Page 4 of 12

Posted: Fri Aug 21, 2009 7:23 pm
by Chase
A Bloody Practice Yard
A cracked stone yard stretches across the grounds here, outside the barracks.
Red stains cover the area half-hazardly, as well as loose bones. Trollocs,
being what the are, do not understand the meaning of "practice", and here,
there are no practice swords. The use of this yard is to kill, or be killed.
Outside the door to the barracks sits a rack filled will an assortment of
scythed weapons.
[ Exits: e ]
Waiting to impart his knowledge upon you, a wizened trolloc scout stands here.
A wicked Kno'mon hunterkiller checks for tracks.
You flee head over heels.
You don't see a irondoor here.

HP:Hurt MV:Faint >

A wicked Kno'mon hunterkiller tries to blast your legs, but misses.
You slash A wicked Kno'mon hunterkiller's legs hard.
A wicked Kno'mon hunterkiller tries to blast your legs, but misses.

HP:Hurt MV:Draining - A wicked Kno'mon hunterkiller: Healthy>
f
You panic and attempt to flee!

HP:Hurt MV:Draining - A wicked Kno'mon hunterkiller: Healthy>
`
n
z
0

A wicked Kno'mon hunterkiller tries to blast your body, but misses.

HP:Hurt MV:Draining - A wicked Kno'mon hunterkiller: Healthy>
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.
You flee head over heels.
You open the irondoor.

HP:Hurt MV:Draining >
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
*Akrabbim* is standing here.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Hurt MV:Draining >
You slash *Akrabbim*'s feet hard.

HP:Hurt MV:Draining - Akrabbim: Critical>
HP:Hurt MV:Draining - Akrabbim: Critical>

*
*Akrabbim* panics, and attempts to flee!

HP:Hurt MV:Draining - Akrabbim: Critical>
-
A large iron clad trolloc tries to thrash your head, but misses.
A large iron clad trolloc tries to thrash your waist, but misses.
A large iron clad trolloc thrashes your arms hard.
A large iron clad trolloc thrashes your head very hard.
A large iron clad trolloc thrashes your arms hard.
A large iron clad trolloc thrashes your arms hard.
Murash smites your body hard.
A menacing door guard pounds your body.

HP:Wounded MV:Draining - Akrabbim: Critical>
%
Akrabbim closes the irondoor.

HP:Wounded MV:Draining - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Wounded MV:Draining - Akrabbim: Critical>

A menacing door guard pounds your body.
Murash smites your head very hard.
A large iron clad trolloc thrashes your legs hard.
A large iron clad trolloc thrashes your body.
A large iron clad trolloc thrashes your shoulders extremely hard.
A large iron clad trolloc thrashes your feet.
A large iron clad trolloc thrashes your body.
A large iron clad trolloc thrashes your shoulders extremely hard.
*Akrabbim* slices your waist extremely hard.

HP:Battered MV:Draining - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Battered MV:Draining - Akrabbim: Critical>
-
*Akrabbim* panics, and attempts to flee!

HP:Battered MV:Draining - Akrabbim: Critical>

Akrabbim opens the irondoor.

HP:Battered MV:Draining - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Battered MV:Draining - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Battered MV:Draining - Akrabbim: Critical>

*
Your bash at *Akrabbim* sends him sprawling!

HP:Battered MV:Draining - Akrabbim: Critical>

A menacing door guard pounds your head hard.
Murash smites your feet hard.
A large iron clad trolloc thrashes your arms hard.
A large iron clad trolloc thrashes your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!
A large iron clad trolloc thrashes your body.
You wish that your wounds would stop BLEEDING so much!
A large iron clad trolloc thrashes your feet hard.
You wish that your wounds would stop BLEEDING so much!
A large iron clad trolloc thrashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A large iron clad trolloc thrashes your body.
You wish that your wounds would stop BLEEDING so much!
You slash *Akrabbim*'s head very hard.

HP:Critical MV:Draining - Akrabbim: Critical>
al ` close irondoor
Alias added.

HP:Critical MV:Draining - Akrabbim: Critical>

A menacing door guard pounds your hands hard.
You wish that your wounds would stop BLEEDING so much!
Murash smites your legs very hard.
You wish that your wounds would stop BLEEDING so much!
A large iron clad trolloc thrashes your hands very hard.
You wish that your wounds would stop BLEEDING so much!
A large iron clad trolloc thrashes your body.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Fate

Posted: Sun Aug 23, 2009 6:44 pm
by Pitch
You dodge a bash from *Viral* who loses his balance and falls!

HP:Scratched MV:Fresh - Viral: Beaten>
%
*Nicotine* tries to pierce your legs, but misses.
Chase narrates, 'nico otw'

HP:Scratched MV:Fresh - Viral: Beaten>

A Ko'bal trolloc tries to pierce your body, but misses.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.

HP:Scratched MV:Fresh - Viral: Beaten>
-
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc blasts your feet.
A Ko'bal trolloc tries to pierce your arms, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
*Nicotine* tries to pierce your head, but misses.

HP:Scratched MV:Fresh - Viral: Beaten>

*
Your bash at *Viral* sends him sprawling!

HP:Scratched MV:Fresh - Viral: Beaten>
na bashed
You narrate, 'bashed'

HP:Scratched MV:Fresh - Viral: Beaten>

*Nicotine*'s sudden attack hits you before you can dodge out of the way.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc blasts your arms hard.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to pierce your body, but misses.
*Nicotine* tries to pierce your shoulders, but misses.
You slash *Viral*'s body.

HP:Hurt MV:Fresh - Viral: Critical>

Chase narrates, 'coming'

HP:Hurt MV:Fresh - Viral: Critical>
na nico here
You narrate, 'nico here'

HP:Hurt MV:Fresh - Viral: Critical>
na crit
You narrate, 'crit'

HP:Hurt MV:Fresh - Viral: Critical>

*Nicotine*'s sudden attack hits you before you can dodge out of the way.

HP:Hurt MV:Fresh - Viral: Critical>
b

A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your hands, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
*Nicotine* pierces your arms hard.
*Nicotine* tries to pierce your hands, but misses.
You slash *Viral*'s body.

HP:Hurt MV:Fresh - Viral: Critical>
They already seem stunned!

HP:Hurt MV:Fresh - Viral: Critical>
HP:Hurt MV:Fresh - Viral: Critical>

* - %
*Nicotine*'s sudden attack hits you before you can dodge out of the way.

HP:Wounded MV:Fresh - Viral: Critical>
-
A Dhjin'nen trolloc blasts your body.
A Dhjin'nen trolloc blasts your body.
A Ko'bal trolloc pierces your hands hard.
A Ko'bal trolloc barely pierces your legs.

HP:Wounded MV:Fresh - Viral: Critical>

*
As *Viral* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Viral* who loses his balance and falls!

HP:Wounded MV:Fresh - Viral: Critical>

HP:Wounded MV:Fresh - Viral: Critical>

*
*Nicotine*'s sudden attack hits you before you can dodge out of the way.

HP:Wounded MV:Fresh - Viral: Critical>
TICK IN 5 SECONDS
-
A Dhjin'nen trolloc blasts your body.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Ko'bal trolloc barely pierces your legs.

HP:Wounded MV:Fresh - Viral: Critical>
% -
You dodge a bash from *Viral* who loses his balance and falls!

HP:Wounded MV:Fresh - Viral: Critical>

*
Your bash at *Viral* sends him sprawling!

HP:Wounded MV:Fresh - Viral: Critical>

*Nicotine*'s sudden attack hits you before you can dodge out of the way.

HP:Wounded MV:Fresh - Viral: Critical>
na bashed

A Dhjin'nen trolloc tries to blast your hands, but misses.
A Dhjin'nen trolloc tries to blast your shoulders, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
*Nicotine* pierces your legs hard.
You slash *Viral*'s hands very hard.
You are thirsty.

HP:Wounded MV:Fresh - Viral: Critical>
You narrate, 'bashed'

HP:Wounded MV:Fresh - Viral: Critical>
sni
You snicker softly.

HP:Wounded MV:Fresh - Viral: Critical>

A Dhjin'nen trolloc tries to blast your arms, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc barely pierces your head.
You slash *Viral*'s legs hard.

