Bear with me, despite this log sucking bad, I haven't gotten the hang of all the mechanics here yet.
I didn't realise he could start a skewer while engaged on malia. And the timing for the weaves was way off, I wasn't thinking straight. Then the rip to the patty was my fault and in lag.
HP:Healthy SP:Full MV:Excellent >
call
w
Malia narrates, 'kalei come try to pk

'
You call for the gate to be opened.
A high-rank Shienaran soldier opens the gate.
HP:Healthy SP:Full MV:Excellent >
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
*Burton* is standing here.
...he emits an aura of menace and awe!
HP:Healthy SP:Full MV:Excellent >
h
You attempt to hide yourself.
HP:Healthy SP:Full MV:Excellent >
*Burton* strikes your body very hard.
HP:Scratched SP:Full MV:Excellent - Burton: Healthy>
You try to pierce *Burton*'s hands, but miss.
*Burton* strikes your head very hard.
HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
b
The gate is closed from the other side.
HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
Backstab who?
HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
narr on
f
You narrate, 'on'
HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
You panic and attempt to flee!
HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
The gate is opened from the other side.
HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
Malia has arrived from the east.
HP:Hurt SP:Full MV:Excellent - Burton: Healthy>
*Burton* begins charging towards Malia.
It is pitch black...
You flee head over heels.
HP:Hurt SP:Full MV:Strong >
Someone narrates, 'Yeah that wont be good'
HP:Hurt SP:Full MV:Strong >
hold light
You light a short wooden torch and hold it.
HP:Hurt SP:Full MV:Strong >
e
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
Malia Moralia is here, fighting *Burton*!.
*Burton* is here, fighting Malia!.
...he emits an aura of menace and awe!
HP:Hurt SP:Full MV:Strong >
Burton closes the gate.
*Burton* tries to strike Malia's legs, but misses.
Malia tries to pierce *Burton*'s arms, but misses.
HP:Hurt SP:Full MV:Strong >
h
You attempt to hide yourself.
HP:Hurt SP:Full MV:Strong >
b
Backstab who?
HP:Hurt SP:Full MV:Strong >
j
Malia looks at *Burton*.
HP:Hurt SP:Full MV:Strong >
You can't sneak up on a fighting target.
HP:Hurt SP:Full MV:Strong >
*Burton* says 'You lagging?'
HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.
*Burton* tries to strike Malia's head, but misses.
Malia tries to pierce *Burton*'s arms, but misses.
HP:Hurt SP:Full MV:Strong >
*Burton* panics, and attempts to flee!
HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.
HP:Hurt SP:Full MV:Strong >
Malia says 'yah'
HP:Hurt SP:Full MV:Strong >
*Burton* leaves west.
You frolic about happily.
The voice in your head begins weeping from the sight of battle.
HP:Hurt SP:Full MV:Strong >
j
Backstab who?
HP:Hurt SP:Full MV:Strong >
*Burton* begins charging towards you.
Malia leaves west.
HP:Hurt SP:Full MV:Strong >
w
h
Curve in the Dusty Road
The road comes to a curve towards a small fort to the southeast. This road
appears to lack travel as it is very dusty and the wagon ruts look years old.
No animal tracks can be seen on either side of the road as if this dusty road
were a place of death. No further evidence proves that theory though.
[ Exits: e s w ]
Malia Moralia is standing here.
HP:Hurt SP:Full MV:Strong >
b
j
You attempt to hide yourself.
HP:Hurt SP:Full MV:Strong >
Backstab who?
HP:Hurt SP:Full MV:Strong >
Backstab who?
HP:Hurt SP:Full MV:Strong >
Malia leaves east.
HP:Hurt SP:Full MV:Strong >
j
Backstab who?
HP:Hurt SP:Full MV:Strong >
e
h
Before the Western Gates of Fal Dara
Large gates tower up from the ground to the east. Smooth stone walls surround
the city, keeping its inhabitants safe. The only way in seems to be through
the gates, which are small enough to be manned by one person.
[ Exits: e s w ]
A tall post stands here holding a torch to create a lamp.
Malia Moralia is here, fighting *Burton*!.
*Burton* is here, fighting Malia!.
...he emits an aura of menace and awe!
HP:Hurt SP:Full MV:Strong >
b
You attempt to hide yourself.
HP:Hurt SP:Full MV:Strong >
j
Backstab who?
HP:Hurt SP:Full MV:Strong >
Malia sniffs sadly.
HP:Hurt SP:Full MV:Strong >
You can't sneak up on a fighting target.
HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.
HP:Hurt SP:Full MV:Strong >
j
You can't sneak up on a fighting target.
