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Starter Guide

Posted: Mon Jun 02, 2008 11:29 am
by Myra
Here is a complete guide for starting on Kinslayermud. Hope you enjoy!

Connected to host kinslayermud.org

Kinslayer MUD

Run By Galnor & Ravir.

Theme based on "The Wheel of Time"
books by Robert Jordan.

Code based on CircleMUD 3.1, by Jeremy Elson

A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? Madisson
Are you certain, Madisson, that you wish to use this name? (Y/N) y
Please enter a password: ****** <-- It's important to pick a password that isn't easy to guess.

Please verify your password: ******

What is your gender: [M]ale or [F]emale? f

Select a race:
[H]uman : Mainly located in the Wetlands, the 'humans' maintain control
of all land from the Borderlands to the north, to the Sea of
Storms to the south. They are also the most numerous, containing
a great number of clans and nations across the world.

[T]rolloc : The beastly servants of the Great Lord of the Dark, Shai'tan,
the Trollocs live in the cruel land of the Blight north of the
Borderlands. Using their night-vision, keen hearing and smelling,
and immense endurance, they set out to conquer the land of the
humans according to the Great Lord's will while satisfying their bloodlust

eanchan : Soon to Come!

[A]iel : Soon to Come!

Race: <-- You'll want to start out on human side..much easier for beginners.
h

Select a class:
[W]arrior : The warriors are the tanks of battle, specializing in the
use of heavy weapons and armor.

[T]hief : The surreptitious thieves use their keen skills of deceit,
striking most painfully when least expected.

[R]anger : Roaming most comfortably in the countryside and forests, the
rangers are most proficient in their ability to track their foe
while surviving in the uncivilized land.

Class:
r
Would you like to choose your stats now, or enter the game and have your stats be randomly selected?
A) Choose Stats Now <- You can choose your stats, but for this log we'll be statting.
B) Enter Game / Random Selection
b
Press any key to begin playing!
l <- You can also type 'look' instead of just an l.


Welcome!
Your skills have been automatically reset for free as a result of a global reset.
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
Donya (linkless) is resting here.
The Guardian of Life stands here, ever vigilant.
A stone is here, waiting for your complaints.

HP:Healthy MV:Fresh >
kit
The Guardian of Life gives you a starting kit!

HP:Healthy MV:Fresh >

The Guardian of Life tells you, ''Welcome, young traveler, to the world shaped by the hands of Lews Therin Kinslayer...''

HP:Healthy MV:Fresh >
wear all
You wear a pair of cheap cloth sleeves on your arms.
You wear a light woolen shirt on your body.
You wield a wooden practice sword.
You put a pair of thin leather pants on your legs.
You wear a pair of broken-in shoes on your feet.
You're already wielding a weapon.

HP:Healthy MV:Excellent >

The Guardian of Life tells you, ''I offer my assistance to you, Madisson, in order to familiarize you with the unique world around you.''

HP:Healthy MV:Excellent >

In order to ask for the Guardian's help, simply type "say help" <- This guy is actually pretty helpful!

HP:Healthy MV:Excellent >
smile guardian
You smile at him.

HP:Healthy MV:Excellent > <- This bar is your moves and hitpoints, pay close attention to that when you start fighting more than deer.
eq
You are using:
<worn on body> a light woolen shirt
<worn on arms> a pair of cheap cloth sleeves
<wielded> a wooden practice sword
<worn on legs> a pair of thin leather pants
<worn on feet> a pair of broken-in shoes

HP:Healthy MV:Excellent >
i <- You can also type 'inventory' instead of just i
You are carrying:
a short dagger
a short wooden torch
a short wooden torch
a brown bag
a slab of salty meat
a slab of salty meat
a slab of salty meat
a light leather flask

HP:Healthy MV:Excellent >
hold bag
You grab a brown bag.

HP:Healthy MV:Excellent >
put all bag
You put a short dagger in a brown bag.
You put a short wooden torch in a brown bag.
You put a short wooden torch in a brown bag.
You put a slab of salty meat in a brown bag.
You put a slab of salty meat in a brown bag.
You put a slab of salty meat in a brown bag.
You put a light leather flask in a brown bag.

HP:Healthy MV:Excellent >
exit <- It's always good to check your exits.
Obvious exits:
North - Lugard's Fountain
East - A Market Square in Whitebridge
South - King's Gate
West - A Clearing In The Swamp
Up - Square of Tar Valon
Down - Plaza at the Heart of Caemlyn

HP:Healthy MV:Fresh >
down
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ] <- These are all of the directions you can go from this room.
A rather large pig lies here charred to perfection.
A smooth stone fountain with an elaborate design is here.
An ordinary commoner hurriedly moves along.
A tall white stallion is standing here.

