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Posted: Mon Nov 20, 2006 4:54 am
by Trin
haven't been on lately aj? no more patties in doors all doors were removed(stupid) including mobs(ok). now there are groups of 2 mobs that if if i'm up against a dodger on otoan i tear them apart.

problem with trolls is they don't work together. let's say it's 3 on 3 most troll thieves won't buff whatsoever and than humans will kill one because the other trolls won't work together(you might be squishy but you can last 5 rounds buffing one person so another person could tear up his dude). same with running they don't wait for others or regroup they just run straight inside and fuck the rest of them they left behind.

i believe that's why about 4 humans pking together destroyed most opposition and the only kills that were gotten was a mob rip by vasilis when we were trying to kill waldo in gk(we got a kick of it when bollesedun had to rent and vasilis died waldo still puts in his title how i'm afraid of hitting him inside. i gotta admit i am afraid of hitting a basher at mobs solo. i am dodge and i can be bashed pretty easily.) and a lucky stab by lithium on bollesedun.

Posted: Mon Nov 20, 2006 9:46 am
by Primal
Trollocs were probably narrating
- come to me
- no moves, you come to me


Way it seems to work at moment is trolls hit, humans run around alot, trolls stand still waiting for moves, humans come back, either humans run and trolls cant chase cos still no moves or trolls try to run get gap then die hagg.

Today is my last hit south as a troll, you just can't get away because you can't regen enough to get back quick enough. Takes me 7 minutes from 0 moves to full on primal. Thats if i stand still for 7 minutes. Quicker to idle out than to try and head back north.

It's mainly a problem due to autotrack - if you aren't in a city you are in play and can be found easily.

Perhaps a solution would be for notice to effect human moves rather than the horses moves, although then that would perhaps be unfair to humans.

Posted: Tue Nov 21, 2006 1:03 am
by Chase
I must say, after testing the changes: horse situation now sucks. Pk has now become centralized near FD, and even then I rarely have a horse. Change horseloads back, but somehow stop people from stacking so many horses..

Posted: Tue Nov 21, 2006 1:07 am
by Guest
bollesedun and trin are the only two who really abuse horses. just make them unable to ride horses and put stuff back the way it was haha.

Posted: Tue Nov 21, 2006 1:14 am
by Trin
i never stacked any before the change. i do now. i use 2 extra warhorses one i put near fd another i put near s blight. i do not see how using 2 extra warhorses in different areas is abusing it.

Posted: Tue Nov 21, 2006 6:19 am
by Raiden
make warhorses and domani cheaper, like ports down south for trolls, but maybe put a 5 limit tick per buy?

as in wait 5 ticks till another player can buy

Posted: Tue Nov 21, 2006 10:47 am
by Bollesedun
I stack just to piss off Waldo so I can see him complain. :twisted: Actually I never come up with more than 2. If there are horses there already they yay, a horse for me to use.

Posted: Tue Nov 21, 2006 1:07 pm
by Trin
Waldo wrote:bollesedun and trin are the only two who really abuse horses. just make them unable to ride horses and put stuff back the way it was haha.
I think what waldo is trying to say here is to make me and bollesedun wolfbrothers.

Posted: Tue Nov 21, 2006 5:27 pm
by Trin
or humans stomped trolls and left horses there. that usually doesn't happen. and when horses are there humans don't notice because fd-fm is not where pk is centralized. or trolls didn't bother killing horses like you said. i can tell you one thing 7 horses do not load between those two areas they are from humans bringing them there and leaving them there. unless your including crappy mares which i will never ever use, i'd rather go down south and spend 10 minutes bringing up whites and gray from caemlyn than use a mare.
trolls rarely chase past fd as it is anyway. moves or not. there could be any number of explanantions of why there there

Posted: Wed Nov 22, 2006 11:55 am
by Primal
they don't chase because you have at least enough horses between fd an fm for 1. you to get home easily, then 2. humans to regroup get more horses, get hps, then run back to hit still hagg trollocs.