ouch! thread

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Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

ahh i can take all 3 ! jk :P but i can try :)
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

MUAHAHAHA HP:Critical SP:Flickering MV:Strong >
l
Lord Agelmars Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
It's already closed!

HP:Critical SP:Flickering MV:Strong >
cd
cd
cd
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
cd
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
cd
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
cd
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
cd
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
cd
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
l
Lord Agelmars Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Critical SP:Flickering MV:Fresh >
l
Lord Agelmars Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Critical SP:Flickering MV:Fresh >
cd
It's already closed!

HP:Critical SP:Flickering MV:Fresh >
od
You open the bronzedoor.

HP:Critical SP:Flickering MV:Fresh >
scan w
HP:Critical SP:Flickering MV:Fresh >
- *Evilina* has arrived from the west.

HP:Critical SP:Flickering MV:Fresh >
+
* A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A Shienaran door guard stands here, keeping watch over the room.

HP:Critical SP:Flickering MV:Fresh >
cd
You close the bronzedoor.
*Evilina* tries to slash your arms, but you parry the attack.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!

HP:Critical SP:Flickering MV:Fresh - Evilina: Scratched>
*Asylum* growls '[j'

HP:Critical SP:Flickering MV:Fresh - Evilina: Scratched>
*Asylum* tries to pierce your body, but misses.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!

HP:Critical SP:Flickering MV:Fresh - Evilina: Scratched>
A burly keep guard assists you!
A burly keep guard assists a burly keep guard.
A burly keep guard tries to slash *Evilina*'s body, but she parries the attack.
A burly keep guard tries to slash *Evilina*'s head, but she dodges the attack.
A burly keep guard tries to slash *Asylum*'s legs, but he parries the attack.
A burly keep guard assists a burly keep guard.
A burly keep guard tries to slash *Evilina*'s legs, but she parries the attack.
Agelmar, Lord of Fal Dara smites *Evilina*'s body into bloody fragments!
Agelmar, Lord of Fal Dara smites *Evilina*'s legs into bloody fragments!
A burly keep guard tries to slash *Evilina*'s legs, but she dodges the attack.
A burly keep guard tries to slash *Asylum*'s body, but he dodges the attack.
A burly keep guard slashes *Asylum*'s feet very hard.
A burly keep guard tries to slash *Evilina*'s feet, but she parries the attack.
A burly keep guard slashes *Evilina*'s hands very hard.
A burly keep guard slashes *Asylum*'s body very hard.
A burly keep guard tries to slash *Asylum*'s body, but he parries the attack.
*Asylum* tries to pierce your body, but misses.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
*Asylum* tries to pierce your body, but misses.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
You try to pierce *Evilina*'s body, but miss.

HP:Critical SP:Flickering MV:Fresh - Evilina: Hurt>
f
PANIC! You couldn't escape!

HP:Critical SP:Flickering MV:Fresh - Evilina: Hurt>
od
You open the bronzedoor.

HP:Critical SP:Flickering MV:Fresh - Evilina: Hurt>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Fresh - Evilina: Hurt>
Evilina closes the bronzedoor.

HP:Critical SP:Flickering MV:Fresh - Evilina: Hurt>
Agelmar, Lord of Fal Dara smites *Evilina*'s legs into bloody fragments!
A burly keep guard slashes *Evilina*'s legs very hard.
A burly keep guard tries to slash *Asylum*'s head, but he dodges the attack.
A burly keep guard slashes *Asylum*'s hands very hard.
A burly keep guard tries to slash *Evilina*'s shoulders, but she dodges the attack.
A burly keep guard tries to slash *Evilina*'s hands, but she dodges the attack.
A burly keep guard slashes *Asylum*'s hands hard.
A burly keep guard tries to slash *Asylum*'s head, but he dodges the attack.
*Asylum* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
*Evilina* slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
PANIC! You couldn't escape!

HP:Critical SP:Flickering MV:Fresh - Evilina: Wounded>
od
Agelmar, Lord of Fal Dara slides on one knee to dodge a blow and stabs *Evilina* in the chest!
You open the bronzedoor.

HP:Critical SP:Flickering MV:Fresh - Evilina: Wounded>
f
Evilina closes the bronzedoor.

HP:Critical SP:Flickering MV:Fresh - Evilina: Wounded>
PANIC! You couldn't escape!

