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bland smobs

Posted: Thu Nov 06, 2008 1:12 pm
by Aj
Most smobs here are rather bland, not a lot of variation from one to the other. I was thinking about what types of smobs could spice up the game. I believe we need our own version of Kennel Keeper, a semi large square area, say 10 x 10 rooms, load each room with wondering agroes and place the head mob with a small patty. Players would have to take out the wondering solo mobs before they could deal with the leader and patty. The zone would have to have a very slow repop rate.

What would spice up the smob even more is if this kk type smob was placed on an island, something similar to iomm. The transportation to the smob could be a pricey boat ride, a collection of quest, or of course a teleport ride from an Aes Sedia type mob.

I'd also love to see the damanes worth killing again, a simple idea is to line up five rooms and to have a locking door on each adjoining room to which the damanes keys would open, the last door would lead to the seanchan zone.

Posted: Tue Nov 11, 2008 12:32 am
by Guest
We could take the torm smob out of the baerlon east zone, and do that with it, make it load something worth killing it for. Of course i would need some assistance doing so, but it would be fun, i'll have to keep that one in mind. :D