Page 2 of 2

Posted: Mon Jun 20, 2005 10:53 pm
by Vurek
HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Draining - Lithium: Wounded>
g
You do the best you can!

HP:Healthy MV:Draining - Lithium: Wounded>
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining - Lithium: Wounded>
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
*Lithium* is here, fighting YOU!.

HP:Healthy MV:Draining - Lithium: Wounded>

*Lithium* snickers softly.

HP:Healthy MV:Draining - Lithium: Wounded>

*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.
*Lithium* panics, and attempts to flee!

HP:Healthy MV:Draining - Lithium: Wounded>
nar on gk
You narrate, 'on gk'

HP:Healthy MV:Draining - Lithium: Wounded>
save
Saving Vurek.

HP:Healthy MV:Draining - Lithium: Wounded>

*Lithium* leaves west.

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Healthy MV:Draining >

Trin has arrived from the south, riding a white stallion.

HP:Healthy MV:Draining >
8
g
Mood changed to: Brave

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
nar want mvs!
You narrate, 'want mvs!'

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
gg
What?!?

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a white stallion.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
40555
What?!?

HP:Healthy MV:Draining >
t
HP:Healthy MV:Draining >
- #TICK-10

*
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving south.
You see very recent tracks of a trolloc leaving east.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
52055
They don't seem to be here.

HP:Healthy MV:Draining >
What?!?

HP:Healthy MV:Draining >
t
HP:Healthy MV:Draining >
-
*
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
You see two days old tracks of a trolloc leaving east.

HP:Healthy MV:Draining >
A Blighted Forest
[ Exits: n e w ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
2055
What?!?

HP:Healthy MV:Draining >
t
HP:Healthy MV:Draining >
-
*
You see fresh tracks of a trolloc leaving west.
You see two days old tracks of a trolloc leaving east.

HP:Healthy MV:Draining >
Inside a Blighted Tree
[ Exits: e ]
*Lithium* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Draining >
*Lithium* tries to pierce you, but you parry the attack.
No way! You're fighting for your life!

HP:Healthy MV:Draining - Lithium: Wounded>
No way! You're fighting for your life here!

HP:Healthy MV:Draining - Lithium: Wounded>
40
What?!?

HP:Healthy MV:Draining - Lithium: Wounded>
grin
You try to pierce *Lithium*, but he parries the attack.
*Lithium* tries to pierce you, but you parry the attack.
You grin evilly.

HP:Healthy MV:Good - Lithium: Wounded>
#TICK!!!
l
Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e ]
*Lithium* is here, fighting YOU!.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good - Lithium: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - Lithium: Wounded>
save
Saving Vurek.

HP:Healthy MV:Good - Lithium: Wounded>
f
HP:Healthy MV:Good - Lithium: Wounded>

A Blighted Forest
[ Exits: n e w ]
You flee head over heels.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >

Trin has arrived from the east, riding a white stallion.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
0++5555
They don't seem to be here.

HP:Healthy MV:Good >
What?!?

HP:Healthy MV:Good >

Trin tries to blast *Lithium*, but he parries the attack.

HP:Healthy MV:Good >
say 1w
You say '1w'

HP:Healthy MV:Good >
l
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]
*Lithium* is here, fighting Trin!.
Trin is here, fighting *Lithium*!, riding a white stallion.

HP:Healthy MV:Good >
g
*Lithium* panics, and attempts to flee!
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Good - Lithium: Wounded --- Trin: Wounded
>
g

*Lithium* leaves east.

HP:Healthy MV:Good >
g
They don't seem to be here.

HP:Healthy MV:Good >
save
They don't seem to be here.

HP:Healthy MV:Good >
Saving Vurek.

HP:Healthy MV:Good >
Deeper into the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
6055
They don't seem to be here.

HP:Healthy MV:Good >
What?!?

HP:Healthy MV:Good >
t
Trin has arrived from the west, riding a white stallion.

HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
You see very recent tracks of a trolloc leaving north.

HP:Healthy MV:Good >

Trin leaves west, riding a white stallion.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
At a Scorched Tree
[ Exits: n w ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Draining >
#TICK+10
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
56080
What?!?

HP:Healthy MV:Draining - a sinuous worm: Healthy>
t
No way! You're fighting for your life!

HP:Healthy MV:Draining - a sinuous worm: Healthy>

You pierce a sinuous worm very hard.
You pierce a sinuous worm very hard.
A sinuous worm tries to thrash you, but you parry the attack.

HP:Healthy MV:Draining - a sinuous worm: Scratched>
HP:Healthy MV:Draining - a sinuous worm: Scratched>
l
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm is here, fighting YOU!.

HP:Healthy MV:Draining - a sinuous worm: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Draining - a sinuous worm: Scratched>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Scratched>
q
Players in your Zone
--------------------
Vurek - A Sickly Cluster of Fruit Trees
Trin - A Blighted Forest
Nium - A Rancid Field

HP:Healthy MV:Draining - a sinuous worm: Scratched>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Scratched>

Trin narrates, 'if he goes in moss again'

HP:Healthy MV:Draining - a sinuous worm: Scratched>
nar hehe
You narrate, 'hehe'

HP:Healthy MV:Draining - a sinuous worm: Scratched>

You pierce a sinuous worm hard.
You try to pierce a sinuous worm, but it dodges the attack.
A sinuous worm tries to thrash you, but you dodge the attack.

HP:Healthy MV:Draining - a sinuous worm: Hurt>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Hurt>
sc
You have 329(329) hit and 61(132) movement points.
You have scored 77889172 exp, 70 total quest points, and have 1190 gold coins.
You need 7110828 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting a sinuous worm.

