*Viking* has arrived from the south.
HP:Scratched SP:Strong MV:Good > You try to thrash *Viking*, but he dodges the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> s
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you dodge the attack.
You try to thrash *Viking*, but he parries the attack.
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> f
s
Mushu narrates, 'before i go to bed lol i remember one more thing'
HP:Scratched SP:Strong MV:Good - Viking: Wounded> PANIC! You couldn't escape!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> nar rip 1
A rough looking mercenary has arrived from the south.
The woodendoor is opened from the other side.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You narrate, 'rip 1'
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
'
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
A rough looking mercenary slashes *Viking* very hard.
A rough looking mercenary slashes *Viking* extremely hard.
A rough looking mercenary slashes *Viking* very hard.
A rough looking mercenary slashes *Viking* very hard.
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
You thrash *Viking* extremely hard.
HP:Scratched SP:Strong MV:Good - Viking: Battered>
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Viking: Battered> f
s
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Battered> *Viking* leaves east.
You thrash *Cannibal*.
HP:Scratched SP:Strong MV:Good - Cannibal: Battered> HP:Scratched SP:Strong MV:Good - Cannibal: Battered> The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > '
'
'
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > w
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
Clark narrates, 'nice!'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
Otoan narrates, 'nice ligh'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good >
Clark narrates, 'where'
HP:Scratched SP:Strong MV:Good > TICK IN 5 SECONDS.
nar 4 more here
'
e
You narrate, '4 more here'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > nar logain
'
e
You narrate, 'logain'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > scan n
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > They don't seem to be here.
HP:Healthy SP:Full MV:Strong > w
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > scan n
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > e
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > n
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Viking* is standing here.
*Cannibal* is standing here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
Clark narrates, 'wtf is logain?'
HP:Healthy SP:Full MV:Good > s
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
A rough looking mercenary has arrived from the east.
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > stat
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 76 lbs, Worn: 47 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > in
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are carrying:
a key made from a broken seal
a strange ruby necklace [2]
a rock colored shoufa
a long dark cloak
a backpack
a worn animal hide vest
a pair of golden silk sleeves
a belt with an intricate silver buckle
an iron bracelet with ancient engravings [2]
a pair of swordsman gloves
a ring of chunky stone [2]
a sharp dagger of obsidian
a bright silver shield
a pair of dark cloth leggings
a pair of ranger boots
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > put all pack
'
You put a key made from a broken seal in a backpack.
You put a strange ruby necklace in a backpack.
You put a strange ruby necklace in a backpack.
You put a rock colored shoufa in a backpack.
You put a long dark cloak in a backpack.
You put a backpack in a backpack.
You put a worn animal hide vest in a backpack.
You put a pair of golden silk sleeves in a backpack.
You put a belt with an intricate silver buckle in a backpack.
You put an iron bracelet with ancient engravings in a backpack.
You put an iron bracelet with ancient engravings in a backpack.
You put a pair of swordsman gloves in a backpack.
You put a ring of chunky stone in a backpack.
You put a ring of chunky stone in a backpack.
You put a sharp dagger of obsidian in a backpack.
You put a bright silver shield in a backpack.
You put a pair of dark cloth leggings in a backpack.
You put a pair of ranger boots in a backpack.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > stat
'
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> '
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt>
A rough looking mercenary has arrived from the east.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> scan n
'
Mushu narrates, 'normally before you just leave a pk situation you tell people you are going so they can get safe if need be please try to do so in future Saei?'
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > stat
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > n
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good >
*Nicotine* leaves east.
HP:Healthy SP:Full MV:Good > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Cannibal* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > channel 'air scythe' dark
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good > '
scan e
A rough looking mercenary leaves south.
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Nicotine* is standing here.
*Viking* is standing here.
HP:Healthy SP:Full MV:Good > s
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > w
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > channel 'air scythe' dark
They don't seem to be here.
