Page 12 of 12
Re: ouch! thread
Posted: Sun Nov 02, 2014 7:21 pm
by Bubonic
just posting this for the timing. Had a charge timer going on me while running my stab timer.
HP:Healthy MV:Draining >
Backstab who?
HP:Healthy MV:Draining >
e
h
ba human
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
North: A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
*Jaymes* is standing here.
A large elk stares at you.
HP:Healthy MV:Draining >
You attempt to hide yourself.
HP:Healthy MV:Draining >
HP:Healthy MV:Draining >
= Eva globals, 'Where is Tahla. she get this'
HP:Healthy MV:Draining >
* + *Norum* has arrived from the west.
HP:Healthy MV:Draining >
- = % = *Norum* throws back his head and cackles with insane glee!
HP:Healthy MV:Draining >
- *Norum* begins charging towards you.
HP:Healthy MV:Draining >
+
* *Jaymes* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Jaymes* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Jaymes*'s death cry.
*Jaymes* is dead! R.I.P.
You have a running streak of two kills!
*Norum* tries to stab your body, but misses.
HP:Healthy MV:Draining - Norum: Healthy>
j
TICK IN 5 SECONDS.
j
You do the best you can!
Re: ouch! thread
Posted: Wed Nov 12, 2014 11:04 pm
by Bubonic
after some pk there was some jabbering via globals and like a newb i was typing while i knew he was in the area. then decided not to send the global and then deleted it and checked my score and ate a big fat stab lol. oh well good kill though.
in the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Battered MV:Draining >
whe
l
Players in your Zone
--------------------
Bubonic - In the Foothills
You hear and smell horses in the surrounding area.
HP:Battered MV:Draining >
In the Foothills
The Blight draws closer here, upon the lower slopes of the foothills of the
Mountains of Dhoom. The terrain evens out as it becomes smoother, but the
environment does not become more hospitable. Instead, piles of rocks become
replaced by strangled trees and decaying plants.
[ Exits: n e ]
HP:Battered MV:Draining >
sco
You have 190(408) hit and 75(240) movement points.
You have scored 396085673 experience and 420 total quest points.
You need 603914326 exp to reach your next level.
You have been playing for 7 days and 18 hours.
You have gathered 431 Weave Points so far.
This ranks you as Bubonic Plague, over 250 million served and you're next! (level 50)
You are in the following clans:
Ko'bal : 420 Quest Points, rank 6, 130 Quest Points to rank.
You have acquired 34 feat points.
Your current Arena ranking is Squadman.
You are resting.
HP:Battered MV:Draining >
Suddenly *Occam* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
Existing just outside of the border of the Pattern, the Crossroads of Shadows
lead into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
You have lost your kill streak!
HP:Critical MV:Burning >
reply lol. he killed me.
Re: ouch! thread
Posted: Sun Nov 16, 2014 9:10 pm
by Konnor
He was afk apparently
HP:Hurt MV:Excellent >You begin charging towards *Grym*.HP:Hurt MV:Excellent > = + You CHARGE *Grym*, who doesn't get the opportunity to see his body get torn in half.*Grym* grimaces inpain.You receive some experience points!Your fame around the world has increased.Your blood freezes as you hear *Grym*'s death cry.*Grym* is dead! R.I.P.'
Re: ouch! thread
Posted: Tue Nov 18, 2014 4:20 pm
by Konnor
HP:Critical MV:Fresh >
n
*Malaki* has arrived from the north.
HP:Critical MV:Fresh >
*Malaki* strikes your hands.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Malaki: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Malaki: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Malaki: Critical>
kick
bash
Your kick at *Malaki*'s face splits his head open -- yummy!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Malaki*'s death cry.
*Malaki* is dead! R.I.P.
I need a longer buffer fun fight never seen kick kill someone before.
Re: ouch! thread
Posted: Fri Nov 21, 2014 10:25 pm
by Occam
PSA: AFK MINING ISN'T RISK FREE
An Old Mine
This old chamber looks as if it's been used countless times over the centuries
to dig up raw materials. Upon looking closer, you notice there are many
different types of ore to be found in the rocky walls...
[ Exits: e s ]
HP:Healthy MV:Strong >
s
An Old Mine
This old chamber looks as if it's been used countless times over the centuries
to dig up raw materials. Upon looking closer, you notice there are many
different types of ore to be found in the rocky walls...
