Dodge thief vs abs bash
Posted: Sun Jan 13, 2008 2:54 pm
Alternate title: "How to Get Lucky"
HP:Healthy MV:Good >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Healthy MV:Good >
*Chase* tries to slash your head, but you dodge the attack.
HP:Healthy MV:Good - Chase: Hurt>
You barely pierce *Chase*'s legs.
You barely pierce *Chase*'s legs.
HP:Healthy MV:Good - Chase: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Healthy MV:Good - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Healthy MV:Good - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Healthy MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Scratched MV:Good - Chase: Hurt>
ponder
*Chase* looks at you.
Ziggy narrates, 'a snug-fitting jerkin of cured grolm hide ??'
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your body extremely hard.
HP:Hurt MV:Good - Chase: Hurt>
You ponder over matters as they appear to you at this moment.
HP:Hurt MV:Good - Chase: Hurt>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s shoulders.
REBOOT IN 13 MINUTES.
HP:Scratched MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Chase: Hurt>
nar decent combo sirt
*Chase* slashes your head into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
l
*Chase* slashes your legs into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* says 'RieY'
HP:Hurt MV:Strong - Chase: Hurt>
You narrate, 'decent combo sirt'
HP:Hurt MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s shoulders.
HP:Hurt MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Hurt MV:Strong - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
stare
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'LerD'
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'golden armlets?'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'EBrd'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'bezn'
HP:Wounded MV:Strong - Chase: Hurt>
You stare at the sky.
HP:Wounded MV:Strong - Chase: Hurt>
You pierce *Chase*'s shoulders.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your body, but you dodge the attack.
HP:Wounded MV:Strong - Chase: Hurt>
nar decent
You narrate, 'decent'
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s head.
HP:Wounded MV:Strong - Chase: Hurt>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
frolic
You frolic about happily.
HP:Wounded MV:Strong - Chase: Hurt>
sc
You tickle *Chase*'s body as you pierce him.
You have 283(417) hit and 197(241) movement points.
You have scored 396750657 exp, 854 total quest points
You need 603249342 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'better than diamond wristcuffs?'
HP:Wounded MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Chase: Hurt>
nar no
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
You narrate, 'no'
HP:Wounded MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
n
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
w
i
v
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Wounded MV:Good >
*Chase* has arrived from the north, riding a rough gray stallion.
You attempt to hide yourself.
HP:Wounded MV:Good >
Backstab who?
HP:Wounded MV:Good >
s
*Chase* tries to slash your legs, but you dodge the attack.
HP:Wounded MV:Good - Chase: Hurt>
e
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Chase: Hurt>
i
*Chase* slashes your hands into bloody fragments!
REBOOT IN 12 MINUTES.
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* says 'zZrk'
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* slashes your arms into bloody fragments!
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'zerk'
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'ZSR8'
HP:Battered MV:Excellent - Chase: Hurt>
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
You flee head over heels.
You attempt to hide yourself.
HP:Battered MV:Excellent >
nod
You nod agreeingly.
HP:Battered MV:Excellent >
e
e
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n w ]
HP:Battered MV:Excellent >
Alas, you cannot go that way...
HP:Battered MV:Excellent >
w
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Battered MV:Excellent >
s
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* tries to slash your body, but you dodge the attack.
HP:Battered MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
*Chase* has arrived from the north, riding a rough gray stallion.
You pierce *Chase*'s shoulders.
HP:Battered MV:Strong - Chase: Hurt>
You do the best you can!
HP:Battered MV:Strong - Chase: Hurt>
sc
You have 179(417) hit and 208(241) movement points.
You have scored 396750429 exp, 854 total quest points
You need 603249570 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Strong - Chase: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
j
*Chase* slashes a tall trolloc spy's body into bloody fragments!
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
You barely pierce *Chase*'s legs.
*Chase* slashes a tall trolloc spy's feet very hard.
A tall trolloc spy slashes *Chase*'s hands.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
frolic
You frolic about happily.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s feet.
A tall trolloc spy slashes *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends you sprawling with a powerful bash!
Ziggy narrates, 'i think..... i like BG cloak'
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your feet extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
snick
*Chase* snickers softly.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy slashes *Chase*'s legs.