HP:Healthy SP:Full MV:Good >
*Cannibal* has arrived from the north.
HP:Healthy SP:Full MV:Good > '
You begin to weave the appropriate flows.
HP:Healthy SP:Full MV:Good > = scan
Cancelled.
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
No way! You're fighting for your life!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> *Cannibal* tries to thrash you, but you parry the attack.
You thrash *Cannibal*.
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Cannibal: Battered>
*Cannibal* leaves west.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
Otoan narrates, 'she kind of did

'
HP:Healthy SP:Full MV:Good - Cannibal: Battered> channel 'air scythe' dark
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered>
*Cannibal* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> *Cannibal* leaves west.
Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good >
*Cannibal* leaves north.
HP:Healthy SP:Full MV:Good > e
A rough looking mercenary leaves east.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > n
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Viking* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
*Viking* leaves east.
HP:Healthy SP:Full MV:Draining > '
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > They don't seem to be here.
HP:Healthy SP:Full MV:Draining > close woodendoor
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
The woodendoor is closed from the other side.
HP:Healthy SP:Full MV:Draining > But it's already closed!
HP:Healthy SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
*Viking* is standing here.
*Nicotine* is standing here.
HP:Healthy SP:Full MV:Draining > '
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Battered>
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
close woodendoor
close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> '
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten>
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> '
'
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> sta
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten>
The woodendoor is opened from the other side.
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
*Viking* pierces you into bloody fragments!
HP:Hurt SP:Full MV:Draining - Cannibal: Beaten>
*Cannibal* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Cannibal: Beaten> '
*Cannibal* leaves east.
HP:Hurt SP:Full MV:Draining > '
TICK IN 5 SECONDS.
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining > '
*Viking* pierces you into bloody fragments!
*Viking* tries to pierce you, but you parry the attack.
*Viking* leaves south.
HP:Hurt SP:Full MV:Draining > '
w
'
*Viking* has arrived from the south.
HP:Hurt SP:Full MV:Draining > s
'
You try to thrash *Viking*, but he dodges the attack.
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> Do you not consider fighting as standing?
HP:Hurt SP:Full MV:Draining - Viking: Battered> Okay.
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> Mushu narrates, 'i didn't see it'
You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> No way! You're fighting for your life!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> *Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you dodge the attack.
You try to thrash *Viking*, but he dodges the attack.
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Viking: Wounded> nar canni beat
*Viking* leaves west.
HP:Hurt SP:Full MV:Good > You narrate, 'canni beat'
HP:Hurt SP:Full MV:Good > w
'
'
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > s
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > e
A rough looking mercenary has arrived from the east.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan n
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> channel 'air scythe' dark
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
A rough looking mercenary has arrived from the north.
HP:Hurt SP:Full MV:Good > You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Healthy
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: HealthyYou try to thrash *Nicotine*, but he parries the attack.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* very hard.
A rough looking mercenary slashes *Nicotine* extremely hard.
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' dark
Mushu narrates, 'but going to bed'
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
A rough looking mercenary has arrived from the west.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > w
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > n
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
*Nicotine* is standing here.
*Cannibal* is standing here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
w
They don't seem to be here.
HP:Hurt SP:Full MV:Good >
A rough looking mercenary leaves south.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > alias x channel 'fire' cannibal
'
'
Alias added.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > s
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > n
They don't seem to be here.
HP:Hurt SP:Full MV:Draining >
A rough looking mercenary leaves north.
A rough looking mercenary leaves north.
A rough looking mercenary leaves north.
HP:Hurt SP:Full MV:Draining > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Cannibal* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining >
*Cannibal* leaves east.
HP:Hurt SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
*Cannibal* is standing here.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
*Cannibal* tries to thrash you, but you parry the attack.
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> f
w
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
'
TICK IN 5 SECONDS.
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > scan n
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Draining > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded>
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> channel 'air scythe' dark
*Nicotine* leaves west.