HP:Wounded MV:Fresh - Viral: Critical>

*Nicotine*'s sudden attack hits you before you can dodge out of the way.

HP:Battered MV:Fresh - Viral: Critical>
b
They already seem stunned!

HP:Battered MV:Fresh - Viral: Critical>
They already seem stunned!

HP:Battered MV:Fresh - Viral: Critical>
They already seem stunned!

HP:Battered MV:Fresh - Viral: Critical>
They already seem stunned!

HP:Battered MV:Fresh - Viral: Critical>
They already seem stunned!

HP:Battered MV:Fresh - Viral: Critical>
They already seem stunned!

HP:Battered MV:Fresh - Viral: Critical>
*Nicotine*'s sudden attack hits you before you can dodge out of the way.
They already seem stunned!

HP:Battered MV:Fresh - Viral: Critical>

A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc blasts your hands very hard.
A Ko'bal trolloc tickles your body as he pierces you.
*Nicotine* pierces your shoulders very hard.
*Viral* hacks your legs hard.
You slash *Viral*'s legs.

HP:Battered MV:Fresh - Viral: Critical>
HP:Battered MV:Fresh - Viral: Critical>

* - % -
*Nicotine*'s sudden attack hits you before you can dodge out of the way.

HP:Beaten MV:Fresh - Viral: Critical>

A Dhjin'nen trolloc blasts your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your body.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your head.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your feet, but misses.
*Nicotine* pierces your legs very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Critical>

As *Viral* avoids your bash, you topple over and fall to the ground!
*Viral* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Critical>

*Nicotine*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Critical>

A Dhjin'nen trolloc blasts your arms hard.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your body.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your feet.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc pierces your legs.
You're stunned, but will probably regain consciousness again.
*Nicotine* pierces your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
Miraes Madasira is sleeping here.
The Guardian of Life stands here, ever vigilant.
A stone is here, waiting for your complaints.

Posted: Sat Aug 29, 2009 5:58 pm
by Jaina
So this is why I stopped playing dodge!


A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
Corbin is here, fighting *Bhark*!, riding A black warhorse.
*Bhark* is here, fighting Corbin!.
*Eleanor* is here, fighting Corbin!.
...*Eleanor* glows with a bright light!
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Battered SP:Strong MV:Fresh >
Eleanor closes the gate.
You try to strike *Bhark*'s hands, but miss.

HP:Battered SP:Strong MV:Fresh - Bhark: Healthy --- Corbin: Hurt>
channel 'immolate' dark
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Fresh - Bhark: Healthy --- Corbin: Hurt>
=
* +
Corbin panics, and attempts to flee!

HP:Battered SP:Strong MV:Fresh - Bhark: Healthy --- Corbin: Hurt>

A huge trolloc tries to blast your arms, but misses.
A huge trolloc tries to blast your hands, but misses.
A huge trolloc tries to cleave your arms, but misses.
A huge trolloc tries to blast your feet, but misses.
You are interrupted and stop what you are doing.
A burly trolloc gatekeeper slashes your waist extremely hard.

HP:Battered SP:Good MV:Fresh - Bhark: Healthy --- Corbin: Hurt>

Corbin leaves west, riding A black warhorse.

HP:Battered SP:Good MV:Fresh - Bhark: Healthy>
f
You panic and attempt to flee!

HP:Battered SP:Good MV:Fresh - Bhark: Healthy>

Corbin has arrived from the west, riding A black warhorse.

HP:Battered SP:Good MV:Fresh - Bhark: Healthy>

You feel shards of sand sent by *Eleanor* tear your flesh apart.
*Eleanor* tries to strike your feet, but misses.
*Bhark* pierces your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Bhark* tries to pierce your body, but misses.
A burly trolloc gatekeeper slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your legs very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc blasts your legs very hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!


Batt to dead unbashed, awesome!

Posted: Fri Sep 11, 2009 9:00 pm
by Sakura
HP:Healthy MV:Excellent >
*Kadaj* leaves east, riding A black warhorse.
Backstab who?

HP:Healthy MV:Excellent >
e
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
East : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Healthy MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

*Kadaj* has arrived from the east, riding A black warhorse.

HP:Healthy MV:Excellent >
e
hide
backstab human

*Kadaj* begins charging towards you.

HP:Healthy MV:Excellent >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
West : *Kadaj* is standing here, riding A black warhorse.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

Anthrax narrates, '2.5 secs'

HP:Healthy MV:Excellent >
w
kill human
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.
*Kadaj* is standing here, riding A black warhorse.

HP:Healthy MV:Excellent >
You try to pierce *Kadaj*'s head, but miss.

HP:Healthy MV:Excellent - Kadaj: Healthy>
p
*Kadaj* begins charging towards you.

HP:Healthy MV:Excellent - Kadaj: Healthy>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>
p
HP:Healthy MV:Excellent - Kadaj: Scratched>
- = %
An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Excellent - Kadaj: Scratched>
=
Anthrax narrates, 'Err 2.25'

HP:Healthy MV:Excellent - Kadaj: Scratched>
- +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Healthy MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>

You try to pierce *Kadaj*'s hands, but miss.
You try to pierce *Kadaj*'s body, but miss.

HP:Healthy MV:Excellent - Kadaj: Scratched>
p
HP:Healthy MV:Excellent - Kadaj: Scratched>
- =
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Healthy MV:Excellent - Kadaj: Scratched>
% = - +
Anthrax narrates, 'Half of stab at any rate'

HP:Healthy MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>

*Kadaj* stings your feet into bloody fragments!
You try to pierce *Kadaj*'s hands, but miss.

HP:Scratched MV:Excellent - Kadaj: Scratched>
p
HP:Scratched MV:Excellent - Kadaj: Scratched>
- = % = - +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Scratched MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Scratched MV:Excellent - Kadaj: Hurt>
nar on

*Kadaj* stings your legs into bloody fragments!
You try to pierce *Kadaj*'s shoulders, but miss.
You try to pierce *Kadaj*'s legs, but miss.

HP:Hurt MV:Excellent - Kadaj: Hurt>
hide
backstab human
You narrate, 'on'

HP:Hurt MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life here!

HP:Hurt MV:Excellent - Kadaj: Hurt>
p
*Kadaj*'s sudden attack hits you before you can dodge out of the way.

HP:Hurt MV:Excellent - Kadaj: Hurt>
- =
*Kadaj* stings your head into bloody fragments!

HP:Wounded MV:Excellent - Kadaj: Hurt>
% = - +
*
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
*Kadaj* stings your arms into bloody fragments!
You try to pierce *Kadaj*'s body, but miss.
You try to pierce *Kadaj*'s arms, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.
You step to the side as *Kadaj* clumsily attempts to strike you.
*Kadaj* stings your legs extremely hard.
You try to pierce *Kadaj*'s feet, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You step to the side as *Kadaj* clumsily attempts to strike you.
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.
*Kadaj* tries to sting your legs, but you dodge the attack.
You try to pierce *Kadaj*'s shoulders, but miss.
You try to pierce *Kadaj*'s legs, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
nar he hurt :P
You narrate, 'he hurt :P'

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>

*
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
w
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kadaj: Hurt>
hide
backstab human
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
South: *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
East : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
East : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
e
hide
backstab human
*Kadaj* has arrived from the east, riding A black warhorse.
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
West : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Alas, you cannot go that way...

HP:Wounded MV:Excellent >

*Kadaj* has arrived from the west, riding A black warhorse.

HP:Wounded MV:Fresh >
e

*Kadaj* begins charging towards you.

HP:Wounded MV:Fresh >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
West : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >

*Kadaj* has arrived from the west, riding A black warhorse.

HP:Wounded MV:Excellent >

*Kadaj* begins charging towards you.

HP:Wounded MV:Excellent >
w
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
East : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Wounded MV:Excellent >
n
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
hide
You attempt to hide yourself.
HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
scan d
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
sn
Okay, you will now stop sneaking.

HP:Wounded MV:Excellent >
whe
Players in your Zone
--------------------
Sakura - A Blighted Dune
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent >
sn
Okay, you'll try to move silently for a while
HP:Wounded MV:Excellent >
whe
Players in your Zone
--------------------
Sakura - A Blighted Dune
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.
HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
sn
Okay, you will now stop sneaking.