HP:Hurt SP:Full MV:Strong >
j
Malia panics, and attempts to flee!
HP:Hurt SP:Full MV:Strong >
You can't sneak up on a fighting target.
HP:Hurt SP:Full MV:Strong >
j
You cackle gleefully.
A voice says to you, 'We are the destroyers of the world.'
Malia tries to pierce *Burton*'s arms, but misses.
*Burton* tries to strike Malia's arms, but misses.
HP:Scratched SP:Full MV:Fresh >
*Burton* begins charging towards you.
Malia panics, and attempts to flee!
You can't sneak up on a fighting target.
HP:Scratched SP:Full MV:Fresh >
j
Malia leaves west.
HP:Scratched SP:Full MV:Fresh >
= HP:Scratched SP:Full MV:Fresh >
w
You are interrupted and stop what you are doing.
*Burton* SKEWERS you right through your middle!
That really did HURT!
HP:Battered SP:Full MV:Fresh - Burton: Healthy>
No way! You're fighting for your life!
HP:Battered SP:Full MV:Fresh - Burton: Healthy>
Malia has arrived from the west.
*Burton* tries to strike your body, but misses.
You pierce *Burton*'s feet.
HP:Battered SP:Full MV:Fresh - Burton: Scratched>
Malia tries to pierce *Burton*'s hands, but misses.
HP:Battered SP:Full MV:Fresh - Burton: Scratched>
f
HP:Battered SP:Full MV:Fresh - Burton: Scratched>
You panic and attempt to flee!
HP:Battered SP:Full MV:Fresh - Burton: Scratched>
w
w
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
You flee head over heels.
HP:Battered SP:Full MV:Excellent >
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
A large elk stares at you.
HP:Battered SP:Full MV:Excellent >
Alas, you cannot go that way...
HP:Battered SP:Full MV:Excellent >
yell nice charge
You yell, 'nice charge'
HP:Battered SP:Full MV:Excellent >
You frolic about happily.
You hear something grumbling inside of your head.
HP:Battered SP:Full MV:Excellent >
Malia tells you, 'weave on him'
HP:Battered SP:Full MV:Excellent >
s
Intersection in the Dusty Path
The dusty path comes to a split going north towards Fal Dara, east towards a
small fort, and south towards a windy muddy path. Flocks of ravens are in
sight to the west, but there is no visible passage to get a closer look.
[ Exits: n e s ]
HP:Battered SP:Full MV:Excellent >
n
A Dusty Path
The path winds through the woods with dust flying around. Sticks and stones
gather along the roadside and in the wagon ruts that appear to be years old.
The path is dried up with rain looking nowhere in sight on the time horizon.
The path continues at every exit.
[ Exits: n e s ]
A large elk stares at you.
HP:Battered SP:Full MV:Excellent >
e
e
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
HP:Battered SP:Full MV:Excellent >
h
Tower off the Path
The small tower was built to keep watch for invading forces from the west.
There are only three arrowslits to view outdoors so it must not have been a
great watch point. A dingy table sits in the corner. The room is dark as
there are only two exits: into the fort and to the west.
[ Exits: s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Battered SP:Full MV:Excellent >
You attempt to hide yourself.
HP:Battered SP:Full MV:Excellent >
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.
HP:Battered SP:Full MV:Excellent >
s
A Small Fort in the Forest
Inside the fort all the rooms have been blockaded. There is a tower to the
north to watch incoming forces. The purpose of the fort could have been a last
stand, but with no signs of the history within the world may never know.
Cobwebs grow in the corners and shadows are cast along the walls at odd angles
making the imagination work overtime.
[ Exits: n w ]
HP:Battered SP:Full MV:Excellent >
w
n
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]
HP:Battered SP:Full MV:Strong >
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
*Burton* is standing here.
...he emits an aura of menace and awe!
HP:Battered SP:Full MV:Strong >
A voice says to you, 'We are the destroyers of the world.'
HP:Battered SP:Full MV:Strong >
h
z
*Burton* begins charging towards you.
You attempt to hide yourself.
HP:Battered SP:Full MV:Strong >
You begin channeling the appropriate flows...
HP:Battered SP:Full MV:Strong >
-
s
Cancelled...
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]
HP:Battered SP:Full MV:Strong >
*Burton* has arrived from the north.
HP:Battered SP:Full MV:Strong >
n
*Burton* begins charging towards you.
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
Malia Moralia is standing here.
HP:Battered SP:Full MV:Strong >
h
You attempt to hide yourself.
HP:Battered SP:Full MV:Strong >
Malia leaves south.
