Page 5 of 12

Posted: Sun May 16, 2010 12:33 am
by Tiberius
HP:Scratched MV:Excellent - Crunch: Hurt>

* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!
This session you've landed 5977 out of 9932 bashes (60% landed)

HP:Scratched MV:Excellent - Crunch: Hurt>
9
Mood changed to: Brave

HP:Scratched MV:Excellent - Crunch: Hurt>
wc
Players in your Zone
--------------------
Tiberius - A Small Hideout

HP:Scratched MV:Excellent - Crunch: Hurt>
You slash *Crunch*'s body.

HP:Scratched MV:Excellent - Crunch: Hurt>
You slash *Crunch*'s feet extremely hard.

HP:Healthy MV:Fresh - Crunch: Hurt>
b
They already seem stunned!

HP:Healthy MV:Fresh - Crunch: Hurt>
b
*Crunch* panics, and attempts to flee!

HP:Healthy MV:Fresh - Crunch: Hurt>
HP:Healthy MV:Fresh - Crunch: Hurt>

* *Crunch* leaves east.

HP:Healthy MV:Fresh >
Suddenly *Nicotine* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A tunic made of soft leather lies here.
A helmet lies here with its metal rim facing upwards.
A black wool coat with turned-back cuffs is lying here.
Frayed leather sleeves lie here.
A slightly curved sword sits here.
A heavy shield trimmed from iron sits here.
A loosely made copper belt lies here.
Thick leather boots sit on the ground here.
A simple coif made from chainmail has been left in a bundle here.
A tunic made of thick iron lies here.
A small wooden shield is sitting here.
A pair of gold tooled boots lie here.
A smooth stone fountain with an elaborate design is here.
Heritage "The Big B" Benton is standing here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical MV:Burning >
e
q
Nah... You feel too relaxed to do that..

HP:Critical MV:Burning >
b
Nah... You feel too relaxed to do that..

Timing is everything...

Posted: Sun May 16, 2010 9:45 pm
by Jerez
HP:Healthy SP:Full MV:Fresh - Kombat: Healthy>
*Kombat* panics, and attempts to flee!

HP:Healthy SP:Full MV:Fresh - Kombat: Healthy>
= *Kombat* leaves north.
You are interrupted and stop what you are doing.
Suddenly *Nicotine* stabs you in the back, R.I.P....

Perfect timing. :P

Posted: Sat May 22, 2010 11:12 pm
by Guest
bashed 2/3 times in this :P

granted i didn't play it all that well, but still... ouch!!

You are using:
<worn> a shimmering pendant of heartstone
<worn> a shimmering pendant of heartstone
<worn> a small diamond earring
<worn> a small diamond earring
<worn> a hat with white plumes
<worn> a fur cloak, held by a silver brooch
<worn> a moderate sized backpack
<worn> a worn animal hide vest
<worn> golden knots of rank
<worn> a pair of dark fur sleeves
<worn> a studded leather belt
<worn> a spiraled bracelet of cuendillar
<worn> a spiraled bracelet of cuendillar
<worn> a pair of gloves embroidered with gold
<worn> a bright red heartstone ring
<worn> a bright red heartstone ring
<wielded> a sharp dagger of obsidian
<worn> a crystal trimmed shield
<worn> a pair of dark cloth leggings
<worn> a pair of gold-fringed boots



WP:Sword HP:Hurt MV:Draining >
+ You feel the healing properties of a boneknit plant soothing you...

WP:Sword HP:Hurt MV:Draining >
- *Uhl* has arrived from the north, riding a black warhorse.

WP:Sword HP:Hurt MV:Draining >
*Uhl* tries to slash your body, but you parry the attack.

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
= *Uhl* tries to slash your arms, but you parry the attack.

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
% flee
Cancelled...
You panic and attempt to flee!

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
A veteran Shienaran soldier tries to slash your legs, but you parry the attack.

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
Vengeance narrates, ':)'

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
*Heritage* has arrived from the south.

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
*Heritage* leaves north.

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
look
*Heritage* has arrived from the north.

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
*Heritage* tries to slice your body, but misses.

WP:Sword HP:Hurt MV:Draining - Uhl: Healthy>
*Heritage* tries to slice your arms, but misses.
A veteran Shienaran soldier tries to slash your head, but you parry the attack.
You try to pierce *Uhl*'s shoulders, but miss.
precise
You try to pierce *Uhl*'s head, but miss.
*Uhl* slashes your waist into bloody fragments!

