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immediate things to be fixed

Posted: Sun Nov 16, 2008 6:33 pm
by Aj
This is a simple list of stuff I'd love to see fixed.

1. Ruby tokens don't load in the game yet there's a shop keeper in Baerlon who exchanges the tokens for rare eq and gold, could we get a hard smob to load them on very low %?

2. AS lady that ports around and offers to tp people will tp you to the old Lugard. Still not sure why the King and his palace was taken out.

3. The balance of the quest smobs between LS and DS is off, blight zones repop every 30 minutes while FD and FM repop rate is around 85 minutes, could an extra mob be loaded for DS?

4. Stones from mining are useless now, could they be made worth gold in shops?

5. Could smithable eq be added to our current list, an obsidian ring was added but then some imms began putting them on half the smobs in the game making them worthless and certainly not worth the effort to mine and smith for them.

6. Take attack away from Easar, Agelmar, and Murash. They are freaking insane, not just hard but undoable.

Posted: Sun Nov 16, 2008 8:55 pm
by Monsta
all of the above sound like great ideas... They would all make the game more enjoyable.

Posted: Wed Nov 26, 2008 8:43 am
by Monsta
hard smob = agelmar/easar....lets make it something killable? serane seems to be the toughest ive seen so far, followed by yurian.

Serane being mentioned, i think she is overpowered. She turns your attacks around to hit you and she gives an emote when you try to bash her. She aggros way too fast to get a skewer off and it is close to impossihble to stab her, seeing her notice is way up there. i think on average i am 1/9 stabs on her out of all the times i've tried.

Posted: Mon Dec 15, 2008 2:04 pm
by Aj
I would like to also add n of fm to east of fd is over populated with agroe mobs, I counted them and this is what I came up with.

grim patty 5
dogs 8
bear 1
tree 1
warthog patty 1
village patty 3
sergeant 1
fort patty 1
tall soldier 1

thats potentially 22 rooms of annoying agroes basically in one zone, I'd suggest getting rid of the dogs completely and make the tall soldiers track just like the horned trolloc does.

Posted: Mon Dec 15, 2008 5:57 pm
by Lamgwin
I think the idea there was to make it kind of like blight. A lot of low level, low damage mobs that can be used to prolong pk.

Posted: Tue Dec 16, 2008 3:41 pm
by Aj
Yeah but there's a big difference, blight trees don't wander and every other mob (bear, worms, tentacles) are agroe to both ls and ds. If we wanted to make n fm like blight then make grim patties not wander and dogs agroe everyone.

To balance pk I'm all for running to a mob or patty but we can only run to one at a time, don't need 23 :)

I still hate that damn bear in blight, Rhollor should never of loaded that thing at choke.

Posted: Wed Dec 17, 2008 8:38 pm
by Lithium
That zone was decent for PK but putting the old FD back in killed it. Humans should never die there now, with all that support and a city at either end of the road.