HP:Wounded MV:Excellent >
sn

*Kadaj* has arrived from below.

HP:Wounded MV:Excellent >
Okay, you'll try to move silently for a while.

HP:Wounded MV:Excellent >

*Kadaj* tries to sting your arms, but you parry the attack.

HP:Wounded MV:Excellent - Kadaj: Hurt>
d
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>

You try to pierce *Kadaj*'s body, but miss.
You try to pierce *Kadaj*'s legs, but miss.
*Kadaj* tries to sting your legs, but you parry the attack.

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
PANIC! You couldn't escape!

HP:Wounded MV:Excellent - Kadaj: Hurt>
u
hide
backstab human
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life here!

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kadaj: Hurt>
u
hide
backstab human
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
South: A strong, black warhorse stands here, full of energy.
Up : *Kadaj* is standing here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.
*Kadaj* is standing here.

HP:Wounded MV:Excellent >
Anthrax narrates, 'Who?'
You attempt to hide yourself.

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* +
*Kadaj* leaves down.

HP:Wounded MV:Excellent >
- = % = - +
*
They must have left already...

HP:Wounded MV:Excellent >
nar kadaj
You narrate, 'kadaj'

HP:Wounded MV:Excellent >
d
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
West : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
nar spam charges :P
You narrate, 'spam charges :P'

HP:Wounded MV:Excellent >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
East : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
East : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
e
hide
backstab human
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.
*Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* + - = % = -
*Kadaj* begins charging towards you.

HP:Wounded MV:Excellent >
+
*
*Kadaj* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Kadaj* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kadaj*'s death cry.
*Kadaj* is dead! R.I.P.

Posted: Fri Sep 11, 2009 9:02 pm
by Sakura
HP:Healthy MV:Excellent >
*Kadaj* leaves east, riding A black warhorse.
Backstab who?

HP:Healthy MV:Excellent >
e
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
East : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Healthy MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

*Kadaj* has arrived from the east, riding A black warhorse.

HP:Healthy MV:Excellent >
e
hide
backstab human

*Kadaj* begins charging towards you.

HP:Healthy MV:Excellent >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
West : *Kadaj* is standing here, riding A black warhorse.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >

Anthrax narrates, '2.5 secs'

HP:Healthy MV:Excellent >
w
kill human
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.
*Kadaj* is standing here, riding A black warhorse.

HP:Healthy MV:Excellent >
You try to pierce *Kadaj*'s head, but miss.

HP:Healthy MV:Excellent - Kadaj: Healthy>
p
*Kadaj* begins charging towards you.

HP:Healthy MV:Excellent - Kadaj: Healthy>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>
p
HP:Healthy MV:Excellent - Kadaj: Scratched>
- = %
An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Excellent - Kadaj: Scratched>
=
Anthrax narrates, 'Err 2.25'

HP:Healthy MV:Excellent - Kadaj: Scratched>
- +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Healthy MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>

You try to pierce *Kadaj*'s hands, but miss.
You try to pierce *Kadaj*'s body, but miss.

HP:Healthy MV:Excellent - Kadaj: Scratched>
p
HP:Healthy MV:Excellent - Kadaj: Scratched>
- =
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Healthy MV:Excellent - Kadaj: Scratched>
% = - +
Anthrax narrates, 'Half of stab at any rate'

HP:Healthy MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Healthy MV:Excellent - Kadaj: Scratched>

*Kadaj* stings your feet into bloody fragments!
You try to pierce *Kadaj*'s hands, but miss.

HP:Scratched MV:Excellent - Kadaj: Scratched>
p
HP:Scratched MV:Excellent - Kadaj: Scratched>
- = % = - +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Scratched MV:Excellent - Kadaj: Scratched>

*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Scratched MV:Excellent - Kadaj: Hurt>
nar on

*Kadaj* stings your legs into bloody fragments!
You try to pierce *Kadaj*'s shoulders, but miss.
You try to pierce *Kadaj*'s legs, but miss.

HP:Hurt MV:Excellent - Kadaj: Hurt>
hide
backstab human
You narrate, 'on'

HP:Hurt MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life here!

HP:Hurt MV:Excellent - Kadaj: Hurt>
p
*Kadaj*'s sudden attack hits you before you can dodge out of the way.

HP:Hurt MV:Excellent - Kadaj: Hurt>
- =
*Kadaj* stings your head into bloody fragments!

HP:Wounded MV:Excellent - Kadaj: Hurt>
% = - +
*
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
*Kadaj* stings your arms into bloody fragments!
You try to pierce *Kadaj*'s body, but miss.
You try to pierce *Kadaj*'s arms, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.
You step to the side as *Kadaj* clumsily attempts to strike you.
*Kadaj* stings your legs extremely hard.
You try to pierce *Kadaj*'s feet, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You step to the side as *Kadaj* clumsily attempts to strike you.
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
*
You deftly weave through *Kadaj*'s defenses, scoring a hit.

HP:Wounded MV:Excellent - Kadaj: Hurt>

You step to the side as *Kadaj* clumsily attempts to strike you.
*Kadaj* tries to sting your legs, but you dodge the attack.
You try to pierce *Kadaj*'s shoulders, but miss.
You try to pierce *Kadaj*'s legs, but miss.

HP:Wounded MV:Excellent - Kadaj: Hurt>
nar he hurt :P
You narrate, 'he hurt :P'

HP:Wounded MV:Excellent - Kadaj: Hurt>
p
HP:Wounded MV:Excellent - Kadaj: Hurt>
- = % = - +
You step to the side as *Kadaj* clumsily attempts to strike you.

HP:Wounded MV:Excellent - Kadaj: Hurt>

*
You swiftly attempt to penetrate the defenses of *Kadaj*, but miss completely.

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
w
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kadaj: Hurt>
hide
backstab human
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
South: *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
East : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
East : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
e
hide
backstab human
*Kadaj* has arrived from the east, riding A black warhorse.
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
West : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Alas, you cannot go that way...

HP:Wounded MV:Excellent >

*Kadaj* has arrived from the west, riding A black warhorse.

HP:Wounded MV:Fresh >
e

*Kadaj* begins charging towards you.

HP:Wounded MV:Fresh >
Along The Blighted Path
The eastern path fades out from the weather erosion of the blight, fading away
into memory, scattered rocks and dying shrubery begining to coverg any evidence
it ever existed. To the south the mountain range juts up like an angry god
pulled the earths inside out. North and northeast of this path the warped
landscape of the mountains stop just short of another cliffside on the
mountaintop.
[ Exits: n e w ]
West : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >

*Kadaj* has arrived from the west, riding A black warhorse.

HP:Wounded MV:Excellent >

*Kadaj* begins charging towards you.

HP:Wounded MV:Excellent >
w
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
East : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.

HP:Wounded MV:Excellent >
n
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
u
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
hide
You attempt to hide yourself.
HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
scan d
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
sn
Okay, you will now stop sneaking.

HP:Wounded MV:Excellent >
whe
Players in your Zone
--------------------
Sakura - A Blighted Dune
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent >
sn
Okay, you'll try to move silently for a while
HP:Wounded MV:Excellent >
whe
Players in your Zone
--------------------
Sakura - A Blighted Dune
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.
HP:Wounded MV:Excellent >
l
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
h
You attempt to hide yourself.

HP:Wounded MV:Excellent >
sn
Okay, you will now stop sneaking.

HP:Wounded MV:Excellent >
sn

*Kadaj* has arrived from below.

HP:Wounded MV:Excellent >
Okay, you'll try to move silently for a while.

HP:Wounded MV:Excellent >

*Kadaj* tries to sting your arms, but you parry the attack.

HP:Wounded MV:Excellent - Kadaj: Hurt>
d
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>

You try to pierce *Kadaj*'s body, but miss.
You try to pierce *Kadaj*'s legs, but miss.
*Kadaj* tries to sting your legs, but you parry the attack.

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
PANIC! You couldn't escape!

HP:Wounded MV:Excellent - Kadaj: Hurt>
u
hide
backstab human
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Kadaj: Hurt>
No way! You're fighting for your life here!

