I am glad many different opinions have been posted, and for the last time, PLEASE don't stray from the topic...
As Axxey suggested great ideas about possible elements and other possibilities, in the hopes that (as engel said clearly) kinslayer could have its own unique system for channies rather than copying other places is great, I think everyone would like that.
I am glad 2 players who played channies extensively have posted imput, but Engel, I very VERY strongly have to disagree with you about "channelers are fine atm"
I am glad you think that, but, as you are a good pker, I really am kind of confused as to how you can say that statement.
Every time I logged on a channeler, from the beginning when I learned channies a year ago, to now, it is insanely overpowering.
In a newb set on a channie, you only need 220ish defense and you can kill any character on the entire mud, if played correctly. Now, this might not be possible for people who don't use a character class such as the powerful channeler to the max extent, but it is so.
At first, huge problems with channelers was the dodge+bash channeler. To fix that, galnor put in 90% ride req for bashing, which was absolutely great.
Now, it is still possible to pull off a dodge channeler, they just have weak defense, but it is indeed still possible.
Possible setups for channies atm:
1. Dodge basher(rough defense)
2. Dodge stabber(easily attainable)
3. Abs basher(extremely easy)
4. Pure dodge channie(best defense possible, no skills though)
5. Dodge charger
Naturally, dodge pertains to combo too.
I tried all these setups, the least of which I liked was dodge stabber, as, if i wanted to play a stab character, i'd play a non channie.
It is true landing % sucks alot on channies, but the fact that your running stab timers, which could even possibly land, while STILL witholding an arsenal of dmging weaves(status weaves also) is purely insane.
1.Fighting/playing the Dodge basher
-Playing
-due to pulse war, if your last one on, massive problems for enemycan insue
-fighting a basher-even if your bashed solo, you might get def broken, but once you bash, fball + scythe and one round is alot of dmg for one solo bash
-can flee around and not be hit, easily fleeable on kinslayer, thus can stay high health/last pk alot longer...yet of course can get hurt in one bash.
-probably the most sick channeler possible, is the dodge bashing channie, as, you can unload insane dmg b/c target can't budge.
-naturally, only 2h weapons can be used, unless your brilliant and pull off 1h weapon with shield...

, but most 2h weapons had low weight, unless the common yew came into play. Still absers stand no chance if the channeler plays it right.
-if fighting dodgers, no problem, just weave them, absolutely powerful character...
-Fighting
-If basher-bash them to hell, hope you land, pulse war goes your way, otherwise your in trouble. This causes majority of bashers vs dodge bashing channies to use patties, which, kills the channeler possibly in one bash. But patties only turn the tide, which isn't skillful. Oh yah, don't get bashed.
-if dodger- flee is your best friend as always....nothing much here, your not gonna be touching that channie unless you have a unique bashing weapon or have buddies with you to break defense. kick possibly works, not the greatest technique though
2. Dodge stabber
-Playing
-play as a normal stabber, throw off other stabbers with timer, engage and use weaves occasionally, land a stab and kill with weaves, pretty much the stabbers dream if stabs land. IF...
- flee....
-Fighting
-Bashers are key here, need bashers, but still, not easy to kill
3. Abs basher
-Playing
-play as an abser, when bashed, use the weaves. can use scythe in btw rounds, so pretty sick abser. just lower hps
-Fighting
-bash them, bash them, and bash them, or melee them and flee, pretty easy to fight, just not nice in groups
4. Pure dodge channie
-Playing
-My favorite setup, as i feel this is how a channeler should be, a character only relying on weaves, as...it's common sense.
- will have best defense, so you can get bashed solo and not get hurt, can weave it up, dodge bashes hopefully.
-weaves weaves weaves, that's all that goes through this chars mind.
-Fighting
-Need that basher....

-tough character to bring down(harder than channie stabber), but then again, likely easier than bashing channies as the channies(if smart) will just bash you and end your life...
5. Dodge charger
-Playing
-charge runs the timer, so bashers can not spam bash you(if charge worked more, but still did occasionaly with yew), thus hurting the basher rightfully
-even if you get engaged when running charge timer, weaves are started instantly
-Fighting
-basher, or def breakers
- same as fighting all dodgers
As you can see, a common theme when playing non-pure channies, is to get timers running(non weave timers) as much as possible, for stab is great against stabbers, as they mostly will enjoy it, but if you stab them crit, they are screwed if played correctly. Charging timers is great b/c throws off...bashing same way, land that bash and doom...
Thus, non-pure channies use these physical timers to advantage, and when they don't, they do what channies naturally do--->channel...creating an overall destructive character...
Common theme when fighting channies...is to have a basher with other players around...yes ds lacks bashers some times, but 99.99% stab is unreal, depends on the time, naturally same as killing any dodger.
Looking at the situation again, I still do not see how "channelers are fine atm"
I really don't. If you could please show me good evidence other than stating that stab landing % sucks(it should..., your dodge/stab, thats sick enough) and other characteristics that makes this class different from other classes please do.
And to engel's reply:
A dodge channie cannot die in one bash from healthy to dead. Can't, unless your fighting nicotine with glass dagger, borgg with heron, lithium with knife, and another stabber with another insane dmg(obsid possibly).
Due to 19 str bonus being takin away(good thing), the stabbers don't frag 2 rounds anymore, only uniques do, and other dagger dmg other than opal/obsid is kinda humours, i tickled a full dodger 2 rounds once, and with obsid only very hard and extremely a few times with 17 str...
And, if there are channies out there, with 270 and less hps, I'd love to see that, and no frags don't do 40 dmg a hit...it's a little less I think, but depends on weapon, can't remember variables.
And the fact that channelers won't be tearing it up in the beginning is merely laughable. They have to lvl up? I'd think other chars have to lvl up too, and any smart person would go stab to lvl up to 50...and I don't see why channies will be naked either...get 5 channies together BUTT naked and they can kill any smob group with flee fball...
So, in an essense, that is imo, completely wrong, the "naked bashers" as i assume you know EVERYONE will be naked, will be gettin their asses owned by smobs..
Give a channeler enough def to dodge parry hits, and the ownage begins.
This info is all driven from my extended exp playing/fighting channelers.
Nowhere in my previous post did I "whine" about ds situation. I merely stated that I see it as a problem, and anyone who thinks channelers are fine atm I'm glad you have your opinion.
I just happen to strongly disagree, but I have nothing against you at all.
Hunting mcs could be possible, but i've never believe this mud is ready for same-side pk, it is mainly a joke that some ppl(gestahl) think is funny.
IF hunting mcs happened, it might be fun, but otherwise i see all players going fcs instead. Problem still comes around.
Best idea is what galnor said, hurt the channies on the pracs, I honestly don't want to see any dodge + ANY phys timer skill.
IF they want to go bash/stab/charge, let them do it abs, they need to be hurt.
Even when channies get downed by pracs, I wouldn't be amazed if they still rock ass.