HP:Hurt SP:Full MV:Draining > '
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > n
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
*Cannibal* is standing here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining >
A rough looking mercenary leaves south.
HP:Scratched SP:Full MV:Good > '
They don't seem to be here.
HP:Scratched SP:Full MV:Good > e
They don't seem to be here.
HP:Scratched SP:Full MV:Good > The woodendoor seems to be closed.
HP:Scratched SP:Full MV:Good > channel 'fireball' dark
The woodendoor is opened from the other side.
HP:Scratched SP:Full MV:Good >
*Cannibal* has arrived from the east.
HP:Scratched SP:Full MV:Good >
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> You begin to weave the appropriate flows.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> -
*
* = = + + -
You are interupted and stop what you are doing.
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Good - Cannibal: Battered> sta
'
A rough looking mercenary has arrived from the west.
HP:Scratched SP:Full MV:Good - Cannibal: Battered>
A rough looking mercenary barely slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> close woodendoor
'
*Nicotine* tries to pierce you, but you parry the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> '
*Nicotine* pierces you into bloody fragments!
*Nicotine* pierces you into bloody fragments!
A rough looking mercenary barely slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* thrashes you into bloody fragments!
HP:Wounded SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* leaves west.
HP:Wounded SP:Full MV:Good > '
You are already standing.
HP:Wounded SP:Full MV:Good > You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> Okay.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> f
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You barely thrash *Cannibal*.
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You flee head over heels.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
*Cannibal* has arrived from the east.
HP:Wounded SP:Full MV:Good > s
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> f
s
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
A rough looking mercenary leaves north.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
*Cannibal* has arrived from the west.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good >
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten>
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Cannibal*.
*Cannibal* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> sta
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> '
*Cannibal* leaves west.
HP:Wounded SP:Strong MV:Good > '
'
*Nicotine* pierces you into bloody fragments!
HP:Wounded SP:Strong MV:Good - Nicotine: Wounded> '
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Nicotine: Wounded> '
*Viking* tries to pierce you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Viking: Wounded> '
'
*Borgg* tries to thrash you, but you dodge the attack.
HP:Wounded SP:Strong MV:Good - Viking: Wounded> '
f
w
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> Do you not consider fighting as standing?
HP:Wounded SP:Strong MV:Good - Viking: Wounded> A rough looking mercenary has arrived from the north.
You do the best you can!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> *Viking* leaves north.
You thrash *Borgg* hard.
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> HP:Wounded SP:Strong MV:Good - Borgg: Scratched>
A rough looking mercenary slashes *Borgg* hard.
A rough looking mercenary slashes *Borgg* hard.
A rough looking mercenary slashes *Borgg*.
A rough looking mercenary slashes *Borgg* hard.
*Borgg* tries to thrash you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Borgg: Hurt> nar canni crit
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
You flee head over heels.
Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
HP:Wounded SP:Strong MV:Draining > w
'
You narrate, 'canni crit'
HP:Wounded SP:Strong MV:Draining > Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > sco
'
change mood wimpy
You have 158(298) hit, 186(216) mana and 74(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 153400 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
Mood changed to: Wimpy
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
Rharn narrates, 'so kill him

'
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > scan e
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > e
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > TICK IN 5 SECONDS.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > scan e
A rough looking mercenary has arrived from the east.
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > e
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > scan n
'
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > n
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > scan e
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
A rough looking mercenary has arrived from the south.
HP:Wounded SP:Strong MV:Draining > scan w
*Borgg* is standing here.
*Viking* is standing here.
*Nicotine* is standing here.
*Cannibal* is standing here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > s
'
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
The sun slowly disappears in the west.
Lightning starts to show in the sky.
HP:Wounded SP:Full MV:Good > '
Otoan narrates, 'rharn why don't you go kill him'
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking mercenary has arrived from the north.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
Rharn narrates, 'need a set first'
HP:Wounded SP:Full MV:Good > stat
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on av