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
HP:Critical SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Good >
s
e
e
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
*Chase* has arrived from the south, riding a white stallion.
HP:Critical SP:Flickering MV:Good >
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Critical SP:Flickering MV:Good >
Alas, you cannot go that way...
HP:Critical SP:Flickering MV:Good >
s
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Critical SP:Flickering MV:Good >
sc
You have 16(319) hit, 30(184) mana and 172(249) movement points.
You have scored 387496160 exp, 9 total quest points
You need 8503840 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 12 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
HP:Critical SP:Flickering MV:Good >
n
k human
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
*Chase* is standing here, riding a white stallion.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Critical SP:Flickering MV:Good >
You try to strike *Chase*'s arms, but miss.
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
rem staff
wield knife
throw
wield staff
You stop using a vine covered staff.
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
You wield an obsidian throwing knife.
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
You throw an obsidian throwing knife at Chase!
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
You wield a vine covered staff.
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
An obsidian throwing knife flashes through the air, headed towards Chase.
HP:Critical SP:Flickering MV:Good - Chase: Beaten>
A Ko'bal trolloc tries to pierce *Chase*'s arms, but he dodges the attack.
A Dhjin'nen trolloc tries to cleave *Chase*'s head, but misses.
A Dhjin'nen trolloc cleaves *Chase*'s legs.
A Ko'bal trolloc tries to pierce *Chase*'s legs, but he parries the attack.
A Ko'bal trolloc barely pierces *Chase*'s legs.
HP:Critical SP:Flickering MV:Good - Chase: Critical>
= =
An obsidian throwing knife finds a chink in Chase's armor, spraying blood everywhere!
*Chase* screams loudly!
HP:Critical SP:Flickering MV:Good - Chase: Critical>
+
Okay.
You launch an army of razor sharp ice shards at *Chase*!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Critical SP:Flickering MV:Good >
rel
sc
You release the One Power.
HP:Critical SP:Flickering MV:Good >
You have 16(319) hit, 5(184) mana and 170(249) movement points.
You have scored 388625060 exp, 9 total quest points
You need 7374940 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 25 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 9 Quest Points, rank 1, 6 Quest Points to rank.
You are standing.
Ironically, if he had just meleed instead of bashing at the end, I would have died. Nice fight
Posted: Sun Apr 05, 2009 3:39 pm
by Gestahl
Round 2:
HP:Scratched SP:Excellent MV:Good >
w
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Scratched SP:Excellent MV:Good >
w
Alas, you cannot go that way...
HP:Scratched SP:Excellent MV:Good >
Alas, you cannot go that way...
HP:Scratched SP:Excellent MV:Good >
tr
HP:Scratched SP:Excellent MV:Good >
- +
*
You see fresh tracks of a human leaving south.
HP:Scratched SP:Excellent MV:Good >
sei
You grasp for saidin and feel it surge through your body.
HP:Scratched SP:Excellent MV:Good >
l o
You do not see that here.
HP:Scratched SP:Excellent MV:Good >
open gate
You open the gate.
HP:Scratched SP:Excellent MV:Good >
sc
You have 306(319) hit, 181(184) mana and 174(249) movement points.
You have scored 388640990 exp, 12 total quest points
You need 7359010 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 25 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Scratched SP:Excellent MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
HP:Scratched SP:Excellent MV:Good >
Chase begins charging towards you.
HP:Scratched SP:Excellent MV:Good >
k human
You try to strike *Chase*'s body, but miss.
HP:Scratched SP:Excellent MV:Good - Chase: Scratched>
c
You close the gate.
HP:Scratched SP:Excellent MV:Good - Chase: Scratched>
You try to strike *Chase*'s arms, but miss.
HP:Healthy SP:Full MV:Strong - Chase: Scratched>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Healthy SP:Full MV:Strong - Chase: Scratched>
-
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Healthy SP:Excellent MV:Strong - Chase: Scratched>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Healthy SP:Excellent MV:Strong - Chase: Scratched>
=
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Scratched SP:Excellent MV:Strong - Chase: Scratched>
channel 'ice shards' human
*Chase* tries to slash your body, but you parry the attack.
HP:Scratched SP:Excellent MV:Strong - Chase: Scratched>
*Chase* slashes your body hard.
HP:Scratched SP:Excellent MV:Strong - Chase: Scratched>
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Strong - Chase: Scratched>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
=
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
channel 'ice shards' human
*Chase* tries to slash your head, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
*Chase* tries to slash your feet, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
*Chase* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
= say DOOM
*Chase* tries to slash your head, but you parry the attack.
Cancelled...
You say 'DOOM'
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
= =
*Chase* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
+
*Chase* leaves north, riding a black warhorse.
HP:Scratched SP:Strong MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
HP:Scratched SP:Strong MV:Strong >
You lose your concentration.
HP:Scratched SP:Strong MV:Strong >
k human
k human
You strike *Chase*'s feet hard.
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
channel 'ice shards' human
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
*Chase* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
=
*Chase* leaves north, riding a black warhorse.
HP:Scratched SP:Strong MV:Strong >
= +
Your target could not be found.
HP:Scratched SP:Strong MV:Strong >
n
k human
channel 'air scythe' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Scratched SP:Strong MV:Strong >
You try to strike *Chase*'s head, but miss.
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
*Chase* tries to slash your head, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
-
*Chase* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Chase: Hurt>
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Scratched SP:Strong MV:Strong - Chase: Wounded>
e
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Strong - Chase: Wounded>
*Chase* leaves south, riding a black warhorse.
HP:Scratched SP:Strong MV:Strong >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Scratched SP:Strong MV:Strong >
s
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Scratched SP:Strong MV:Strong >
w
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is standing here, riding a black warhorse.
HP:Scratched SP:Strong MV:Strong >
You try to strike *Chase*'s feet, but miss.
HP:Scratched SP:Strong MV:Strong - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Strong - Chase: Wounded>
=
*Chase* says 'lol'
HP:Scratched SP:Strong MV:Strong - Chase: Wounded>
= +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
grin
You grin evilly.
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
=
You dodge a bash from *Chase* who loses his balance and falls!
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
= + channel 'ice shards' human
You lose your concentration.
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
You begin channeling the appropriate flows...
*Chase* panics, and attempts to flee!
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
= =
*Chase* leaves east, riding a black warhorse.
HP:Scratched SP:Good MV:Strong >
+
Your target could not be found.
HP:Scratched SP:Good MV:Strong >
k human
They don't seem to be here.
HP:Scratched SP:Good MV:Strong >
n
k human
channel 'air scythe' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Scratched SP:Good MV:Strong >
You try to strike *Chase*'s legs, but miss.
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Strong - Chase: Wounded>
You feel your body's enhanced agility begin to wither.
HP:Healthy SP:Good MV:Fresh - Chase: Wounded>
-
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Healthy SP:Good MV:Fresh - Chase: Wounded>
f
You panic and attempt to flee!
HP:Healthy SP:Good MV:Fresh - Chase: Wounded>
agi
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You flee head over heels.
HP:Healthy SP:Good MV:Excellent >
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Excellent >
% =
*Chase* has arrived from the east, riding a black warhorse.
HP:Healthy SP:Good MV:Excellent >
+
*Chase* tries to slash your legs, but you parry the attack.
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
Okay.
You feel your body's agility increase.
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
-
*Chase* leaves east, riding a black warhorse.
HP:Healthy SP:Good MV:Excellent >
*
Your target could not be found.
HP:Healthy SP:Good MV:Excellent >
e
tor
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
*Chase* tries to slash your head, but you parry the attack.
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
- = % = -
A tall soldier tries to cleave your hands, but misses.
A gnarled ancient tree tries to hit your head, but you parry the attack.
A gnarled ancient tree tries to hit your body, but you parry the attack.
A gnarled ancient tree tries to hit your hands, but you parry the attack.
A gnarled ancient tree tries to hit your legs, but you parry the attack.
A tall soldier tries to cleave your waist, but misses.
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
+
*
You lose your concentration.
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
e
f
No way! You're fighting for your life!
HP:Healthy SP:Good MV:Excellent - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Excellent - Chase: Wounded>
A gnarled ancient tree tickles your body as it hits you.
A gnarled ancient tree tickles your legs as it hits you.
A tall soldier cleaves your body hard.
*Chase* slashes your head into bloody fragments!
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
*Chase* says 'DOOM'
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
A gnarled ancient tree tickles your body as it hits you.
A gnarled ancient tree tickles your legs as it hits you.
A tall soldier cleaves your arms very hard.
*Chase* slashes your hands into bloody fragments!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
You panic and attempt to flee!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
You flee head over heels.
HP:Wounded SP:Good MV:Excellent >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Wounded SP:Good MV:Excellent >
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Good MV:Excellent >
Chase begins charging towards you.
HP:Wounded SP:Good MV:Excellent >
yell stupid failed tornado!
e
You yell, 'stupid failed tornado!'
HP:Wounded SP:Good MV:Excellent >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Wounded SP:Good MV:Excellent >
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Wounded SP:Good MV:Excellent >
channel 'air scythe' human
Your target could not be found.
HP:Wounded SP:Good MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Good MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Good MV:Excellent >
w
k human
channel 'ice shards' human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Wounded SP:Good MV:Excellent >
You try to strike *Chase*'s legs, but miss.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
= =
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
+
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Wounded SP:Weakening MV:Excellent - Chase: Wounded>
*Chase* tries to slash your arms, but you parry the attack.
You strike *Chase*'s body.
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
=
*Chase* panics, and attempts to flee!
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
= +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
You try to strike *Chase*'s arms, but miss.
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
*Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Weakening MV:Excellent >
w
k human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
w
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is standing here, riding a black warhorse.
HP:Wounded SP:Weakening MV:Excellent >
You try to strike *Chase*'s arms, but miss.
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
-
* c
channel 'air scythe' human
Okay.
You channel flows of air as they scythe *Chase*.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
It's already closed!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
-
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
channel 'air scythe' human
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* slashes your head extremely hard.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
Chase opens the gate.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
c
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* leaves north, riding a black warhorse.
Your target could not be found.
*Chase* has arrived from the north, riding a black warhorse.
HP:Wounded SP:Flickering MV:Excellent >
You close the gate.
HP:Wounded SP:Flickering MV:Excellent >
k human
You try to strike *Chase*'s body, but miss.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
channel 'air scythe' human
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* tries to slash your hands, but you parry the attack.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
-
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
c
It's already closed!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
k human
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
You do the best you can!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
k human
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* tries to slash your legs, but you dodge the attack.
Cancelled...
You do the best you can!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
n
k human
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
You do the best you can!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
n
k human
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
You do the best you can!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
n
k human
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
You do the best you can!
HP:Wounded SP:Flickering MV:Fresh - Chase: Beaten>
n
k human
*Chase* leaves north, riding a black warhorse.
HP:Wounded SP:Flickering MV:Fresh >
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Flickering MV:Excellent >
You try to strike *Chase*'s body, but miss.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
channel 'air scythe' human
*Chase* tries to slash your feet, but you parry the attack.
You try to strike *Chase*'s shoulders, but miss.