HP:Healthy MV:Draining - a sinuous worm: Hurt>
nar there is no moss bro
You try to pierce a sinuous worm, but it parries the attack.
You try to pierce a sinuous worm, but it dodges the attack.
A sinuous worm tries to thrash you, but you dodge the attack.
You narrate, 'there is no moss bro'

HP:Healthy MV:Draining - a sinuous worm: Hurt>

Trin narrates, 'lets trap him in spy'

HP:Healthy MV:Draining - a sinuous worm: Hurt>
nar they took doo rout
You narrate, 'they took doo rout'

HP:Healthy MV:Draining - a sinuous worm: Hurt>
l
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm is here, fighting YOU!.

HP:Healthy MV:Draining - a sinuous worm: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Draining - a sinuous worm: Hurt>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Hurt>

You pierce a sinuous worm hard.
You pierce a sinuous worm very hard.
A sinuous worm tries to thrash you, but you parry the attack.

HP:Healthy MV:Draining - a sinuous worm: Hurt>
nar nods
You narrate, 'nods'

HP:Healthy MV:Draining - a sinuous worm: Hurt>
l
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm is here, fighting YOU!.

HP:Healthy MV:Draining - a sinuous worm: Hurt>
7
Mood changed to: Wimpy

HP:Healthy MV:Draining - a sinuous worm: Hurt>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Hurt>
nar spy is beastly tho :P
You narrate, 'spy is beastly tho :P'

HP:Healthy MV:Draining - a sinuous worm: Hurt>
save
You try to pierce a sinuous worm, but it dodges the attack.
You pierce a sinuous worm very hard.
A sinuous worm tries to thrash you, but you parry the attack.
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
eq
You are using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a long bladed hunting knife
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Draining - a sinuous worm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
na rnods
You narrate, 'rnods'

HP:Healthy MV:Draining - a sinuous worm: Wounded>
l

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm is here, fighting YOU!.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Draining - a sinuous worm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
oh
What?!?

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
You try to pierce a sinuous worm, but it dodges the attack.
A sinuous worm tries to thrash you, but you dodge the attack.
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
r
There doesn't seem to be a slickrock here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>

You try to pierce a sinuous worm, but it parries the attack.
You try to pierce a sinuous worm, but it parries the attack.
A sinuous worm tries to thrash you, but you dodge the attack.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
alias i open hiddenroots
Alias added.

HP:Healthy MV:Draining - a sinuous worm: Wounded>

Trin has arrived from the south, riding a white stallion.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
alias r close rock
Alias added.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
l
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
Trin is standing here, riding a white stallion.
A sinuous worm is here, fighting YOU!.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Draining - a sinuous worm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Wounded>

You pierce a sinuous worm hard.
A sinuous worm tries to thrash you, but you parry the attack.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
c

Trin leaves north, riding a white stallion.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
They don't seem to be here.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
h
No way! You're fighting for your life!

HP:Healthy MV:Draining - a sinuous worm: Wounded>
q
Players in your Zone
--------------------
Vurek - A Sickly Cluster of Fruit Trees
Trin - Outside a Massive Gate
Nium - Outside a Massive Gate

HP:Healthy MV:Draining - a sinuous worm: Wounded>

You pierce a sinuous worm very hard.
You try to pierce a sinuous worm, but it parries the attack.
A sinuous worm tries to thrash you, but you parry the attack.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
6
Current moods are: wimpy, mild, brave, berserk.

HP:Healthy MV:Draining - a sinuous worm: Wounded>

You pierce a sinuous worm very hard.
You pierce a sinuous worm extremely hard.
A sinuous worm tries to thrash you, but you dodge the attack.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
alias 6 open rock
Alias added.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
l
#TICK-10
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm is here, fighting YOU!.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
7
Mood changed to: Wimpy

HP:Healthy MV:Draining - a sinuous worm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Draining - a sinuous worm: Wounded>
f
HP:Healthy MV:Draining - a sinuous worm: Wounded>

Deep in the Blighted Forest
[ Exits: n e s w ]
Trin is standing here, riding a white stallion.
You flee head over heels.

HP:Healthy MV:Draining >

Trin leaves west, riding a white stallion.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
Deep in the Blighted Forest
[ Exits: n e s w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
Beside a Rotten Log
[ Exits: n e ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Draining >
A Blighted Forest
[ Exits: n e w ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
Inside a Blighted Tree
[ Exits: e ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Faint >
You attempt to hide yourself.

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
0404062040+++++
What?!?

HP:Healthy MV:Faint >

Nium strikes a rotting tree hard.

HP:Healthy MV:Faint >

You pierce a rotting tree very hard.
A rotting tree tries to hit you, but you dodge the attack.
A rotting tree tries to hit Nium, but he dodges the attack.
Nium strikes a rotting tree very hard.

HP:Healthy MV:Good - a rotting tree: Healthy>
#TICK!!!
say where hores?
You say 'where hores?'

HP:Healthy MV:Good - a rotting tree: Healthy>
l
Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e ]
Nium Skyes, Man of Steel and Iron is here, fighting a rotting tree!, riding a black warhorse.
A rotting tree is here, fighting Nium!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Good - a rotting tree: Healthy>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - a rotting tree: Healthy>
save
Saving Vurek.

HP:Healthy MV:Good - a rotting tree: Healthy>
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good - a rotting tree: Healthy>
save
Saving Vurek.

HP:Healthy MV:Good - a rotting tree: Healthy>

You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit Nium, but he parries the attack.
Nium strikes a rotting tree hard.