A tall trolloc spy barely slashes *Chase*'s hands.
*Chase* slashes your waist extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
You snicker softly.
HP:Battered MV:Strong - Chase: Wounded>
nar yea, nice db cloak
You narrate, 'yea, nice db cloak'
HP:Battered MV:Strong - Chase: Wounded>
f
A tall trolloc spy slashes *Chase*'s shoulders.
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded>
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
Ziggy narrates, 'yeah lol'
HP:Battered MV:Strong >
s
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
n
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
i
v
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
v
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
d
A tall trolloc spy slashes *Chase*'s hands.
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
e
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Strong >
s
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
HP:Battered MV:Strong >
s
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
HP:Battered MV:Strong >
alias v back human
Alias added.
HP:Battered MV:Strong >
save
REBOOT IN 11 MINUTES.
HP:Battered MV:Excellent >
n
Saving Lithium.
HP:Battered MV:Excellent >
n
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Excellent >
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Excellent >
w
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Excellent >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Excellent >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Excellent >
stat
w
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
not
You will now look around more carefully.
HP:Battered MV:Excellent >
e
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Chase* leaves west, riding a rough gray stallion.
Backstab who?
HP:Battered MV:Strong >
w
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
iu
What?!?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
sc
You have 157(417) hit and 210(241) movement points.
You have scored 396750184 exp, 854 total quest points
You need 603249815 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
*Chase* has arrived from the west, riding a rough gray stallion.
HP:Battered MV:Strong >
w
*Chase* tries to slash your legs, but you parry the attack.
HP:Battered MV:Strong - Chase: Wounded>
No way! You're fighting for your life!
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
s
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
* + -
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong >
= % = - j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends a tall trolloc spy sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
cw
Mood changed to: Wimpy
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
j
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
j
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You pierce *Chase*'s feet.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s hands.
A tall trolloc spy barely slashes *Chase*'s head.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* slashes a tall trolloc spy's waist into bloody fragments!
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your body into bloody fragments!
HP:Beaten MV:Strong - Chase: Battered>
Ziggy narrates, 'afk till after boot'
HP:Beaten MV:Strong - Chase: Battered>
f
*Chase* slashes your hands extremely hard.
HP:Beaten MV:Strong - Chase: Battered>
nar nod
You panic and attempt to flee!
HP:Beaten MV:Strong - Chase: Battered>
*Chase* tries to slash your body, but you parry the attack.
HP:Beaten MV:Strong - Chase: Battered>
A tall trolloc spy slashes *Chase*'s arms.
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
You flee head over heels.
You narrate, 'nod'
HP:Beaten MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
a tall trolloc spy is here, fighting *Chase*!.
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
HP:Beaten MV:Strong >
w
*Chase* panics, and attempts to flee!
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Beaten MV:Strong >
n
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Beaten MV:Strong >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
HP:Beaten MV:Good >
w
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
HP:Beaten MV:Good >
The sun slowly disappears in the west.
REBOOT IN 10 MINUTES.
HP:Battered MV:Excellent >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
HP:Battered MV:Strong >
n
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
HP:Battered MV:Strong >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
HP:Battered MV:Strong >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
sc
You have 126(417) hit and 204(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
e
i
v
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
*Chase* leaves east, riding a rough gray stallion.
HP:Battered MV:Strong >
* + - = % = - +
*
Backstab who?
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
sc
Alas, you cannot go that way...
HP:Battered MV:Strong >
You have 126(417) hit and 192(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
n
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
HP:Battered MV:Strong >
e
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, as if ready to burst apart at a touch.
[ Exits: n w ]
HP:Battered MV:Strong >
n
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
e
i
v
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
*Chase* has arrived from the east, riding a white stallion.
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Good >
An ear piercing howl sounds from somewhere in the distance.
HP:Battered MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
HP:Battered MV:Good >
n
i
v
*Chase* has arrived from the north, riding a white stallion.
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
i
v
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
w
Backstab who?
HP:Battered MV:Good >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
j
j
You pierce *Chase*'s hands.