[ Exits: n e ]
A piece of flesh lies here, blood gushing from several places.
A pick axe with a crack in the head lies here.
A well used pick lies here.
An old mining cart sits here on its wheels, gathering dirt and dust.
*Scrat* is standing here.
HP:Healthy MV:Strong >
h
You attempt to hide yourself.
HP:Healthy MV:Strong >
backstab dark
HP:Healthy MV:Strong >
=
* + Konnor tells you, 'they arent unidentifable'
HP:Healthy MV:Strong >
- = % *Scrat* continues to chip away at the rocky wall...
HP:Healthy MV:Strong >
= - +
* *Scrat* makes a strange sound as you place a curved, ruby studded knife in his back!
*Scrat* grimaces in pain.
*Scrat* has been heavily wounded, noticeably slowing his movement speed!
HP:Healthy MV:Strong - Scrat: Critical>
*Scrat* tries to stab your body, but misses.
You barely pierce *Scrat*'s arms.
HP:Healthy MV:Strong - Scrat: Critical>
change mood brave
Mood changed to: Brave
HP:Healthy MV:Strong - Scrat: Critical>
l scrat
*Scrat* is in awful condition.
*Scrat* is using:
<held> a smooth-hafted miner's pick
<worn around neck> a delicate gold chain
<worn around neck> a delicate gold chain
<worn on head> a gold-plated silver full helm
<worn about body> a thick cloak of black cloth, adorned with a crimson crescent moon
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of curved silver pauldrons plated in gold
<worn on arms> a set of ornate silver vambraces worked with gold
<worn about waist> a belt made of bones with a skull shaped buckle
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a heavy pair of gold-knuckled silver gauntlets
<worn on finger> an emerald signet ring
<worn on finger> an emerald signet ring
<wielded with two hands> the tainted war lance of Shayol Ghul
<worn on legs> a pair of razored black greaves
<worn on feet> a pair of steel-plated war boots
You attempt to peek at his inventory:
a blood covered flask of human flesh
a silver curving dagger
HP:Healthy MV:Strong - Scrat: Critical>
*Scrat* stops mining.
HP:Healthy MV:Strong - Scrat: Critical>
*Scrat* tries to stab your hands, but misses.
You barely pierce *Scrat*'s head.
You tickle *Scrat*'s body as you pierce him.
HP:Healthy MV:Strong - Scrat: Critical>
cackle
You cackle gleefully.
HP:Healthy MV:Strong - Scrat: Critical>
*Scrat* tries to stab your shoulders, but misses.
You barely pierce *Scrat*'s legs.
*Scrat* is stunned, but will probably regain consciousness again.
You pierce *Scrat*'s head into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Scrat*'s death cry.
*Scrat* is dead! R.I.P.
Re: ouch! thread
Posted: Tue Nov 25, 2014 10:52 pm
by Kyrana
Really? Beat - dead?
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
A black warhorse is standing here, being ridden by you.
*Malaki* is sitting here.
Jule the Bannerman is here, fighting *Malaki*!, riding a black warhorse.
*Bubonic* is here, fighting Jule!.
*Phantasm* is standing here.
HP:Beaten SP:Full MV:Fresh >
oi
3
You try to slice *Bubonic*'s feet, but miss.
HP:Beaten SP:Full MV:Fresh - Bubonic: Scratched --- Jule: Scratched>
You begin channeling the appropriate flows...
You are interrupted and stop what you are doing.
*Phantasm* pierces your legs very hard.
HP:Beaten SP:Full MV:Fresh - Bubonic: Scratched --- Jule: Scratched>
A wicked obsidian throwing axe hits you with BRUTAL force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Re: ouch! thread
Posted: Sun Dec 21, 2014 5:50 pm
by Bradley
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving south.
You see very recent tracks of a ridden mount leaving north.
*Malaki* is standing here, riding a twisted shadow stallion.
A bulky brown mare stands here lazily.
HP:Hurt MV:Faint >
*Malaki* tries to maul your arms, but misses.
No way! You're fighting for your life!
HP:Hurt MV:Faint - Malaki: Healthy>
*Shrek* has arrived from the north.
No way! You're fighting for your life!
*Craccin* has arrived from the north.
HP:Hurt MV:Faint - Malaki: Healthy>
*Shrek* leaves south.
*Phantasm* tries to pierce your body, but misses.
HP:Hurt MV:Faint - Malaki: Healthy>
*Craccin* tries to pierce your hands, but misses.