HP:Wounded MV:Excellent - Kadaj: Hurt>
f
You panic and attempt to flee!

HP:Wounded MV:Excellent - Kadaj: Hurt>
u
hide
backstab human
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
South: A strong, black warhorse stands here, full of energy.
Up : *Kadaj* is standing here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
A Blighted Dune
A black sanded dune rises here out of the blighted plains. Strong winds from
the north carry a hammering wave of heat, along with a noxious, sickly smell.
All around, a vast expansion of blighted plains can be seen withering on the
verge of death and decay. To the south a great blight can be seen rising and
passing through the Mountains of Dhoom.
[ Exits: d ]
Down : A tall, rotting tree is here, leaning to one side.
*Kadaj* is standing here.

HP:Wounded MV:Excellent >
Anthrax narrates, 'Who?'
You attempt to hide yourself.

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* +
*Kadaj* leaves down.

HP:Wounded MV:Excellent >
- = % = - +
*
They must have left already...

HP:Wounded MV:Excellent >
nar kadaj
You narrate, 'kadaj'

HP:Wounded MV:Excellent >
d
The Base of a Dune
The red and black sand raises here as it slopes up forming a large dune. Hot
gusts of wind blow down steaming grains creating deadly sandstorms. Pasty
white bones can be seen jutting out of the dune. The blighted plains lead off
to a sickly field to the far north, and to a great blight to the south east.

[ Exits: s w u ]
West : *Kadaj* is standing here, riding A black warhorse.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
nar spam charges :P
You narrate, 'spam charges :P'

HP:Wounded MV:Excellent >
w
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
East : A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Excellent >
Backstab who?

HP:Wounded MV:Excellent >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
East : *Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
e
hide
backstab human
Around the Blighted Dune
A blighted dune rises up into the sky to the north. Harsh winds blow steaming
hot sands off its surface to the ground below in a whirlwind of of dust. The
dry plains extend far to the north-west, while to the south it melds with the
great blight. Slopes of the Mountains of Dhoom can be seen to the south-west.

[ Exits: n e w ]
North: A tall, rotting tree is here, leaning to one side.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
The corpse of A rotting tree is lying here.
A sturdy branch lies here, broken off a tree.
The corpse of A rotting tree is lying here.
A brittle branch lies here.
A statue of Gristlyn with a massive axe held above his head, riding a shadow stallion, stands here.
*Kadaj* is standing here, riding A black warhorse.

HP:Wounded MV:Excellent >
You attempt to hide yourself.

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
=
* + - = % = -
*Kadaj* begins charging towards you.

HP:Wounded MV:Excellent >
+
*
*Kadaj* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Kadaj* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kadaj*'s death cry.
*Kadaj* is dead! R.I.P.

Posted: Sun Nov 08, 2009 10:48 pm
by Chase
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Beaten MV:Fresh >
They don't seem to be here.
*Obould* has arrived from the south.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
p
You close the gate.

HP:Beaten MV:Fresh >
z
0
You try to slash *Obould*'s body, but miss.

HP:Beaten MV:Fresh - Obould: Healthy>
HP:Beaten MV:Fresh - Obould: Healthy>

* - %
The gate is opened from the other side.

HP:Beaten MV:Fresh - Obould: Healthy>

The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Obould: Healthy>
-
A high-rank Shienaran soldier tries to cleave *Obould*'s hands, but misses.
A high-rank Shienaran soldier tries to cleave *Obould*'s arms, but misses.
A high-rank Shienaran soldier tries to cleave *Obould*'s head, but misses.
A high-rank Shienaran soldier cleaves *Obould*'s body very hard.
The north gate keeper slashes *Obould*'s body very hard.

HP:Critical MV:Fresh - Obould: Scratched>

*Obould* panics, and attempts to flee!

HP:Critical MV:Fresh - Obould: Scratched>

*
Your bash at *Obould* sends him sprawling!

HP:Critical MV:Fresh - Obould: Hurt>
p

The north gate keeper slashes *Obould*'s legs extremely hard.
A high-rank Shienaran soldier cleaves *Obould*'s feet very hard.
A high-rank Shienaran soldier cleaves *Obould*'s body very hard.
A high-rank Shienaran soldier cleaves *Obould*'s arms into bloody fragments!
A high-rank Shienaran soldier cleaves *Obould*'s feet very hard.
You slash *Obould*'s head into bloody fragments!

HP:Critical MV:Fresh - Obould: Battered>
p
p
You close the gate.

HP:Critical MV:Fresh - Obould: Battered>
p
p
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
p
p
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
p
p
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
p
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
p
p
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
p
p
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
p
p
It's already closed!

HP:Critical MV:Fresh - Obould: Battered>
p
The north gate keeper slashes *Obould*'s head into bloody fragments!
A high-rank Shienaran soldier cleaves *Obould*'s arms very hard.
A high-rank Shienaran soldier cleaves *Obould*'s body extremely hard.
A high-rank Shienaran soldier cleaves *Obould*'s feet very hard.
A high-rank Shienaran soldier cleaves *Obould*'s legs into bloody fragments!
You slash *Obould*'s head into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Obould*'s death cry.
*Obould* is dead! R.I.P.

Posted: Thu Dec 03, 2009 5:27 pm
by Edgar
HP:Wounded MV:Fresh >
kill dark
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]
You see fresh tracks of a critter leaving west.
You see fresh tracks of a ridden mount leaving west.
A statue of Clark, slashing downward with a sword, stands here.
A black warhorse is standing here, being ridden by you.
*Crunch* is here, fighting A tough grey wolf!.
Jerez is standing here, riding a black warhorse.
A small fluffy rabbit hides from predators.
A tough grey wolf is here, fighting *Crunch*!.
A crow has arrived from the west.

HP:Wounded MV:Fresh >
kill dark
You stab *Crunch*'s head.

HP:Wounded MV:Fresh - Crunch: Wounded --- A tough grey wolf: Scratched>
You do the best you can!
Jerez barely strikes *Crunch*'s arms.

HP:Wounded MV:Fresh - Crunch: Wounded --- A tough grey wolf: Scratched>

*Crunch* panics, and attempts to flee!

HP:Wounded MV:Fresh - Crunch: Wounded --- A tough grey wolf: Scratched>
kill dark
kill dark
You do the best you can!

HP:Wounded MV:Fresh - Crunch: Wounded --- A tough grey wolf: Scratched>
charge dark
You do the best you can!

HP:Wounded MV:Fresh - Crunch: Wounded --- A tough grey wolf: Scratched>
You begin charging towards *Crunch*. <---Start an engaged charge, hope he walks back into it.

HP:Wounded MV:Fresh - Crunch: Wounded --- A tough grey wolf: Scratched>

*Crunch* leaves west.

HP:Wounded MV:Fresh >
=
*Crunch* has arrived from the west. <---Oh hai there. We're both running timers, you are home free!

HP:Wounded MV:Fresh >
+
*Crunch* panics, and attempts to flee! <---lol, later bro

HP:Wounded MV:Fresh >

You CHARGE *Crunch*, who doesn't get the opportunity to see his body get torn in half.
*Crunch* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.

Posted: Thu Dec 03, 2009 5:38 pm
by Kombat
damn thought you posted my death just now..that was super ouch...saw bash then nico narrate out..was like oh crap..walked away got a drink =P

Posted: Thu Dec 03, 2009 5:45 pm
by Edgar
Here's yours:

Chase sends *Kombat* sprawling with a powerful bash!
*Nicotine* avoids being bashed by Chase who loses his balance and falls!

HP:Battered MV:Fresh - Asylum: Healthy>

*
*Asylum* panics, and attempts to flee!

HP:Battered MV:Fresh - Asylum: Healthy>
-
*Nicotine* leaves west.

HP:Battered MV:Fresh - Asylum: Healthy>

Jerez has arrived from the south, riding a black warhorse.

HP:Battered MV:Fresh - Asylum: Healthy>
%
*Asylum* leaves west.

HP:Battered MV:Fresh >
charge dark

Jerez strikes *Kombat*'s body into bloody fragments!

HP:Battered MV:Fresh >
Cancelled...
Kombat is stunned... You can't seem to reach the right spot!