HP:Battered SP:Full MV:Strong >
z
*Burton* begins charging towards you.
HP:Battered SP:Full MV:Strong >
You begin channeling the appropriate flows...
HP:Battered SP:Full MV:Strong >
-
s
Cancelled...
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]
HP:Battered SP:Full MV:Strong >
n
h
Dusty Path by a Tower
The path ascends on a mild gradient to a stone tower connected to a small fort
to the south. The tower has small arrow slits to watch for invading armies.
The inside of the tower looks dark from this vantage point. It looks as if
it's been abandoned for years.
[ Exits: n e s w ]
*Burton* is standing here.
...he emits an aura of menace and awe!
HP:Battered SP:Full MV:Strong >
You attempt to hide yourself.
HP:Battered SP:Full MV:Strong >
A voice in your head screams at you.
HP:Battered SP:Full MV:Strong >
x
*Burton* begins charging towards you.
HP:Battered SP:Full MV:Strong >
z
Malia has arrived from the south.
HP:Battered SP:Full MV:Strong >
You try to pierce *Burton*'s legs, but miss.
HP:Battered SP:Full MV:Strong - Burton: Scratched>
Malia tries to pierce *Burton*'s legs, but misses.
You begin channeling the appropriate flows...
HP:Battered SP:Full MV:Strong - Burton: Scratched>
Malia tries to pierce *Burton*'s head, but misses.
HP:Battered SP:Full MV:Strong - Burton: Scratched>
-
* Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
HP:Battered SP:Excellent MV:Strong - Burton: Scratched>
z
You sense *Burton* begin to channel a weave containing Air, Fire and Spirit.
You begin channeling the appropriate flows...
HP:Battered SP:Excellent MV:Strong - Burton: Scratched>
q
% = + Malia says 'ouch'
Cancelled...
You begin channeling the appropriate flows...
Malia pierces *Burton*'s head extremely hard.
*Burton* tries to strike your legs, but misses.
Okay.
You channel flows of air as they scythe *Burton*.
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
q
% You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
= You sense *Burton* begin to channel a weave containing Fire.
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
Cancelled...
You snicker softly.
Malia pierces *Burton*'s shoulders very hard.
*Burton* tries to strike your body, but misses.
You try to pierce *Burton*'s arms, but miss.
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
q
You sense *Burton* begin to channel a weave containing Fire.
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
% You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
= + You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
You sense *Burton* begin to channel a weave containing Fire.
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
q
% You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Strong - Burton: Hurt>
= Malia pierces *Burton*'s shoulders into bloody fragments!
*Burton* tries to strike your feet, but misses.
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
You sense *Burton* begin to channel a weave containing Fire.
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
+
q
% Cancelled...
You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
= You sense *Burton* begin to channel a weave containing Fire.
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
+ Okay.
You channel flows of air as they scythe *Burton*.
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
Malia tries to pierce *Burton*'s legs, but misses.
*Burton* strikes your head into bloody fragments!
You try to pierce *Burton*'s body, but miss.
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
q
You sense *Burton* begin to channel a weave containing Fire.
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
% You begin channeling the appropriate flows...
HP:Battered SP:Strong MV:Strong - Burton: Wounded>
= You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You cackle gleefully.
You giggle as a voice in your head tells a joke.
HP:Beaten SP:Strong MV:Strong - Burton: Wounded>
You sense *Burton* begin to channel a weave containing Fire.
HP:Beaten SP:Strong MV:Strong - Burton: Wounded>
q
% You begin channeling the appropriate flows...
HP:Beaten SP:Strong MV:Strong - Burton: Wounded>
= You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
Malia tries to pierce *Burton*'s body, but misses.
*Burton* strikes your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Burton*'s body, but miss.
HP:Critical SP:Strong MV:Strong - Burton: Wounded>
q
You sense *Burton* begin to channel a weave containing Fire.
HP:Critical SP:Strong MV:Strong - Burton: Wounded>
% You begin channeling the appropriate flows...
HP:Critical SP:Strong MV:Strong - Burton: Wounded>
=
f
Cancelled...
You panic and attempt to flee!
HP:Critical SP:Strong MV:Strong - Burton: Wounded>
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Strong - Burton: Wounded>
Malia tells you, 'flee'
HP:Critical SP:Strong MV:Strong - Burton: Wounded>
s
You sense *Burton* begin to channel a weave containing Fire.
HP:Critical SP:Strong MV:Strong - Burton: Wounded>
s
Path Before a Small Fort
A small fort rises above the trees along the small path. This fort may have
been used before for trolloc raids, but it seems to be abandoned now. The
gates still are in working condition and the walls appear to be potentially
impenetrable. No sounds come from the interior.