WP:Sword HP:Wounded MV:Draining - Uhl: Healthy>
Road through the City
Leaving the market near the keep and going south, this road is filled with
people bustling around. To the west, the street is lined with houses with
roofs sloping down to the ground. To the east are some stables, holding the
Kings horses.
[ Exits: n e s ]
North: A burly guard of the Fal Dara keep stands here.
East : A tall white stallion is standing here.
South: *Heritage* is standing here.
You see fresh tracks of a human leaving vvsouthvv
You see fresh tracks of a ridden mount leaving vvsouthvv
A proud veteran Shienaran soldier stands here, ready for battle.
You flee head over heels.
Road through the City
Leaving the market near the keep and going south, this road is filled with
people bustling around. To the west, the street is lined with houses with
roofs sloping down to the ground. To the east are some stables, holding the
Kings horses.
[ Exits: n e s ]
North: A burly guard of the Fal Dara keep stands here.
East : A tall white stallion is standing here.
South: *Heritage* is standing here.
You see fresh tracks of a human leaving vvsouthvv
You see fresh tracks of a ridden mount leaving vvsouthvv
A proud veteran Shienaran soldier stands here, ready for battle.

WP:Sword HP:Wounded MV:Draining >
flee
No-one by that name here.

WP:Sword HP:Wounded MV:Draining >
In the Stables
In the stables, the smell of muck and horse droppings in prevalent and bits of
hay litter the ground. A stable hand is mucking out the stables while another
one is in the corner smoking some Tabbac and look around guiltily. A large
pile of hay rests against the eastern wall, fodder for visiting horses.
[ Exits: s w ]
South: A large rat is here scurrying out of sight.
West : A proud veteran Shienaran soldier stands here, ready for battle.
A tall white stallion is standing here.
Kicking the dirt, a rough grey stallion waits here, ready to move.
Kicking the dirt, a rough grey stallion waits here, ready to move.
A tall white stallion is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
A stable boy stands here grooming a horse.
You flee head over heels.

WP:Sword HP:Wounded MV:Draining >
e
Alas, you cannot go that way...

WP:Sword HP:Wounded MV:Draining >
e
Alas, you cannot go that way...

WP:Sword HP:Wounded MV:Draining >
west
Road through the City
Leaving the market near the keep and going south, this road is filled with
people bustling around. To the west, the street is lined with houses with
roofs sloping down to the ground. To the east are some stables, holding the
Kings horses.
[ Exits: n e s ]
North: A burly guard of the Fal Dara keep stands here.
East : A tall white stallion is standing here.
South: *Heritage* is standing here.
You see fresh tracks of a trolloc leaving >>east>>
You see fresh tracks of a human leaving vvsouthvv
A proud veteran Shienaran soldier stands here, ready for battle.

WP:Sword HP:Wounded MV:Draining >
s
Road Through the City
The paved road moves north and south through the center of Fal Dara. Foul
winds blow down from the blight, threatening to rip your cloak from about your
shoulders. To the west stands an old building bearing the crest of the
Borderguard.
[ Exits: n s w ]
North: A proud veteran Shienaran soldier stands here, ready for battle.
South: A strong, black warhorse stands here, full of energy.
West : A skilled guardsman leans against a wall, ready to train you.
You see fresh tracks of a trolloc leaving ^^north^^
You see fresh tracks of a human leaving ^^north^^
*Heritage* is standing here.
*Uhl* is standing here, riding a black warhorse.
A proud veteran Shienaran soldier stands here, ready for battle.

WP:Sword HP:Wounded MV:Draining >
s
*Uhl* slashes your legs into bloody fragments!
No way! You're fighting for your life!

WP:Sword HP:Wounded MV:Draining - Uhl: Healthy>
flee
*Heritage* tries to slice your arms, but misses.
PANIC! You couldn't escape!

WP:Sword HP:Wounded MV:Draining - Uhl: Healthy>
A veteran Shienaran soldier tries to slash your legs, but you parry the attack.
A veteran Shienaran soldier tries to slash your hands, but you dodge the attack.
*Heritage* tries to slice your arms, but misses.
You try to pierce *Uhl*'s legs, but miss.
precise
*Uhl* slashes your feet into bloody fragments!

WP:Sword HP:Wounded MV:Draining - Uhl: Healthy>
WP:Sword HP:Wounded MV:Draining - Uhl: Healthy>
- = % flee
Cancelled...
You panic and attempt to flee!

WP:Sword HP:Wounded MV:Draining - Uhl: Healthy>
hide
A veteran Shienaran soldier tries to slash your feet, but you parry the attack.
*Uhl* slashes your body into bloody fragments!

WP:Sword HP:Battered MV:Draining - Uhl: Healthy>
*Heritage* sends you sprawling with a powerful bash!

WP:Sword HP:Battered MV:Draining - Uhl: Healthy>
A veteran Shienaran soldier slashes your arms into bloody fragments!
*Heritage* slices your body into bloody fragments!
*Uhl* slashes your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

WP:Sword HP:Beaten MV:Draining - Uhl: Healthy>
A veteran Shienaran soldier slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
*Heritage* slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!

New Players should type: HELP START
Type 'KIT' to be given startup gear.
Type 'say food' to be given some food.

