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Posted: Sun May 09, 2010 8:32 am
by Gargul
Evilina wrote:Raids need to be dealt with, they added something to the game when we had no player base but when we have people logged in they just interfere with pk, not to mention their potential for disaster such as Crunch logging in, exiting clan room to find 5 humans and the Kari raid in hold.
Well, this. :)

personally, I love the raids, even against us :p

I don't care so much about our mobs, since I love them repopping on a raid ^^

I especially love stabbing the raiders, except it is annoying not being able to stab most of the raiding mobs ! for example, Curarirds raid, the Aiel one, I can stab the scouts, and that's it.

I LOVE logging in and not haveting to go far and have both side mobs in a same zone... it is soo exciting :)

NOW, so far, people don' t come up much at the same time as raids for pking. Last time I was on, I shouted Hi, Heritage missed the shout and came up and killed me while I was healing afk. :p ^^ a bit later that day, a raid was up and about, Obould, Barf ? and myself were on, Heritage attacked us with 2 ls and we fought them south. THe next day: raid in Keep, 4 ds on, 3 ls? on, no ls in city, despite the raid. Well, we spent our time waiting for the mobs come from stronghold and hit keep so we could actually kill them. The group leader (sorry, I forget who it was ! *blush*) managed to kill the raid leader with the flee spam multi shot with the arrow. It would have been really hard on us had some ls come up to pking, but it would have been really, really fun.

Sorry for the unclear post.


To sum it up:

Keep raids in existence.
Make some of the other mobs with them stabable on 50 % ? instead of them ripping us up.
Never raided a clan chest before, but sounds lame.
Raids AS much as we want ^^only 1 raid at a time of course, then make the next raid have to be on the other city. I kind of prefer the random load for the raid, instead of one specific side buying a raid :) And I like the raid in pking areas, because I rarely go too much further south than tv :p :)


Make the raiding mobs roam more and somewhat faster, though the raid needs to last as long or a bit longer :)
When I say roam more, Like fill our WHOLE city to the brim, so we HAVE to fight them, and have some mobol like for each different human announced in the city we get a bonus sprawn of mobs reinforcements ^^ hah. And those reinforcements only appear during a raid, with repop timer for city mobs slightly faster :)


well, not sur ehow good those ideas are, now how realistic, now how clear I was, sorry for rambling :/

Gargul.

Posted: Sun May 09, 2010 10:02 am
by Heritage
-make raids so that they dont overwhelm a zone but are still potentially useful in pk. raids smack a city down in no time. leaving nothing left but horses and room names.

-change it where the mob head in caemlyn is not tallanvor so that the queen's guards chest doesnt get ramsacked

-increase the cost of mob raids or charge using qps. 5 qps to start a raid for example.

the raids can be good if configured right

Posted: Sun May 09, 2010 12:50 pm
by Otar
qps for mob raids is a shit idea.

No mob raided zone is completely wiped out, there's always one or two pattys left.

The QG's clan room won't be opened up once the raids get put back in.

Posted: Sun May 09, 2010 1:27 pm
by Heritage
so whats the best thing to do otar? im just farting in the wind with suggestions

Posted: Sun May 09, 2010 1:49 pm
by Otar
Smaller raids, either less mobs in the raid or tons of super weak mobs. I think it'd be cool if every other room had a crazy skirmish in it. Could really get into it and feel like you were actually raiding a city, not just walking in after a neutron bomb went off. Less focus on the main mob too. Maybe 2-3 not ridiculously powerful mobs per raid that lead the weak mobs around. Could make pk in raided city's a lot of fun if it's implemented right.

Posted: Sun May 09, 2010 2:00 pm
by Heritage
yeah, but what about each side spam starting raids? gotta be a fix there too

Posted: Sun May 09, 2010 2:19 pm
by Avaine
I like the idea about having to do different tasks to start a raid. It makes sense that a hired "army" would need supplies and money to go battle. Maybe there can also be a minimum time limit between raids per side. I'd also like to see the amount of mobs per raid lowered a bit. Maybe just three group of three or four mobs moving every few minutes.

But then again I don't have any experience with raids :P

Posted: Sun May 09, 2010 3:56 pm
by Otar
Quests/tasks is a cool idea. Definitely x amount of time between raids.