HP:Critical SP:Flickering MV:Fresh - Evilina: Wounded>
do
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Fresh - Evilina: Wounded>
Agelmar, Lord of Fal Dara smites *Evilina*'s feet very hard.
A burly keep guard slashes *Evilina*'s hands hard.
A burly keep guard tries to slash *Asylum*'s legs, but he parries the attack.
A burly keep guard slashes *Asylum*'s body very hard.
A burly keep guard tries to slash *Evilina*'s legs, but she dodges the attack.
A burly keep guard slashes *Evilina*'s head hard.
A burly keep guard tries to slash *Asylum*'s body, but he dodges the attack.
A burly keep guard tries to slash *Asylum*'s body, but he dodges the attack.
*Asylum* tries to pierce your waist, but misses.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
*Asylum* tries to pierce your body, but misses.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
You pierce *Evilina*'s shoulders very hard.
*Evilina* tries to slash your head, but you dodge the attack.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!

HP:Critical SP:Flickering MV:Fresh - Evilina: Battered>
wave
You wave.

HP:Critical SP:Flickering MV:Fresh - Evilina: Battered>
Agelmar, Lord of Fal Dara smites *Evilina*'s head into bloody fragments!
A burly keep guard slashes *Evilina*'s body very hard.
A burly keep guard slashes *Asylum*'s hands very hard.
A burly keep guard tries to slash *Asylum*'s legs, but he parries the attack.
A burly keep guard tries to slash *Evilina*'s arms, but she dodges the attack.
A burly keep guard slashes *Evilina*'s legs very hard.
A burly keep guard tries to slash *Asylum*'s body, but he parries the attack.
A burly keep guard slashes *Asylum*'s shoulders very hard.
*Asylum* tries to pierce your head, but misses.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
*Asylum* tries to pierce your body, but misses.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
You pierce *Evilina*'s body very hard.
You pierce *Evilina*'s arms very hard.
*Evilina* tries to slash your arms, but you parry the attack.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!

HP:Critical SP:Flickering MV:Fresh - Evilina: Critical>
Agelmar, Lord of Fal Dara smites *Evilina*'s hands into bloody fragments!
A burly keep guard tries to slash *Evilina*'s legs, but she dodges the attack.
A burly keep guard slashes *Asylum*'s hands very hard.
A burly keep guard slashes *Asylum*'s legs hard.
A burly keep guard tries to slash *Evilina*'s body, but she dodges the attack.
You briefly feel the sensation of flight as a burly keep guard slices your head cleanly
A burly keep guard slashes *Evilina*'s hands hard.
Your blood freezes as you hear *Evilina*'s death cry.
*Evilina* is dead! R.I.P.
You briefly feel the sensation of flight as a burly keep guard slices your head cleanly
A burly keep guard slashes *Asylum*'s hands hard.
Your blood freezes as you hear *Asylum*'s death cry.
*Asylum* is dead! R.I.P.

HP:Critical SP:Flickering MV:Fresh >
scalp
You sever a bloody head from the corpse of Asylum.

HP:Critical SP:Flickering MV:Fresh >
scalp
It has already been scalped!

HP:Critical SP:Flickering MV:Fresh >
Ronde the herbalist yells, 'I'm looking for an uprooted sheepstongue plant! Come see me and I'll pay you extra!'

HP:Critical SP:Flickering MV:Fresh >
scalp 2.corpse
You sever a bloody scalp from the corpse of Evilina.

HP:Critical SP:Flickering MV:Fresh >
narr woooo
You narrate, 'woooo'

HP:Critical SP:Flickering MV:Fresh >
narr both of em rip!
You narrate, 'both of em rip!'

HP:Critical SP:Flickering MV:Fresh >
who

-------------- Players --------------

Ciarra Al'Dai [White Tower]

-------------- Stats --------------

Currently active: 1 human 2 trollocs.
Today there was a high of 4 players.
The record high of 26 players was reached on 05-05-2010.

HP:Critical SP:Flickering MV:Fresh >
sc
You have 6(307) hit, 48(188) mana, and 148(148) movement points.
You have scored 397248600 exp, 10 total quest points
You need 602751399 exp to reach your next level.
You have been playing for 2 days and 6 hours.
You have gathered 87 Weave Points so far.
This ranks you as Ciarra Al'Dai (level 50)
You are in the following clans:
White Tower : 10 Quest Points, rank 1, 5 Quest Points to rank.
You have acquired 1 feat points.
You are standing.
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

HP:Battered SP:Flickering MV:Good >
w
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
The corpse of a veteran Shienaran soldier is lying here.
*Schitz* is standing here.
*Schitz* tries to thrash your body, but misses.

