immediate things to be fixed
Posted: Sun Nov 16, 2008 6:33 pm
This is a simple list of stuff I'd love to see fixed.
1. Ruby tokens don't load in the game yet there's a shop keeper in Baerlon who exchanges the tokens for rare eq and gold, could we get a hard smob to load them on very low %?
2. AS lady that ports around and offers to tp people will tp you to the old Lugard. Still not sure why the King and his palace was taken out.
3. The balance of the quest smobs between LS and DS is off, blight zones repop every 30 minutes while FD and FM repop rate is around 85 minutes, could an extra mob be loaded for DS?
4. Stones from mining are useless now, could they be made worth gold in shops?
5. Could smithable eq be added to our current list, an obsidian ring was added but then some imms began putting them on half the smobs in the game making them worthless and certainly not worth the effort to mine and smith for them.
6. Take attack away from Easar, Agelmar, and Murash. They are freaking insane, not just hard but undoable.
1. Ruby tokens don't load in the game yet there's a shop keeper in Baerlon who exchanges the tokens for rare eq and gold, could we get a hard smob to load them on very low %?
2. AS lady that ports around and offers to tp people will tp you to the old Lugard. Still not sure why the King and his palace was taken out.
3. The balance of the quest smobs between LS and DS is off, blight zones repop every 30 minutes while FD and FM repop rate is around 85 minutes, could an extra mob be loaded for DS?
4. Stones from mining are useless now, could they be made worth gold in shops?
5. Could smithable eq be added to our current list, an obsidian ring was added but then some imms began putting them on half the smobs in the game making them worthless and certainly not worth the effort to mine and smith for them.
6. Take attack away from Easar, Agelmar, and Murash. They are freaking insane, not just hard but undoable.