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
-
* channel 'air scythe' human
Okay.
You channel flows of air as they scythe *Chase*.
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Excellent - Chase: Beaten>
s
*Chase* leaves east, riding a black warhorse.
HP:Wounded SP:Flickering MV:Excellent >
Cancelled...
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Wounded SP:Flickering MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
sc
You have 207(319) hit, 33(184) mana and 245(249) movement points.
You have scored 388678956 exp, 12 total quest points
You need 7321044 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 25 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Wounded SP:Flickering MV:Excellent >
n
k human
channel 'ice shards' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Flickering MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
Your target could not be found.
HP:Wounded SP:Flickering MV:Excellent >
e
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Wounded SP:Flickering MV:Excellent >
e
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A tall man stands here, fingering his weapon.
HP:Wounded SP:Flickering MV:Excellent >
n
n
Alas, you cannot go that way...
HP:Wounded SP:Flickering MV:Excellent >
tr
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Wounded SP:Flickering MV:Excellent >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Wounded SP:Flickering MV:Excellent >
e
HP:Wounded SP:Flickering MV:Excellent >
- tr
+ Cancelled...
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Wounded SP:Flickering MV:Excellent >
HP:Wounded SP:Flickering MV:Excellent >
- +
*
You see fresh tracks of a human leaving east.
HP:Wounded SP:Flickering MV:Excellent >
rel
w
You release the One Power.
HP:Wounded SP:Flickering MV:Excellent >
s
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Wounded SP:Flickering MV:Excellent >
w
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Wounded SP:Flickering MV:Excellent >
s
Alas, you cannot go that way...
HP:Wounded SP:Flickering MV:Excellent >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A tall man stands here, fingering his weapon.
HP:Wounded SP:Flickering MV:Excellent >
w
s
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Wounded SP:Flickering MV:Excellent >
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Wounded SP:Flickering MV:Strong >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Wounded SP:Flickering MV:Strong >
tr
HP:Wounded SP:Flickering MV:Strong >
- +
*
You see fresh tracks of a human leaving south.
HP:Wounded SP:Flickering MV:Strong >
c
You close the gate.
Cut out me resting a tick...
HP:Wounded SP:Flickering MV:Strong >
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Wounded SP:Flickering MV:Strong >
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Wounded SP:Flickering MV:Strong >
c
Nah... You feel too relaxed to do that..
HP:Wounded SP:Flickering MV:Strong >
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Wounded SP:Flickering MV:Strong >
sc
You have 230(319) hit, 83(184) mana and 249(249) movement points.
You have scored 388678956 exp, 12 total quest points
You need 7321044 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 25 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are resting.
HP:Wounded SP:Weakening MV:Fresh >
where
Players in your Zone
--------------------
Gestahl - Approaching the Fal Dara Gates
HP:Wounded SP:Weakening MV:Fresh >
stand
You stop resting, and stand up.
HP:Wounded SP:Weakening MV:Fresh >
sei
You grasp for saidin and feel it surge through your body.
HP:Wounded SP:Weakening MV:Fresh >
n
channel 'ice shards' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Weakening MV:Excellent >
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Excellent >
e
Cancelled...
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Wounded SP:Weakening MV:Excellent >
s
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Wounded SP:Weakening MV:Excellent >
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
c
You close the gate.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
n
channel 'ice shards' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Weakening MV:Excellent >
Your target could not be found.
HP:Wounded SP:Weakening MV:Excellent >
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Weakening MV:Excellent >
A tall soldier tries to cleave your arms, but misses.
A gnarled ancient tree tries to hit your legs, but you dodge the attack.
A gnarled ancient tree tries to hit your body, but you dodge the attack.
*Chase* tries to slash your body, but you parry the attack.
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Healthy>
e
No way! You're fighting for your life!
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Healthy>
f
A gnarled ancient tree tries to hit your body, but you dodge the attack.
A gnarled ancient tree tries to hit your body, but you parry the attack.
You strike a tall soldier's head very hard.
A tall soldier cleaves your waist very hard.
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
You panic and attempt to flee!
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
You flee head over heels.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
n
channel 'ice shards' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Weakening MV:Excellent >
You begin channeling the appropriate flows...
*Chase* tries to slash your feet, but you parry the attack.
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
A tall soldier tries to cleave your shoulders, but misses.
A gnarled ancient tree tries to hit your head, but you dodge the attack.
A gnarled ancient tree tries to hit your feet, but you parry the attack.
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
= =
A gnarled ancient tree tries to hit your hands, but you parry the attack.
You are interrupted and stop what you are doing.
A gnarled ancient tree barely tickles your body with its hit.
A tall soldier cleaves your arms hard.
You try to strike *Chase*'s waist, but miss.
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
f
You panic and attempt to flee!
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You flee head over heels.
HP:Wounded SP:Weakening MV:Excellent >
w
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
HP:Wounded SP:Weakening MV:Excellent >
e
e
k human
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
HP:Wounded SP:Weakening MV:Excellent >
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Weakening MV:Excellent >
You try to strike *Chase*'s waist, but miss.
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
A tall soldier tries to cleave your waist, but misses.
A gnarled ancient tree tries to hit your hands, but you dodge the attack.
A gnarled ancient tree tries to hit your legs, but you parry the attack.
*Chase* panics, and attempts to flee!
HP:Wounded SP:Weakening MV:Excellent - Chase: Beaten>
= =
*Chase* leaves east, riding a black warhorse.
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
+
Your target could not be found.
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
You strike a tall soldier's feet hard.
A gnarled ancient tree tries to hit your body, but you dodge the attack.
A gnarled ancient tree tries to hit your shoulders, but you parry the attack.
A tall soldier tries to cleave your feet, but misses.
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
f
You panic and attempt to flee!
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
*Chase* has arrived from the east, riding a black warhorse.
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
*Chase* slashes your feet very hard.
HP:Wounded SP:Weakening MV:Excellent - a tall soldier: Scratched>
channel 'ice shards' human
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You flee head over heels.
Your target could not be found.
HP:Wounded SP:Weakening MV:Excellent >
k human
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Weakening MV:Excellent >
e
k human
channel 'ice shards' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
A tall man stands here, fingering his weapon.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Weakening MV:Strong >
You try to strike *Chase*'s body, but miss.
HP:Wounded SP:Weakening MV:Strong - Chase: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Strong - Chase: Beaten>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Wounded SP:Weakening MV:Strong - Chase: Critical>
f
You panic and attempt to flee!
HP:Wounded SP:Weakening MV:Strong - Chase: Critical>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Strong - Chase: Critical>
A tall soldier cleaves your body.
A gnarled ancient tree tries to hit your legs, but you parry the attack.
A gnarled ancient tree tickles your body as it hits you.
HP:Wounded SP:Weakening MV:Strong - Chase: Critical>
A gnarled ancient tree tickles your legs as it hits you.
A gnarled ancient tree tickles your body as it hits you.
A tall soldier cleaves your hands very hard.
*Chase* slashes your body very hard.
HP:Battered SP:Weakening MV:Strong - Chase: Critical>
A gnarled ancient tree tickles your body as it hits you.
A gnarled ancient tree tickles your body as it hits you.
A tall soldier cleaves your head extremely hard.
*Chase* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Weakening MV:Strong - Chase: Critical>
A gnarled ancient tree tickles your legs as it hits you.
You wish that your wounds would stop BLEEDING so much!
A gnarled ancient tree tickles your hands as it hits you.
You wish that your wounds would stop BLEEDING so much!
A tall soldier cleaves your legs very hard.
You wish that your wounds would stop BLEEDING so much!
*Chase* slashes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You flee head over heels.
HP:Critical SP:Weakening MV:Strong >
w
w
*Chase* has arrived from the east, riding a black warhorse.
HP:Critical SP:Weakening MV:Strong >
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
HP:Critical SP:Weakening MV:Strong >
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
HP:Critical SP:Weakening MV:Strong >
sc
You have 10(319) hit, 58(184) mana and 217(249) movement points.
You have scored 388685654 exp, 12 total quest points
You need 7314346 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 25 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Critical SP:Weakening MV:Strong >
*Chase* has arrived from the east, riding a black warhorse.
HP:Critical SP:Weakening MV:Strong >
*Chase* tries to slash your arms, but you parry the attack.
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
rem staff
wield knife
throw
wield staff
You stop using a vine covered staff.
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
You wield an obsidian throwing knife.
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
You try to set up an accurate throw while taking a beating from Chase!
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
You're already wielding a weapon.
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
=
You throw an obsidian throwing knife at Chase!
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
An obsidian throwing knife flashes through the air, headed towards Chase.
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
An obsidian throwing knife finds a chink in Chase's armor, spraying blood everywhere!
*Chase* screams loudly!
An obsidian throwing knife breaks apart on impact.
HP:Critical SP:Weakening MV:Strong - Chase: Critical>
Blood spurts all over as *Chase* slashes at you. You die...
*Chase* slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
3 round bashes on mobs are killers. I probably shouldn't have gone for the knife throw at the end either, but if it went through immediately then I would have won again. Oh well, can't get lucky every time
Round 3
Posted: Sun Apr 05, 2009 3:57 pm
by Gestahl
I tried getting a little fancy this time, but it didn't end all that well. Round 3:
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
*Chase* is standing here, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
channel 'ice shards' human
You try to strike *Chase*'s head, but miss.
HP:Scratched SP:Full MV:Good - Chase: Scratched>
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Good - Chase: Scratched>
*Chase* panics, and attempts to flee!
HP:Scratched SP:Full MV:Good - Chase: Scratched>
=
*Chase* leaves south, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
=
*Chase* has arrived from the south, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
Chase begins charging towards you.
HP:Scratched SP:Full MV:Good >
+
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
k human
k human
You do the best you can!
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
channel 'ice shards' human
You do the best you can!
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
= =
You dodge a bash from *Chase* who loses his balance and falls!
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
+
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Scratched SP:Good MV:Good - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
*Chase* panics, and attempts to flee!
HP:Scratched SP:Good MV:Good - Chase: Wounded>
=
*Chase* leaves west, riding a black warhorse.
HP:Scratched SP:Good MV:Good >
channel 'poison' human
Cancelled...
Your target could not be found.
HP:Scratched SP:Good MV:Good >
w
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
*Chase* leaves east, riding a black warhorse.
HP:Scratched SP:Good MV:Good >
channel 'poison' human
Your target could not be found.
HP:Scratched SP:Good MV:Good >
e
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Scratched SP:Good MV:Good >
channel 'poison' human
Your target could not be found.
HP:Scratched SP:Good MV:Good >
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Scratched SP:Good MV:Good >
channel 'poison' human
*Chase* leaves north, riding a black warhorse.
HP:Scratched SP:Good MV:Good >
Your target could not be found.
HP:Scratched SP:Good MV:Good >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
*Chase* is standing here, riding a black warhorse.
HP:Scratched SP:Good MV:Good >
channel 'poison' human
*Chase* leaves south, riding a black warhorse.
HP:Scratched SP:Good MV:Good >
Your target could not be found.
HP:Scratched SP:Good MV:Good >
The day has begun.