HP:Healthy MV:Excellent >

The skill trainers can all be found in the building west of here.

HP:Healthy MV:Excellent >
west
A Training Hut
Large torches on each side of the room illuminate this large hut. The training
room for all warriors of the light lies here. You can see practice dummies in
the back of the hut and on the walls are practice weapons. Men are here
practicing their forms and dueling with wooden practice swords.
[ Exits: n e s w d ]
Hired by the Queen, a mercenary guardsman is ready to teach the art of war. <- The warrior practice!

HP:Healthy MV:Excellent >
prac
It will cost you 2 practices to practice here. <- This is how many practices each warrior practice will cost you.
You have 7 practice sessions remaining.
You are skilled in the following:
Axes (0%), (not learned)
Bash (0%), (not learned)
Chains (0%), (not learned)
Charge (0%), (not learned)
Clubs (0%), (not learned)
Lance (0%), (not learned)
Long Blades (0%), (not learned)
Rescue (0%), (not learned)
Ride (0%), (Level 0)
Shield Parry (0%), (not learned)
Spears (0%), (not learned)
Staves (0%), (not learned)

HP:Healthy MV:Excellent >
north
A Small Courtyard
You are now in a beautiful courtyard with trees and plants. Men and women are
practicing shooting the bow at targets and cutting deer corpses for meat. A
man with a huge bow on his back wearing a green cloak teaches them the ways of
the ranger.
[ Exits: s ]
An old pensioner rests here, lazily directing you in the skills of a woodsman. <- Ranger practice!

HP:Healthy MV:Excellent >
prac
It will cost you 1 practices to practice here.
You have 7 practice sessions remaining. <- You gain more practice points with each level.
You are skilled in the following:
Bow (0%), (not learned)
Cover Tracks (0%), (Level 0)
Kick (0%), (not learned)
Notice (0%), (Level 0)
Search (0%), (Level 0)
Survival (0%), (Level 0)
Track (0%), (Level 0)

HP:Healthy MV:Fresh >
south
A Training Hut
Large torches on each side of the room illuminate this large hut. The training
room for all warriors of the light lies here. You can see practice dummies in
the back of the hut and on the walls are practice weapons. Men are here
practicing their forms and dueling with wooden practice swords.
[ Exits: n e s w d ]
Hired by the Queen, a mercenary guardsman is ready to teach the art of war.

HP:Healthy MV:Excellent >
west
The Smokey Tavern
As you walk in a heavy smoke stings your eyes a bit from a man's pipe.
Throughout the room cloaked figures are sneaking about or practicing fighting
with daggers. In the center of the room a female shows the men how to
correctly use a dagger.
[ Exits: e ]
A sly gambler dices here, yet is willing to show a few tricks to those who ask. <- The thief practice!

HP:Healthy MV:Excellent >
prac <- 'Prac' is just an abbreviation for 'practice.'
It will cost you 2 practices to practice here.
You have 7 practice sessions remaining.
You are skilled in the following:
Attack (0%), (not learned)
Backstab (0%), (not learned)
Dodge (0%), (not learned)
Hide (0%), (not learned)
Pick (0%), (not learned)
Short Blades (0%), (not learned)
Sneak (0%), (not learned)
Steal (0%), (not learned)

HP:Healthy MV:Excellent >
east
A Training Hut
Large torches on each side of the room illuminate this large hut. The training
room for all warriors of the light lies here. You can see practice dummies in
the back of the hut and on the walls are practice weapons. Men are here
practicing their forms and dueling with wooden practice swords.
[ Exits: n e s w d ]
Hired by the Queen, a mercenary guardsman is ready to teach the art of war.

HP:Healthy MV:Excellent >
prac ride
You practice for a while. Your Ride skill is now practiced to 13%.

HP:Healthy MV:Excellent >
prac ride
You practice for a while. Your Ride skill is now practiced to 26%.

HP:Healthy MV:Fresh >
prac
It will cost you 2 practices to practice here.
You have 3 practice sessions remaining.
You are skilled in the following:
Axes (0%), (not learned)
Bash (0%), (not learned)
Chains (0%), (not learned)
Charge (0%), (not learned)
Clubs (0%), (not learned)
Lance (0%), (not learned)
Long Blades (0%), (not learned)
Rescue (0%), (not learned)
Ride (26%), (Level 2) <- We want level 3 ride.
Shield Parry (0%), (not learned)
Spears (0%), (not learned)
Staves (0%), (not learned)

HP:Healthy MV:Fresh >
prac ride
You practice for a while. Your Ride skill is now practiced to 39%.

