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Growler thinks cities are lame, and mobs are overpowered
Posted: Wed Jun 28, 2006 6:00 pm
by Guest
Well, cities are overpowered, without enough exits, too many mobs, pick is useless, all cities have 1 normal exit (except keep, and FD, but that doesn't really count... and TV, but lets not get started on AS mobs...).
This is annoying.
Oh, and we still don't have a blood source down south (see: Caemlynish). Oh, and up mobs ob and down damage. that would be better all around.
Oh, and Caem is too far from Keep. Ways/DL that sends you to FD anyone?
IMPLEMENT!
Posted: Wed Jun 28, 2006 6:10 pm
by Chase
I agree up mob ob some, but keep their dmg the same and down their hps. I think players should be able to kill regular mobs (beaked trolls, light borderguards, Ko'bal, etc) in 6-7 hits, not a drawn out fight of 30 rounds.
TV is fine imo, only AS and Gaidin mobs are inside Tower, where not many humans go because lack of dismounted mvs. Just need a way around it!
Down FD patties and mobs some. Ive noticed it is become a crutch for people who cant hold their on in fights. 1 vs 1 pk is turning into 1 person fighting another who is hiding out in FD.
Posted: Wed Jun 28, 2006 7:39 pm
by Galnor
There is a blood source down south, and it has been found.
Posted: Thu Jun 29, 2006 12:50 am
by Guest
There is a way to teleport from blight down south, and vice versa. It's been found by a few so far. Keep searching.
Posted: Thu Jun 29, 2006 2:27 am
by Guest
No no chase, you don't understand. We want absers to be able to last more than dodgers vs mobs, so we need damage on mobs to be downed!
Posted: Thu Jun 29, 2006 5:26 am
by Volgar
Reducing the mob's damage and engage time would go a long way to take mobs out of PK and bring some skill back into it...
Posted: Thu Jun 29, 2006 11:16 pm
by Gristlyn
That way to port down south is there but its damn expensive...your average person cant pay for that.
Posted: Fri Jun 30, 2006 4:35 pm
by Guest
Go mining to pay for the teleports... I hear there's money in that

Posted: Sat Jul 08, 2006 7:07 pm
by Guest
*bump* cities still suck.
Posted: Sun Jul 09, 2006 2:51 pm
by Trin
how do cities suck exactly? i think they are underpowered especially for a trolloc rogue. i remember it was me, georj, and chase against nicotine east of wb and he kept running to tv got to tv and just sat there regenning we couldn't find him and hagged out like 3 horses(each) trying. he than ran from tv to gk and we couldn't touch him.
Posted: Sun Jul 09, 2006 3:03 pm
by Lithium
If you get trapped in Caemlyn and guards aggro you at any point, you're as good as dead. Getting double engaged by Fal Moran's gates is also extremely painful. Running into the Tower is a death sentence. The dreadlords in both gatekeep and stronghold have an emote that does 150+ hp damage, and can go off right after engaging you.
Most of this is fine, though, with the exception of the nasty emote on the dreadlords. The problem is that all major human cities (except Tar Valon) only have one accessible exit for the other race, and it can be easily blocked by spamming it shut.
PK mobs in general could use an ob/damage/hp decrease, but I'd be happy with cities being more accessible for now.
Posted: Sun Jul 09, 2006 7:18 pm
by Guest
I'd like to point out that 1exit cities suck monkey balls, and that an insane ammount of mobs in a city is no fun.
What do the imms have against chasing inside a city and having a good fight?!

Posted: Sun Jul 09, 2006 7:46 pm
by Cifon
Example of the ridiculousness of the dreadlord:
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A crumbling stone well is here, ready to collapse.
A trolloc of the Ghob'hlin is standing here.
A trolloc of the Al'ghol is standing here.
A bull-snouted trolloc is here, fighting YOU!.
*Mangefur* is here, fighting YOU!.
The Dreadlord is here, fighting YOU!.
HP:Hurt MV:Strong - Mangefur: Beaten>
As the dreadlord passes, an Al'ghol trolloc is shoved roughly out of the way by an invisible force.
HP:Hurt MV:Strong - Mangefur: Beaten>
The Dreadlord throws back his head and cackles with insane glee!
The Dreadlord says 'The Shadow shall destroy you.'
The Dreadlord gestures, and begins to weave.
The Dreadlord smirks as his fireballs burns your skin.
You are struck by the lightning called down by the Dreadlord.
The Dreadlord yells, 'Rolling waves of Earth!'
You are struck by the waves.
The Dreadlord summons a twister out of the air.
A wave of boiling water leaps out of the air, and hits Cifon.
The Dreadlord tries to slash your arms, but you parry the attack.
The Dreadlord slashes your arms very hard.
You wish that your wounds would stop BLEEDING so much!
A bull-snouted trolloc tries to pound your legs, but you dodge the attack.
You barely pierce *Mangefur*'s hands.
You barely pierce *Mangefur*'s arms.
HP:Critical MV:Strong - Mangefur: Beaten>
f
*Mangefur* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Saferooms like that make the game boring.
Posted: Mon Jul 10, 2006 9:48 pm
by Rhollor
Is that all in one round? Cause I dont think that should be able to happen...
Posted: Mon Jul 10, 2006 9:52 pm
by Lithium
I've had it happen right after being engaged. It sucks...
Posted: Thu Jul 13, 2006 2:27 pm
by Guest
Growler's Solution to FD:
1. Remove mobs.
2. Sit back and watch pk being more fun.