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Schitz*'s skin.

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
channel 'create fire' dark
You try to pierce *Schitz*'s legs, but miss.
*Schitz* tries to thrash your head, but misses.

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
You begin channeling the appropriate flows...

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
= -
* Okay.
Your flows of Fire burst into existance, and lick at *Schitz*'s skin.

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
channel 'create fire' dark
You are too drained to complete the weave.

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
*Schitz* steps back from the fight long enough to fire a volley of arrows into the air!

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
f
You panic and attempt to flee!

HP:Battered SP:Flickering MV:Good - Schitz: Wounded>
*Schitz* claps his hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.

HP:Beaten SP:Flickering MV:Good - Schitz: Wounded>
*Schitz* tries to thrash your hands, but misses.

HP:Beaten SP:Flickering MV:Good - Schitz: Wounded>
e
Flagstone Walk
The corridor bends east and south here, skirting the northwest corner of the
keep. Windows in each wall provide views of the cleared lands about the city.
One's eye is ever drawn north, to the hulking shapes of the Mountains of Dhoom.
[ Exits: e s ]
You flee head over heels.

HP:Beaten SP:Flickering MV:Good >
e
Flagstone Walk
Arched ceiling and broad walls characterize this corridor. The sounds of
guards on patrol echo seemingly without end off of the stone. The area, like
much of the rest of Fal Dara, is devoid of decoration. It is made for war, not
pleasure.
[ Exits: e w ]
The corpse of a veteran Shienaran soldier is lying here.
*Schitz* is standing here.

HP:Beaten SP:Flickering MV:Good >
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!

HP:Beaten SP:Flickering MV:Good - Schitz: Wounded>
ARRRRRRRRRRGH!!!!!
An arrow hits you with BRUTAL force, spraying blood everywhere!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Good - Schitz: Wounded>
f
An arrow hits you extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!
Nah... You feel too relaxed to do that..
Schitz
Posts: 14
Joined: Tue Nov 09, 2010 12:24 pm

Re: ouch! thread

Post by Schitz »

Just a note, but doublelining east before you see where you went gives you a 50% chance of coming back into that room. A smarter doubleline would have been South and East. Either way then you'd be safe for long enough to regroup since I hadn't been chasing to 1w agelmar and I would probably assume you were inside. If you had gone east then you'd be fine to either run around fd while i thought you were agel, or to try to spam n all e fast. If you went west however, these spams would put you back around the bend from me. I'd know you were out, but i'd be spamming for you etc... and not right on your tail. Then the wise thing to do would probably be to run out of inner keep and head for bank or east gate although if you were fast you'd probably still have time to spam e n all e into agel again.
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

HP:Battered SP:Good MV:Strong >
The First Landing
The expansive stairs flow onto a gorgeous marble landing. All around the
landing, paintings hang from the walls while statues decorate the floor. To
the north, a large white door can be seen, while other doors branch off to the
east and west.
[ Exits: n e s w u d ]
You feel the presence of someone nearby....

HP:Battered SP:Good MV:Good >
You attempt to hide yourself.

HP:Battered SP:Good MV:Good >
HP:Battered SP:Good MV:Good >
=
* + *Asylum* leaves south.

HP:Battered SP:Good MV:Good >
- = % = - +
* *Asylum* makes a strange sound but is suddenly very silent as you place a glimmering topaz pommeled baselard in his back.
*Asylum* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Asylum*'s death cry.
*Asylum* is dead! R.I.P.

Worst part is he stabbed me beat near 4k
Asylum
Posts: 131
Joined: Thu Nov 26, 2009 7:18 am

Re: ouch! thread

Post by Asylum »

didn't know you were stab or I would have played that different. but a good stab all the same!

*Ciarra* has arrived from the east.

HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
= TICK IN 5 SECONDS.

* + - Your limbs now respond normally.

HP:Healthy MV:Fresh >
= % = - +
* *Ciarra* makes a strange sound but is suddenly very silent as you place a perfectly clear glass dagger in her back.
*Ciarra* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

I figured thats what it was, and for the record i was like only 1 pulse from stabbing you that last one!
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

ohh and im only stab cause it easiest setup to smob in >.<
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

Approaching the Fal Dara Gates
[ Exits: n e s ]
FRESH of a trolloc >> east >>.
FRESH of a human >> east >>.
FRESH of a trolloc >> east >>.
A tall post stands here holding a torch to create a lamp.
You feel the presence of someone nearby....