HP:Battered MV:Fresh >

Jerez tries to strike *Kombat*'s head, but misses.
Chase slashes *Kombat*'s body into bloody fragments!

HP:Battered MV:Fresh >
kill dark
You stab *Kombat*'s legs into bloody fragments!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
l
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
Jerez is here, fighting *Kombat*!, riding a black warhorse.
*Kombat* is sitting here.
A black warhorse is standing here, being ridden by you.
Chase Laurent is here, fighting *Kombat*!, riding a black warhorse.
Sneaking around in the shadows stands a shienaran scout.

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>

A Shienaran scout assists Chase.

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
n
kill dark
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
You do the best you can!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
n
kill dark
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
n
kill dark
You do the best you can!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
n
kill dark
You do the best you can!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
n
kill dark
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kombat: Battered --- Chase: Battered>
A Shienaran scout slashes *Kombat*'s legs very hard.
You stab *Kombat*'s arms into bloody fragments!
Chase slashes *Kombat*'s arms into bloody fragments!
You do the best you can!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
n
kill dark
You do the best you can!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
n
kill dark
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
You do the best you can!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
n
kill dark
No way! You're fighting for your life!
*Kombat* panics, and attempts to flee!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
n
kill dark
You do the best you can!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
No way! You're fighting for your life!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
n
kill dark
You do the best you can!

HP:Battered MV:Fresh - Kombat: Beaten --- Chase: Battered>
n
kill dark
*Kombat* groans before an intense fire seems to burst out of his flesh and consume his body.
Your blood freezes as you hear *Kombat*'s death cry.
*Kombat* is dead! R.I.P.

Posted: Thu Dec 03, 2009 5:49 pm
by Kombat
*Kombat* groans before an intense fire seems to burst out of his flesh and consume his body.


I love it..but please dont do it again =p

Posted: Thu Dec 03, 2009 5:53 pm
by Jerez
That was just bad luck for you Kombat, I didn't even know they were on and was heading fd.

Scorch Plain
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Kombat* is sitting here.
Edgar Figaro is here, fighting *Asylum*!, riding a black warhorse.
Chase Laurent is here, fighting *Kombat*!, riding a black warhorse.
*Asylum* is here, fighting Edgar!.
Sneaking around in the shadows stands a shienaran scout.

HP:Healthy SP:Strong MV:Fresh >

*Asylum* leaves west.

HP:Healthy SP:Strong MV:Fresh >
2
You strike *Kombat*'s body into bloody fragments!

HP:Healthy SP:Strong MV:Fresh - Kombat: Wounded --- Chase: Battered>
`
Notice now on!
You will now look around more carefully.

HP:Healthy SP:Strong MV:Fresh - Kombat: Wounded --- Chase: Battered>
You try to strike *Kombat*'s head, but miss.
Chase slashes *Kombat*'s body into bloody fragments!

HP:Healthy SP:Strong MV:Fresh - Kombat: Battered --- Chase: Battered>

Edgar stabs *Kombat*'s legs into bloody fragments!

HP:Healthy SP:Strong MV:Fresh - Kombat: Battered --- Chase: Battered>
3
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Kombat: Battered --- Chase: Battered>
=
*
A Shienaran scout assists Chase.

HP:Healthy SP:Strong MV:Fresh - Kombat: Battered --- Chase: Battered>
+ - = %
A Shienaran scout slashes *Kombat*'s legs very hard.
Edgar stabs *Kombat*'s arms into bloody fragments!
Chase slashes *Kombat*'s arms into bloody fragments!

HP:Healthy SP:Strong MV:Fresh - Kombat: Beaten --- Chase: Battered>
= -
*Kombat* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Fresh - Kombat: Beaten --- Chase: Battered>
+
*
Okay.
Your intricate net of Fire settles on *Kombat*, who howls in pain as they are engulfed by a raging fire.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kombat*'s death cry.
*Kombat* is dead! R.I.P.

Posted: Thu Dec 03, 2009 5:56 pm
by Kombat
wish i had log cuz flee didnt even start on my screen at all..was just straight death =p but its all good..i was getting near 400 wps again its my mark where i always die

Posted: Mon Dec 07, 2009 12:33 am
by Volgar
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
Kombat Damage, Lawngnome of War, Mayor of the Blight is standing here.
Asylum Keeper of the Insane is standing here.
Crunch 'n' Munch is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.
Monsta has arrived from the west.

HP:Battered MV:Excellent >

Crunch opens the bronzedoor.

HP:Battered MV:Excellent >

Crunch leaves east.
Asylum leaves east.
Kombat leaves east.
You follow Crunch.
Lord Agelmars Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A small brass lantern is sitting here.
A dark red apple has been dropped here.
A large, cooked slab of meat is lying here, waiting to be eaten.
The corpse of Sartak is lying here.
Kombat Damage, Lawngnome of War, Mayor of the Blight is standing here.
Asylum Keeper of the Insane is standing here.
Crunch 'n' Munch is standing here.
*Summer* is standing here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.
Monsta has arrived from the west.

HP:Battered MV:Excellent >

Crunch smashes Agelmar, Lord of Fal Dara's head hard.

HP:Battered MV:Excellent >

Asylum tries to pierce *Summer*'s head, but misses.
Crunch closes the bronzedoor.

HP:Battered MV:Excellent >

Kombat tries to pierce *Summer*'s head, but misses.

HP:Battered MV:Excellent >
TICK IN 5 SECONDS.
k summer
You smite *Summer*'s legs extremely hard.

HP:Battered MV:Excellent - Summer: Beaten --- Asylum: Healthy>

Monsta tries to bludgeon *Summer*'s legs, but misses.

HP:Battered MV:Excellent - Summer: Beaten --- Asylum: Healthy>

A burly keep guard slashes Monsta's shoulders.
A burly keep guard slashes your feet.
A burly keep guard tries to slash Kombat's legs, but he parries the attack.
A burly keep guard tickles Monsta's body as he slashes him.
A burly keep guard barely slashes your arms.
A burly keep guard tries to slash Kombat's arms, but he parries the attack.
A burly keep guard tries to slash Asylum's legs, but he dodges the attack.
A burly keep guard barely slashes Crunch's arms.

HP:Battered MV:Excellent - Summer: Beaten --- Asylum: Healthy>

Volgar steps back from the fight long enough to fire an arrow at Summer!
A burly keep guard tickles Crunch's body as he slashes him.
A burly keep guard tries to slash Asylum's head, but he parries the attack.
A burly keep guard tries to slash Kombat's shoulders, but he dodges the attack.
A burly keep guard tickles your body as he slashes you.
A burly keep guard slashes Monsta's hands.
A burly keep guard tries to slash Kombat's arms, but he dodges the attack.
A burly keep guard slashes your feet.
A burly keep guard slashes Monsta's feet.
You try to smite *Summer*'s legs, but miss.
Kombat pierces *Summer*'s hands very hard.
*Summer* tries to stab Asylum's hands, but misses.
Asylum pierces *Summer*'s body very hard.
Agelmar, Lord of Fal Dara swirls about with his sword, slicing across Crunch's body!
Agelmar, Lord of Fal Dara barely smites Crunch's body.
Crunch tickles Agelmar, Lord of Fal Dara's body as he smashes him.

HP:Beaten MV:Excellent - Summer: Beaten --- Asylum: Healthy>
cb
What?!?

HP:Beaten MV:Excellent - Summer: Beaten --- Asylum: Healthy>

The arrow flies through the air with precision and speed...

HP:Beaten MV:Excellent - Summer: Beaten --- Asylum: Healthy>

A burly keep guard avoids being bashed by Monsta who loses his balance and falls!
*Summer* avoids being bashed by Monsta who loses his balance and falls!

