cMUD Packages
Posted: Fri Jan 12, 2007 6:27 am
Below is a list of scripts from our previous zMUD Scripts thread that I've converted into Packages for cMUD. If there's any questions or comments or requests, feel free to post them in this thread.
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Installation Instructions
- Download the .pkg file and place them in your Package folder. Default location is C:\Program Files\CMUD\packages
- Click on the Settings Icon.
- Click File
- Click Open.
- Navigate to the Packages folder and click on the .pkg file you would like to add. This will open the Package into your Settings as well as have the Package open each time you start the particular Session of cMUD you're in.
Uninstallation Instructions
- Click the Package Tab you wish to remove.
- Click File
- Click Remove Package
- Confirm the removal
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Anti Idle Script
Aliases Used:
idleon
idleoff
Usage:
Prevents you from idling out of the MUD. Useful for long periods of sitting and doing nothing.
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Mining Controls
Aliases Used:
sw - Pops up a Prompt asking for the name of your weapon. Just use the keyname.
sp - Pops up a Prompt asking you for the name of the PICK you're using. Be very specific. Ex: a smooth-hafted miner's pick
sr - Pops up a Prompt asking for the name of the ROOM you're mining in. Be very specific. Ex: north west room in the Blight
Usage:
Required for the Mining Script.
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Mining Script
Usage:
Sorts small (2lb) and large (4lb) ores in a held sack and a worn pack. Also logs the size and types of ores found as well as what room you were and and what type of pick you were using. Navigate to your cMUD Directory (Commonly C:\Program Files\CMUD) and open mininglog.txt to view the log.
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Narrate History
Aliases Used:
narrh - Displays a set amount of previously receieved Narrates.
narrh # - Chooses that set amount.
Usage:
Ever miss a Narrate in the middle of moving around the map or PK? Just hit narrh and you're good. Best of all, it doesn't interupt timers.
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Tell History
Aliases Used:
tellh - Displays a set amount of previously receieved Tells.
tellh # - Chooses that set amount.
Usage:
Although KinslayerMUD comes with its own Tell History (Command is 'tells'.) I decided to complete the set.
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Yell History
Aliases Used:
yellh - Displays a set amount of previously receieved Yells.
yellh # - Chooses that set amount.
Usage:
Same as all the others.
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Say History
Aliases Used:
sayh - Displays a set amount of previosuly receieved Says.
sayh # - Chooses that set amount.
Usage:
Same as the others. Pretty much only good for Humans.
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Growl History
Aliases Used:
growlh - Displays a set amount of previously receieved Growls.
growlh # - Chooses that set amount.
Usage:
Same as the others. Pretty much only good for Trollocs.
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Food, Water, and Lights Script for Humans
Buttons Used:
Food - One click automatically takes two pieces of meat from your pack and eats it.
Water - One click automatically takes a flask from your pack, drinks from it twice, and returns it.
NoLight - Removes your lantern and returns it to your pack at daybreak.
Light - Removes any lantern you're currently using, drops it, grabs a fresh one from your pack, and uses it.
Usage:
Automates some of the basic needs. Aliases can be set up to call those buttons (#ALIAS food {#BUTTON Food}) without using the mouse to click, but I left the buttons for a visible reminder.
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Blood and Meat Script for Trollocs
Buttons Used:
Meat - Gets two pieces of meat from your pack and eats them.
Blood - Gets your flask from your pack, drinks twice, then returns it.
Usage:
Same as the Human Needs Script, but for Trollocs. Aliases work the same, but would call for #BUTTON Blood or #BUTTON Meat.
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Targets and Doors Script
Aliases Used:
tgt <Player> - Sets <Player> as the VARIABLE TARGET
kk - Kill TARGET
kk2 - Kill second TARGET in room
tt - Track TARGET
bb - Bash TARGET
bb2 - Bash second TARGET in room
ss - Skewer TARGET
ss2 - Skewer second TARGET in room
cc - Charge TARGET
cc2 - Charge second TARGET in room
sd <DoorName> - Sets <DoorName> as the VARIABLE DOOR
cd - Closes <DoorName>
od - Opens <DoorName>
Keys Used:
F12 - Changes TARGET to DARK
F11 - Changes TARGET to HUMAN
F10 - Changes TARGET to VARIABLE
F5 - Closes <DoorName>
F4 - Opens <DoorName>
Usage:
Increases the speed of spamming during PK. And yes, I hate Stabbers. That's why they're not included.