HP:Battered MV:Draining >
HP:Battered MV:Draining >
=

*
*Ciarra* leaves east.

HP:Battered MV:Draining >
+
-
=
%
=
-
+

* They must have left already...

HP:Battered MV:Draining >
Stab human
Road to Fal Dara
[ Exits: n e w ]
FRESH of a trolloc << west <<.
FRESH of a human << west <<.
FRESH of a trolloc >> east >>.
You feel the presence of someone nearby....

HP:Battered MV:Draining >
HP:Battered MV:Draining >
=

*
+
-
=
%
=
-
+

*
They must have left already...

HP:Battered MV:Good >
Suddenly *Ciarra* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

i just want it noted that that was the third time i killed him tonight! so tonights score is Ciarra 3 Barf 0. although i will say once he hit me when i was crit in agelmar and i really should have died :P . other two were stab wars
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

And I bricked like 4 in a row on you!
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

Yup although i think you bricked 7 on me :P but one was in a no-hide
Dokes
Posts: 23
Joined: Sat Mar 31, 2007 11:23 pm

Re: ouch! thread

Post by Dokes »

A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
*Barf* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Healthy MV:Excellent >
h
You attempt to hide yourself.

HP:Healthy MV:Excellent >
ba dark
HP:Healthy MV:Excellent >
=
* + *Barf* tries to pierce your legs, but misses.

HP:Healthy MV:Excellent - Barf: Wounded>
*Barf* tries to pierce your head, but misses.
*Barf* tries to pierce your legs, but misses.

HP:Healthy MV:Excellent - Barf: Wounded>
- *Barf* panics, and attempts to flee!

HP:Healthy MV:Excellent - Barf: Wounded>
= *Barf* leaves north.

HP:Healthy MV:Excellent >
% = - +
* *Barf* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Barf* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Barf*'s death cry.
*Barf* is dead! R.I.P.
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

I need to stop watching f1 races while trying to pk :(
Dokes
Posts: 23
Joined: Sat Mar 31, 2007 11:23 pm

Re: ouch! thread

Post by Dokes »

yeah that would probably be a good idea!!!
Asylum
Posts: 131
Joined: Thu Nov 26, 2009 7:18 am

Re: ouch! thread

Post by Asylum »

The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
East : A proud veteran Shienaran soldier stands here, ready for battle.
South: A hardened Shienaran soldier stands here on guard.
West : A hardened Shienaran soldier stands here on guard.
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a mount leaving east.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Healthy MV:Strong >
e
A Small Guardhouse
Barely large enough to hold the three men on duty, this one-room house is
filled by the contraption that opens and closes the giant Malkier gate.
Through a small crack in the ceiling, the forms of the watchful archers can be
made out.
[ Exits: w u ]
West : A high-rank Shienaran soldier is standing here.
A short wooden torch has been left here.
A wooden shelf hangs here with various items on it.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Healthy MV:Strong >
u
Archery Platform
High above the streets of Fal Dara, the view here is an ominous one. Gazing
north, you can make out the outline of the mountains of Dhoom and the mouth of
Tarwin's Gap. A fierce wind howls down from the Blight, threatening to push
you over the edge.
[ Exits: e d ]
East : A strong, black warhorse stands here, full of energy.
Down : A proud veteran Shienaran soldier stands here, ready for battle.

HP:Healthy MV:Strong >
e
h
ba human
Atop the Wall
A small ledge extends from the archery platform here. Providing little cover
from both the howling wind and any missiles hurled from below, one can barely
maintain one's balance here. Only the strongest and most hardy of soldiers
venture out here, for a better look at the actions of the dark.
[ Exits: w ]
A strong, black warhorse stands here, full of energy.
*Tristan* is standing here.
A lady with kind eyes stands here.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
* + *Tristan* says 'TKrt @aym'

HP:Healthy MV:Strong >
- = % = - +
* *Tristan* makes a strange sound but is suddenly very silent as you place a perfectly clear glass dagger in his back.
*Tristan* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Tristan*'s death cry.
*Tristan* is dead! R.I.P.
Tristan
Posts: 21
Joined: Tue Mar 30, 2010 3:12 am

Re: ouch! thread

Post by Tristan »

Yeah that was complete bullshit! the chick wouldnt port me anywhere!
Samson
Posts: 2
Joined: Mon Jan 24, 2011 6:59 pm

Re: ouch! thread

Post by Samson »

s
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and hurriedly lurk back
into their holes. Small deer can be seen to the west, skinny and malnourished
almost beyond recognition. A small, desolate path continues southward through
the blight.
[ Exits: e s w ]
A black warhorse is standing here, being ridden by you.
*Myr* is standing here.

