ideas & questions
Posted: Mon Jan 01, 2007 1:21 pm
1) I was wondering about bringing back limited clan powers (outlawing, ranking, etc) as it seems like clan immortals aren't on a lot.
Also, I know the answer will probably just be "no" but what's up with clan equipment? If I was to put together some workable descriptions / stats for Ko'bal stuff, would they be considered?
2) Since good dodge-based sets have been made more difficult to acquire, we were told that lower-end equipment would be more usable (i.e. we could get a kit in CoD and then run to PK and not die instantly) and I have not found that to be the case at all.
As far as I know, the best (only?) solution to that would be to bring lower-end equipment closer to better stuff in terms of stats.
3) What do you all think about some sort of limited equipment-storing system? WoT's rent-storage comes to mind, but I think we can do better than that. I was thinking about the problems that storing equipment on alts presents; I've never liked storage alts for many reasons, and I think if players had another option for storing their equipment, but in a more limited fashion, we might be able to get rid of storages... and that'd be for the better. The previously-mentioned upping of lower-end equipment would help too; closing the gap between crappy stuff and great stuff devalues the great stuff to a certain extent and makes hoarding on storages less attractive in terms of time-expended vs. benefit. And I think we've all gone through the annoying experience of having all of one's equipment taken from PK and then put on someone's storage alt.
4) What's the word on the advanced mine? Is it back in-game yet, or is it still buggy?
ETA for channies?
5) It's been awhile since smithing was implemented and I don't think (could be wrong) that any more variety has been added to what can be smithed. And as far as I know there isn't much for dodgers, and there's nothing for stabbers... could we get a dagger or two with varying strengths and weaknesses?
- something that gives a lot of defense but does crap damage with weak stab and low OB
- something with amazing stab, high damage, high OB, lowers def / has something that offsets good attributes
- maybe something that can be both used as a projectile, and wielded?
Also, it'd be pretty neat to be able to smith shields.
That's all I can think of for now, I'll probably add more later as time is progressively wasted.
Also, I know the answer will probably just be "no" but what's up with clan equipment? If I was to put together some workable descriptions / stats for Ko'bal stuff, would they be considered?
2) Since good dodge-based sets have been made more difficult to acquire, we were told that lower-end equipment would be more usable (i.e. we could get a kit in CoD and then run to PK and not die instantly) and I have not found that to be the case at all.
As far as I know, the best (only?) solution to that would be to bring lower-end equipment closer to better stuff in terms of stats.
3) What do you all think about some sort of limited equipment-storing system? WoT's rent-storage comes to mind, but I think we can do better than that. I was thinking about the problems that storing equipment on alts presents; I've never liked storage alts for many reasons, and I think if players had another option for storing their equipment, but in a more limited fashion, we might be able to get rid of storages... and that'd be for the better. The previously-mentioned upping of lower-end equipment would help too; closing the gap between crappy stuff and great stuff devalues the great stuff to a certain extent and makes hoarding on storages less attractive in terms of time-expended vs. benefit. And I think we've all gone through the annoying experience of having all of one's equipment taken from PK and then put on someone's storage alt.
4) What's the word on the advanced mine? Is it back in-game yet, or is it still buggy?
ETA for channies?
5) It's been awhile since smithing was implemented and I don't think (could be wrong) that any more variety has been added to what can be smithed. And as far as I know there isn't much for dodgers, and there's nothing for stabbers... could we get a dagger or two with varying strengths and weaknesses?
- something that gives a lot of defense but does crap damage with weak stab and low OB
- something with amazing stab, high damage, high OB, lowers def / has something that offsets good attributes
- maybe something that can be both used as a projectile, and wielded?
Also, it'd be pretty neat to be able to smith shields.
That's all I can think of for now, I'll probably add more later as time is progressively wasted.