HP:Battered MV:Good - Chase: Battered>
j
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
A tall trolloc spy tickles *Chase*'s arms as he pounds him.
HP:Battered MV:Good - Chase: Battered>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered>
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Good >
n
e
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
e
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
e
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
e
The Great Blight
Small hills and stunted growth fill the terrain, leaving a clear path to the
west. The air is thick and rancid. There are sounds all around you, and you
watch your step carefully.
[ Exits: w ]
A large bowl filled with blood sits upon an altar here.
HP:Battered MV:Good >
drink bowl
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Good >
w
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
s
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
w
w
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
i
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
v
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
=
* + -
*Chase* slashes a tall trolloc spy's head extremely hard.
A tall trolloc spy tickles *Chase*'s body as he pounds him.
HP:Battered MV:Good >
= % = - + j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy barely pounds *Chase*'s feet.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
i
*Chase* sends you sprawling with a powerful bash!
HP:Healthy MV:Good >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Healthy MV:Good >
*Chase* tries to slash your head, but you dodge the attack.
HP:Healthy MV:Good - Chase: Hurt>
You barely pierce *Chase*'s legs.
You barely pierce *Chase*'s legs.
HP:Healthy MV:Good - Chase: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Healthy MV:Good - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Healthy MV:Good - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Healthy MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Scratched MV:Good - Chase: Hurt>
ponder
*Chase* looks at you.
Ziggy narrates, 'a snug-fitting jerkin of cured grolm hide ??'
HP:Scratched MV:Good - Chase: Hurt>
*Chase* slashes your body extremely hard.
HP:Hurt MV:Good - Chase: Hurt>
You ponder over matters as they appear to you at this moment.
HP:Hurt MV:Good - Chase: Hurt>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s shoulders.
REBOOT IN 13 MINUTES.
HP:Scratched MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Scratched MV:Strong - Chase: Hurt>
nar decent combo sirt
*Chase* slashes your head into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
l
*Chase* slashes your legs into bloody fragments!
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* says 'RieY'
HP:Hurt MV:Strong - Chase: Hurt>
You narrate, 'decent combo sirt'
HP:Hurt MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Hurt MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s shoulders.
HP:Hurt MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Hurt MV:Strong - Chase: Hurt>
cw
Mood changed to: Wimpy
HP:Hurt MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
stare
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'LerD'
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'golden armlets?'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'EBrd'
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* says 'bezn'
HP:Wounded MV:Strong - Chase: Hurt>
You stare at the sky.
HP:Wounded MV:Strong - Chase: Hurt>
You pierce *Chase*'s shoulders.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your body, but you dodge the attack.
HP:Wounded MV:Strong - Chase: Hurt>
nar decent
You narrate, 'decent'
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s head.
HP:Wounded MV:Strong - Chase: Hurt>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded MV:Strong - Chase: Hurt>
l
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
HP:Wounded MV:Strong - Chase: Hurt>
frolic
You frolic about happily.
HP:Wounded MV:Strong - Chase: Hurt>
sc
You tickle *Chase*'s body as you pierce him.
You have 283(417) hit and 197(241) movement points.
You have scored 396750657 exp, 854 total quest points
You need 603249342 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Wounded MV:Strong - Chase: Hurt>
Ziggy narrates, 'better than diamond wristcuffs?'
HP:Wounded MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Chase: Hurt>
nar no
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
You narrate, 'no'
HP:Wounded MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
s
Alas, you cannot go that way...
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
d
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
u
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
n
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Wounded MV:Strong >
You attempt to hide yourself.
HP:Wounded MV:Strong >
Backstab who?
HP:Wounded MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Wounded MV:Strong >
w
i
v
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Wounded MV:Good >
*Chase* has arrived from the north, riding a rough gray stallion.
You attempt to hide yourself.
HP:Wounded MV:Good >
Backstab who?
HP:Wounded MV:Good >
s
*Chase* tries to slash your legs, but you dodge the attack.
HP:Wounded MV:Good - Chase: Hurt>
e
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
No way! You're fighting for your life!
HP:Wounded MV:Good - Chase: Hurt>
f
You panic and attempt to flee!