HP:Healthy MV:Fresh >
prac
It will cost you 2 practices to practice here.
You have 1 practice session remaining.
You are skilled in the following:
Axes (0%), (not learned)
Bash (0%), (not learned)
Chains (0%), (not learned)
Charge (0%), (not learned)
Clubs (0%), (not learned)
Lance (0%), (not learned)
Long Blades (0%), (not learned)
Rescue (0%), (not learned)
Ride (39%), (Level 3) <- Level 3!
Shield Parry (0%), (not learned)
Spears (0%), (not learned)
Staves (0%), (not learned)

HP:Healthy MV:Fresh >
prac long blades
You do not seem to be able to practice now. <- Don't worry about this, we'll just practice long blades after we level up a bit.

HP:Healthy MV:Fresh >
north
A Small Courtyard
You are now in a beautiful courtyard with trees and plants. Men and women are
practicing shooting the bow at targets and cutting deer corpses for meat. A
man with a huge bow on his back wearing a green cloak teaches them the ways of
the ranger.
[ Exits: s ]
An old pensioner rests here, lazily directing you in the skills of a woodsman.

HP:Healthy MV:Excellent >
prac survival <- We'll need this to butcher food if we get hungry.
You practice for a while. Your Survival skill is now practiced to 10%.

HP:Healthy MV:Excellent >
south
east
A Training Hut
Large torches on each side of the room illuminate this large hut. The training
room for all warriors of the light lies here. You can see practice dummies in
the back of the hut and on the walls are practice weapons. Men are here
practicing their forms and dueling with wooden practice swords.
[ Exits: n e s w d ]
Hired by the Queen, a mercenary guardsman is ready to teach the art of war.

HP:Healthy MV:Excellent >
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A rather large pig lies here charred to perfection.
A smooth stone fountain with an elaborate design is here.
A tall white stallion is standing here. <- Didn't we just practice ride?

HP:Healthy MV:Excellent >

The best place to begin exploring is through the south gate. Head north, and follow the road east and south.

HP:Healthy MV:Excellent >
ride horse
You begin riding a white stallion. <- Yay!

HP:Healthy MV:Fresh >
north
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Fresh >
west
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A light leather flask is lying here.
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Fresh >
west
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
a white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
west
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Fresh >
west
Caemlyn West Gate
A massive stone gate made by ogier rises up with a picture of a red lion worked
into the gate. Guards wearing steel breastplates and the cloak of the andoran
guard monitor the crowd checking on wagons and people who enter and leave the
city. The road out leads to Four Kings.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.
A large gatekeeper stands here, maning the gates.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.

HP:Healthy MV:Fresh >
south
Along the Western Road
The wide road has come to the gate. The road at the west gate leads out to
Four Kings. To your other side is the middle road that runs through Caemlyn
leading to the center of the city, the palace, and the inner city.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
south
Along the Western Road
The white road is almost at the west gate and middle road. Some stray dogs
have gathered around a piece of meat they probably stole from the garbage,
happily eating it. A collector comes by picking up all the trash.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Fresh >
south
Along the Western Road
As you continue on, some kids almost knock you over as they run by you in full
flight. A fat baker is running after them, yelling for the guard and finally
just collapses on the side of the road from exhaustion.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Fresh >
south
Along the Western Road
The road continues on and the sight of four huge men catch your eye. When you
turn and look at them, you see they are Ogier fixing a brick in the wall that
has come out. You wonder how that could happen; Ogier made buildings don't fall
apart like that.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Fresh >
south
Along the Western Road
The wide white stone road is very clean and continues on along the western
walls of the city. A tower rises from the wall with roses going up its side.
You see guards at the top monitoring the city. The road continues north to the
west gate.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.

HP:Healthy MV:Fresh >
south
A Turn in the Outer Road
A stone white tower of the guard rises above you with the banners of the Queen
and Andor flapping in the wind at its top. The road north leads to the western
gate and the middle road. To the east following the wall is the southern gate.
[ Exits: n e ]
a white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
east
Along the Southern Road
The southern road turns ahead at a guard tower and leads up to the western
gate. To the east is the southern gate and the road to Far Madding. The wide
clean road follows the wall around the city. To your side are thatched roof
houses.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
The Captain looks you over quickly as you draw near the patrol.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Fresh >
east

A Caemlyn cityguard has arrived from the east.