[ Exits: n e s w ]
You flee head over heels.
HP:Critical SP:Strong MV:Strong >
s
Hedges Alongside the Path
The bushes that line the path are tall and wide. They make for a good hiding
spot. There is no passage through the bushes, but there are two exits: to the
north and west. To the northeast a small fort can be seen hidden amongst the
trees.
[ Exits: n w ]
HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
w
w
w
Beginning of a Dusty Path
The mud on the path ends here as a new dry, dusty path begins towards the
north. To the south a muddy path curves to the south and west. To the
northeast a small fort can be seen, but looks abandoned. Rocks lie on the
sides of the path as if idly kicked around.
[ Exits: n e s ]
HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
s
s
s
Curve in the Muddy Path
The path curves around a bend. Mud starts to dry up here, but remains slick on
the majority of the road. Ruts from wagons are still visible and passage
through the forest is still slow and steady. Danger can come at any curve if
one is not prepared for the worst.
[ Exits: n w ]
HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...
w
HP:Critical SP:Strong MV:Strong >
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
w
Windy Path under Winterleaf
The path continues to wind its way through the thick foliage. Here an acre of
Winterleaf trees grow. The trees bear wild fruit in the winter and leaves in
the summer to create their name. The path is still muddy from rains that never
seem to end in this part of the region.
[ Exits: e s ]
HP:Critical SP:Strong MV:Strong >
s
s
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
s
You giggle.
A voice in your head whispers, 'We all die someday.'
The land is illumined as the sun rises on the east horizon.
HP:Critical SP:Excellent MV:Excellent >
Muddy Path
The muddy path continues to wind its way north. Wagon ruts can be seen in the
mud as the moist air of the forest prevents the path from completely drying up.
No passage can be seen to the north and west. It seems as if the only way to
travel in this mud is to wear platforms as to not sink so far down.
[ Exits: n w ]
HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Excellent >
w
Malia tells you, 'go in'
HP:Critical SP:Excellent MV:Excellent >
w
Windy Path in the Woods
Another curve in the path marks a windy travel through the forest. Footing is
difficult to maintain as the path is still muddy from recent rains. Creatures
can still be heard in the distance. The sounds of the forest echo off the tall
trees.
[ Exits: e s ]
HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Excellent >
s
s
Curve in the Path
The path curves around a bend in the forest. Passage through the forest
continues to be a fight for survival. Ahead a windy path is barely visible.
Shadows form everywhere as trees loom overhead. Howls in the night disrupt
the serenity of the forest.
[ Exits: n w ]
HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Excellent >
w
s
Patch of Titan Arums
A patch of titan arums, or corpse flowers, grow here. The patch leaves a
stench like it is a graveyard. Travel to the east or west is open to more
thick foliage. Flies buzz around the air as they are attracted to the corpse
flowers.
[ Exits: e w ]
HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Excellent >
sc
You have 37(289) hit, 184(199) mana, and 147(158) movement points.
You have scored 101149460 exp, 0 total quest points
You need 14850540 exp to reach your next level.
You have been playing for 1 days and 22 hours.
This ranks you as Semper (level 34)
You are standing.
HP:Critical SP:Excellent MV:Excellent >
w
w
A Path through the Forest
The path abruptly turns to the north and east as if it were hastily
constructed. The forest gets thicker and thicker where travel on the path can
only be done in a line. Creatures can be heard shuffling through the trees to
the west and south but no passage seems evident.
[ Exits: n e ]
HP:Critical SP:Excellent MV:Excellent >
Alas, you cannot go that way...
HP:Critical SP:Excellent MV:Excellent >
n
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
HP:Critical SP:Excellent MV:Excellent >
w
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
HP:Critical SP:Excellent MV:Strong >
Yuck, try to cover your mouth next time!
A voice asks you, 'Do we no longer feel guilt for our evil deeds?'
HP:Critical SP:Excellent MV:Strong >
w
n
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A sleek black-feathered raven is here, watching its surroundings.
A sleek black-feathered raven is here, watching its surroundings.
HP:Critical SP:Excellent MV:Strong >
e
n
A Dhjin'nen trolloc tries to blast your body, but misses.
A shadowy fade slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A shadowy fade slashes your arms.
You wish that your wounds would stop BLEEDING so much!
You try to pierce a Dhjin'nen trolloc's legs, but miss.
A Dhjin'nen trolloc blasts your head hard.
You wish that your wounds would stop BLEEDING so much!
Ugh! You lost a level!
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
Malia tells you, 'go in'
Nah... You feel too relaxed to do that..
You have lost your kill streak!