HP:Healthy SP:Strong MV:Strong >
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
*Chase* leaves north, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
channel 'poison' human
Your target could not be found.
HP:Healthy SP:Strong MV:Strong >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
*Chase* is standing here, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
channel 'poison' human
*Chase* leaves south, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
Your target could not be found.
HP:Healthy SP:Strong MV:Strong >
s
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
*Chase* leaves north, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
channel 'poison' human
Your target could not be found.
HP:Healthy SP:Strong MV:Strong >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
*Chase* is standing here, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
channel 'poison' human
*Chase* leaves south, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
Your target could not be found.
HP:Healthy SP:Strong MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
Chase begins charging towards you.
HP:Healthy SP:Strong MV:Strong >
w
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Healthy SP:Strong MV:Strong >
w
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Healthy SP:Strong MV:Strong >
e
channel 'poison' human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Healthy SP:Strong MV:Strong >
Your target could not be found.
HP:Healthy SP:Strong MV:Strong >
*Chase* has arrived from the east, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
w
Chase begins charging towards you.
HP:Healthy SP:Strong MV:Strong >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Healthy SP:Strong MV:Strong >
s
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Healthy SP:Strong MV:Strong >
n
channel 'poison' human
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
*Chase* has arrived from the east, riding a black warhorse.
HP:Healthy SP:Strong MV:Strong >
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong >
-
Chase begins charging towards you.
HP:Healthy SP:Strong MV:Strong >
= % k human
Cancelled...
You try to strike *Chase*'s body, but miss.
HP:Healthy SP:Strong MV:Strong - Chase: Wounded>
channel 'poison' human
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong - Chase: Wounded>
- = % = - +
You dodge a bash from *Chase* who loses his balance and falls!
HP:Healthy SP:Strong MV:Strong - Chase: Wounded>
*
Impossible! You can't concentrate enough!
HP:Healthy SP:Strong MV:Strong - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Healthy SP:Strong MV:Strong - Chase: Wounded>
=
*Chase* tries to slash your body, but you parry the attack.
HP:Healthy SP:Strong MV:Strong - Chase: Wounded>
= +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Healthy SP:Good MV:Strong - Chase: Wounded>
channel 'ice shards' human
*Chase* says 'fuck me'
HP:Healthy SP:Good MV:Strong - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Healthy SP:Good MV:Strong - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - Chase: Wounded>
= channel 'poison' human
Cancelled...
You begin channeling the appropriate flows...
*Chase* panics, and attempts to flee!
HP:Healthy SP:Good MV:Strong - Chase: Wounded>
- = % = - +
*Chase* leaves east, riding a black warhorse.
HP:Healthy SP:Good MV:Strong >
*
Your target could not be found.
HP:Healthy SP:Good MV:Strong >
channel 'poison' human
Your target could not be found.
HP:Healthy SP:Good MV:Strong >
e
channel 'poison' human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Healthy SP:Good MV:Strong >
Your target could not be found.
HP:Healthy SP:Good MV:Strong >
e
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Healthy SP:Good MV:Strong >
s
channel 'poison' human
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Healthy SP:Good MV:Strong >
Your target could not be found.
HP:Healthy SP:Good MV:Strong >
s
channel 'poison' human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Healthy SP:Good MV:Strong >
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong >
- =
A gray wolf tries to hit your body, but you parry the attack.
A gray wolf tries to hit your head, but you parry the attack.
A gray wolf tries to hit your body, but you parry the attack.
A gray wolf tries to hit your arms, but you parry the attack.
*Chase* leaves north, riding a black warhorse.
HP:Healthy SP:Good MV:Strong - a gray wolf: Healthy>
% =
*Chase* has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Strong - a gray wolf: Healthy>
-
*Chase* tries to slash your legs, but you parry the attack.
HP:Healthy SP:Good MV:Strong - a gray wolf: Healthy>
+ f
* Impossible! You can't concentrate enough!
You panic and attempt to flee!
HP:Healthy SP:Good MV:Strong - a gray wolf: Healthy>
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You flee head over heels.
HP:Healthy SP:Good MV:Strong >
channel 'ice shards' human
Your target could not be found.
HP:Healthy SP:Good MV:Strong >
k human
k human
k human
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
k human
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
They don't seem to be here.
HP:Healthy SP:Good MV:Strong >
s
it
*Chase* has arrived from the south, riding a black warhorse.
HP:Healthy SP:Good MV:Strong >
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Healthy SP:Good MV:Strong >
What?!?
HP:Healthy SP:Good MV:Strong >
A gray wolf tries to hit your legs, but you parry the attack.
A gray wolf tries to hit your body, but you parry the attack.
HP:Healthy SP:Good MV:Strong - a gray wolf: Healthy>
channel 'ice shards' human
Your target could not be found.
HP:Healthy SP:Good MV:Strong - a gray wolf: Healthy>
channel 'ice shards' human
*Chase* has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Strong - a gray wolf: Healthy>
A gray wolf tries to hit your head, but you parry the attack.
You strike a gray wolf's arms very hard.
A gray wolf tries to hit your legs, but you parry the attack.
HP:Healthy SP:Good MV:Strong - a gray wolf: Scratched>
You begin channeling the appropriate flows...
HP:Healthy SP:Good MV:Strong - a gray wolf: Scratched>
You are interrupted and stop what you are doing.
*Chase* slashes your hands hard.
HP:Scratched SP:Good MV:Strong - a gray wolf: Scratched>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Scratched SP:Good MV:Strong - a gray wolf: Scratched>
= =
A gray wolf tries to hit your legs, but you parry the attack.
A gray wolf tries to hit your shoulders, but you dodge the attack.
HP:Scratched SP:Good MV:Strong - a gray wolf: Scratched>
+
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Scratched SP:Good MV:Strong - a gray wolf: Scratched>
channel 'ice shards' human
*Chase* slashes your body.
A gray wolf tickles your body as it hits you.
A gray wolf tickles your body as it hits you.
HP:Hurt SP:Good MV:Strong - a gray wolf: Scratched>
*Chase* slashes your head into bloody fragments!
A gray wolf barely hits your legs.
A gray wolf barely hits your hands.
HP:Hurt SP:Good MV:Strong - a gray wolf: Scratched>
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Strong - a gray wolf: Scratched>
f
Cancelled...
PANIC! You couldn't escape!
HP:Hurt SP:Good MV:Strong - a gray wolf: Scratched>
f
You panic and attempt to flee!
HP:Hurt SP:Good MV:Strong - a gray wolf: Scratched>
channel 'ice shards' human
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You flee head over heels.
Your target could not be found.
HP:Hurt SP:Good MV:Strong >
channel 'ice shards' human
Your target could not be found.
HP:Hurt SP:Good MV:Strong >
channel 'ice shards' human
*Chase* has arrived from the south, riding a black warhorse.
HP:Hurt SP:Good MV:Strong >
You begin channeling the appropriate flows...
Chase begins charging towards you.
HP:Hurt SP:Good MV:Strong >
= k human
channel 'ice shards' human
Cancelled...
You try to strike *Chase*'s feet, but miss.
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
=
*Chase* panics, and attempts to flee!
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
= channel 'poison' human
Cancelled...
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Excellent - Chase: Wounded>
-
*Chase* leaves north, riding a black warhorse.
HP:Hurt SP:Strong MV:Excellent >
= % =
*Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Strong MV:Excellent >
-
Chase begins charging towards you.
HP:Hurt SP:Strong MV:Excellent >
+
*
Okay.
*Chase* gets violently ill!
HP:Hurt SP:Good MV:Excellent >
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Hurt SP:Good MV:Excellent >
k human
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Good MV:Excellent >
w
k human
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
HP:Hurt SP:Good MV:Excellent >
You try to strike *Chase*'s head, but miss.
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
channel 'poison' human
*Chase* tries to slash your body, but you parry the attack.
You try to strike *Chase*'s waist, but miss.
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
-
Chase yells, 'ew'
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
channel 'ice shards' human
Cancelled...
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
=
*Chase* leaves east, riding a black warhorse.
HP:Hurt SP:Good MV:Excellent >
=
*Chase* has arrived from the east, riding a black warhorse.
HP:Hurt SP:Good MV:Excellent >
+
*Chase* leaves north, riding a black warhorse.
HP:Hurt SP:Good MV:Excellent >
Your target could not be found.
*Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Good MV:Excellent >
*Chase* leaves south, riding a black warhorse.
HP:Hurt SP:Good MV:Excellent >
s
k human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Hurt SP:Good MV:Excellent >
channel 'ice shards' human
You try to strike *Chase*'s body, but miss.
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
A gray wolf tries to hit your legs, but you parry the attack.
A gray wolf tries to hit your body, but you dodge the attack.
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
= =
A gray wolf tries to hit your feet, but you parry the attack.
A gray wolf tries to hit your legs, but you parry the attack.
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
+
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
=
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Good MV:Excellent - Chase: Wounded>
A gray wolf barely hits your legs.
A gray wolf barely hits your arms.
*Chase* slashes your body very hard.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
*Chase* says 'that was mean!'
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
A gray wolf barely hits your legs.
A gray wolf barely hits your hands.
*Chase* slashes your head into bloody fragments!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
say that's what you get for fleeing!
You say 'that's what you get for fleeing!'
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
f
PANIC! You couldn't escape!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
A gray wolf tries to hit your feet, but you parry the attack.
A gray wolf tries to hit your body, but you dodge the attack.
You try to strike *Chase*'s head, but miss.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
f
PANIC! You couldn't escape!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
f
You panic and attempt to flee!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
You flee head over heels.
HP:Wounded SP:Good MV:Excellent >
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Good MV:Excellent >
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Good MV:Excellent >
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Good MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
HP:Wounded SP:Good MV:Excellent >
channel 'ice shards' human
Chase begins charging towards you.
HP:Wounded SP:Good MV:Excellent >
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent >
k human
= channel 'ice shards' human
Cancelled...
You try to strike *Chase*'s body, but miss.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
=
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
=
*Chase* leaves north, riding a black warhorse.
*Chase* has arrived from the north, riding a black warhorse.
HP:Wounded SP:Good MV:Excellent >
*Chase* leaves south, riding a black warhorse.
HP:Wounded SP:Good MV:Excellent >
+
Your target could not be found.
HP:Wounded SP:Good MV:Excellent >
s
channel 'ice shards' human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Wounded SP:Good MV:Excellent >
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Excellent >
= =
*Chase* leaves south, riding a black warhorse.
HP:Wounded SP:Good MV:Excellent >
+
*Chase* has arrived from the south, riding a black warhorse.
HP:Wounded SP:Good MV:Excellent >
*Chase* tries to slash your legs, but you parry the attack.
HP:Wounded SP:Good MV:Excellent - Chase: Wounded>
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
channel 'ice shards' human
A gray wolf tries to hit your legs, but you dodge the attack.
A gray wolf tries to hit your body, but you parry the attack.
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
You begin channeling the appropriate flows...
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
= =
A gray wolf tries to hit your body, but you parry the attack.
A gray wolf tries to hit your legs, but you parry the attack.