HP:Hurt MV:Faint - Malaki: Healthy>
kick
*Shrek* has arrived from the south.
HP:Hurt MV:Faint - Malaki: Healthy>
f
*Shrek* tries to slice your body, but misses.
You miss your kick at *Malaki*'s groin, much to his relief...
HP:Hurt MV:Faint - Malaki: Healthy>
s
*Craccin* pierces your feet very hard.
*Craccin* tries to pierce your hands, but misses.
*Phantasm* pierces your legs hard.
HP:Wounded MV:Faint - Malaki: Healthy>
You panic and attempt to flee!
HP:Wounded MV:Faint - Malaki: Healthy>
*Malaki* sends you sprawling with a powerful bash!
HP:Wounded MV:Faint - Malaki: Healthy>
*Shrek* slices your shoulders into bloody fragments!
*Craccin* pierces your body very hard.
*Craccin* pierces your legs extremely hard.
*Phantasm* pierces your shoulders extremely hard.
*Phantasm* pierces your legs very hard.
*Malaki* mauls your arms extremely hard.
HP:Battered MV:Faint - Malaki: Healthy>
get fireworks pack
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Faint - Malaki: Healthy>
light fireworks
*Shrek* slices your arms extremely hard.
*Craccin* pierces your body.
*Craccin* pierces your legs very hard.
*Phantasm* pierces your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your legs very hard.
You wish that your wounds would stop BLEEDING so much!
*Malaki* mauls your head very hard.
You wish that your wounds would stop BLEEDING so much!
*Malaki* mauls your legs hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Malaki: Healthy>
*Weir* has arrived from the north.
HP:Critical MV:Faint - Malaki: Healthy>
drop fireworks
*Weir* leaves south.
HP:Critical MV:Faint - Malaki: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Faint - Malaki: Healthy>
*Weir* has arrived from the south.
HP:Critical MV:Faint - Malaki: Healthy>
*Shrek* slices your legs very hard.
You wish that your wounds would stop BLEEDING so much!
*Craccin* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
*Craccin* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Re: ouch! thread
Posted: Fri May 30, 2025 11:15 pm
by Cyrinde
Was fighting Bubonic around Baerlon. He ran off and headed east, so I chased after him. I realized that his tracks never passed east of Four Kings, so I stopped back in the town to look for him...completely unaware that there is a Fade patrol inside of a door just off the street.
s
Inside Four Kings
[ Exits: n e w ]
A tall white stallion is standing here.
A Murandy Cavalryman haughtily stands here.
HP:Healthy SP:Full MV:Excellent >
rh
ride white
You begin riding a white stallion.
HP:Healthy SP:Full MV:Excellent >
w
Inside Four Kings
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
A Murandy Cavalryman haughtily stands here.
HP:Healthy SP:Full MV:Excellent >
w
Intersection of Four Kings
[ Exits: n e s w ]
A flag with a Red Bull sigil is here, waving with the wind.
A white stallion is standing here, being ridden by you.
A Murandy Cavalryman haughtily stands here.
An officer of the Murandian Cavalry is here, sneering at you.
HP:Healthy SP:Full MV:Excellent >
trt
track trolloc
HP:Healthy SP:Full MV:Excellent >-+
*
You see almost fresh tracks of a trolloc leaving north.
HP:Healthy SP:Full MV:Excellent >
dism
You stop riding a white stallion.
HP:Healthy SP:Full MV:Excellent >
n
1
k dark
A Large Home
[ Exits: s d ]
HP:Healthy SP:Full MV:Excellent >
They don't seem to be here.
HP:Healthy SP:Full MV:Excellent >
1
k dark
They don't seem to be here.
HP:Healthy SP:Full MV:Excellent >
d
1
k dark
The Dank Cellar
[ Exits: u ]
A crumbling stone well is here, ready to collapse.
*Bubonic* is standing here.
A drooling trolloc is standing here, blood dripping from its tusks.
A mud-covered trolloc stands here.
A tall fade stands here, cloaked in shadow.
HP:Healthy SP:Full MV:Excellent >
1
k dark
You try to pierce *Bubonic*'s head, but miss.
HP:Healthy SP:Full MV:Excellent - Bubonic: Hurt>
You do the best you can!
HP:Healthy SP:Full MV:Excellent - Bubonic: Hurt>
f
You panic and attempt to flee!