HP:Wounded SP:Weakening MV:Fresh >
s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seems unbearable. The path is
clear to the north and south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Wounded SP:Weakening MV:Fresh >
s
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see what could be the origin of these unnerving sounds. The green of the
forest is virtually nonexistant here, heavily overlaid with the darker colors
of decay and rot. A putrid smell hangs heavily in the air.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
A sleek black-feathered raven is here, watching its surroundings.
A black feathered crow flies nearby.

HP:Wounded SP:Weakening MV:Fresh >
a crow stares at you with beady black eyes, almost as if it was waiting.

HP:Wounded SP:Weakening MV:Fresh >
e
The Great Blight
When you survey your surroundings closely you can see that you are indeed in
the legendary Blight. There is a strong odor of blood and decaying flesh from
the scattered corpses. Someone truly wise may wonder at the wisdom of being in
such a place. Death waits like an evil miasma, ready for it's next victim.

[ Exits: s w ]
A brittle branch lies here.
A black warhorse is standing here, being ridden by you.
A tall, rotting tree is here, leaning to one side.
A crow has arrived from the west.
A black-eyed raven has arrived from the west.

HP:Wounded SP:Weakening MV:Fresh >
s
The Great Blight
The heat and humidity of the Blight grow steadily stronger the further you
travel. Clothing becomes damp and clings irritatingly. The foul trees and
bristling bushes grow thicker, seemingly closer and closer. Slight movement
just at the edge of vision suggests an attraction to life, or a hunger for it.

[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the north.
A black-eyed raven has arrived from the north.

HP:Wounded SP:Weakening MV:Fresh >
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A crow has arrived from the west.
A black-eyed raven has arrived from the west.

HP:Wounded SP:Weakening MV:Fresh >
Ciarra narrates, 'i left btw'

HP:Wounded SP:Weakening MV:Fresh >
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Wounded SP:Weakening MV:Fresh >
channel 'regen' horse
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh >
= =
* + - = % = - +
* You lose your concentration.

HP:Wounded SP:Weakening MV:Fresh >
rel
You release the One Power.
You feel the taint slowly fade away.

HP:Wounded SP:Weakening MV:Fresh >
sei
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Wounded SP:Weakening MV:Fresh >
channel 'regen' horse
You begin channeling the appropriate flows...

HP:Wounded SP:Weakening MV:Fresh >
= = You are interrupted and stop what you are doing.
Suddenly *Myr* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!

HP:Critical SP:Wasted MV:Burning >
whois myr
Myr is a level 15 trolloc thief.



I didn't attack him cuz i knew he had just statted :P
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

LOL! I need to not afk at pats anymore :(

HP:Beaten MV:Fresh >
*Ciarra* has arrived from the west.

HP:Beaten MV:Fresh >
*Ciarra* leaves north.

HP:Beaten MV:Fresh >
*Ciarra* has arrived from the north.
*Ciarra* leaves west.

HP:Beaten MV:Fresh >
*Ciarra* has arrived from the west.

HP:Beaten MV:Fresh >
Suddenly *Ciarra* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...You have lost your kill streak!
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

yah i kinda thought about it after and figured you were afk, im sorry
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ouch! thread

Post by Barf »

I don't think there is a way you could have known, and I deserved it for afking right after pk :(
Asylum
Posts: 131
Joined: Thu Nov 26, 2009 7:18 am

Re: ouch! thread

Post by Asylum »

n the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
North: A trolloc of the Dhjin'nen tribe stands here.
*Kazuya* is here, fighting Mishrak!, riding a black warhorse.
Mishrak is here, fighting *Kazuya*!.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
HP:Healthy MV:Strong >
=
* + - = % *Kazuya* hacks Mishrak's shoulders into bloody fragments!
Your blood freezes as you hear Mishrak's death cry.
Mishrak is dead! R.I.P.

HP:Healthy MV:Strong >
= - +
* *Kazuya* makes a strange sound but is suddenly very silent as you place a blood-stained lobotomizer in his back.
*Kazuya* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Kazuya*'s death cry.
*Kazuya* is dead! R.I.P.
Ciarra
Posts: 689
Joined: Wed Nov 10, 2010 11:50 pm

Re: ouch! thread

Post by Ciarra »

major ouch

HP:Scratched SP:Strong MV:Fresh >
- + = =
* + - = % = *Myr* tries to backstab you, but you avoid him!

