Yah, so hopefully imm's can get a cool system going like that.
Axxey, I completely COMPLETELY agree about failing weaves. It's fuckin stupid. It makes complete sense, very very much sense, but is the stupidest thing ever.
Sure, stabbers brick, chargers brick, and bashers miss bashes, and this is a very similar thing. But, if a channeler "loses trace of the flows" something bad is going to happen.
A channeler isn't(might not, high % they can't) gonna be able to control the weave they just lost control of(was in process of unleashing), so there's no way in hell the weave is gonna dissipate unless she's reallly lucky.
So I really would be interested in some ideas with changes to failing weaves. Possibly mistargetting? or cut dmg of weave to 10% and it hits everyone in room?
ie:
You begin to weave the flows(fball)
+
_
/
.
etc...
You lost your concentration, and suddenly fire sprays into the air!
You feel your skin tinge!
*Borgg* gasps in pain!
*Cannibal* gasps in pain!
Clark gasps in pain!
So, I suggest instead of failing weaves(still could be an absolutely TINY % of failing weaves, as it does make sense) instead we keep same % failure but add in some interesting features like:
1. Hittin everyone in room(mobs too i guess, though that'd be terrible with ponies

2. 2x(any variable to be decided) sp drain, but still does weave
3. perhaps 1 round of "bash" on the channeler(she messed up her weave so bad it went through, but really hurt her), she is "sitting" from the mess she made in her head, could make that increase dmg dealt, or keep it same, or dmg could be lowered, shrug...(also could lose a massive amount of defense instead of sitting round, although sitting makes sense, but this way you could still get bashed...)
4. Accidently casts another weave
5. Normal cost of weave, but fireball does a % dmg instead of normal dmg
These are just a few possibilities, what do ya'll think? Naturally this wouldn't go out of hand, failing weaves happened maybe 1-2 times in a pk session with my channelers, of course I always had 19 wil, don't konw if it's worse for lower wil. Also, these things would only happen with current failing weave %, which I think is pretty reasonable, but piss poor annoying. I seemed to fail scythes alot more disengaged too.
AND
Dun
Dun dun.
I think these things could be applied to when channeling on targets your not engaged on....
I honestly think that might balance out the bullshit of channeling on anyone in room, so you could still channel on anyone in room, BUT your % of "failing weave, ie 5 things listed above and other suggestions" would drastically go up.
So instead of failing weaves 5%, you'd fail them 50% (don't know how high this would be, would have to be tested) and then do dmg to everyone in room or sp drain or bash yourself a round....etc.
Really think that might be a fix to channelers targetting anyone in room with no cost to themselves/others.
Naturally, all these thigns would be tested, this is a very general idea, but I really think with balanced % of failures and % selections of different occurences, this might just work.
And, I'd like some comments/criticisms, as my last idea about fade was cool, but so utterly pointless and easily abused that I didn't see it.
So let at it !