Page 2 of 2
Re: Bash...
Posted: Mon Nov 08, 2010 9:08 pm
by Crunch
Why are you playing full dodge right now, Barf...
Re: Bash...
Posted: Mon Nov 08, 2010 9:39 pm
by Barf
because it is the best setup at the moment for my play style. I have tried abs, combo, heavy combo, and light combo. I don't like any of them (except for old heavy combo, that was beast) as much as dodge. I pull 128 db right now. If I pulled 121 in a top kit, I would be pretty screwed. I remember trying to pk on my dg wih 121 db, and anyone with a decent weapon bashed me soo much. 125-6 is playable for a dodge hunter however. And that would put rogues at like 133-4. Which wouldn't make too much of a difference. The only compromise: restat all the ingame rogues to 19 19 20! (jk)
I'm not sure what a good solution would be, just chucking in the perspective of a hunter who plays dodge. Also channies would be unplayable completely.
Unless they had dex strip (which would put them at like 125 db

)
Re: Bash...
Posted: Mon Nov 08, 2010 9:39 pm
by Barf
unplayable in dodge that is.
Re: Bash...
Posted: Tue Nov 09, 2010 4:18 pm
by Jule
HP:Battered MV:Good - Asylum: Wounded>
* * - * - % * - % -
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Good - Asylum: Wounded>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Battered MV:Good - Asylum: Wounded>
HP:Battered MV:Good - Asylum: Wounded>
* * - Beginning autosave. Please wait...
Autosave complete.
HP:Battered MV:Good - Asylum: Wounded>
*Asylum* barely pierces your arms.
HP:Battered MV:Excellent - Asylum: Wounded>
% -
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Excellent - Asylum: Wounded>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Battered MV:Excellent - Asylum: Wounded>
HP:Battered MV:Excellent - Asylum: Wounded>
* * - * - % * - % - *Asylum* barely pierces your arms.
HP:Battered MV:Excellent - Asylum: Wounded>
HP:Battered MV:Excellent - Asylum: Wounded>
* * - * - % *Asylum* pierces your shoulders hard.
*Asylum* barely pierces your arms.
HP:Battered MV:Excellent - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Excellent - Asylum: Wounded>
HP:Battered MV:Excellent - Asylum: Wounded>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Battered MV:Excellent - Asylum: Wounded>
* *Asylum* tickles your body as he pierces you.
HP:Beaten MV:Excellent - Asylum: Wounded>
- - % - % -
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Excellent - Asylum: Wounded>
You step to the side as *Asylum* clumsily attempts to strike you.
*Asylum* tickles your body as he pierces you.
*Asylum* tickles your arms as he pierces you.
HP:Beaten MV:Excellent - Asylum: Wounded>
HP:Beaten MV:Excellent - Asylum: Wounded>
* * - * - % *Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Beaten MV:Excellent - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Excellent - Asylum: Wounded>
You try to slash *Asylum*'s shoulders, but he dodges the attack.
HP:Beaten MV:Excellent - Asylum: Wounded>
* * - *Asylum*'s sudden attack hits you before you can dodge out of the way.
HP:Beaten MV:Excellent - Asylum: Wounded>
% % - *Asylum* barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Asylum: Wounded>
* Your bash at *Asylum* sends him sprawling!
HP:Beaten MV:Excellent - Asylum: Wounded>
You try to slash *Asylum*'s hands, but he parries the attack.
HP:Beaten MV:Excellent - Asylum: Wounded>
stat
You are a 57 year old female human warrior.
Your mood is currently: Berserk
Your height is 5 feet, 8 inches, weight 139 pounds, weight carried 5.0 lbs, worn: 62.2 lbs.
Offensive Bonus: 173 Dodge Bonus: 0, Parry Bonus: 34
You are wanted by the following groups: Andor, White Tower
Your abilities are: Str: 20, Int: 15, Wis: 15, Dex: 17, Con: 19
You have died 55 times, 50 times to other players, 5 times to monsters, and killed 55 other worthy players.
Your armor absorbs 61% damage on average.