HP:Wounded MV:Good - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Good - Chase: Hurt>
i
*Chase* slashes your hands into bloody fragments!
REBOOT IN 12 MINUTES.
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* says 'zZrk'
HP:Wounded MV:Excellent - Chase: Hurt>
*Chase* slashes your arms into bloody fragments!
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'zerk'
HP:Battered MV:Excellent - Chase: Hurt>
*Chase* says 'ZSR8'
HP:Battered MV:Excellent - Chase: Hurt>
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
You flee head over heels.
You attempt to hide yourself.
HP:Battered MV:Excellent >
nod
You nod agreeingly.
HP:Battered MV:Excellent >
e
e
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n w ]
HP:Battered MV:Excellent >
Alas, you cannot go that way...
HP:Battered MV:Excellent >
w
s
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
Thomdramyn, a hunter for the Horn of Valere, stands here scratching his head.
HP:Battered MV:Excellent >
s
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* tries to slash your body, but you dodge the attack.
HP:Battered MV:Strong - Chase: Hurt>
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
You flee head over heels.
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
They don't seem to be here.
HP:Battered MV:Strong >
j
*Chase* has arrived from the north, riding a rough gray stallion.
You pierce *Chase*'s shoulders.
HP:Battered MV:Strong - Chase: Hurt>
You do the best you can!
HP:Battered MV:Strong - Chase: Hurt>
sc
You have 179(417) hit and 208(241) movement points.
You have scored 396750429 exp, 854 total quest points
You need 603249570 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Strong - Chase: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting YOU!, riding a rough gray stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Hurt>
snick
You snicker softly.
HP:Battered MV:Strong - Chase: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Hurt>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
j
*Chase* slashes a tall trolloc spy's body into bloody fragments!
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Hurt --- a tall trolloc spy: Scratched>
You barely pierce *Chase*'s legs.
*Chase* slashes a tall trolloc spy's feet very hard.
A tall trolloc spy slashes *Chase*'s hands.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* whines pitifully about the whole situation.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
frolic
You frolic about happily.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s feet.
A tall trolloc spy slashes *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
l
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends you sprawling with a powerful bash!
Ziggy narrates, 'i think..... i like BG cloak'
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
A tall trolloc spy barely slashes *Chase*'s body.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your feet extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
snick
*Chase* snickers softly.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy slashes *Chase*'s legs.
A tall trolloc spy barely slashes *Chase*'s hands.
*Chase* slashes your waist extremely hard.
HP:Battered MV:Strong - Chase: Wounded>
You snicker softly.
HP:Battered MV:Strong - Chase: Wounded>
nar yea, nice db cloak
You narrate, 'yea, nice db cloak'
HP:Battered MV:Strong - Chase: Wounded>
f
A tall trolloc spy slashes *Chase*'s shoulders.
You barely pierce *Chase*'s legs.
HP:Battered MV:Strong - Chase: Wounded>
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
Ziggy narrates, 'yeah lol'
HP:Battered MV:Strong >
s
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
n
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
i
v
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
v
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
d
A tall trolloc spy slashes *Chase*'s hands.
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Strong >
e
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Strong >
s
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
HP:Battered MV:Strong >
s
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
HP:Battered MV:Strong >
alias v back human
Alias added.
HP:Battered MV:Strong >
save
REBOOT IN 11 MINUTES.
HP:Battered MV:Excellent >
n
Saving Lithium.
HP:Battered MV:Excellent >
n
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Excellent >
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
HP:Battered MV:Excellent >
w
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
HP:Battered MV:Excellent >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Excellent >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Excellent >
stat
w
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Excellent >
not
You will now look around more carefully.
HP:Battered MV:Excellent >
e
i
v
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
*Chase* leaves west, riding a rough gray stallion.
Backstab who?
HP:Battered MV:Strong >
w
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
iu
What?!?
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
s
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Battered MV:Strong >
e
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
sc
You have 157(417) hit and 210(241) movement points.
You have scored 396750184 exp, 854 total quest points
You need 603249815 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
v
Backstab who?
HP:Battered MV:Strong >
*Chase* has arrived from the west, riding a rough gray stallion.