HP:Healthy MV:Fresh >
Along the Southern Road
The road leads east to the southern gate and west to the western road that
leads up to the western gates. The elaborate pictures on the wall catch your
eye. The Ogier stone masons who built these walls are very talented; you can
see why they are so famous.
[ Exits: n e w ]
a white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
east
Along the Southern Road
Following the wide clean road you look at the trees towering over the walls and
you see the road out of Caemlyn. The road leads through the hills of Kintara
to Far Madding and then through the plains of Maredo to Tear.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
east
Caemlyn's Southern Gate
You are at a huge white arched gate. People are leaving and entering the city
under the watchful eye of the Caemlyn city guard. The road out the gate leads
all the way down to Far Madding through the hills of Kintara.
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A tall white stallion is standing here.
A tall white stallion is standing here.
A large gatekeeper stands here, maning the gates.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.

HP:Healthy MV:Fresh >
south
The gate seems to be closed. <- All cities tend to close their gates at night.

HP:Healthy MV:Fresh >
call
You call for the gate to be opened. <- But they'll open if you call for them :)
A burly gatekeeper nods at you.
A burly gatekeeper opens the gate.

HP:Healthy MV:Fresh >
south
Outside the Southern Gates of Caemlyn
The massive gates of Caemlyn stand to the north. On both sides of the walls is
a tower with flags atop them waving in the wind. The gate itself is made from
sturdy iron that looks almost impenitrable.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
south
The Caemlyn Road through the Hills
A road is here leading south from the city of Caemlyn. To the north, the
magestic gates of Caemlyn stand, warding evil. The road itself appears to be
worn from ages of use. Bordering the road are rolling hills, covered sparsly
with thickets of trees.
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
A small red robin flies low to the ground.

HP:Healthy MV:Fresh >
south
The Caemlyn Road through the Hills
Still within sight are the mighty walls of Caemlyn. The Beauty of the city
seems to have been reflected on the countryside. The hills are lush green with
flowers everywhere. The Lake in the south glitters with the reflection of the
sunlight.
[ Exits: n s w ]
a white stallion is standing here, being ridden by you.

HP:Healthy MV:Fresh >
west
Ditch off the Road
You stand in a small ditch on the side of the road. It was obviously dug to
bring fresh water to the surrounding farmland. There is no water in it
currently, but it is still muddy. The longer you stand here, the more you sink
down.
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
A fierce wolverine crouches here.
A small deer is here watching over herself. <- These are the types of mobs you should kill at the moment..being level 1.
A small deer is here watching over herself.

HP:Healthy MV:Fresh >
k deer
You slash a small deer's hands hard.
A small deer grimaces in pain.

HP:Healthy MV:Fresh - a small deer: Beaten>

You slash a small deer's body hard.
A small deer is mortally wounded, and will die soon, if not aided.

HP:Healthy MV:Fresh - a small deer: Mortally Wounded>

You beautifully slash a small deer into two parts -- both dead.
You slash a small deer's body into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points!
You feel more confident in yourself!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Healthy MV:Fresh >

The fierce wolverine leaves west.

HP:Healthy MV:Fresh >
k deer
You barely slash a small deer's shoulders.
A small deer grimaces in pain.

HP:Healthy MV:Fresh - a small deer: Wounded>

You slash a small deer's body.
A small deer grimaces in pain.
A small deer panics, and attempts to flee!

HP:Healthy MV:Fresh - a small deer: Critical>

A small deer skitters off west.

HP:Healthy MV:Fresh >
west
Rolling Hills
You are deep in the hills, but not lost. The road is still East of you and you
can navigate using the animal trails on the hills.
[ Exits: n e ]
a white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A fierce wolverine crouches here.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Fresh >
k deer
You tickle a small deer's body as you slash her.
A small deer is incapacitated and will slowly die, if not aided.

HP:Healthy MV:Fresh - a small deer: Incapacitated>

A small deer cries out in agony as you slash her ribcage open!
You slash a small deer's hands into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Healthy MV:Fresh >

A small deer skitters off north.
The fierce wolverine leaves east.

HP:Healthy MV:Fresh >
alias t k deer <- You can alias commands to make it easier to do something. Now instead of typing out 'k deer' every time, I just have to hit t!
Alias added.

HP:Healthy MV:Fresh >
north
Large Fields South of Caemlyn
The very edge of the fields. When you look South you can see the hills
starting up again. The terrain is very flat and grassy. Perfect for a a quite
ride, or traveling to a distant land
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.