HP:Healthy MV:Good - a rotting tree: Scratched>
l
Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e ]
Nium Skyes, Man of Steel and Iron is here, fighting a rotting tree!, riding a black warhorse.
A rotting tree is here, fighting Nium!.
A rotting tree is here, fighting YOU!.

HP:Healthy MV:Good - a rotting tree: Scratched>

Nium says 'gk'

HP:Healthy MV:Good - a rotting tree: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - a rotting tree: Scratched>
nod
You nod agreeingly.

HP:Healthy MV:Good - a rotting tree: Scratched>

Nium gets a water flask from a backpack.

HP:Healthy MV:Good - a rotting tree: Scratched>

Nium drinks water from a water flask.

HP:Healthy MV:Good - a rotting tree: Scratched>

You pierce a rotting tree hard.
A rotting tree tries to hit you, but you parry the attack.
A rotting tree tries to hit Nium, but he parries the attack.
Nium strikes a rotting tree hard.
Nium drinks water from a water flask.

HP:Healthy MV:Good - a rotting tree: Scratched>
thank nium
save
f
You thank Nium heartily.

HP:Healthy MV:Good - a rotting tree: Scratched>
Saving Vurek.

HP:Healthy MV:Good - a rotting tree: Scratched>
HP:Healthy MV:Good - a rotting tree: Scratched>

A Blighted Forest
[ Exits: n e w ]
You flee head over heels.

HP:Healthy MV:Draining >
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Draining >
#TICK+10
Deep in the Blighted Forest
[ Exits: n e s w ]
*Lithium* is standing here.

HP:Healthy MV:Draining >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.
Trin begins riding a black warhorse.

HP:Healthy MV:Draining >
868555
They don't seem to be here.

HP:Healthy MV:Draining >
What?!?

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Trin is standing here, riding a black warhorse.

HP:Healthy MV:Draining >
g

Trin leaves south, riding a black warhorse.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
s
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
s
Deeper into the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
w
A Blighted Forest
[ Exits: n e w ]

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
w

Nium has arrived from the west, riding a black warhorse.

HP:Healthy MV:Faint >
g
Inside a Blighted Tree
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
nar trin
You narrate, 'trin'

HP:Healthy MV:Faint >
e
A Blighted Forest
[ Exits: n e w ]

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >

Trin narrates, 'yes?'

HP:Healthy MV:Faint >
nar you got the other horse?
You narrate, 'you got the other horse?'

HP:Healthy MV:Faint >
g
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 184 Dodge Bonus: 127, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Faint >
l
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
nar the white/
You narrate, 'the white/'

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
q
Players in your Zone
--------------------
Vurek - A Blighted Forest
Trin - Beneath a Vine Covered Wall
Nium - Outside a Massive Gate

HP:Healthy MV:Faint >
l
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Faint >
8
Mood changed to: Brave

HP:Healthy MV:Faint >

Trin narrates, 'this is yours'

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 194 Dodge Bonus: 125, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
q
Players in your Zone
--------------------
Vurek - A Blighted Forest
Trin - Beneath a Vine Covered Wall
Nium - Outside a Massive Gate

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Deeper into the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Faint >
You attempt to hide yourself.

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
At a Scorched Tree
[ Exits: n w ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Faint >
You attempt to hide yourself.

HP:Healthy MV:Faint >
Backstab who?

HP:Healthy MV:Faint >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
Trin is here, fighting *Lithium*!, riding a black warhorse.
You feel the presence of someone nearby....
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Faint >
You attempt to hide yourself.

HP:Healthy MV:Faint >
You can't sneak up on a fighting target.

HP:Healthy MV:Faint >

*Lithium* tickles Trin as he pierces him.
*Lithium* tickles Trin as he pierces him.

HP:Healthy MV:Faint >
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>

*Lithium* snickers softly.

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
Mood changed to: Brave

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
*Lithium* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Hurt --- Trin: Battered
>
An ear piercing howl sounds from somewhere in the distance.
*Lithium* leaves south.
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >

Trin leaves south, riding a black warhorse.

HP:Healthy MV:Faint >

A sinuous worm tries to thrash you, but you parry the attack.

HP:Healthy MV:Faint - a sinuous worm: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Faint - a sinuous worm: Wounded>
5556060805555/55555555550
Backstab who?

HP:Healthy MV:Faint - a sinuous worm: Wounded>
What?!?

HP:Healthy MV:Faint - a sinuous worm: Wounded>
l
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm is here, fighting YOU!.

HP:Healthy MV:Faint - a sinuous worm: Wounded>
save
Saving Vurek.

HP:Healthy MV:Faint - a sinuous worm: Wounded>
q
Players in your Zone
--------------------
Vurek - A Sickly Cluster of Fruit Trees
Trin - At a Scorched Tree

HP:Healthy MV:Faint - a sinuous worm: Wounded>

You pierce a sinuous worm very hard.
You pierce a sinuous worm very hard.
A sinuous worm tries to thrash you, but you parry the attack.

HP:Healthy MV:Faint - a sinuous worm: Wounded>
na rjust need a hore :P
You narrate, 'rjust need a hore :P'

HP:Healthy MV:Faint - a sinuous worm: Wounded>

Trin narrates, 'bashed'

HP:Healthy MV:Faint - a sinuous worm: Wounded>
nar horse*
You narrate, 'horse*'

HP:Healthy MV:Faint - a sinuous worm: Wounded>
f
HP:Healthy MV:Faint - a sinuous worm: Wounded>

At a Scorched Tree
[ Exits: n w ]
Trin is here, fighting *Lithium*!, riding a black warhorse.
*Lithium* is sitting here.
A sinuous worm is here, fighting Trin!.
A rotting tree is here, fighting Trin!.
A rotting tree is here, fighting Trin!.
You flee head over heels.