----------
Installation Instructions
- Download the .pkg file and place them in your Package folder. Default location is C:\Program Files\CMUD\packages
- Click on the Settings Icon.
- Click File
- Click Open.
- Navigate to the Packages folder and click on the .pkg file you would like to add. This will open the Package into your Settings as well as have the Package open each time you start the particular Session of cMUD you're in.
Uninstallation Instructions
- Click the Package Tab you wish to remove.
- Click File
- Click Remove Package
- Confirm the removal
----------
Anti Idle Script
Aliases Used:
idleon
idleoff
Usage:
Prevents you from idling out of the MUD. Useful for long periods of sitting and doing nothing.
----------
Mining Controls
Aliases Used:
sw - Pops up a Prompt asking for the name of your weapon. Just use the keyname.
sp - Pops up a Prompt asking you for the name of the PICK you're using. Be very specific. Ex: a smooth-hafted miner's pick
sr - Pops up a Prompt asking for the name of the ROOM you're mining in. Be very specific. Ex: north west room in the Blight
Usage:
Required for the Mining Script.
----------
Mining Script
Usage:
Sorts small (2lb) and large (4lb) ores in a held sack and a worn pack. Also logs the size and types of ores found as well as what room you were and and what type of pick you were using. Navigate to your cMUD Directory (Commonly C:\Program Files\CMUD) and open mininglog.txt to view the log.
----------
Narrate History
Aliases Used:
narrh - Displays a set amount of previously receieved Narrates.
narrh # - Chooses that set amount.
Usage:
Ever miss a Narrate in the middle of moving around the map or PK? Just hit narrh and you're good. Best of all, it doesn't interupt timers.
----------
Tell History
Aliases Used:
tellh - Displays a set amount of previously receieved Tells.
tellh # - Chooses that set amount.
Usage:
Although KinslayerMUD comes with its own Tell History (Command is 'tells'.) I decided to complete the set.
----------
Yell History
Aliases Used:
yellh - Displays a set amount of previously receieved Yells.
yellh # - Chooses that set amount.
Usage:
Same as all the others.
----------
Say History
Aliases Used:
sayh - Displays a set amount of previosuly receieved Says.
sayh # - Chooses that set amount.
Usage:
Same as the others. Pretty much only good for Humans.
----------
Growl History
Aliases Used:
growlh - Displays a set amount of previously receieved Growls.
growlh # - Chooses that set amount.
Usage:
Same as the others. Pretty much only good for Trollocs.
----------
Food, Water, and Lights Script for Humans
Buttons Used:
Food - One click automatically takes two pieces of meat from your pack and eats it.
Water - One click automatically takes a flask from your pack, drinks from it twice, and returns it.
NoLight - Removes your lantern and returns it to your pack at daybreak.
Light - Removes any lantern you're currently using, drops it, grabs a fresh one from your pack, and uses it.
Usage:
Automates some of the basic needs. Aliases can be set up to call those buttons (#ALIAS food {#BUTTON Food}) without using the mouse to click, but I left the buttons for a visible reminder.
----------
Blood and Meat Script for Trollocs
Buttons Used:
Meat - Gets two pieces of meat from your pack and eats them.
Blood - Gets your flask from your pack, drinks twice, then returns it.
Usage:
Same as the Human Needs Script, but for Trollocs. Aliases work the same, but would call for #BUTTON Blood or #BUTTON Meat.
----------
Targets and Doors Script
Aliases Used:
tgt <Player> - Sets <Player> as the VARIABLE TARGET
kk - Kill TARGET
kk2 - Kill second TARGET in room
tt - Track TARGET
bb - Bash TARGET
bb2 - Bash second TARGET in room
ss - Skewer TARGET
ss2 - Skewer second TARGET in room
cc - Charge TARGET
cc2 - Charge second TARGET in room
sd <DoorName> - Sets <DoorName> as the VARIABLE DOOR
cd - Closes <DoorName>
od - Opens <DoorName>
Keys Used:
F12 - Changes TARGET to DARK
F11 - Changes TARGET to HUMAN
F10 - Changes TARGET to VARIABLE
F5 - Closes <DoorName>
F4 - Opens <DoorName>
Usage:
Increases the speed of spamming during PK. And yes, I hate Stabbers. That's why they're not included.