You are affected by:
NOTICE 20
NO QUIT 6
HP:Beaten MV:Excellent - Asylum: Wounded>
bYou try to slash *Asylum*'s head, but he parries the attack.
HP:Beaten MV:Excellent - Asylum: Wounded>
HP:Beaten MV:Excellent - Asylum: Wounded>
* * - * - % *Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Asylum: Wounded>
*Asylum* pierces your head.
You wish that your wounds would stop BLEEDING so much!
*Asylum* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Excellent - Asylum: Wounded>
HP:Beaten MV:Excellent - Asylum: Wounded>
* *Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Asylum: Wounded>
*Asylum* pierces your head.
You wish that your wounds would stop BLEEDING so much!
*Asylum* pierces your waist.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Asylum: Wounded>
- - % - % -
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Excellent - Asylum: Wounded>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Excellent - Asylum: Wounded>
*Asylum* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Asylum* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Asylum: Wounded>
sa bash iHP:Beaten MV:Fresh - Asylum: Wounded>
s * so fuck * - edHarlen tells you, 'does notice take horse moves?'
HP:Beaten MV:Fresh - Asylum: Wounded>
% *Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Asylum: Wounded>
b
HP:Beaten MV:Fresh - Asylum: Wounded>
* * - *Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Asylum: Wounded>
% % -
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Beaten MV:Fresh - Asylum: Wounded>
*Asylum* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Asylum* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Asylum: Wounded>
HP:Beaten MV:Fresh - Asylum: Wounded>
* * - You step to the side as *Asylum* clumsily attempts to strike you.
HP:Beaten MV:Fresh - Asylum: Wounded>
% *Asylum* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
-
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Asylum: Wounded>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
HP:Critical MV:Fresh - Asylum: Wounded>
*Asylum* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Asylum* pierces your head.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
* * - * - % * - % - *Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
*Asylum* tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Asylum* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Asylum: Wounded>
HP:Critical MV:Fresh - Asylum: Wounded>
* * - *Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
*Asylum* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Asylum* barely pierces your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
% % -
* As *Asylum* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Asylum: Wounded>
*Asylum*'s sudden attack hits you before you can dodge out of the way.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
*Asylum* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Asylum* barely pierces your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Asylum: Wounded>
HP:Critical MV:Fresh - Asylum: Wounded>
* * - * - % *Asylum*'s sudden attack hits you before you can dodge out of the way.
You're stunned, but will probably regain consciousness again.
HP:Stunned MV:Fresh - Asylum: Wounded>
- *Asylum* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
This fight was 100% away from mobs, rogue vs warrior
ARE YOU FUCKING KIDDING ME?! How do you expect us to play like this?
Re: Bash...
Posted: Tue Nov 09, 2010 4:25 pm
by Jule
Barf you are playing full dodge, because its OP right now, you played heavy combo when it was the best setup. You aren't fooling anyone.
I don't want anything to be overpowered, but for christs sake when zerk warriors are getting melee'd by rogues in a 1v1 straight up fight with no mobs.... dead to wounded. we have a huge playability issue.
If we don't bring down the top end of dodge bonus or up bash, what is the point of me pking, both of my characters are abs bash.
I say you either up bash, or give me an ability to stick my club stealthily in the back of your rib cage and do 450 hps of damage instantly.
Re: Bash...
Posted: Tue Nov 09, 2010 4:26 pm
by Asylum
you were bashing me pretty decent. but only when you were mounted. while we were NW of Fal Moran you were dismounted and couldn't hardly bash me. So i tried to get to no ride rooms to counter your bash. The thing that hurt you the worse however was while I was bashed there at the end I somehow parry both hits... If you land those then i go to beat and most likely flee.
Re: Bash...
Posted: Tue Nov 09, 2010 4:31 pm
by Jule
would have put you high battered. I know you rogue players don't like it, but a zerk warrior should be beating the dog shit out of a rogue in melee...
Re: Bash...
Posted: Tue Nov 09, 2010 4:33 pm
by Asylum
no I was already low wounded. I had fled into a room near FM fade that i got hit a few times before I got out.