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
+
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
f
A gray wolf barely hits your hands.
A gray wolf barely hits your arms.
*Chase* slashes your body.
HP:Wounded SP:Weakening MV:Excellent - Chase: Battered>
A gray wolf hits your head.
A gray wolf hits your head.
*Chase* slashes your legs into bloody fragments!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
f
PANIC! You couldn't escape!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
f
You panic and attempt to flee!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
e
A gray wolf tries to hit your legs, but you parry the attack.
A gray wolf tries to hit your feet, but you parry the attack.
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You flee head over heels.
Alas, you cannot go that way...
HP:Battered SP:Weakening MV:Strong >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered SP:Weakening MV:Strong >
n
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered SP:Weakening MV:Strong >
channel 'ice shards' human
Your target could not be found.
HP:Battered SP:Weakening MV:Strong >
channel 'ice shards' human
Your target could not be found.
HP:Battered SP:Weakening MV:Strong >
channel 'ice shards' human
Your target could not be found.
HP:Battered SP:Weakening MV:Fresh >
channel 'ice shards' human
Your target could not be found.
HP:Battered SP:Weakening MV:Fresh >
channel 'ice shards' human
Your target could not be found.
*Chase* has arrived from the south, riding a black warhorse.
HP:Battered SP:Weakening MV:Fresh >
channel 'ice shards' human
Chase begins charging towards you.
HP:Battered SP:Weakening MV:Fresh >
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Fresh >
k human
= channel 'ice shards' human
Cancelled...
You try to strike *Chase*'s legs, but miss.
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
=
*Chase* panics, and attempts to flee!
HP:Battered SP:Weakening MV:Fresh - Chase: Battered>
=
*Chase* leaves south, riding a black warhorse.
HP:Battered SP:Weakening MV:Fresh >
+
Your target could not be found.
HP:Battered SP:Weakening MV:Fresh >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Battered SP:Weakening MV:Excellent >
s
channel 'ice shards' human
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered SP:Weakening MV:Excellent >
Your target could not be found.
HP:Battered SP:Weakening MV:Excellent >
n
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Battered SP:Weakening MV:Excellent >
s
channel 'ice shards' human
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered SP:Weakening MV:Excellent >
Your target could not be found.
HP:Battered SP:Weakening MV:Excellent >
s
channel 'ice shards' human
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered SP:Weakening MV:Excellent >
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Excellent >
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
A gray wolf tries to hit your body, but you parry the attack.
A gray wolf hits your waist.
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
f
*Chase* shrugs helplessly.
HP:Battered SP:Weakening MV:Excellent - Chase: Battered>
A gray wolf barely hits your arms.
A gray wolf hits your head.
*Chase* slashes your hands extremely hard.
HP:Beaten SP:Weakening MV:Excellent - Chase: Battered>
e
A gray wolf hits your head.
A gray wolf barely hits your legs.
You wish that your wounds would stop BLEEDING so much!
*Chase* slashes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Excellent - Chase: Battered>
You panic and attempt to flee!
HP:Critical SP:Weakening MV:Excellent - Chase: Battered>
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
You flee head over heels.
Alas, you cannot go that way...
HP:Critical SP:Weakening MV:Excellent >
w
w
w
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Critical SP:Weakening MV:Excellent >
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Critical SP:Weakening MV:Excellent >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Critical SP:Weakening MV:Excellent >
rel
n
You release the One Power.
HP:Critical SP:Weakening MV:Excellent >
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
e
[ Exits: e s w ]
HP:Critical SP:Weakening MV:Excellent >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Critical SP:Weakening MV:Excellent >
n
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A tall man stands here, fingering his weapon.
HP:Critical SP:Weakening MV:Excellent >
sc
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Critical SP:Weakening MV:Strong >
You have 46(319) hit, 65(184) mana and 223(249) movement points.
You have scored 388716452 exp, 12 total quest points
You need 7283548 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Critical SP:Weakening MV:Strong >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Critical SP:Weakening MV:Strong >
n
n
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
HP:Critical SP:Weakening MV:Strong >
n
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
HP:Critical SP:Weakening MV:Strong >
Alas, you cannot go that way...
HP:Critical SP:Weakening MV:Strong >
e
e
Long and Curvy Road
The road is in good condition here, with many signs of work. The sides of the
road are kept clear of debris, and the wagon ruts are smoothed over. To the
northeast, the road continues towards Tarwin's Gap. A watchtower can be seen
in the distance, standing silent guard over the road.
[ Exits: e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Critical SP:Weakening MV:Strong >
Twisted Road
A pool of water has collected on the side of the road from where it has rained
many times. Far to the southwest Fal Dara peeks barely over the thorny hedges.
A canyon wall peeks high in the air to the northeast, it is the retched
Tarwin's Gap, a rough canyon trail that leads deeply into the bowels of The
Great Blight.
[ Exits: e w ]
HP:Critical SP:Weakening MV:Strong >
e
Twisted Path
This dark and twisted path leads northeast into Tarwin's Gap and southwest into
Fal Dara. To the east there is a dense area full of foliage, some has actually
blown from the east, covering this path intensly. As you look around you see
mangled limbs from various types of beings. It almost repulses you as much as
the blighted stentch, but not quite as much.
[ Exits: n e w ]
HP:Critical SP:Weakening MV:Strong >
n
Curvy Road
The road bends here, leading to the south and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ Exits: s w ]
HP:Critical SP:Weakening MV:Strong >
sei
You grasp for saidin and feel it surge through your body.
HP:Critical SP:Weakening MV:Strong >
w
Narrow Path
The smell of decaying matter is strong even this far south from the Great
Blight to the far north. As you follow the road to the northeast it leads into
Tarwin's Gap, and to the southwest leads to Fal Dara. The air is dry and dusty
leaving the road underfoot cracked and beaten.
[ Exits: e w ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical SP:Weakening MV:Strong >
w
Bend in the Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the fallen
remains of war. A few skeletons rest between the wagons from both human and
trolloc, already half buried in the earth. To the west is the remainder of an
old Shienarian watchtower.
[ Exits: n e w ]
HP:Critical SP:Weakening MV:Strong >
tor
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong >
- = % = tor
- Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong >
- = % tor
= Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong >
- = % tor
= Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong >
- = % tor
A gray wolf tries to hit your head, but you parry the attack.
Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong - a gray wolf: Healthy>
- = % f
Cancelled...
You panic and attempt to flee!
HP:Critical SP:Weakening MV:Strong - a gray wolf: Healthy>
Narrow Path
The smell of decaying matter is strong even this far south from the Great
Blight to the far north. As you follow the road to the northeast it leads into
Tarwin's Gap, and to the southwest leads to Fal Dara. The air is dry and dusty
leaving the road underfoot cracked and beaten.
[ Exits: e w ]
You flee head over heels.
HP:Critical SP:Weakening MV:Strong >
tor
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong >
- = tor
Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong >
- = % tor
Cancelled...
You begin channeling the appropriate flows...
HP:Critical SP:Weakening MV:Strong >
-
*Chase* has arrived from the east, riding a black warhorse.
HP:Critical SP:Weakening MV:Strong >
= %
*Chase* tries to slash your legs, but you dodge the attack.
HP:Critical SP:Weakening MV:Strong - Chase: Battered>
= - +
*
You lose your concentration.
HP:Critical SP:Weakening MV:Strong - Chase: Battered>
e
No way! You're fighting for your life!
HP:Critical SP:Weakening MV:Strong - Chase: Battered>
f
You panic and attempt to flee!
HP:Critical SP:Weakening MV:Strong - Chase: Battered>
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Chase* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Weakening MV:Strong - Chase: Battered>
*Chase* slashes your hands very hard.
You are mortally wounded, and will die soon, if not aided.
You feel wounded -- too wounded -- you die...
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Tornado needs to stop failing on me when I need it. Also note the use of poison as a timer mixup, call lightning also works well for such tricks.
Posted: Sun Apr 05, 2009 4:17 pm
by Gestahl
Round 4:
HP:Hurt SP:Full MV:Strong >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
HP:Hurt SP:Full MV:Strong >
tr
HP:Hurt SP:Full MV:Strong >
- +
*
You see fresh tracks of a trolloc leaving east.
HP:Hurt SP:Full MV:Strong >
The gate is opened from the other side.
HP:Hurt SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
HP:Hurt SP:Full MV:Strong >
where
Chase begins charging towards you.
HP:Hurt SP:Full MV:Strong >
Players in your Zone
--------------------
Gestahl - Approaching the Fal Dara Gates
HP:Hurt SP:Full MV:Strong >
k human
You try to strike *Chase*'s body, but miss.
HP:Hurt SP:Full MV:Strong - Chase: Healthy>
sei
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Full MV:Strong - Chase: Healthy>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Strong - Chase: Healthy>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Hurt SP:Strong MV:Strong - Chase: Scratched>
channel 'ice shards' human
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt SP:Strong MV:Strong - Chase: Scratched>
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Strong - Chase: Scratched>
=
*Chase* tries to slash your body, but you parry the attack.
*Chase* looks at you.
HP:Hurt SP:Strong MV:Strong - Chase: Scratched>
= +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Hurt SP:Good MV:Strong - Chase: Hurt>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Strong - Chase: Hurt>
= =
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt SP:Good MV:Strong - Chase: Hurt>
+
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
=
*Chase* leaves north, riding a black warhorse.
HP:Hurt SP:Good MV:Strong >
c
= Cancelled...
You close the gate.
HP:Hurt SP:Good MV:Strong >
k human
They don't seem to be here.
HP:Hurt SP:Good MV:Strong >
sc
You have 259(319) hit, 109(184) mana and 198(251) movement points.
You have scored 388732940 exp, 12 total quest points
You need 7267060 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Hurt SP:Good MV:Strong >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
*Chase* tries to slash your arms, but you parry the attack.
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
channel 'air scythe' human
You try to strike *Chase*'s legs, but miss.
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
- f
* Okay.
You channel flows of air as they scythe *Chase*.
You panic and attempt to flee!
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt SP:Good MV:Strong - Chase: Wounded>
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You flee head over heels.
HP:Hurt SP:Good MV:Strong >
s
channel 'ice shards' human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
HP:Hurt SP:Good MV:Strong >
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Strong >
*Chase* leaves north, riding a black warhorse.
HP:Hurt SP:Good MV:Strong >
= = +
Your target could not be found.
HP:Hurt SP:Good MV:Strong >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Hurt SP:Good MV:Strong >
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
HP:Hurt SP:Good MV:Good >
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Good >
*Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Good MV:Good >
= =
*Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Good MV:Good >
+
*Chase* tries to slash your shoulders, but you parry the attack.
HP:Hurt SP:Good MV:Good - Chase: Wounded>
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Hurt SP:Weakening MV:Good - Chase: Battered>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Good - Chase: Battered>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
*Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
channel 'ice shards' human
*Chase* slashes your head into bloody fragments!
*Chase* gets a large water skin from a moderate sized backpack.
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
*Chase* drinks water from a large water skin.
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
*Chase* drinks water from a large water skin.
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
*Chase* leaves east, riding a black warhorse.