HP:Healthy MV:Burning >

Trin looks at *Lithium*.

HP:Healthy MV:Burning >
A sinuous worm thrashes Trin hard.
A rotting tree barely hits Trin.
A rotting tree barely hits Trin.
Trin tries to blast *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
Mood changed to: Brave

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>

Trin says 'i hate you'

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
You do the best you can!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
555/55555
What?!?

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
l
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
Trin is here, fighting *Lithium*!, riding a black warhorse.
*Lithium* is sitting here.
A sinuous worm is here, fighting Trin!.
A rotting tree is here, fighting Trin!.
A rotting tree is here, fighting Trin!.

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>

You try to pierce *Lithium*, but he dodges the attack.
A sinuous worm thrashes Trin.
A rotting tree barely hits Trin.
A rotting tree barely hits Trin.
*Lithium* barely tickles Trin with his pierce,
Trin tries to blast *Lithium*, but he parries the attack.

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
grin
You grin evilly.

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
save
Saving Vurek.

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
nar hagg
You narrate, 'hagg'

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>
#TICK-10
sc
You have 329(329) hit and 17(132) movement points.
You have scored 77895860 exp, 70 total quest points, and have 1190 gold coins.
You need 7104140 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are fighting *Lithium*.

HP:Healthy MV:Burning - Lithium: Hurt --- Trin: Battered
>

Posted: Mon Jun 20, 2005 10:54 pm
by Vurek
*Lithium* leaves west.

HP:Healthy MV:Burning >
l
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You feel the presence of someone nearby....
Trin is standing here, riding a black warhorse.
A sinuous worm is here, fighting Trin!.
A rotting tree is here, fighting Trin!.
A rotting tree is here, fighting Trin!.

HP:Healthy MV:Burning >

Trin sends *Lithium* sprawling with a powerful bash!
Trin blasts *Lithium* into bloody fragments!
A sinuous worm thrashes Trin.
A rotting tree tickles Trin as he hits him.
A rotting tree tickles Trin as he hits him.

HP:Healthy MV:Burning >
8
Mood changed to: Brave

HP:Healthy MV:Burning >
w
Deeper into the Blighted Forest
[ Exits: n e s w ]

HP:Healthy MV:Burning >
g
They don't seem to be here.

HP:Healthy MV:Burning >
e
g
At a Scorched Tree
[ Exits: n w ]
You feel the presence of someone nearby....
Trin is here, fighting *Lithium*!, riding a black warhorse.
A sinuous worm is here, fighting Trin!.
A rotting tree is here, fighting Trin!.
A rotting tree is here, fighting Trin!.

HP:Healthy MV:Burning >
You pierce *Lithium* into bloody fragments!

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
g
You do the best you can!

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
g
You do the best you can!

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
g
You do the best you can!

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
8
Mood changed to: Brave

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
save
Saving Vurek.

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
snick

Trin grins evilly.

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
You snicker softly.

HP:Healthy MV:Burning - Lithium: Wounded --- Trin: Battered
>
nar ON
You pierce *Lithium* very hard.
You pierce *Lithium* into bloody fragments!
Trin blasts *Lithium* into bloody fragments!
A sinuous worm thrashes Trin.
A rotting tree tickles Trin as he hits him.
A rotting tree tickles Trin as he hits him.
You narrate, 'ON'

HP:Healthy MV:Burning - Lithium: Battered --- Trin: Battered
>
nar se gk
You narrate, 'se gk'

HP:Healthy MV:Burning - Lithium: Battered --- Trin: Battered
>
save
Saving Vurek.

HP:Healthy MV:Burning - Lithium: Battered --- Trin: Battered
>
nar trees
You narrate, 'trees'

HP:Healthy MV:Burning - Lithium: Battered --- Trin: Battered
>
l
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You feel the presence of someone nearby....
Trin is here, fighting *Lithium*!, riding a black warhorse.
A sinuous worm is here, fighting Trin!.
A rotting tree is here, fighting Trin!.
A rotting tree is here, fighting Trin!.

HP:Healthy MV:Burning - Lithium: Battered --- Trin: Battered
>

You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he parries the attack.
*Lithium* tickles Trin as he pierces him.
Trin tries to blast *Lithium*, but he dodges the attack.
A sinuous worm thrashes Trin.
A rotting tree tickles Trin as he hits him.
A rotting tree tickles Trin as he hits him.
The sun rises in the east.
*Lithium* frowns.

HP:Healthy MV:Faint - Lithium: Wounded --- Trin: Battered
>
#TICK!!!
*Lithium* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Faint - Lithium: Wounded --- Trin: Battered
>
*Lithium* leaves west.
*Lithium* has arrived from the west.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Faint - Lithium: Wounded>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Wounded>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Wounded>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Wounded>

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Faint - Lithium: Wounded>

Trin tries to blast *Lithium*, but he dodges the attack.

HP:Healthy MV:Faint - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Faint - Lithium: Wounded>
*Lithium* leaves north.
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A sinuous worm of enormous size is slithering here.
Trin has arrived from the south, riding a black warhorse.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
555555555858545555
What?!?
Trin has arrived from the south, riding a black warhorse.

HP:Healthy MV:Faint >
nar where is the whitw!
You narrate, 'where is the whitw!'

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >

Trin stops riding a black warhorse.

HP:Healthy MV:Faint >
nar the white!
You narrate, 'the white!'

HP:Healthy MV:Faint >
#TICK+10
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
Trin is standing here.

HP:Healthy MV:Faint >
8
Mood changed to: Brave

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
sc
You have 329(329) hit and 29(132) movement points.
You have scored 77899460 exp, 70 total quest points, and have 1190 gold coins.
You need 7100540 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are standing.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.
Trin leaves north.