HP:Beaten MV:Excellent - Summer: Beaten --- Asylum: Healthy>

Summer dodges to the side, letting an arrow fly past.
A burly keep guard barely slashes Crunch's legs.
A burly keep guard tries to slash Asylum's body, but he parries the attack.
A burly keep guard tries to slash Kombat's body, but he parries the attack.
A burly keep guard barely slashes your legs.
A burly keep guard tickles Monsta's body as he slashes him.
A burly keep guard tries to slash Kombat's hands, but he parries the attack.
A burly keep guard barely slashes your arms.
A burly keep guard barely slashes Monsta's legs.
You try to smite *Summer*'s hands, but miss.
Kombat pierces *Summer*'s legs into bloody fragments!
Kombat tries to pierce *Summer*'s hands, but misses.
*Summer* stabs Asylum's feet very hard.
Asylum pierces *Summer*'s feet into bloody fragments!
Asylum tries to pierce *Summer*'s arms, but misses.
Agelmar, Lord of Fal Dara barely smites Crunch's body.
Crunch smashes Agelmar, Lord of Fal Dara's legs hard.

HP:Battered MV:Fresh - Summer: Critical --- Asylum: Healthy>
bash

*** THE NEXT RAID BEGINS IN 15 MINUTES. ***

HP:Battered MV:Fresh - Summer: Critical --- Asylum: Healthy>
HP:Battered MV:Fresh - Summer: Critical --- Asylum: Healthy>

*
Volgar steps back from the fight long enough to fire an arrow at Summer!

HP:Battered MV:Fresh - Summer: Critical --- Asylum: Healthy>
-
Summer opens the bronzedoor.

HP:Battered MV:Fresh - Summer: Critical --- Asylum: Healthy>
look
% Cancelled...
Lord Agelmars Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A small brass lantern is sitting here.
A dark red apple has been dropped here.
A large, cooked slab of meat is lying here, waiting to be eaten.
The corpse of Sartak is lying here.
Monsta the Minotaur is here, fighting *Summer*!.
Kombat Damage, Lawngnome of War, Mayor of the Blight is here, fighting *Summer*!.
Asylum Keeper of the Insane is here, fighting *Summer*!.
Crunch 'n' Munch is here, fighting Agelmar, Lord of Fal Dara!.
*Summer* is here, fighting Asylum!.
A burly keep guard is here, fighting Monsta!.
A burly keep guard is here, fighting YOU!.
A burly keep guard is here, fighting Kombat!.
A burly keep guard is here, fighting Monsta!.
A burly keep guard is here, fighting YOU!.
A burly keep guard is here, fighting Kombat!.
A burly keep guard is here, fighting Asylum!.
A burly keep guard is here, fighting Crunch!.
Agelmar, Lord of Fal Dara is here, fighting Crunch!.

HP:Battered MV:Fresh - Summer: Critical --- Asylum: Healthy>

The arrow flies through the air with precision and speed...
A burly keep guard slashes Crunch's legs.
A burly keep guard tries to slash Asylum's head, but he dodges the attack.
A burly keep guard tries to slash Kombat's legs, but he parries the attack.
A burly keep guard tickles your body as he slashes you.
A burly keep guard barely slashes Monsta's head.
A burly keep guard tries to slash Kombat's shoulders, but he parries the attack.
A burly keep guard slashes your head.
A burly keep guard tickles Monsta's body as he slashes him.
You smite *Summer*'s arms into bloody fragments!
Kombat pierces *Summer*'s body extremely hard.
*Summer* stabs Asylum's feet very hard.
Asylum pierces *Summer*'s hands into bloody fragments!
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Summer*'s death cry.
*Summer* is dead! R.I.P.

Posted: Mon Dec 07, 2009 1:11 am
by Summer
Indeed, My whole day has been an ouch story

Posted: Mon Dec 07, 2009 10:43 pm
by Wreven
P:Battered MV:Excellent >
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
You see fresh tracks of a black-eyed raven leaving south.
You see fresh tracks of a black-eyed raven leaving south.
You see fresh tracks of a black-eyed raven leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving west.
*Talmaes* is standing here, riding a black warhorse.

HP:Battered MV:Excellent >
*Talmaes* slashes your legs.
You do the best you can!

HP:Battered MV:Excellent - Talmaes: Battered>
Nicotine leaves south.
No way! You're fighting for your life!

HP:Battered MV:Excellent - Talmaes: Battered>
You do the best you can!

HP:Battered MV:Excellent - Talmaes: Battered>
No way! You're fighting for your life!

HP:Battered MV:Excellent - Talmaes: Battered>
You do the best you can!

HP:Battered MV:Excellent - Talmaes: Battered>
bas
HP:Battered MV:Excellent - Talmaes: Battered>

* - %
*Jule* has arrived from the south, riding a black warhorse.

HP:Battered MV:Excellent - Talmaes: Battered>
Connected to host www.kinslayermud.org

Kinslayer MUD

Run By Galnor & Ravir.

Theme based on "The Wheel of Time"
books by Robert Jordan.

Code based on CircleMUD 3.1, by Jeremy Elson

A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? Wreven
Welcome back, Wreven. Please enter your password:cosmicqwer

Reconnecting.

HP:Critical MV:Faint >

Nicotine narrates, 'go north'

HP:Critical MV:Faint >
l
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!

New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.

For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A crumbling stone well is here, ready to collapse.
A fountain of stacked stone gushes cool water here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

HP:Critical MV:Faint >
tell nicotine died linkdead
You tell Nicotine, 'died linkdead'



Le sigh...

Posted: Mon Dec 07, 2009 10:55 pm
by Wreven
And you took my spear..awesome..

Posted: Mon Dec 07, 2009 10:56 pm
by Chase
I think its 1e 1u of ngate. And you took my clan cloak, awesome too. Gonna have to start looting all clanned items if this continues.

Posted: Mon Dec 07, 2009 10:58 pm
by Wreven
I didnt take your cloak.and spear is gone.but i know that EVERYONES cloak has been taken today that died..some people more..we had 5 in 4k die and nobody got a scrap of equip back. but yeah spears gone

Posted: Wed Dec 09, 2009 10:08 pm
by Summer
Guerrero leaves west, riding a black warhorse.
You follow Guerrero.
Back Alley
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
The corpse of Viral is lying here.
The corpse of Burton is lying here.
A black warhorse is standing here, being ridden by you.
Guerrero is standing here, riding a black warhorse.
*Burton* is standing here.
*Viral* is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.

HP:Healthy MV:Fresh >
k dark
k dark
k dark
k dark
You strike *Crunch*'s legs.

HP:Healthy MV:Fresh - Crunch: Scratched>
You do the best you can!
Guerrero leaves east, riding a black warhorse.

HP:Healthy MV:Fresh - Crunch: Scratched>
You do the best you can!

HP:Healthy MV:Fresh - Crunch: Scratched>
You do the best you can!

HP:Healthy MV:Fresh - Crunch: Scratched>
You do the best you can!

HP:Healthy MV:Fresh - Crunch: Scratched>
You do the best you can!

HP:Healthy MV:Fresh - Crunch: Scratched>

*Viral* tries to smite your body, but misses.
*Burton* says 'they like 2e'

HP:Healthy MV:Fresh - Crunch: Scratched>

Crunch is released from the grasp of the shadows, and flung onto the ground, rendering him breathless!

HP:Healthy MV:Fresh - Crunch: Scratched>

*Burton* tries to stab your legs, but misses.

HP:Healthy MV:Fresh - Crunch: Scratched>

A Dhjin'nen trolloc tries to blast your arms, but misses.
A Dhjin'nen trolloc tries to cleave your head, but misses.
A shadowy fade tries to slash your body, but you parry the attack.

HP:Healthy MV:Fresh - Crunch: Scratched>

A shadowy fade slashes your waist hard.
A Dhjin'nen trolloc cleaves your feet hard.
A Dhjin'nen trolloc tries to blast your legs, but misses.
You strike *Crunch*'s head hard.
Guerrero narrates, 'flee'

HP:Scratched MV:Fresh - Crunch: Scratched>

*Viral* sends you sprawling with a powerful bash!

HP:Scratched MV:Fresh - Crunch: Scratched>
fl

Viral closes the backdoor.

HP:Scratched MV:Fresh - Crunch: Scratched>

A shadowy fade slashes your body very hard.
A Dhjin'nen trolloc cleaves your hands into bloody fragments!
A Dhjin'nen trolloc blasts your body into bloody fragments!
*Burton* stabs your head into bloody fragments!
*Viral* smites your body into bloody fragments!
*Crunch* slices your head into bloody fragments!

HP:Wounded MV:Fresh - Crunch: Scratched>

Guerrero has arrived from the east, riding a black warhorse.