Your target could not be found.
HP:Hurt SP:Weakening MV:Excellent >
*Chase* has arrived from the east, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
*Chase* leaves north, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
stand
You are already standing.
HP:Hurt SP:Weakening MV:Excellent >
w
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
*Chase* is standing here, riding a black warhorse.
HP:Hurt SP:Weakening MV:Excellent >
k human
You try to strike *Chase*'s arms, but miss.
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
c
It's already closed!
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
channel 'air scythe' human
You begin channeling the appropriate flows...
*Chase* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
-
*Chase* tries to slash your legs, but you parry the attack.
HP:Hurt SP:Weakening MV:Excellent - Chase: Battered>
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Hurt SP:Weakening MV:Excellent - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Chase: Beaten>
channel 'air scythe' human
You begin channeling the appropriate flows...
HP:Hurt SP:Weakening MV:Excellent - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Chase: Beaten>
-
*Chase* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Chase: Beaten>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Weakening MV:Excellent - Chase: Beaten>
channel 'air scythe' human
*
Okay.
You channel flows of air as they scythe *Chase*.
HP:Hurt SP:Flickering MV:Excellent - Chase: Beaten>
You try to strike *Chase*'s shoulders, but miss.
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Excellent - Chase: Beaten>
*Chase* leaves north, riding a black warhorse.
HP:Hurt SP:Flickering MV:Excellent >
-
*
Your target could not be found.
HP:Hurt SP:Flickering MV:Excellent >
sc
You have 243(319) hit, 46(184) mana and 233(251) movement points.
You have scored 388751861 exp, 12 total quest points
You need 7248139 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Hurt SP:Flickering MV:Excellent >
n
channel 'ice shards' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Hurt SP:Flickering MV:Excellent >
Your target could not be found.
HP:Hurt SP:Flickering MV:Excellent >
*Chase* has arrived from the west, riding a black warhorse.
HP:Hurt SP:Flickering MV:Excellent >
*Chase* leaves east, riding a black warhorse.
HP:Hurt SP:Flickering MV:Excellent >
s
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
HP:Hurt SP:Flickering MV:Excellent >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt SP:Flickering MV:Excellent >
n
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
e
[ Exits: e s w ]
A tall man stands here, fingering his weapon.
HP:Hurt SP:Flickering MV:Strong >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Hurt SP:Flickering MV:Strong >
Alas, you cannot go that way...
HP:Hurt SP:Flickering MV:Strong >
n
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Strong >
e
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Hurt SP:Flickering MV:Strong >
tr
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Hurt SP:Flickering MV:Strong >
HP:Hurt SP:Flickering MV:Strong >
- +
*
You see almost fresh tracks of a trolloc leaving west.
HP:Hurt SP:Flickering MV:Strong >
w
s
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Hurt SP:Flickering MV:Strong >
s
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Hurt SP:Flickering MV:Strong >
w
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Hurt SP:Flickering MV:Strong >
s
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A tall man stands here, fingering his weapon.
HP:Hurt SP:Flickering MV:Strong >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt SP:Flickering MV:Strong >
w
tr
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
HP:Hurt SP:Flickering MV:Strong >
HP:Hurt SP:Flickering MV:Strong >
- +
*
You see fresh tracks of a trolloc leaving east.
HP:Hurt SP:Flickering MV:Strong >
s
The gate seems to be closed.
HP:Hurt SP:Flickering MV:Strong >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt SP:Flickering MV:Strong >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Hurt SP:Flickering MV:Strong >
rel
tr
You release the One Power.
HP:Hurt SP:Flickering MV:Strong >
HP:Hurt SP:Flickering MV:Strong >
- +
*
You see fresh tracks of a human leaving west.
HP:Hurt SP:Flickering MV:Strong >
sei
w
You grasp for saidin and feel it surge through your body.
HP:Hurt SP:Flickering MV:Strong >
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt SP:Flickering MV:Strong >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
HP:Hurt SP:Flickering MV:Strong >
n
channel 'ice shards' human
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
*Chase* is standing here, riding a black warhorse.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Hurt SP:Flickering MV:Strong >
You begin channeling the appropriate flows...
HP:Hurt SP:Flickering MV:Strong >
*Chase* tries to slash your arms, but you parry the attack.
HP:Hurt SP:Flickering MV:Strong - Chase: Beaten>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Hurt SP:Flickering MV:Strong - Chase: Critical>
channel 'ice shards' human
You are too drained to complete the weave.
HP:Hurt SP:Flickering MV:Strong - Chase: Critical>
You try to strike *Chase*'s shoulders, but miss.
HP:Hurt SP:Flickering MV:Strong - Chase: Critical>
*Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Flickering MV:Strong - Chase: Critical>
rel
f
A gnarled ancient tree barely hits your waist.
A gnarled ancient tree tickles your feet as it hits you.
HP:Wounded SP:Flickering MV:Strong - Chase: Critical>
A gnarled ancient tree tickles your feet as it hits you.
A gnarled ancient tree tickles your hands as it hits you.
*Chase* slashes your legs extremely hard.
HP:Wounded SP:Flickering MV:Strong - Chase: Critical>
*Chase* says 'ruh roh'
HP:Wounded SP:Flickering MV:Strong - Chase: Critical>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Flickering MV:Strong - Chase: Critical>
*Chase* leaves east, riding a black warhorse.
You release the One Power.
HP:Wounded SP:Flickering MV:Strong - a gnarled ancient tree: Healthy>
You panic and attempt to flee!
HP:Wounded SP:Flickering MV:Strong - a gnarled ancient tree: Healthy>
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
You flee head over heels.
HP:Wounded SP:Flickering MV:Strong >
sc
You have 203(319) hit, 21(184) mana and 193(251) movement points.
You have scored 388756261 exp, 12 total quest points
You need 7243739 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Wounded SP:Flickering MV:Strong >
e
e
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Flickering MV:Strong >
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A tall man stands here, fingering his weapon.
HP:Wounded SP:Flickering MV:Strong >
A tall soldier tries to cleave your head, but misses.
HP:Wounded SP:Flickering MV:Strong - a tall soldier: Healthy>
l
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
a tall soldier is here, fighting YOU!.
HP:Wounded SP:Flickering MV:Strong - a tall soldier: Healthy>
You strike a tall soldier's arms.
A tall soldier tries to cleave your body, but misses.
HP:Wounded SP:Flickering MV:Excellent - a tall soldier: Healthy>
sc
You have 222(319) hit, 55(184) mana and 236(251) movement points.
You have scored 388757341 exp, 12 total quest points
You need 7242659 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are fighting a tall soldier.
HP:Wounded SP:Flickering MV:Excellent - a tall soldier: Healthy>
where
Players in your Zone
--------------------
Gestahl - Shienaran Glade
HP:Wounded SP:Flickering MV:Excellent - a tall soldier: Healthy>
who
-------------- Immortals --------------
Avaine (linkless)
Galnor El Fundador, "The Not So Simple"
-------------- Players --------------
Zarae (idle) (linkless)
Gestahl Emporius, Shadar Nor
-------------- Statistics --------------
Players: 1 human, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 3 players.
HP:Wounded SP:Flickering MV:Excellent - a tall soldier: Healthy>
f
You panic and attempt to flee!
HP:Wounded SP:Flickering MV:Excellent - a tall soldier: Healthy>
You strike a tall soldier's hands hard.
A tall soldier tries to cleave your body, but misses.
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You flee head over heels.
HP:Wounded SP:Flickering MV:Excellent >
w
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
HP:Wounded SP:Flickering MV:Excellent >
tr human
HP:Wounded SP:Flickering MV:Excellent >
- +
*
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
HP:Wounded SP:Flickering MV:Excellent >
in
You are carrying:
an obsidian throwing knife [2]
HP:Wounded SP:Flickering MV:Excellent >
sei
You grasp for saidin and feel it surge through your body.
HP:Wounded SP:Flickering MV:Excellent >
n
s
*Chase* has arrived from the east, riding a black warhorse.
HP:Wounded SP:Flickering MV:Excellent >
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Wounded SP:Flickering MV:Excellent >
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
*Chase* is standing here, riding a black warhorse.
*Chase* leaves south, riding a black warhorse.
HP:Wounded SP:Flickering MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
sc
You have 222(319) hit, 55(184) mana and 228(251) movement points.
You have scored 388758769 exp, 12 total quest points
You need 7241231 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Wounded SP:Flickering MV:Excellent >
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
HP:Wounded SP:Flickering MV:Excellent >
sc
You have 222(319) hit, 55(184) mana and 228(251) movement points.
You have scored 388758769 exp, 12 total quest points
You need 7241231 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are standing.
HP:Wounded SP:Flickering MV:Excellent >
s
k human
rem staff
wield knife
throw
wield staff
channel 'ice shards' human
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Wounded SP:Flickering MV:Excellent >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Excellent >
You stop using a vine covered staff.
HP:Wounded SP:Flickering MV:Excellent >
You wield an obsidian throwing knife.
HP:Wounded SP:Flickering MV:Excellent >
How can you throw an obsidian throwing knife at something that you aren't fighting?
HP:Wounded SP:Flickering MV:Excellent >
s
You're already wielding a weapon.
HP:Wounded SP:Flickering MV:Excellent >
Your target could not be found.
HP:Wounded SP:Flickering MV:Excellent >
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Wounded SP:Flickering MV:Strong >
s
*Chase* tries to slash your feet, but you dodge the attack.
HP:Wounded SP:Flickering MV:Strong - Chase: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Strong - Chase: Beaten>
f
PANIC! You couldn't escape!
HP:Wounded SP:Flickering MV:Strong - Chase: Beaten>
w
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Strong - Chase: Beaten>
f
w
You panic and attempt to flee!
HP:Wounded SP:Flickering MV:Strong - Chase: Beaten>
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
You flee head over heels.
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Wounded SP:Flickering MV:Strong >
A veteran shienaran soldier slashes your head.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
w
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
sc
You have 214(319) hit, 55(184) mana and 220(251) movement points.
You have scored 388758419 exp, 12 total quest points
You need 7241581 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are fighting a veteran shienaran soldier.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
in
You are carrying:
an obsidian throwing knife
a vine covered staff
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
You try to pierce a veteran shienaran soldier's legs, but he parries the attack.
A veteran shienaran soldier slashes your arms.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
*Chase* has arrived from the east, riding a black warhorse.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
*Chase* leaves east, riding a black warhorse.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
rem knife
You stop using an obsidian throwing knife.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
wield staff
You wield a vine covered staff.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
sc
You have 207(319) hit, 55(184) mana and 220(251) movement points.
You have scored 388758419 exp, 12 total quest points
You need 7241581 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 12 Quest Points, rank 1, 3 Quest Points to rank.
You are fighting a veteran shienaran soldier.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
*Chase* has arrived from the east, riding a black warhorse.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
*Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
channel 'ice shards' human
You strike a veteran shienaran soldier's legs hard.
A veteran shienaran soldier tries to slash your legs, but you dodge the attack.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
Your target could not be found.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
You strike a veteran shienaran soldier's legs hard.