HP:Healthy MV:Faint >
g

An ear piercing howl sounds from somewhere in the distance.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
rp
You begin riding a black warhorse.

HP:Healthy MV:Faint >
w
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
s
Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
e
Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
s
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
s
Path into the Blighted Forest
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
q
Players in your Zone
--------------------
Vurek - Path into the Blighted Forest
Nium - A Corner of a Crumbling Wall

HP:Healthy MV:Faint >
w
Alas, you cannot go that way...

HP:Healthy MV:Faint >
n
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
w
A Blighted Forest
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
q
Players in your Zone
--------------------
Vurek - A Blighted Forest
Trin - A Corner of a Crumbling Wall
Nium - Outside a Massive Gate

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
l
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
7
Mood changed to: Wimpy

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >

Nium narrates, 'both in?'

HP:Healthy MV:Faint >
sk
Okay, you will now stop sneaking.

HP:Healthy MV:Faint >
sk
Okay, you'll try to move silently for a while.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
m
You look around less carefully.

HP:Healthy MV:Faint >
m
You will now look around more carefully.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
g
They don't seem to be here.

HP:Healthy MV:Faint >
q
Players in your Zone
--------------------
Vurek - A Blighted Forest
Trin - At a Scorched Tree
Nium - Outside a Massive Gate

HP:Healthy MV:Faint >
l
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
stat
You are a 37 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 191 Dodge Bonus: 122, Parry Bonus: 200
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Faint >
l
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
At a Scorched Tree
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
Trin is here, fighting *Lithium*!, riding a white stallion.
*Lithium* is sitting here.
A sinuous worm is here, fighting Trin!.
A rotting tree is here, fighting Trin!.
A rotting tree is here, fighting Trin!.

HP:Healthy MV:Faint >
You pierce *Lithium* into bloody fragments!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>

Trin narrates, 'aj has been in'

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
Mood changed to: Brave

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You pierce *Lithium* extremely hard.
You pierce *Lithium*.
A sinuous worm thrashes Trin.
A rotting tree tickles Trin as he hits him.
A rotting tree barely hits Trin.
Trin blasts *Lithium* very hard.
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>

Nium narrates, 'well aj is a bitch'

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
*Lithium* snickers softly.
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Beaten
>
You try to pierce *Lithium*, but he parries the attack.
You try to pierce *Lithium*, but he dodges the attack.
A sinuous worm thrashes Trin.
A rotting tree tickles Trin as he hits him.
A rotting tree tickles Trin as he hits him.
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Critical
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Critical
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Critical
>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered --- Trin: Critical
>

*Lithium* leaves north.

HP:Healthy MV:Faint >

Trin leaves west, riding a white stallion.

HP:Healthy MV:Faint >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
*Lithium* is standing here.
You feel the presence of someone nearby....

HP:Healthy MV:Faint >
You try to pierce *Lithium*, but he dodges the attack.

HP:Healthy MV:Faint - Lithium: Battered>

*Lithium* tries to pierce you, but you parry the attack.
*Lithium* tries to pierce you, but you parry the attack.
You try to pierce *Lithium*, but he parries the attack.

HP:Healthy MV:Faint - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered>

Nium has arrived from the west, riding a black warhorse.

HP:Healthy MV:Faint - Lithium: Battered>

*Lithium* panics, and attempts to flee!

HP:Healthy MV:Faint - Lithium: Battered>

Nium tries to strike *Lithium*, but misses.

HP:Healthy MV:Faint - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered>
You do the best you can!

HP:Healthy MV:Faint - Lithium: Battered>
*Lithium* leaves west.
You pierce *Aj*.

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!
Nium tries to strike *Aj*, but misses.

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>

*Aj* tries to pierce you, but you parry the attack.
*Aj* tries to pierce you, but you dodge the attack.
You pierce *Aj* hard.
You pierce *Aj* hard.

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
65565/5555555555555555555585558545555555555555555555
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
What?!?

HP:Healthy MV:Faint - Aj: Hurt>
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
Nium Skyes, Man of Steel and Iron is here, fighting *Aj*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
*Aj* is here, fighting YOU!.

HP:Healthy MV:Faint - Aj: Hurt>
Mood changed to: Brave

HP:Healthy MV:Faint - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
*Aj* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Faint - Aj: Hurt>
/55
What?!?

HP:Healthy MV:Faint - Aj: Hurt>

*Aj* leaves north.

HP:Healthy MV:Faint >
save
Saving Vurek.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
But it's currently open!

HP:Healthy MV:Faint >
Okay.

HP:Healthy MV:Faint >
But it's already closed!

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
#TICK-10
Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Beside a Rotten Log
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
A Blighted Forest
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Inside a Blighted Tree
[ Exits: e ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
A Blighted Forest
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

Posted: Mon Jun 20, 2005 10:54 pm
by Vurek
HP:Healthy MV:Faint >
At a Scorched Tree
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
5555559335545254565254566565858545
What?!?

HP:Healthy MV:Faint >
t
HP:Healthy MV:Faint >
-
*Kilik* has arrived from the east.

HP:Healthy MV:Faint >

The gate is closed from the other side.

*Kilik* leaves west.

HP:Healthy MV:Faint >

* save

You do not see any tracks here.
HP:Healthy MV:Faint >
Saving Vurek.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
But it's already closed!

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
Mood changed to: Brave

HP:Healthy MV:Faint >
They don't seem to be here.

HP:Healthy MV:Faint >
They don't seem to be here.
*Kilik* has arrived from the west.

HP:Healthy MV:Faint >
You pierce *Kilik* hard.