HP:Scratched SP:Strong MV:Fresh - Myr: Wounded --- Egan: Scratched>
- + rel
Cancelled...
You release the One Power.

HP:Scratched SP:Strong MV:Fresh - Myr: Wounded --- Egan: Scratched>
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Scratched SP:Strong MV:Fresh - Myr: Wounded --- Egan: Scratched>
channel 'immolate' dark
Your target could not be found.

HP:Scratched SP:Strong MV:Fresh - Myr: Wounded --- Egan: Scratched>
*Nyoga* has arrived from the east.

HP:Scratched SP:Strong MV:Fresh - Myr: Wounded --- Egan: Scratched>
*Nyoga* leaves east.

HP:Scratched SP:Strong MV:Fresh - Myr: Wounded --- Egan: Scratched>
Egan slashes *Myr*'s body very hard.
You try to strike *Myr*'s legs, but miss.

HP:Healthy SP:Strong MV:Fresh - Myr: Wounded --- Egan: Healthy>
An Aes Sedai tries to strike *Myr*'s hands, but misses.
A sleek Gaidin tries to slash *Myr*'s arms, but he parries the attack.
A sleek Gaidin slashes *Myr*'s body extremely hard.
A sleek Gaidin slashes *Myr*'s legs extremely hard.

HP:Healthy SP:Strong MV:Fresh - Myr: Wounded --- Egan: Healthy>
A sleek Gaidin slashes *Myr*'s shoulders very hard.
A sleek Gaidin slashes *Myr*'s head into bloody fragments!
A sleek Gaidin slashes *Myr*'s legs very hard.
You strike *Myr*'s legs very hard.

HP:Healthy SP:Strong MV:Fresh - Myr: Battered --- Egan: Healthy>
channel 'immolate' dark
*Myr* panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Fresh - Myr: Battered --- Egan: Healthy>
= = Myr's flesh is sliced apart!

HP:Healthy SP:Strong MV:Fresh - Myr: Beaten --- Egan: Healthy>

* + - Egan sends *Myr* sprawling with a powerful bash!

HP:Healthy SP:Strong MV:Fresh - Myr: Beaten --- Egan: Healthy>
= % A sleek Gaidin slashes *Myr*'s feet very hard.
A sleek Gaidin slashes *Myr*'s legs into bloody fragments!
A sleek Gaidin slashes *Myr*'s body very hard.
Egan slashes *Myr*'s legs into bloody fragments!

HP:Healthy SP:Strong MV:Fresh - Myr: Critical --- Egan: Healthy>
= Egan nods in agreement.

HP:Healthy SP:Strong MV:Fresh - Myr: Critical --- Egan: Healthy>
- +
* Okay.
Your intricate net of Fire settles on *Myr*, who howls in pain as they are engulfed by a raging fire.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Myr*'s death cry.
*Myr* is dead! R.I.P.
You have a running streak of thirteen kills!

HP:Healthy SP:Good MV:Fresh >
rel
You release the One Power.

HP:Healthy SP:Good MV:Fresh >
l
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
The corpse of Myr is lying here.
A black warhorse is standing here, being ridden by you.
Egan Hawk is standing here, riding a black warhorse.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.

HP:Healthy SP:Good MV:Fresh >
sa ouch
Egan falls down laughing.

HP:Healthy SP:Good MV:Fresh >
You say 'ouch'

HP:Healthy SP:Good MV:Fresh >
Egan yells, 'Myr rip.'

HP:Healthy SP:Good MV:Fresh >
Egan narrates, 'Next'

HP:Healthy SP:Good MV:Fresh >
sa posting that in ouch thread
You say 'posting that in ouch thread'

HP:Healthy SP:Good MV:Fresh >
Otar yells, 'loloolololololol'

HP:Healthy SP:Good MV:Fresh >
Nyoga yells, 'gj downing stab whiners'

HP:Healthy SP:Good MV:Fresh >
Egan yells, 'NEXT'

HP:Healthy SP:Good MV:Fresh >
Egan
Posts: 3
Joined: Mon Jan 31, 2011 1:34 am

Re: ouch! thread

Post by Egan »

NEXT
Kyrana
Posts: 578
Joined: Tue Dec 08, 2009 3:01 am

Re: ouch! thread

Post by Kyrana »

Ciarra is getting really really good or is getting really really lucky :P Her and Egan are one hell of a team! :P
Post Reply