A veteran shienaran soldier tries to slash your body, but you dodge the attack.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
channel 'ice shards' human
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
You begin channeling the appropriate flows...
*Chase* tries to slash your hands, but you parry the attack.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
*Chase* is stunned, but will probably regain consciousness again.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Scratched>
channel 'ice shards' human
You strike a veteran shienaran soldier's head hard.
A veteran shienaran soldier tries to slash your feet, but you parry the attack.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
You begin channeling the appropriate flows...
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
f
Cancelled...
PANIC! You couldn't escape!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
w
k human
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
f
You do the best you can!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
w
PANIC! You couldn't escape!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
k human
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
You do the best you can!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
f
w
PANIC! You couldn't escape!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
k human
No way! You're fighting for your life!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
You do the best you can!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
f
w
You strike a veteran shienaran soldier's head hard.
A veteran shienaran soldier tries to slash your hands, but you parry the attack.
You panic and attempt to flee!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Hurt>
k human
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
A Turn in the Path
The path here makes a sharp turn as it follows the massive walls of Fal Dara.
A large stone tower stands in the corner of the wall, its peak reaching much
higher than the wall itself. A large seige engine of some kind can be seen
hanging off the edge of the tower top.
[ Exits: e s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Wounded SP:Flickering MV:Strong >
They don't seem to be here.
HP:Wounded SP:Flickering MV:Strong >
A veteran shienaran soldier tries to slash your hands, but you dodge the attack.
A hardened Shienaran soldier tries to slash your arms, but you parry the attack.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
f
PANIC! You couldn't escape!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
f
You panic and attempt to flee!
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
A hardened Shienaran soldier tries to slash your body, but you parry the attack.
A veteran shienaran soldier tries to slash your waist, but you dodge the attack.
HP:Wounded SP:Flickering MV:Strong - a veteran shienaran soldier: Healthy>
e
k human
A Well Traveled Path
The cobblestone path passes a group of drab soldierss barracks that lie to the
south. The massive stone wall on the north side of the path is all that
seperates you form the harsh Blight. Archers and soldier can be seen patroling
the wall, always keeping a close eye for any Fades or Shadowspawn.
[ Exits: e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
You flee head over heels.
A Path Nearing the North Gate
The cobblestone path here has been worm smooth by the constant flow of traffic.
The massive Northern Gate can be clearly seen just the the east. Bronze
hanging lanterns line both sides of the streets keeping the area well lit.
[ Exits: e w ]
*Chase* is lying here, stunned, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Wounded SP:Flickering MV:Strong >
You strike *Chase*'s body into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
90 hp ice shard at the end according to Chase. People who are curious about channeler balance, note how I'm running out of sps towards the end of these short fights, and what this would imply about group fights
Posted: Sun Apr 05, 2009 4:26 pm
by Gestahl
I lost the log for Round 5, but it involves me failing another tornado with him at a patrol, dodging a bash at a gate after failing 2 flees, and then panicking like a little girl inside FD and dying stupidly
Posted: Sun Apr 05, 2009 5:06 pm
by Gestahl
Round 6:
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Hurt SP:Full MV:Draining >
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Hurt SP:Full MV:Draining >
sei
e
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Full MV:Draining >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Hurt SP:Full MV:Draining >
w
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Hurt SP:Full MV:Draining >
channel 'call lightning' human
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Draining >
*Chase* leaves east, riding a black warhorse.
HP:Hurt SP:Full MV:Draining >
+ = = +
Your target could not be found.
HP:Scratched SP:Full MV:Good >
*Chase* has arrived from the east, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
s
Chase begins charging towards you.
HP:Scratched SP:Full MV:Good >
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Scratched SP:Full MV:Good >
e
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Scratched SP:Full MV:Good >
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Scratched SP:Full MV:Good >
w
channel 'call lightning' human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Scratched SP:Full MV:Good >
Your target could not be found.
HP:Scratched SP:Full MV:Good >
w
channel 'call lightning' human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Scratched SP:Full MV:Good >
Your target could not be found.
HP:Scratched SP:Full MV:Good >
doom
*Chase* has arrived from the west, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
You begin channeling the appropriate flows...
*Chase* leaves east, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
+
Okay.
You gesture and the earth begins to shake all around you!
HP:Scratched SP:Excellent MV:Good >
l
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Scratched SP:Excellent MV:Good >
doom
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Good >
e
+ Cancelled...
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Scratched SP:Excellent MV:Good >
channel 'call lightning' human
Your target could not be found.
HP:Scratched SP:Excellent MV:Good >
e
*Chase* has arrived from the east, riding a black warhorse.
HP:Scratched SP:Excellent MV:Good >
channel 'call lightning' human
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Scratched SP:Excellent MV:Good >
Your target could not be found.
HP:Scratched SP:Excellent MV:Good >
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Scratched SP:Excellent MV:Good >
channel 'call lightning' human
You begin channeling the appropriate flows...
HP:Scratched SP:Excellent MV:Good >
*Chase* leaves east, riding a black warhorse.
HP:Scratched SP:Excellent MV:Good >
+
*Chase* has arrived from the east, riding a black warhorse.
HP:Scratched SP:Excellent MV:Good >
*Chase* tries to slash your feet, but you parry the attack.
HP:Scratched SP:Excellent MV:Good - Chase: Scratched>
= = +
Okay.
You hit *Chase* with your lightning, bullseye!
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Scratched SP:Strong MV:Good - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Hurt SP:Strong MV:Good - Chase: Hurt>
channel 'ice shards' human
*Chase* slashes your legs into bloody fragments!
HP:Wounded SP:Strong MV:Good - Chase: Hurt>
*Chase* tries to slash your hands, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Chase: Hurt>
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Good - Chase: Hurt>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
You try to strike *Chase*'s arms, but miss.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good - Chase: Wounded>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
channel 'ice shards' human
*Chase* slashes your feet extremely hard.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
*Chase* slashes your legs very hard.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good - Chase: Wounded>
=
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
=
*Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
+
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
*Chase* leaves east, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
Your target could not be found.
HP:Wounded SP:Good MV:Good >
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Wounded SP:Good MV:Good >
sc
You have 196(319) hit, 125(184) mana and 132(251) movement points.
You have scored 389956935 exp, 15 total quest points
You need 6043065 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 28 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 15 Quest Points, rank 1, 0 Quest Points to rank.
You are standing.
HP:Wounded SP:Good MV:Good >
tor
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good >
- = e
Cancelled...
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Wounded SP:Good MV:Good >
doom
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good >
+ w
Cancelled...
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Wounded SP:Good MV:Good >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Wounded SP:Good MV:Good >
doom
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good >
e
Cancelled...
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Wounded SP:Good MV:Draining >
doom
*Chase* tries to slash your arms, but you dodge the attack.
HP:Wounded SP:Good MV:Draining - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Chase: Wounded>
w
Cancelled...
No way! You're fighting for your life!
HP:Wounded SP:Good MV:Draining - Chase: Wounded>
f
You try to strike *Chase*'s body, but miss.
PANIC! You couldn't escape!
HP:Wounded SP:Good MV:Draining - Chase: Wounded>
f
You panic and attempt to flee!
HP:Wounded SP:Good MV:Draining - Chase: Wounded>
n
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
You flee head over heels.
Alas, you cannot go that way...
HP:Wounded SP:Good MV:Draining >
*Chase* has arrived from the east, riding a black warhorse.
HP:Wounded SP:Good MV:Draining >
channel 'ice shards' human
*Chase* tries to slash your legs, but you parry the attack.
HP:Wounded SP:Good MV:Draining - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Chase: Wounded>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Wounded SP:Good MV:Draining - Chase: Battered>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Draining - Chase: Battered>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Good MV:Draining - Chase: Battered>
*Chase* tries to slash your arms, but you parry the attack.
The sun rises in the east.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
*Chase* rolls his eyes in disgust.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
channel 'ice shards' human
*Chase* slashes your head extremely hard.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good - Chase: Wounded>
*Chase* tries to slash your body, but you dodge the attack.
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
=
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
=
*Chase* panics, and attempts to flee!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
+
*Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
Your target could not be found.
HP:Wounded SP:Good MV:Good >
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Wounded SP:Good MV:Good >
w
channel 'ice shards' human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Wounded SP:Good MV:Good >
Your target could not be found.
HP:Wounded SP:Good MV:Good >
w
channel 'poison' human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good >
- =
*Chase* leaves east, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
% = - +
*
Your target could not be found.
HP:Wounded SP:Good MV:Good >
n
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Wounded SP:Good MV:Good >
s
channel 'ice shards' human
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Wounded SP:Good MV:Good >
Your target could not be found.
HP:Wounded SP:Good MV:Good >
*Chase* has arrived from the east, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
Chase begins charging towards you.
HP:Wounded SP:Good MV:Good >
e
channel 'ice shards' human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Wounded SP:Good MV:Good >
Your target could not be found.
HP:Wounded SP:Good MV:Good >
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Wounded SP:Good MV:Good >
w
channel 'ice shards' human
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Wounded SP:Good MV:Good >
Your target could not be found.
HP:Wounded SP:Good MV:Good >
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
e
*Chase* tries to slash your feet, but you parry the attack.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
No way! You're fighting for your life!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
You try to strike *Chase*'s head, but miss.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
channel 'ice shards' human
f
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good - Chase: Wounded>
Cancelled...
You panic and attempt to flee!
HP:Wounded SP:Good MV:Good - Chase: Wounded>
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You flee head over heels.
HP:Wounded SP:Good MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Good MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Wounded SP:Good MV:Good >
*Chase* has arrived from the east, riding a black warhorse.
HP:Wounded SP:Good MV:Good >
channel 'ice shards' human
You begin channeling the appropriate flows...
*Chase* tries to slash your body, but you dodge the attack.
HP:Wounded SP:Good MV:Good - Chase: Wounded>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Wounded SP:Good MV:Good - Chase: Battered>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Wounded SP:Good MV:Good - Chase: Battered>
You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Good MV:Good - Chase: Battered>
channel 'poison' human
*Chase* slashes your head into bloody fragments!
HP:Battered SP:Good MV:Good - Chase: Battered>
*Chase* slashes your shoulders into bloody fragments!
HP:Battered SP:Good MV:Good - Chase: Battered>
You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Chase: Battered>
- = f
% Cancelled...
You panic and attempt to flee!
HP:Battered SP:Good MV:Good - Chase: Battered>
channel 'ice shards' human
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
You flee head over heels.
HP:Battered SP:Good MV:Good >
Your target could not be found.
HP:Battered SP:Good MV:Good >
channel 'ice shards' human
Your target could not be found.
*Chase* has arrived from the south, riding a black warhorse.
HP:Battered SP:Good MV:Good >
*Chase* tries to slash your legs, but you dodge the attack.
HP:Battered SP:Good MV:Good - Chase: Battered>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Battered SP:Good MV:Good - Chase: Battered>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Battered SP:Weakening MV:Good - Chase: Beaten>
channel 'ice shards' human
*Chase* sends you sprawling with a powerful bash!
HP:Battered SP:Weakening MV:Good - Chase: Beaten>
*Chase* slashes your legs into bloody fragments!