HP:Healthy MV:Faint - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Faint - Kilik: Scratched>

*Kilik* tries to pierce you, but you parry the attack.
*Kilik* tries to pierce you, but you parry the attack.
You pierce *Kilik* hard.
The day has begun.

HP:Healthy MV:Draining - Kilik: Scratched>
#TICK!!!
You do the best you can!

HP:Healthy MV:Draining - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Scratched>
You do the best you can!

HP:Healthy MV:Draining - Kilik: Scratched>
55553555/5555555
What?!?

HP:Healthy MV:Draining - Kilik: Scratched>

*Kilik* panics, and attempts to flee!

HP:Healthy MV:Draining - Kilik: Scratched>

*Kilik* leaves west.

HP:Healthy MV:Draining >
l liklik
You do not see that here.

HP:Healthy MV:Draining >
g
They don't seem to be here.
*Kilik* has arrived from the west.

HP:Healthy MV:Draining >
g
You pierce *Kilik*.

HP:Healthy MV:Draining - Kilik: Scratched>
g
You do the best you can!

HP:Healthy MV:Draining - Kilik: Scratched>
g
You do the best you can!

HP:Healthy MV:Draining - Kilik: Scratched>
l
*Kilik* tries to pierce you, but you parry the attack.
You pierce *Kilik* hard.
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
*Kilik* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining - Kilik: Scratched>
l dark
Everyone was once a newb!!
*Kilik* has a few scratches.

*Kilik* is using:
<worn around neck> a plain silver chain
<worn on head> a thin leather helmet
<worn about body> a dirty woolen cloak
<worn on body> a tattered shirt
<worn on arms> a pair of leather armguards
<worn on hands> a pair of worn gloves
<wielded> a short dagger
<worn as shield> a small wooden shield
<worn on legs> a pair of worn pants
<worn on feet> a pair of hiking boots

You attempt to peek at his inventory:
a burning torch
a burlap sack

HP:Healthy MV:Draining - Kilik: Scratched>
g
You do the best you can!
*Kilik* panics, and attempts to flee!

HP:Healthy MV:Draining - Kilik: Scratched>
g
You do the best you can!

HP:Healthy MV:Draining - Kilik: Scratched>
g
*Kilik* leaves east.
They don't seem to be here.

HP:Healthy MV:Draining >
nod
You nod agreeingly.

HP:Healthy MV:Draining >
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
8
Mood changed to: Brave

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
gg
What?!?

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Massive Gate

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >

Nium narrates, 'aj out'

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
nar ned
#TICK+10
You narrate, 'ned'

HP:Healthy MV:Draining >
g

*Aj* has arrived from the east.

HP:Healthy MV:Draining >
g
You pierce *Aj* hard.

HP:Healthy MV:Draining - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
g
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>

*Aj* panics, and attempts to flee!

HP:Healthy MV:Draining - Aj: Hurt>

*Aj* leaves south.

HP:Healthy MV:Draining >
But it's already closed!

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Draining >
*Aj* leaves south.
They don't seem to be here.

HP:Healthy MV:Draining >
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Draining >
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Draining - Aj: Hurt>
Mood changed to: Brave

HP:Healthy MV:Draining - Aj: Hurt>
*Aj* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>

*Aj* leaves north.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Deep in the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
*Aj* is standing here.

HP:Healthy MV:Draining >
You try to pierce *Aj*, but he dodges the attack.

HP:Healthy MV:Draining - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
*Aj* panics, and attempts to flee!
No way! You're fighting for your life!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Draining - Aj: Hurt>
You do the best you can!

HP:Healthy MV:Draining - Aj: Hurt>
No way! You're fighting for your life!

HP:Healthy MV:Draining - Aj: Hurt>
*Aj* leaves south.
They don't seem to be here.

HP:Healthy MV:Draining >

Nium has arrived from the north, riding a black warhorse.

HP:Healthy MV:Draining >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
An ear piercing howl sounds from somewhere in the distance.
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >

Nium leaves east, riding a black warhorse.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
A Stone Path
[ Exits: n s ]
The corpse of a sickly deer is lying here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
A Stone Path
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
The Dying Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
The Heated Plains
[ Exits: n e s ]
The corpse of a small deer is lying here.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
Outside a Large Gate
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
355552525/55555555585858585858585555555555555555556555555656688888555
What?!?

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate
Nium - A Stone Path

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
nar trin where you bro?
You narrate, 'trin where you bro?'

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
8
Mood changed to: Brave

HP:Healthy MV:Draining >
sc
You have 329(329) hit and 57(132) movement points.
You have scored 77906205 exp, 70 total quest points, and have 1190 gold coins.
You need 7093795 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are standing.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate
Nium - The Dying Plains

HP:Healthy MV:Draining >
save
Saving Vurek.
Nium has arrived from the south, riding a black warhorse.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
sc
You have 329(329) hit and 57(132) movement points.
You have scored 77906205 exp, 70 total quest points, and have 1190 gold coins.
You need 7093795 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are standing.

HP:Healthy MV:Draining >
q
Players in your Zone
--------------------
Vurek - Outside a Large Gate
Nium - Outside a Large Gate

HP:Healthy MV:Draining >
l
Outside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
8
Mood changed to: Brave

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
stat
You are a 37 year old human.
Your mood is currently: Brave
Height 6 feet, 4 inches, Weight 235 pounds, Weight carried 0 lbs, Worn: 32 lbs.
Offensive Bonus: 201 Dodge Bonus: 120, Parry Bonus: 185
Your abilities are: Str: 19, Int: 12, Wis: 11, Dex: 19, Con: 17
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining >
save
Saving Vurek.
Nium leaves south, riding a black warhorse.