HP:Wounded MV:Fresh - Crunch: Scratched>

Guerrero smites *Crunch*'s hands.

HP:Wounded MV:Fresh - Crunch: Scratched>

*Viral* growls 'qge eIdsz'

HP:Wounded MV:Fresh - Crunch: Scratched>
fl

A shadowy fade slashes your head very hard.
A Dhjin'nen trolloc cleaves your arms very hard.
A Dhjin'nen trolloc blasts your feet into bloody fragments!
*Viral* smites your body into bloody fragments!
*Crunch* slices your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Crunch: Scratched>

The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Fresh - Crunch: Scratched>
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Fresh - Crunch: Scratched>
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Fresh - Crunch: Scratched>

Look of horror on it.
A shadowy fade slashes your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
A stone is here, waiting for your complaints.

You feel completely drained of all of your strength...
HP:Critical MV:Burning >
rest

Posted: Wed Dec 09, 2009 10:46 pm
by Summer
Ok I have had enough of following you people:P I get walked into it again



In the Woods
[ Exits: s w ]
You see almost fresh tracks of A Dhjin'nen trolloc leaving south.
You see very recent tracks of A Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A sleek black-feathered raven is here, watching its surroundings.
A sleek black-feathered raven is here, watching its surroundings.
Guerrero is standing here, riding a black warhorse.
Heritage "The Big B" Benton is standing here, riding a black warhorse.
An elite assassin trolloc is here, barely noticable.

HP:Healthy MV:Fresh >

A Ko'bal trolloc tries to pierce your arms, but misses.

HP:Healthy MV:Fresh - A Ko'bal trolloc: Healthy>

Heritage leaves west, riding a black warhorse.
Guerrero leaves west, riding a black warhorse.
A black-eyed raven leaves west.
A black-eyed raven leaves west.

HP:Healthy MV:Fresh - A Ko'bal trolloc: Healthy>
fl
You panic and attempt to flee!

HP:Healthy MV:Fresh - A Ko'bal trolloc: Healthy>

A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your hands, but misses.

HP:Healthy MV:Fresh - A Ko'bal trolloc: Healthy>

In the Woods
[ Exits: n w ]
You see fairly recent tracks of A Dhjin'nen trolloc leaving north.
You see fairly recent tracks of A Dhjin'nen trolloc leaving north.
The corpse of a frisky buck is lying here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Asylum* is standing here.
*Erurk* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Healthy MV:Fresh >

Zygoat narrates, 'where my eq?'

HP:Healthy MV:Fresh >

*Crunch* tries to slice your legs, but misses.

HP:Healthy MV:Fresh - Crunch: Wounded>

*Asylum* tries to pierce your hands, but misses.
*Erurk* tries to strike your body, but misses.

HP:Healthy MV:Fresh - Crunch: Wounded>

Heritage narrates, 'flee of that'

HP:Healthy MV:Fresh - Crunch: Wounded>
fl
You panic and attempt to flee!

HP:Healthy MV:Fresh - Crunch: Wounded>

*Erurk* channels sharp air scythes which tear your skin apart!

HP:Scratched MV:Fresh - Crunch: Wounded>

A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tickles your arms as he pierces you.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc blasts your body very hard.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc pierces your body.
A Ko'bal trolloc pierces your head.
A Ko'bal trolloc tickles your hands as he pierces you.
A Ko'bal trolloc tries to pierce your head, but misses.
*Erurk* strikes your legs hard.
*Asylum* pierces your head hard.

HP:Hurt MV:Fresh - Crunch: Hurt>

A Small Path in the Woods
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black-eyed raven leaving north.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Hurt MV:Fresh >

*Crunch* has arrived from the east.

HP:Hurt MV:Fresh >

*Erurk* has arrived from the east.
*Asylum* has arrived from the east.
*Crunch* tries to slice your hands, but misses.

HP:Hurt MV:Fresh - Crunch: Hurt>

*Asylum* tries to pierce your legs, but misses.
*Erurk* tries to strike your hands, but misses.

HP:Hurt MV:Fresh - Crunch: Hurt>
k dark
You do the best you can!

HP:Hurt MV:Fresh - Crunch: Hurt>

Heritage narrates, 'they sitting at patty'

HP:Hurt MV:Fresh - Crunch: Hurt>
narr on
You narrate, 'on'

HP:Hurt MV:Fresh - Crunch: Hurt>

*Erurk* strikes your head hard.
*Asylum* pierces your legs.
You stab *Crunch*'s arms.

HP:Hurt MV:Fresh - Crunch: Wounded>

*Erurk* channels sharp air scythes which tear your skin apart!

HP:Hurt MV:Fresh - Crunch: Wounded>
lo
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black-eyed raven leaving north.
*Asylum* is here, fighting YOU!.
*Erurk* is here, fighting YOU!.
*Crunch* is here, fighting YOU!.
A black warhorse is standing here, being ridden by you.

HP:Hurt MV:Fresh - Crunch: Wounded>

*Crunch* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh - Crunch: Wounded>

Heritage narrates, 'off'

HP:Wounded MV:Fresh - Crunch: Wounded>

*Erurk* channels sharp air scythes which tear your skin apart!

HP:Wounded MV:Fresh - Crunch: Wounded>

*Erurk* strikes your body into bloody fragments!
*Asylum* pierces your legs hard.
*Asylum* pierces your legs into bloody fragments!
*Crunch* slices your feet into bloody fragments!

HP:Battered MV:Fresh - Crunch: Wounded>

Heritage narrates, 'dont hit'

HP:Battered MV:Fresh - Crunch: Wounded>
narr on all quick
fl
w

Guerrero has arrived from the north, riding a black warhorse.
A black-eyed raven has arrived from the north.
A black-eyed raven has arrived from the north.

HP:Battered MV:Fresh - Crunch: Wounded>

*Asylum* pierces your body into bloody fragments!
*Asylum* pierces your feet into bloody fragments!
*Crunch* slices your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Crunch: Wounded>

The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Crunch: Wounded>

Guerrero leaves north, riding a black warhorse.
A black-eyed raven leaves north.
A black-eyed raven leaves north.

Posted: Sat Dec 12, 2009 2:30 pm
by Kombat
rth: A Queen's guardsman stands here in his gleaming armor and red cloak.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A bracelet seemingly made from one piece of silver lies here.
A bracelet made of silver is sitting on the ground.
A dagger of pure silver sits here.
The corpse of a paranoid thief is lying here.
*Uhl* is standing here, riding a black warhorse.
A large rat is here scurrying out of sight.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A Captain of the Queen's Guard is standing here, riding a black warhorse.

HP:Battered MV:Draining >
n
Along the Western Road
As you continue on, some kids almost knock you over as they run by you in full
flight. A fat baker is running after them, yelling for the guard and finally
just collapses on the side of the road from exhaustion.
[ Exits: n s ]
North: An old beggar with thin, gnarled legs walks around here, asking for coins.
South: *Uhl* is standing here, riding a black warhorse.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A Queen's guardsman stands here in his gleaming armor and red cloak.

HP:Battered MV:Draining >
n
Along the Western Road
The white road is almost at the west gate and middle road. Some stray dogs
have gathered around a piece of meat they probably stole from the garbage,
happily eating it. A collector comes by picking up all the trash.
[ Exits: n s ]
North: An ordinary commoner hurriedly moves along.
South: A Queen's guardsman stands here in his gleaming armor and red cloak.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered MV:Draining >
n
Along the Western Road
The wide road has come to the gate. The road at the west gate leads out to
Four Kings. To your other side is the middle road that runs through Caemlyn
leading to the center of the city, the palace, and the inner city.
[ Exits: n s ]
North: A large rat is here scurrying out of sight.
South: An old beggar with thin, gnarled legs walks around here, asking for coins.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
An ordinary commoner hurriedly moves along.
A Queen's guardsman stands here in his gleaming armor and red cloak.

HP:Battered MV:Draining >
qp
What?!?

HP:Battered MV:Draining >
q
q
They don't seem to be here.

HP:Battered MV:Draining >
q
They don't seem to be here.

HP:Battered MV:Draining >
s
They don't seem to be here.