HP:Battered SP:Weakening MV:Good - Chase: Beaten>
*Chase* slashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
f
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
Cancelled...
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
s
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You flee head over heels.
Alas, you cannot go that way...
HP:Beaten SP:Weakening MV:Good >
The day has begun.
HP:Beaten SP:Weakening MV:Strong >
n
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Strong >
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Strong >
e
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Strong >
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Beaten SP:Weakening MV:Strong >
sc
You have 88(319) hit, 88(184) mana and 189(251) movement points.
You have scored 389971321 exp, 15 total quest points
You need 6028679 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 28 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 15 Quest Points, rank 1, 0 Quest Points to rank.
You are standing.
HP:Beaten SP:Weakening MV:Strong >
tor
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Strong >
- = % l
w
Cancelled...
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Beaten SP:Weakening MV:Strong >
n
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
n
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
w
sc
Light Forest Entrance
Animals teem the area as they come out of the denser part of the forest in
search of water. You notice all the animals are gathered in a circle. You
walk up closer and notice that there is a small pond full of clear water. You
bend down to have a drink.
[ Exits: e w ]
HP:Beaten SP:Weakening MV:Good >
You have 88(319) hit, 88(184) mana and 181(251) movement points.
You have scored 389971321 exp, 15 total quest points
You need 6028679 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 28 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 15 Quest Points, rank 1, 0 Quest Points to rank.
You are standing.
HP:Beaten SP:Weakening MV:Good >
e
channel 'ice shards' human
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so many
animals be interested in. You ponder this question as you suddenly notice the
smell of water. Could it be after this long travel or is it your imagination?
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
w
channel 'ice shards' human
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
tr
HP:Beaten SP:Weakening MV:Good >
- +
*
You see fresh tracks of a human leaving north.
HP:Beaten SP:Weakening MV:Good >
n
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
e
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
e
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Beaten SP:Weakening MV:Good >
w
channel 'ice shards' human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
w
channel 'ice shards' human
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
w
channel 'ice shards' human
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
e
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
in
You are carrying:
an obsidian throwing knife [2]
HP:Beaten SP:Weakening MV:Good >
e
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Beaten SP:Weakening MV:Good >
w
channel 'ice shards' human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
w
channel 'ice shards' human
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good >
*Chase* leaves north, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
=
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
*Chase* leaves south, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
= +
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
n
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
w
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
*Chase* tries to slash your legs, but you dodge the attack.
HP:Beaten SP:Weakening MV:Good - Chase: Battered>
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Chase: Battered>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
f
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
n
You dodge a bash from *Chase* who loses his balance and falls!
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
You flee head over heels.
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
n
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
sc
You have 88(319) hit, 63(184) mana and 133(251) movement points.
You have scored 389977380 exp, 15 total quest points
You need 6022620 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 28 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 15 Quest Points, rank 1, 0 Quest Points to rank.
You are standing.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
channel 'ice shards' human
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
s
channel 'ice shards' human
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Beaten SP:Weakening MV:Good >
Your target could not be found.
HP:Beaten SP:Weakening MV:Good >
w
channel 'ice shards' human
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
*Chase* is standing here, riding a black warhorse.
*Chase* tries to slash your arms, but you parry the attack.
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Chase: Beaten>
= = +
Okay.
You launch an army of razor sharp ice shards at *Chase*!
HP:Beaten SP:Flickering MV:Good - Chase: Critical>
You strike *Chase*'s body.
HP:Beaten SP:Flickering MV:Good - Chase: Critical>
*Chase* sends you sprawling with a powerful bash!
HP:Beaten SP:Flickering MV:Good - Chase: Critical>
*Chase* slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Flickering MV:Good - Chase: Critical>
f
*Chase* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You panic and attempt to flee!
*Chase* panics, and attempts to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
You flee head over heels.
HP:Beaten SP:Weakening MV:Good >
k human
*Chase* has arrived from the east, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
You try to strike *Chase*'s arms, but miss.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
A gnarled ancient tree tries to hit your body, but you parry the attack.
A gnarled ancient tree tries to hit your head, but you parry the attack.
A gnarled ancient tree tickles your legs as it hits you.
You wish that your wounds would stop BLEEDING so much!
A gnarled ancient tree tries to hit your arms, but you parry the attack.
*Chase* tries to slash your arms, but you dodge the attack.
*Chase* panics, and attempts to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A tall man stands here, fingering his weapon.
You flee head over heels.
HP:Beaten SP:Weakening MV:Good >
k human
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
*Chase* has arrived from the east, riding a black warhorse.
You try to strike *Chase*'s hands, but miss.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
k human
You do the best you can!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
k human
You do the best you can!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You do the best you can!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
*Chase* panics, and attempts to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
=
*Chase* leaves west, riding a black warhorse.
*Chase* has arrived from the west, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
*Chase* leaves east, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
= e
k human
Cancelled...
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Beaten SP:Weakening MV:Good >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
s
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Beaten SP:Weakening MV:Good >
kc
What?!?
HP:Beaten SP:Weakening MV:Good >
tr
HP:Beaten SP:Weakening MV:Good >
- +
*
You see almost fresh tracks of a human leaving east.
HP:Beaten SP:Weakening MV:Good >
c
You close the gate.
HP:Beaten SP:Weakening MV:Good >
e
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
n
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
tr
HP:Beaten SP:Weakening MV:Good >
- +
*
You see fresh tracks of a human leaving east.
HP:Beaten SP:Weakening MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good >
w
k human
rem staff
wield knife
throw knife
wield staff
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Beaten SP:Weakening MV:Good >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
You stop using a vine covered staff.
HP:Beaten SP:Weakening MV:Good >
You wield an obsidian throwing knife.
HP:Beaten SP:Weakening MV:Good >
How can you throw an obsidian throwing knife at something that you aren't fighting?
HP:Beaten SP:Weakening MV:Good >
e
You're already wielding a weapon.
HP:Beaten SP:Weakening MV:Good >
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
rem knife
You stop using an obsidian throwing knife.
HP:Beaten SP:Weakening MV:Good >
wield staff
You wield a vine covered staff.
HP:Beaten SP:Weakening MV:Good >
s
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Beaten SP:Weakening MV:Good >
w
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Beaten SP:Weakening MV:Good >
tr
HP:Beaten SP:Weakening MV:Good >
- +
*
You see fresh tracks of a trolloc leaving east.
HP:Beaten SP:Weakening MV:Good >
n
k human
rem staff
wield knife
throw knife
wield staff
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Beaten SP:Weakening MV:Good >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
A gnarled ancient tree tries to hit your shoulders, but you parry the attack.
A gnarled ancient tree tries to hit your hands, but you parry the attack.
A gnarled ancient tree tries to hit your head, but you parry the attack.
You strike a gnarled ancient tree's body very hard.
A gnarled ancient tree tries to hit your hands, but you parry the attack.
You stop using a vine covered staff.
HP:Beaten SP:Weakening MV:Good - a gnarled ancient tree: Scratched>
You wield an obsidian throwing knife.
HP:Beaten SP:Weakening MV:Good - a gnarled ancient tree: Scratched>
You try to set up an accurate throw while taking a beating from a gnarled ancient tree!
HP:Beaten SP:Weakening MV:Good - a gnarled ancient tree: Scratched>
You're already wielding a weapon.
HP:Beaten SP:Weakening MV:Good - a gnarled ancient tree: Scratched>
f
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Good - a gnarled ancient tree: Scratched>
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A tall man stands here, fingering his weapon.
You flee head over heels.
HP:Beaten SP:Weakening MV:Good >
w
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
HP:Beaten SP:Weakening MV:Good >
in
You are carrying:
an obsidian throwing knife
a vine covered staff
HP:Beaten SP:Weakening MV:Good >
wield staff
You're already wielding a weapon.
HP:Beaten SP:Weakening MV:Good >
rem knife
You stop using an obsidian throwing knife.
HP:Beaten SP:Weakening MV:Good >
wield staff
You wield a vine covered staff.
HP:Beaten SP:Weakening MV:Good >
tr
HP:Beaten SP:Weakening MV:Good >
- +
*
You see fresh tracks of a human leaving west.
HP:Beaten SP:Weakening MV:Good >
w
w
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
HP:Beaten SP:Weakening MV:Good >
tr
Alas, you cannot go that way...
HP:Beaten SP:Weakening MV:Good >
HP:Beaten SP:Weakening MV:Good >
- +
*
You see fresh tracks of a human leaving south.
HP:Beaten SP:Weakening MV:Good >
rel
s
You release the One Power.
HP:Beaten SP:Weakening MV:Good >
s
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
A small fluffy rabbit hides from predators.
HP:Beaten SP:Weakening MV:Good >
s
s
The Fal Moran Road
The beginning of the road south is straight and smooth. It looks as if it has
been recently made. There are no wagon ruts to mark any travel. The grass
alongside the road is dark green and grows well in the area. Flowers can be
seen in a field in the distance.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
The Fal Moran Road
The road continues north and south through the forest between the cities of Fal
Dara and Fal Moran. In the north the Mountains of Dhoom can be seen, but do
not look so threatening from this distance. Thunder crackles on the horizon as
a storm might be brewing.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
Alias: @tar human
channel 'shield' human
You are not in touch with the True Source.
HP:Beaten SP:Weakening MV:Good >
r
Sorry, that command hasn't been implemented yet.
HP:Beaten SP:Weakening MV:Good >
tr
HP:Beaten SP:Weakening MV:Good >
- +
*
You see fresh tracks of a human leaving south.
HP:Beaten SP:Weakening MV:Good >
s
s
Turn in the Road
The road curves to the north and west here as trees grow dense on each side of
the road. The dark forest keeps the road in shadow at any time of the day.
The curve in the road is yet another curve in this windy road that runs north
and south between the two major Shienaran cities.
[ Exits: n w ]
HP:Beaten SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Beaten SP:Weakening MV:Good >
w
w
The Fal Moran Road
The Fal Dara Road begins its way north towards the great city of Shienar. To
the southwest it turns into the Fal Moran road. The winding road to Fal Moran
cuts through heavy forest the entire journey. To the south lies another curve
in the road.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
s
Curve in the Road
The road curves to the south and east here with no passage visible to the north
and west. Tracks show that attempts to head in those directions come up feeble
at the best. The trees leave a big shadow on the road in any part of the day.
[ Exits: e s ]
HP:Beaten SP:Weakening MV:Good >
s
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
A large watch dog is here, patrolling the area.
HP:Beaten SP:Weakening MV:Good >
Trail through the Trees
This little trail is used to camp in at night, but most travelers use it to get
back to the road without having to go through the flood. Wildlife can be seen
in the distance and some type of fruit tree is growing close to the trail to
appease any traveler's appetite along the way.
[ Exits: n s w ]
A large watch dog is here, patrolling the area.
HP:Beaten SP:Weakening MV:Good >
e
Alas, you cannot go that way...