HP:Healthy MV:Draining >
7
Mood changed to: Wimpy

HP:Healthy MV:Draining >
w
The gate seems to be closed.

HP:Healthy MV:Draining >
e
Heated Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
save
Saving Vurek.

HP:Healthy MV:Draining >
inv
You are carrying:
Nothing.

HP:Healthy MV:Draining >
exam pack
You see nothing special..
When you look inside, you see:
backpack (used):
a large slab of meat
a small beaker of a crystal clear liquid [2]
a water flask

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
g

Trin narrates, 'running'

HP:Healthy MV:Draining >
g
They don't seem to be here.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
kd
You pierce a small deer very hard.
A small deer is mortally wounded, and will die soon, if not aided.

HP:Healthy MV:Draining - a small deer: Incapacitated>
g
They don't seem to be here.

HP:Healthy MV:Draining - a small deer: Incapacitated>
g
They don't seem to be here.

HP:Healthy MV:Draining - a small deer: Incapacitated>
g
They don't seem to be here.

HP:Healthy MV:Draining - a small deer: Incapacitated>

You succesfully pierce a small deer and her dead body falls to the ground in a lifeless heap.
You pierce a small deer into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.

HP:Healthy MV:Draining >
nar lith chasing?
You narrate, 'lith chasing?'

HP:Healthy MV:Draining >
bu
You lean over and butcher a piece of meat from the corpse of a small deer.

HP:Healthy MV:Draining >
e
Heated Plains
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.

HP:Healthy MV:Draining >
kd
You pierce a sickly deer very hard.
A sickly deer grimaces in pain.

HP:Healthy MV:Draining - a sickly deer: Battered>

Nium narrates, 'Uh?'

HP:Healthy MV:Draining - a sickly deer: Battered>
save
Saving Vurek.

HP:Healthy MV:Draining - a sickly deer: Battered>
q
Players in your Zone
--------------------
Vurek - Heated Plains
Nium - The Dying Plains

HP:Healthy MV:Draining - a sickly deer: Battered>
save

You pierce a sickly deer hard.
A sickly deer is stunned, but will probably regain consciousness again.
You succesfully pierce a sickly deer and its dead body falls to the ground in a lifeless heap.
You pierce a sickly deer into bloody fragments!
A sickly deer grimaces in pain.
You receive some experience points.
Your blood freezes as you hear a sickly deer's death cry.
A sickly deer is dead! R.I.P.

HP:Healthy MV:Draining >
Saving Vurek.

HP:Healthy MV:Draining >

Trin narrates, 'yep'

HP:Healthy MV:Draining >
nar tirn is crit
You narrate, 'tirn is crit'

HP:Healthy MV:Draining >
#TICK-10
bu
You lean over and butcher a piece of meat from the corpse of a sickly deer.

HP:Healthy MV:Draining >
nar brt
You narrate, 'brt'

HP:Healthy MV:Draining >
s
Heated Plains
[ Exits: n s w ]
The corpse of a small deer is lying here.
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
s
Heated Plains
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
w
Scorched Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >

Nium narrates, 'be down in a second'

HP:Healthy MV:Draining >
put all pack
You put a large slab of meat in a backpack.
You put a large slab of meat in a backpack.

HP:Healthy MV:Draining >
w
The Dying Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
Nium Skyes, Man of Steel and Iron is standing here, riding a black warhorse.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
A Stone Path
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
A Stone Path
[ Exits: n s ]
The corpse of a sickly deer is lying here.
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
A Corner of a Crumbling Wall
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
Along a Vine Covered Wall
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Beneath a Vine Covered Wall
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Draining >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
At a Scorched Tree
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...
Nium narrates, 'horse is hagg man'

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Deeper into the Blighted Forest
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
Path into the Blighted Forest
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
A Rancid Field
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Draining >
A Bloody Mound
[ Exits: n e s w d ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
A Rancid Field
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
A Blighted Field
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
Through a Desolate Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Draining >
A Desolate Blighted Plains
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Draining >
Across the Blighted Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
At the Plains Edge
[ Exits: w d ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Across the Blighted Plains
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining >
A Blighted Plains
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Kilik* is standing here.
*Kilik* leaves west.

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >
Alas, you cannot go that way...

HP:Healthy MV:Draining >

You are hungry.

HP:Healthy MV:Good >
#TICK!!!
A Blighted Plains
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
Outskirts of a Blighted Plains
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
A Blighted Pass
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Good >
No way! You're fighting for your life!

HP:Healthy MV:Good - a blighted bear: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Good - a blighted bear: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Good - a blighted bear: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Good - a blighted bear: Healthy>
No way! You're fighting for your life!

HP:Healthy MV:Good - a blighted bear: Healthy>
PANIC! You couldn't escape!

HP:Healthy MV:Good - a blighted bear: Healthy>
2224222242222224222262626262422226222222242422422-
What?!?

HP:Healthy MV:Good - a blighted bear: Healthy>

You pierce a blighted bear hard.
A blighted bear tries to claw you, but you dodge the attack.

HP:Healthy MV:Good - a blighted bear: Scratched>
l
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and huridly lurk back
into their holes. Small deer can be seen to the west, skinny and malnoureshed
almost beyond recognition. A small, desolate path continues southward threw
the blight.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is here, fighting YOU!.

HP:Healthy MV:Good - a blighted bear: Scratched>
take meat pack
You get a large slab of meat from a backpack.

HP:Healthy MV:Good - a blighted bear: Scratched>
!
You get a large slab of meat from a backpack.

HP:Healthy MV:Good - a blighted bear: Scratched>
eat meat
You eat the meat.