HP:Battered MV:Draining >
q
Along the Western Road
The white road is almost at the west gate and middle road. Some stray dogs
have gathered around a piece of meat they probably stole from the garbage,
happily eating it. A collector comes by picking up all the trash.
[ Exits: n s ]
North: An ordinary commoner hurriedly moves along.
South: A Queen's guardsman stands here in his gleaming armor and red cloak.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered MV:Draining >
q
They don't seem to be here.

HP:Battered MV:Draining >
A Caemlyn cityguard tries to stab your waist, but misses.
They don't seem to be here.

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>
s
No way! You're fighting for your life!

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>
q
They don't seem to be here.

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>
f
PANIC! You couldn't escape!

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>
q
q
They don't seem to be here.

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>
They don't seem to be here.

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>
f
PANIC! You couldn't escape!

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>
f
You panic and attempt to flee!

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>

A Caemlyn cityguard tries to stab your head, but misses.

HP:Battered MV:Draining - a Caemlyn cityguard: Healthy>

Along the Western Road
As you continue on, some kids almost knock you over as they run by you in full
flight. A fat baker is running after them, yelling for the guard and finally
just collapses on the side of the road from exhaustion.
[ Exits: n s ]
North: An old beggar with thin, gnarled legs walks around here, asking for coins.
South: *Uhl* is standing here, riding a black warhorse.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
A Queen's guardsman stands here in his gleaming armor and red cloak.
You flee head over heels.

HP:Battered MV:Draining >
s
Along the Western Road
The road continues on and the sight of four huge men catch your eye. When you
turn and look at them, you see they are Ogier fixing a brick in the wall that
has come out. You wonder how that could happen; Ogier made buildings don't fall
apart like that.
[ Exits: n s ]
North: A Queen's guardsman stands here in his gleaming armor and red cloak.
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
A bracelet seemingly made from one piece of silver lies here.
A bracelet made of silver is sitting on the ground.
A dagger of pure silver sits here.
The corpse of a paranoid thief is lying here.
*Uhl* is standing here, riding a black warhorse.
A large rat is here scurrying out of sight.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A member of the Queen's Guard keeps alert and watchful.
A Captain of the Queen's Guard is standing here, riding a black warhorse.

HP:Battered MV:Draining >
q

*Uhl* tries to stab your arms, but misses.

HP:Battered MV:Draining - Uhl: Critical>
ps
You do the best you can!

HP:Battered MV:Draining - Uhl: Critical>
HP:Battered MV:Draining - Uhl: Critical>
- =
A guardsman tries to slash your feet, but you parry the attack.
A guardsman tries to bludgeon your arms, but you parry the attack.
A Queen's Guard officer has arrived from the north.
A guardsman slashes your legs hard.
A Captain of the Queen's Guard hacks your head into bloody fragments!
A Captain of the Queen's Guard hacks your waist into bloody fragments!
A guardsman slashes your arms hard.
You wish that your wounds would stop BLEEDING so much!
A guardsman tries to bludgeon your legs, but you parry the attack.
A guardsman tries to slash your body, but you parry the attack.
*Uhl* stabs your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Uhl: Critical>
% = - +
*
You swiftly attempt to penetrate the defenses of *Uhl*, but miss completely.

HP:Critical MV:Draining - Uhl: Critical>
cmw
f
Mood changed to: Wimpy

HP:Critical MV:Draining - Uhl: Critical>
You panic and attempt to flee!

HP:Critical MV:Draining - Uhl: Critical>

A Captain of the Queen's Guard hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A guardsman tries to slash your body, but you parry the attack.
A guardsman tries to bludgeon your shoulders, but you parry the attack.
A guardsman slashes your body hard.
You're stunned, but will probably regain consciousness again.
*Uhl* stabs your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!


Um....wow lol...had him crit allllll over the city and missed a few key precise strikes and bam insta dead damn near.=P

Posted: Sat Dec 12, 2009 2:47 pm
by Kombat
Come on seriously? your gonna wait for me to get my equipment then swarm me with three? Are wps that much to you guys?

Posted: Sat Dec 12, 2009 2:50 pm
by Kombat
and took my clan cloak and flask......wow

Posted: Thu May 13, 2010 10:39 pm
by Cifon
HP:Healthy MV:Excellent - Crunch: Critical --- Cammori: Battered>
Path Entering the Ruins
A broken white-stone path ends here as it opens into a crumbling courtyard. A
cracked fountain can be seen in the middle of the courtyard, oddly leaking
water from some unknown source. On the far side of the courtyard a tall,
topless tower rises high into the air, dwarfing the few surrounding buildings.
The ruins look as if once they had been magnificant structures.
[ Exits: e s ]
*Otar* is here, fighting YOU!.
*Akrabbim* is standing here.
Cammori Verscott the Wraith is here, fighting *Crunch*!.
Lamgwin I iz FAGWIN is here, fighting *Crunch*!, riding a black warhorse.
*Crunch* is sitting here.

HP:Healthy MV:Excellent - Crunch: Critical --- Cammori: Battered>

*Akrabbim* takes aim and fires an arrow from an ornate Two Rivers longbow!

HP:Healthy MV:Excellent - Crunch: Critical --- Cammori: Battered>
An arrow narrowly misses you!

HP:Healthy MV:Excellent - Crunch: Critical --- Cammori: Battered>
An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Excellent - Crunch: Critical --- Cammori: Battered>

*Akrabbim* takes aim and fires three arrows from an ornate Two Rivers longbow in rapid succession!

HP:Healthy MV:Excellent - Crunch: Critical --- Cammori: Battered>
You swiftly dodge an arrow with your name on it.

HP:Healthy MV:Excellent - Crunch: Critical --- Cammori: Battered>
*Crunch* leaves south.
*Otar* sends you sprawling with a powerful bash!
*Otar* crushes your body into bloody fragments!

HP:Scratched MV:Excellent - Otar: Wounded>
*Crunch* has arrived from the south.

HP:Scratched MV:Excellent - Otar: Wounded>

*Akrabbim* takes aim and fires three arrows from an ornate Two Rivers longbow in rapid succession!

HP:Scratched MV:Excellent - Otar: Wounded>
An arrow hits you with intense force, spraying blood everywhere!

HP:Hurt MV:Excellent - Otar: Wounded>
*Crunch* leaves east.

HP:Hurt MV:Excellent - Otar: Wounded>
Cammori leaves east.

HP:Hurt MV:Excellent - Otar: Wounded>
Lamgwin leaves east, riding a black warhorse.

HP:Hurt MV:Excellent - Otar: Wounded>

*Akrabbim* takes aim and fires an arrow from an ornate Two Rivers longbow!

HP:Hurt MV:Excellent - Otar: Wounded>
l
An arrow hits you, spraying blood everywhere!

HP:Wounded MV:Excellent - Otar: Wounded>
ARRRRRRRRRRGH!!!!!
An arrow hits you with DEADLY force, spraying blood everywhere!

HP:Wounded MV:Excellent - Otar: Wounded>
An arrow hits you, spraying blood everywhere!

HP:Wounded MV:Excellent - Otar: Wounded>
An arrow hits you with intense force, spraying blood everywhere!

HP:Battered MV:Excellent - Otar: Wounded>
*Otar* crushes your arms into bloody fragments!

HP:Battered MV:Excellent - Otar: Wounded>

*Akrabbim* takes aim and fires three arrows from an ornate Two Rivers longbow in rapid succession!
An arrow hits you with intense force, spraying blood everywhere!

HP:Beaten MV:Excellent - Otar: Wounded>
f
An arrow hits you with BRUTAL force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Otar: Wounded>
An arrow hits you with intense force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Otar: Wounded>

*Akrabbim* takes aim and fires three arrows from an ornate Two Rivers longbow in rapid succession!

HP:Critical MV:Excellent - Otar: Wounded>
*Crunch* has arrived from the east.

HP:Critical MV:Excellent - Otar: Wounded>

*Akrabbim* takes aim and fires an arrow from an ornate Two Rivers longbow!

HP:Critical MV:Excellent - Otar: Wounded>
An arrow hits you, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.

Posted: Thu May 13, 2010 10:47 pm
by Lamgwin
I'm glad you can do 310+ hps of damage in a bash with a bow.