HP:Beaten SP:Weakening MV:Good >
s
A Small Lake Beside the Road
This pristine lake lies beside the Fal Moran Road. A large creature can be
seen from the beach of the lake, but the lake is big enough for the creature
not to pose any problems for thirsty travelers. A campsite is evident on the
beach as burnt wood and sticks litter a small patch of ground.
[ Exits: n w ]
HP:Beaten SP:Weakening MV:Good >
tr
HP:Beaten SP:Weakening MV:Good >
- +
*
You see two days old tracks of a human leaving north.
HP:Beaten SP:Weakening MV:Good >
n
n
Trail through the Trees
This little trail is used to camp in at night, but most travelers use it to get
back to the road without having to go through the flood. Wildlife can be seen
in the distance and some type of fruit tree is growing close to the trail to
appease any traveler's appetite along the way.
[ Exits: n s w ]
A large watch dog is here, patrolling the area.
HP:Beaten SP:Good MV:Good >
e
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
A large watch dog is here, patrolling the area.
HP:Beaten SP:Good MV:Good >
Curve in the Road
The road curves to the west and north here as sometimes travel gets congested
as to having required two roads. The roads meet up at the intersection to the
west. To the east and south dense forest marks no passage. The forest is as dark
as the shadows that form at night on this shadowy road.
[ Exits: n w ]
*Chase* is sleeping here, riding a black warhorse.
A young recruit stands here, green in the ways of war.
A battle hardened Sergeant stands here, defending the Borderlands.
HP:Beaten SP:Good MV:Good >
w
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
A large watch dog is here, patrolling the area.
HP:Beaten SP:Good MV:Good >
n
Curve in the Road
The road curves to the south and east here with no passage visible to the north
and west. Tracks show that attempts to head in those directions come up feeble
at the best. The trees leave a big shadow on the road in any part of the day.
[ Exits: e s ]
HP:Beaten SP:Good MV:Good >
sei
You grasp for saidin and feel it surge through your body.
HP:Beaten SP:Good MV:Good >
sc
You have 91(319) hit, 93(184) mana and 166(251) movement points.
You have scored 389982704 exp, 15 total quest points
You need 6017296 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 28 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 15 Quest Points, rank 1, 0 Quest Points to rank.
You are standing.
HP:Beaten SP:Good MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Good MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Good MV:Good >
sc
You have 91(319) hit, 93(184) mana and 166(251) movement points.
You have scored 389982704 exp, 15 total quest points
You need 6017296 exp to reach your next level.
You have been playing for 0 days and 1 hours.
You have gathered 28 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 49)
You are in the following clans:
Dreadguards : 15 Quest Points, rank 1, 0 Quest Points to rank.
You are standing.
HP:Beaten SP:Good MV:Good >
e
The Fal Moran Road
The Fal Dara Road begins its way north towards the great city of Shienar. To
the southwest it turns into the Fal Moran road. The winding road to Fal Moran
cuts through heavy forest the entire journey. To the south lies another curve
in the road.
[ Exits: e s w ]
HP:Beaten SP:Good MV:Good >
w
channel 'air scythe' human
Curve in the Road
The road curves to the south and east here with no passage visible to the north
and west. Tracks show that attempts to head in those directions come up feeble
at the best. The trees leave a big shadow on the road in any part of the day.
[ Exits: e s ]
Chase yells, 'heh'
HP:Beaten SP:Good MV:Good >
Your target could not be found.
HP:Beaten SP:Good MV:Good >
s
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
HP:Beaten SP:Good MV:Good >
e
channel 'air scythe' human
Curve in the Road
The road curves to the west and north here as sometimes travel gets congested
as to having required two roads. The roads meet up at the intersection to the
west. To the east and south dense forest marks no passage. The forest is as dark
as the shadows that form at night on this shadowy road.
[ Exits: n w ]
*Chase* is standing here, riding a black warhorse.
A large watch dog is here, patrolling the area.
A young recruit stands here, green in the ways of war.
A battle hardened Sergeant stands here, defending the Borderlands.
HP:Beaten SP:Good MV:Good >
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Good >
*Chase* tries to slash your body, but you parry the attack.
HP:Beaten SP:Good MV:Good - Chase: Beaten>
-
*
Okay.
You channel flows of
Posted: Sun Apr 05, 2009 5:20 pm
by Gestahl
You channel flows of air as they scythe *Chase*.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
f
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
You flee head over heels.
HP:Beaten SP:Weakening MV:Good >
k human
k human
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
n
k human
Curve in the Road
The road curves to the south and east here with no passage visible to the north
and west. Tracks show that attempts to head in those directions come up feeble
at the best. The trees leave a big shadow on the road in any part of the day.
[ Exits: e s ]
HP:Beaten SP:Weakening MV:Good >
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
s
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
HP:Beaten SP:Weakening MV:Good >
e
k human
rem staff
wield knife
throw knife
wield staff
Curve in the Road
The road curves to the west and north here as sometimes travel gets congested
as to having required two roads. The roads meet up at the intersection to the
west. To the east and south dense forest marks no passage. The forest is as dark
as the shadows that form at night on this shadowy road.
[ Exits: n w ]
*Chase* is standing here, riding a black warhorse.
A large watch dog is here, patrolling the area.
A young recruit stands here, green in the ways of war.
A battle hardened Sergeant stands here, defending the Borderlands.
HP:Beaten SP:Weakening MV:Good >
You try to strike *Chase*'s head, but miss.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You stop using a vine covered staff.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You wield an obsidian throwing knife.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You throw an obsidian throwing knife at Chase!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
channel 'ice shards' human
You wield a vine covered staff.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
A large watch dog tries to bite your arms, but you parry the attack.
A young soldier tries to slash your head, but you parry the attack.
You are interrupted and stop what you are doing.
A battle hardened sergeant slashes your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A battle hardened sergeant slashes your legs hard.
You wish that your wounds would stop BLEEDING so much!
A young soldier tries to slash your arms, but you parry the attack.
A large watch dog tries to bite your feet, but you parry the attack.
You try to strike *Chase*'s body, but miss.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
An obsidian throwing knife flashes through the air, headed towards Chase.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
channel 'ice shards' human
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
=
An obsidian throwing knife finds a chink in Chase's armor, spraying blood everywhere!
*Chase* screams loudly!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
=
*Chase* panics, and attempts to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You are interrupted and stop what you are doing.
A battle hardened sergeant slashes your body.
You wish that your wounds would stop BLEEDING so much!
A young soldier tries to slash your hands, but you parry the attack.
A large watch dog tries to bite your arms, but you dodge the attack.
*Chase* tries to slash your legs, but you parry the attack.
You try to strike *Chase*'s body, but miss.
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
f
*Chase* panics, and attempts to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
You panic and attempt to flee!
HP:Beaten SP:Weakening MV:Good - Chase: Critical>
k human
*Chase* leaves north, riding a black warhorse.
HP:Beaten SP:Weakening MV:Good - a large watch dog: Healthy>
Intersection in the Road
With ways to head in every direction this area is marked as an intersection in
the Fal Moran Road. Some water can be seen to the west along the road as if a
flood has reached it. To the south lies a small trail through a variety of
trees alongside the road.
[ Exits: n e s w ]
You flee head over heels.
They don't seem to be here.
HP:Beaten SP:Weakening MV:Good >
n
n
Curve in the Road
The road curves to the south and east here with no passage visible to the north
and west. Tracks show that attempts to head in those directions come up feeble
at the best. The trees leave a big shadow on the road in any part of the day.
[ Exits: e s ]
HP:Beaten SP:Weakening MV:Good >
e
Alas, you cannot go that way...
HP:Beaten SP:Weakening MV:Good >
e
The Fal Moran Road
The Fal Dara Road begins its way north towards the great city of Shienar. To
the southwest it turns into the Fal Moran road. The winding road to Fal Moran
cuts through heavy forest the entire journey. To the south lies another curve
in the road.
[ Exits: e s w ]
HP:Beaten SP:Weakening MV:Good >
Turn in the Road
The road curves to the north and west here as trees grow dense on each side of
the road. The dark forest keeps the road in shadow at any time of the day.
The curve in the road is yet another curve in this windy road that runs north
and south between the two major Shienaran cities.
[ Exits: n w ]
HP:Beaten SP:Weakening MV:Good >
n
n
n
The Fal Moran Road
The road continues north and south through the forest between the cities of Fal
Dara and Fal Moran. In the north the Mountains of Dhoom can be seen, but do
not look so threatening from this distance. Thunder crackles on the horizon as
a storm might be brewing.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
The Fal Moran Road
The beginning of the road south is straight and smooth. It looks as if it has
been recently made. There are no wagon ruts to mark any travel. The grass
alongside the road is dark green and grows well in the area. Flowers can be
seen in a field in the distance.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
A tall man stands here, fingering his weapon.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Weakening MV:Good >
e
e
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
e
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: w ]
Logain, the False Dragon is standing here.
HP:Beaten SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Beaten SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Beaten SP:Weakening MV:Good >
w
n
n
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
A tall man stands here, fingering his weapon.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Weakening MV:Good >
e
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
HP:Beaten SP:Weakening MV:Good >
e
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
HP:Beaten SP:Weakening MV:Good >
e
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
HP:Beaten SP:Weakening MV:Good >
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
s
A tall man stands here, fingering his weapon.
HP:Beaten SP:Weakening MV:Draining >
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Beaten SP:Weakening MV:Draining >
s
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Beaten SP:Weakening MV:Draining >
The gate seems to be closed.
HP:Beaten SP:Weakening MV:Draining >
k human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Draining >
tr
n
HP:Beaten SP:Weakening MV:Draining >
- tr
Cancelled...
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
A statue of Lighuxe the borderguard calmy riding a large stallion is here.
a gnarled ancient tree is standing here.
a gnarled ancient tree is standing here.
HP:Beaten SP:Weakening MV:Draining >
*Chase* has arrived from the west, riding a black warhorse.
HP:Beaten SP:Weakening MV:Draining >
HP:Beaten SP:Weakening MV:Draining >
- + k human
*Chase* leaves south, riding a black warhorse.
HP:Beaten SP:Weakening MV:Draining >
Cancelled...
They don't seem to be here.
HP:Beaten SP:Weakening MV:Draining >
s
k human
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is standing here, riding a black warhorse.
*Chase* leaves south, riding a black warhorse.
HP:Beaten SP:Weakening MV:Draining >
channel 'air scythe' human
They don't seem to be here.
HP:Beaten SP:Weakening MV:Draining >
Your target could not be found.
HP:Beaten SP:Weakening MV:Draining >
s
k human
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A mud colored hood lies here, blending into its surroundings.
A red shiny piece of jewelry lies here.
*Chase* is standing here, riding a black warhorse.
A tall white stallion is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Beaten SP:Weakening MV:Draining >
channel 'air scythe' human
You try to strike *Chase*'s arms, but miss.
HP:Beaten SP:Weakening MV:Draining - Chase: Critical>
You begin channeling the appropriate flows...
HP:Beaten SP:Weakening MV:Draining - Chase: Critical>
-
*
Okay.
You channel flows of air as they scythe *Chase*.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
And that's the last one. Fun set of fights, and a pretty good showcase of the combo/bash vs combo/channeler matchup.