HP:Healthy MV:Good - a blighted bear: Scratched>

Trin narrates, 'i'm tree'

HP:Healthy MV:Good - a blighted bear: Scratched>
!
You eat the meat.
You are full.

HP:Healthy MV:Good - a blighted bear: Scratched>
l
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and huridly lurk back
into their holes. Small deer can be seen to the west, skinny and malnoureshed
almost beyond recognition. A small, desolate path continues southward threw
the blight.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is here, fighting YOU!.

HP:Healthy MV:Good - a blighted bear: Scratched>
7
Mood changed to: Wimpy

HP:Healthy MV:Good - a blighted bear: Scratched>
save
You pierce a blighted bear.
A blighted bear tries to claw you, but you parry the attack.
Saving Vurek.

HP:Healthy MV:Good - a blighted bear: Scratched>
q
Players in your Zone
--------------------
Vurek - The Great Blight

HP:Healthy MV:Good - a blighted bear: Scratched>
save
Saving Vurek.

HP:Healthy MV:Good - a blighted bear: Scratched>
f
HP:Healthy MV:Good - a blighted bear: Scratched>

The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A blighted bear is sitting here, licking his bloody paws.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
#TICK+10
The Great Blight
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A tall white stallion is standing here.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
422222626262662224422644246
What?!?

HP:Healthy MV:Good >
sc
You have 329(329) hit and 85(132) movement points.
You have scored 77912058 exp, 70 total quest points, and have 1190 gold coins.
You need 7087942 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a black warhorse. Your mount looks haggard and beaten.
You are standing.

HP:Healthy MV:Good >
dism
You stop riding a black warhorse.

HP:Healthy MV:Good >
n
The Great Blight
[ Exits: e s w ]

HP:Healthy MV:Good >
e
e
The Great Blight
[ Exits: n e w ]

HP:Healthy MV:Good >
The Great Blight
[ Exits: s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
rh
You begin riding a white stallion.

HP:Healthy MV:Good >
sc
You have 329(329) hit and 76(132) movement points.
You have scored 77912058 exp, 70 total quest points, and have 1190 gold coins.
You need 7087942 exp to reach your next level.
You have been playing for 12955 days and 0 hours.
You have gathered 540 Weave Points so far, ranking you Legend 6.
This ranks you as Vurek (level 49)
You are in the following clans:
: 70 Quest Points, rank 1, -55 Quest Points to rank.
You are riding a white stallion. Your mount looks weary.
You are standing.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
The Great Blight
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Path to the Blight
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
A Path Through the Hills
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
A Path Through the Hills
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
In Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.
A tall white stallion is standing here.

HP:Healthy MV:Good >
Base of a Hill
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Bushy Path
[ Exits: n s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
In the Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Middle of the Gap
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
Tarwin's Gap
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
2222222222222222222255
They don't seem to be here.

HP:Healthy MV:Good >
t
What?!?

HP:Healthy MV:Good >
HP:Healthy MV:Good >
-
*
You see fresh tracks of a trolloc leaving south.
You see half day old tracks of a trolloc leaving north.
You see half day old tracks of a trolloc leaving north.

HP:Healthy MV:Good >
Your mount is too exhausted.

HP:Healthy MV:Good >
Your mount is too exhausted.

HP:Healthy MV:Good >
Your mount is too exhausted.

HP:Healthy MV:Good >
Your mount is too exhausted.

HP:Healthy MV:Good >
Your mount is too exhausted.

HP:Healthy MV:Good >
22222
What?!?

HP:Healthy MV:Good >
dism
You stop riding a white stallion.

HP:Healthy MV:Good >
m
You look around less carefully.

HP:Healthy MV:Good >
In the Gap
[ Exits: n s ]

HP:Healthy MV:Good >
In the Gap
[ Exits: n s ]

HP:Healthy MV:Good >
Between the Foothills
[ Exits: n e w ]

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
The corpse of Kilik is lying here.

HP:Healthy MV:Good >
Path to the Gap
[ Exits: n e s ]

HP:Healthy MV:Good >
Plains Before the Gap
[ Exits: n e s ]

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
2222224225
What?!?

HP:Healthy MV:Draining >
m
You will now look around more carefully.

HP:Healthy MV:Draining >
Trail to Tarwin's Gap
[ Exits: n e w ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
205
What?!?

HP:Healthy MV:Draining >
t
HP:Healthy MV:Draining >
-
*
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
You see half day old tracks of a trolloc leaving east.

HP:Healthy MV:Draining >
The Way to Tarwin's Gap
[ Exits: e s w ]

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
Backstab who?

HP:Healthy MV:Draining >
Trail to Tarwin's Gap
[ Exits: n e w ]

HP:Healthy MV:Draining >
A Path towards Tarwin's Gap
[ Exits: n w ]
*Lithium* is standing here.

HP:Healthy MV:Draining >
You attempt to hide yourself.

HP:Healthy MV:Draining >
HP:Healthy MV:Draining >

*
* = = + + - -
*
*Lithium* makes a strange sound but is suddenly very silent as you place a long bladed hunting knife in his back.
*Lithium* grimaces in pain.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Lithium*'s death cry.
*Lithium* is dead! R.I.P.

Posted: Tue Jun 21, 2005 8:31 pm
by Lithium
Remind me to set up a secondary target alias before I PK again. Had switched my target to Trin and forgot to change it back to human...

My first death was classic though. Its the only thing worth seeing in this ridiculous log...

Posted: Tue Jun 21, 2005 11:09 pm
by Vurek
No, the log has some chasing and other shit!

It's just that I don't feel like editing out all the spamming! :P

I spam a ton, thats why I don't get stabbed....only rarely :D