HP:Healthy SP:Full MV:Excellent - Bubonic: Hurt>
Bubonic closes the floortrap.
HP:Healthy SP:Full MV:Excellent - Bubonic: Hurt>
*Bubonic* tries to pierce your shoulders, but misses.
*Bubonic* tries to pierce your hands, but misses.
HP:Healthy SP:Full MV:Excellent - Bubonic: Hurt>
PANIC! You couldn't escape!
HP:Healthy SP:Full MV:Excellent - Bubonic: Hurt>
door floortrap
Door is set as: floortrap.
emb
You surrender yourself to saidar as you embrace the True Source.
HP:Healthy SP:Full MV:Excellent - Bubonic: Hurt>
t
channel 'quicksand' dark
A gargantuan tusked trolloc assists *Bubonic*.
A mud-covered trolloc assists a gargantuan tusked trolloc.
A shadowy fade assists a gargantuan tusked trolloc.
A shadowy fade tries to slash your legs, but misses.
A mud-covered trolloc pounds your feet.
A gargantuan tusked trolloc tries to cleave your feet, but misses.
*Bubonic* tries to pierce your legs, but misses.
*Bubonic* pierces your body into bloody fragments!
You try to pierce *Bubonic*'s shoulders, but miss.
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Bubonic: Hurt>
*+-=%=-+
A shadowy fade tries to slash your body, but misses.
A mud-covered trolloc tries to pound your arms, but misses.
A gargantuan tusked trolloc tries to cleave your body, but misses.
You are interrupted and stop what you are doing.
*Bubonic* pierces your arms into bloody fragments!
*Bubonic* pierces your head into bloody fragments!
You try to pierce *Bubonic*'s hands, but miss.
HP:Wounded SP:Full MV:Fresh - Bubonic: Scratched>
i
channel 'chill' dark
A shadowy fade slashes your arms very hard.
A mud-covered trolloc tries to pound your hands, but misses.
A gargantuan tusked trolloc cleaves your feet.
*Bubonic* pierces your arms into bloody fragments!
You try to pierce *Bubonic*'s legs, but miss.
You begin channeling the appropriate flows...
HP:Wounded SP:Full MV:Fresh - Bubonic: Scratched>-%-
*
Okay.
HP:Wounded SP:Excellent MV:Fresh - Bubonic: Scratched>
A shadowy fade tries to slash your legs, but misses.
A mud-covered trolloc tries to pound your legs, but misses.
A gargantuan tusked trolloc tries to cleave your legs, but misses.
*Bubonic* tries to pierce your head, but misses.
You try to pierce *Bubonic*'s body, but miss.
HP:Wounded SP:Excellent MV:Fresh - Bubonic: Scratched>
o
open floortrap
You open the floortrap.
HP:Wounded SP:Excellent MV:Fresh - Bubonic: Scratched>
f
Bubonic closes the floortrap.
PANIC! You couldn't escape!
HP:Wounded SP:Excellent MV:Fresh - Bubonic: Scratched>
A shadowy fade slashes your head very hard.
A mud-covered trolloc tries to pound your waist, but misses.
A gargantuan tusked trolloc tries to cleave your body, but misses.
*Bubonic* pierces your legs into bloody fragments!
*Bubonic* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Bubonic*'s body, but miss.
HP:Beaten SP:Excellent MV:Fresh - Bubonic: Scratched>
t
channel 'quicksand' dark
You begin channeling the appropriate flows...
HP:Beaten SP:Excellent MV:Fresh - Bubonic: Scratched>
*+-=%=
A shadowy fade tries to slash your legs, but misses.
A mud-covered trolloc tries to pound your hands, but misses.
A gargantuan tusked trolloc tries to cleave your legs, but misses.
You are interrupted and stop what you are doing.
*Bubonic* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Bubonic* tries to pierce your body, but misses.
You try to pierce *Bubonic*'s waist, but miss.
HP:Critical SP:Excellent MV:Fresh - Bubonic: Scratched>
t
channel 'quicksand' dark
You begin channeling the appropriate flows...
HP:Critical SP:Excellent MV:Fresh - Bubonic: Scratched>
*+-=%=
You are interrupted and stop what you are doing.
A shadowy fade slashes your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!
A mud-covered trolloc tries to pound your body, but misses.
A gargantuan tusked trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!
*Bubonic* tries to pierce your body, but misses.
*Bubonic* pierces your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...