HP:Healthy MV:Fresh >
t
You slash a small deer's legs hard.
A small deer grimaces in pain.

HP:Healthy MV:Fresh - a small deer: Beaten>

You slash a small deer's body hard.
A small deer is mortally wounded, and will die soon, if not aided.

HP:Healthy MV:Fresh - a small deer: Mortally Wounded>

A bulky-brown moose carefully walks off south.

HP:Healthy MV:Fresh - a small deer: Mortally Wounded>

Your powerful slash cleanly cuts off a small deer's head, which rolls away with a look of horror on it.
You slash a small deer's body into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Healthy MV:Fresh >
t
You tickle a small deer's head as you slash her.
A small deer grimaces in pain.

HP:Healthy MV:Fresh - a small deer: Wounded>

You barely slash a small deer's head.
A small deer grimaces in pain.

HP:Healthy MV:Fresh - a small deer: Battered>

You slash a small deer's head.
A small deer is stunned, but will probably regain consciousness again.

HP:Healthy MV:Fresh - a small deer: Stunned>

Your powerful slash cleanly cuts off a small deer's head, which rolls away with a look of horror on it.
You slash a small deer's arms into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points!
You rise a level!
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Hurt MV:Fresh >
score <- Such a useful command. It tells you all sorts of things.
You have 27(36) hit and 126(126) movement points.
You have scored 2116 exp, 0 total quest points
You need 2884 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Madisson (level 2)
You are not a member of any clans.
Your mount is full of energy.
You are riding a white stallion.
You are standing.


*fast forward through a bunch of deer killing*


HP:Healthy MV:Fresh >
con moose <- If you are unsure whether you would be able to kill something or not. Just con or consider that something. Try not to rely too much on luck.
You would need a lot of luck!

HP:Healthy MV:Fresh >

A bulky-brown moose steadily enters from the east.

HP:Healthy MV:Fresh >
south
It is pitch black... <- Oh no!

HP:Healthy MV:Fresh >
get torch bag
You get a short wooden torch from a brown bag.

HP:Healthy MV:Fresh >
hold torch
You light a short wooden torch and hold it. <- Much better. You'll need to buy lanterns and torches in case of being out during the night when you can. They can usually be found in the shops in cities.

HP:Healthy MV:Fresh >
l
Rolling Hills off the Road
You are on top of a hill just of the side of the road. The main road is
visable to the West and so are people. Only the smallest of game travels this
close to the road, so you are suprised to see raccoons and even deer!
[ Exits: n e s w ]
The corpse of a small deer is lying here.
The corpse of a small deer is lying here.
a white stallion is standing here, being ridden by you.
An antelope grouses here, ready to bolt.
A large plains coyote stalks the wilderness, looking for prey.

HP:Healthy MV:Fresh >
put all bag
You put a light leather flask in a brown bag.

*fast forward through more deer killing*

Oh look! We're level 5! Lets check our stats.

HP:Healthy MV:Strong >
stat
You are a 17 year old female human ranger.
Your mood is currently: Wimpy
It's your birthday today.
Your height is 5 feet, 4 inches, weight 131 pounds, weight carried 8.6 lbs, worn: 10.0 lbs.
Offensive Bonus: 7 Dodge Bonus: 0, Parry Bonus: 45
Your abilities are: Str: 17, Int: 11, Wis: 11, Dex: 16, Con: 11 <- These are your stats
You have died 0 times, 0 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT

Other useful commands:

who <- This shows you who's online. If (linkless) is next to someone's name, they aren't online.
-------------- Immortals --------------
Myra is walkin' on sunshine <- Feel free to send me a tell at any time if you have a question.
Marlon Brando (linkless)
Avaine (linkless)

-------------- Players -------------- <- These are people just like you! Feel free to send them a tell too if you see someone on besides yourself, they're usually pretty helpful if you are polite.
Madisson
Donya (idle) (linkless)
Firemage (idle) (linkless)


-------------- Statistics --------------
Players: 3 humans, 0 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 8 players.


tell myra Excuse me, I have a question. Are you busy? <- That is how you talk to someone not in your room!
You tell Myra, 'Excuse me, I have a question. Are you busy?' <- This simply echoes what you said so you can make sure it went through.

say Hi! <- This shows up for everyone sitting in your room.
You say 'Hi!'

narrate Hello <- This shows up for everyone online at the time. It can be heard anywhere but trolloc side. You can only narrate/chat after you reach level 5.
You narrate 'Hello'

If you get stuck on what does what, type 'help' and it comes up with a chart. I hope this was helpful.

- Myra