HP:Battered MV:Strong >
w
*Chase* tries to slash your legs, but you parry the attack.
HP:Battered MV:Strong - Chase: Wounded>
No way! You're fighting for your life!
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded>
A tall trolloc spy tickles *Chase*'s legs as he slashes him.
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Battered MV:Strong >
e
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
s
i
v
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
* + -
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong >
= % = - j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
*Chase* sends a tall trolloc spy sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You flee head over heels.
HP:Battered MV:Strong >
cw
Mood changed to: Wimpy
HP:Battered MV:Strong >
u
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
n
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
HP:Battered MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is sitting here.
HP:Battered MV:Strong >
j
You barely pierce *Chase*'s arms.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Strong - Chase: Wounded --- a tall trolloc spy: Hurt>
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
You flee head over heels.
HP:Battered MV:Strong >
i
You attempt to hide yourself.
HP:Battered MV:Strong >
e
j
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Strong >
You pierce *Chase*'s feet.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
You barely pierce *Chase*'s arms.
You pierce *Chase*'s hands.
A tall trolloc spy barely slashes *Chase*'s head.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* slashes a tall trolloc spy's waist into bloody fragments!
A tall trolloc spy tickles *Chase*'s body as he slashes him.
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* panics, and attempts to flee!
HP:Battered MV:Strong - Chase: Battered --- a tall trolloc spy: Wounded>
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
HP:Battered MV:Strong >
*Chase* slashes your body into bloody fragments!
HP:Beaten MV:Strong - Chase: Battered>
Ziggy narrates, 'afk till after boot'
HP:Beaten MV:Strong - Chase: Battered>
f
*Chase* slashes your hands extremely hard.
HP:Beaten MV:Strong - Chase: Battered>
nar nod
You panic and attempt to flee!
HP:Beaten MV:Strong - Chase: Battered>
*Chase* tries to slash your body, but you parry the attack.
HP:Beaten MV:Strong - Chase: Battered>
A tall trolloc spy slashes *Chase*'s arms.
In the Foothills
Upon the foothills of the Mountains of Dhoom, rising steeply towards the sky,
the narrow pass of Tarwin's Gap is barely visible from here. Leaving the rough
terrain of Tarwin's Gap to the south, the desolation of the Blight also draws
ever closer and closer.
[ Exits: s w ]
A small brass lantern is setting here. [2]
You flee head over heels.
You narrate, 'nod'
HP:Beaten MV:Strong >
s
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
a tall trolloc spy is here, fighting *Chase*!.
*Chase* is here, fighting a tall trolloc spy!, riding a rough gray stallion.
HP:Beaten MV:Strong >
w
*Chase* panics, and attempts to flee!
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Beaten MV:Strong >
n
n
Towards the Blight
Leaving Tarwin's Gap and the threatening Mountains of Dhoom to the south, rocky
and impassable crags become more rare. This offers no comfort or respite, as
these jagged stones are replaced by sparse, decaying trees that seem to quiver.
Rather than harsh, rocky terrain, the ground is uneven and soggy.
[ Exits: n e s w ]
HP:Beaten MV:Strong >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]
HP:Beaten MV:Good >
w
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
HP:Beaten MV:Good >
The sun slowly disappears in the west.
REBOOT IN 10 MINUTES.
HP:Battered MV:Excellent >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
HP:Battered MV:Excellent >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
HP:Battered MV:Strong >
n
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
HP:Battered MV:Strong >
w
The Great Blight
The Blight spreads before you like an infected, open sore in the very earth.
Every plant, every blade of grass show signs of taint. The ground has fallen
in on itself in several places, as if too weak to support it's own weight.
Toppled trees lie against erect trees, straining them against their roots.
[ Exits: n e w ]
HP:Battered MV:Strong >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
Alas, you cannot go that way...
HP:Battered MV:Strong >
sc
You have 126(417) hit and 204(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Strong >
e
i
v
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
*Chase* is standing here, riding a rough gray stallion.
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
HP:Battered MV:Strong >
=
*Chase* leaves east, riding a rough gray stallion.
HP:Battered MV:Strong >
* + - = % = - +
*
Backstab who?