Re: Bash...
Posted: Tue Nov 09, 2010 4:39 pm
by Jule
right.... so you were high wouned from me, and i was battered from you... meaning in a straight up stand off fight you would have won.
Re: Bash...
Posted: Tue Nov 09, 2010 4:40 pm
by Jule
Asylum let me put it to you like this. Do you want me to just sit at a bunch of mobs and spam? Because apparently thats the only way I can kill a dodger, and it doesn't sound like good pk to me.
I'm landing 8% of bashes zerk.
landing about 5% of bashes brave.
Re: Bash...
Posted: Tue Nov 09, 2010 4:46 pm
by Fogel
Jule, you are using a third tier sword and sub-shimmering abs. Asylum is fully kitted out. He is going to beat you.
Re: Bash...
Posted: Tue Nov 09, 2010 5:45 pm
by Barf
lol jule, I played heavy combo on my 21 17 19 warrior. Then I decided that the 218 mvs wasn't worth the restat and relvl so I switched back over to barf. And I have always been dodge (except for a 1 day spurt of abs) on barf. yeah, heavy combo was op then, but was still super fun (you were heavy combo too!)
Pulled like 50 db 56-8 abs and 218 pb with heron. That was pretty sick.
Re: Bash...
Posted: Wed Nov 10, 2010 11:01 pm
by Lamgwin
went 1/10 on asylum with an unique abser weapon
Re: Bash...
Posted: Thu Nov 11, 2010 11:29 am
by Jack
Barf wrote:Then I decided that the 218 mvs wasn't worth the restat and relvl so I switched back over to barf.
ANOTHER TRAITOR ON OUR HANDS
Re: Bash...
Posted: Sat Nov 13, 2010 5:59 am
by Adeline
The problem isn't as simple as bash landing % on dodge.
(1) Uniques are way OP, especially on remorts. They do too much damage, break defense too easily, and land too many bashes. Unfortunately the playerbase is so small that this matters. Solution: remove unique weapons, or make them a little better than a top-tier weapon (i.e., +3 ob or +1 dmg). Does anyone remember Justice on master gaidin with attack? Stacked bonuses are ridiculous.
With uniques out of the picture, bash can actually be balanced.
(2) Rogues get too many chances to deal melee damage. With both attack and pstrike look at how frequently they're dealing damage. This is totally unbalancing rogue v. abs.
I think you all know that I rarely even log in. I'd play more if balance weren't so completely fubared. I bet lots of people would.
Re: Bash...
Posted: Sat Nov 13, 2010 7:26 am
by Tyson
Its not really the landing rate of bash that really bothers me but more so the mechanics of how it actually works. It can be really over powering sometimes, particularly in group fights.
Re: Bash...
Posted: Sat Nov 13, 2010 1:00 pm
by Lamgwin
adeline, as someone who has played with the unique chain rhilor for an extended period of time, i think you are overestimating the landing rate of its bash. i would typically in most pk interactions go something along the lines of 1/10 on full dodgers, and 1/7ish on full dodgers using shield block. due to the fact that this abser weapon on a warrior is that lousy, i don't think the problem is that the specific abser basher unique weapons land too often, but that the dodge basher uniques land too often, such as the heron. but i'd still be fine with the idea of completely removing uniques.
i don't see why people expect to be able to take a bash while having a group on them and not be severely damaged, of course bash is going to hurt when you have multiple people on you, that's kind of the point. and i think it's obvious that absers right now aren't exactly fun to play nor are they strong, just look at how many people play absers, versus thieves, channelers, and dodge bashers.
Re: Bash...
Posted: Sat Nov 13, 2010 2:14 pm
by Barf
I will agree with lamgwin here. Bash is very unreliable, when you have a group on you, you will get bashed much more often. When you are playing against a basher, then it seems like you get bashed more often that actually happens. Also if you are a channie with 19 will, then your immolates are same time (maybe one pulse shorter) than bash timer. Meaning you will be doing at least 85+ pts of damage per time someone misses a bash on you. Bash just needs to be less unreliable.