HP:Battered MV:Strong >
w
w
The Great Blight
Stunted trees form scattered thickets widely spaced around an open clearing.
Deep gouges can be seen on the trees nearest the clearing, as though something
has been raked against them. Dark, red sap oozes from the cuts, resembling
blood and giving the air a cloying coppery smell.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The vegetation appears to be thriving in this area. New growth sprouts from
sickly creepers, appearing to suck the remaining life from the host. Swollen
trees sway drunkenly on unsteady roots that appear to be rising from the
ground. Scattered pieces of sickly bark cover the ground in some places,
possible evidence that after so much swelling the trees really will explode.
[ Exits: e w ]
HP:Battered MV:Strong >
w
The Great Blight
The rocky terrain here is a bright swirling variety of color. Dull orangish
rock striated with red and black streaks lay jumbled against stunted trees with
red leaves heavily tinged with black. The ground is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
sc
Alas, you cannot go that way...
HP:Battered MV:Strong >
You have 126(417) hit and 192(241) movement points.
You have scored 396749388 exp, 854 total quest points
You need 603250611 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 56 Weave Points so far, ranking you Legend 2.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 854 Quest Points, rank 7, 246 Quest Points to rank.
You are standing.
HP:Battered MV:Strong >
n
The Great Blight
Waste and desolation assault the senses. To the north and west lie more
twisted trees, thorny bushes, and scorched earth. Underfoot is a large, slick
stone. The path continues to snake further to the south and east.
[ Exits: e s d ]
HP:Battered MV:Strong >
e
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, as if ready to burst apart at a touch.
[ Exits: n w ]
HP:Battered MV:Strong >
n
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize forces at work that twist the very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Strong >
e
i
v
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.
[ Exits: n e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
i
v
*Chase* has arrived from the east, riding a white stallion.
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
HP:Battered MV:Strong >
You attempt to hide yourself.
HP:Battered MV:Strong >
Backstab who?
HP:Battered MV:Strong >
e
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 23.1 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 120 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Battered MV:Good >
An ear piercing howl sounds from somewhere in the distance.
HP:Battered MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
HP:Battered MV:Good >
n
i
v
*Chase* has arrived from the north, riding a white stallion.
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
n
i
v
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
w
Backstab who?
HP:Battered MV:Good >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]
HP:Battered MV:Good >
e
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
HP:Battered MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.
A tall trolloc spy is standing here, sneaking around.
HP:Battered MV:Good >
j
j
You pierce *Chase*'s hands.
HP:Battered MV:Good - Chase: Battered>
j
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
You do the best you can!
HP:Battered MV:Good - Chase: Battered>
A tall trolloc spy tickles *Chase*'s arms as he pounds him.
HP:Battered MV:Good - Chase: Battered>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered>
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
The corpse of Chase is lying here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tall white stallion is standing here.
You flee head over heels.
HP:Battered MV:Good >
n
e
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
e
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
e
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
Alas, you cannot go that way...
HP:Battered MV:Good >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
e
The Great Blight
Small hills and stunted growth fill the terrain, leaving a clear path to the
west. The air is thick and rancid. There are sounds all around you, and you
watch your step carefully.
[ Exits: w ]
A large bowl filled with blood sits upon an altar here.
HP:Battered MV:Good >
drink bowl
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Good >
w
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
HP:Battered MV:Good >
s
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
HP:Battered MV:Good >
w
w
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
HP:Battered MV:Good >
i
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
*Chase* is here, fighting a tall trolloc spy!, riding a white stallion.
a tall trolloc spy is here, fighting *Chase*!.
HP:Battered MV:Good >
v
You attempt to hide yourself.
HP:Battered MV:Good >
HP:Battered MV:Good >
=
* + -
*Chase* slashes a tall trolloc spy's head extremely hard.
A tall trolloc spy tickles *Chase*'s body as he pounds him.
HP:Battered MV:Good >
= % = - + j
Cancelled...
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
You tickle *Chase*'s body as you pierce him.
A tall trolloc spy barely pounds *Chase*'s feet.
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Good - Chase: Battered --- a tall trolloc spy: Hurt>
i
*Chase* sends you sprawling with a powerful bash!