For additional Help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A fountain of stacked stone gushes cool water here.
A crumbling stone well is here, ready to collapse.
The Guardian of Life stands here, ever vigilant.

Posted: Sat May 22, 2010 11:17 pm
by Koradin
WTF is WP: Sword

Posted: Sat May 22, 2010 11:49 pm
by Guest
script i use to make sure i don't throw my primary weapon, among other things. The prompt switches to throwing bow ect depending on what im wielding.

Posted: Wed Jun 02, 2010 12:21 am
by Asylum
nside the Dog Gate
The short side road dead ends into a small gate here. Scarcely big enough to
fit two men through at a time, the gate remains heavily fortified. Unlike the
larger gates of the city, this one is opened and closed without use of
machinery.
[ Exits: w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A brown bag is sitting here, collecting dust.
*Edward* is here, fighting YOU!, riding a black warhorse.
*Ark* is here, fighting YOU!, riding a black warhorse.
Rawr the crazed miner is sitting here.
*Guerrero* is here, fighting Rawr!, riding a rough grey stallion.
*Heritage* is here, fighting Rawr!, riding a rough grey stallion.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is here, fighting Rawr!.

HP:Healthy MV:Strong - Guerrero: Hurt --- Rawr: Wounded>
f
Rawr leaves west.
You panic and attempt to flee!

HP:Healthy MV:Strong - Guerrero: Hurt>
*Ark* sends you sprawling with a powerful bash!

HP:Scratched MV:Strong - Guerrero: Hurt>
A high-rank Shienaran soldier cleaves your body very hard.
A high-rank Shienaran soldier cleaves your hands into bloody fragments!
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier cleaves your head very hard.
A high-rank Shienaran soldier cleaves your body into bloody fragments!
A high-rank Shienaran soldier cleaves your arms very hard.
A high-rank Shienaran soldier cleaves your head extremely hard.
*Guerrero* hacks your shoulders into bloody fragments!
*Edward* strikes your legs into bloody fragments!
*Ark* stabs your hands into bloody fragments!

HP:Battered MV:Strong - Guerrero: Hurt>
Rawr narrates, 'go fork'
Nicotine narrates, '4 egate'

HP:Battered MV:Strong - Guerrero: Hurt>
*Chase* has arrived from the west, riding a white stallion.

HP:Battered MV:Strong - Guerrero: Hurt>
A high-rank Shienaran soldier cleaves your head into bloody fragments!
A high-rank Shienaran soldier cleaves your shoulders extremely hard.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Guerrero* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Edward* strikes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
WELCOME TO KINSLAYERMUD!

Posted: Wed Jun 02, 2010 10:54 pm
by Jaina
HP:Battered SP:Flickering MV:Fresh - Otar: Battered>
*Obould* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.

HP:Beaten SP:Flickering MV:Fresh - Otar: Battered>
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
The corpse of Obould is lying here.
You notice a bloody head of Obould hidden here.
A black warhorse is standing here, being ridden by you.
*Jinn* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
You flee head over heels.
A huge trolloc tries to slash your head, but you dodge the attack.
A huge trolloc assists a huge trolloc.
A huge trolloc tries to blast your legs, but misses.
A huge trolloc tries to blast your head, but misses.
A burly trolloc gatekeeper slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You release the One Power.

HP:Beaten SP:Flickering MV:Fresh - a huge trolloc: Healthy>
Jinn closes the gate.
*Otar* has arrived from the west, riding a twisted shadow stallion.
*Obould* has arrived from the west.

HP:Beaten SP:Flickering MV:Fresh - a huge trolloc: Healthy>
*Crunch* has arrived from the west.

HP:Beaten SP:Flickering MV:Fresh - a huge trolloc: Healthy>
f
You panic and attempt to flee!

HP:Beaten SP:Flickering MV:Fresh - a huge trolloc: Healthy>
n
A burly trolloc gatekeeper slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc tries to blast your body, but misses.
A huge trolloc blasts your hands very hard.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc tries to blast your head, but misses.
A huge trolloc tries to slash your body, but you parry the attack.

HP:Beaten SP:Weakening MV:Fresh - a huge trolloc: Healthy>
The gate is opened from the other side.

HP:Beaten SP:Weakening MV:Fresh - a huge trolloc: Healthy>
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A drooling trolloc is standing here, blood dripping from its tusks.
A female trolloc stands in the shadows nearby.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alas, you cannot go that way...

HP:Beaten SP:Weakening MV:Fresh >
w
Chase narrates, 'open'

HP:Beaten SP:Weakening MV:Fresh >
w
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
The corpse of Obould is lying here.
You notice a bloody head of Obould hidden here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Obould* is standing here.
*Otar* is standing here, riding a twisted shadow stallion.
*Jinn* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
*Crunch* tries to slash your legs, but you parry the attack.

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
w
*Jinn* leaves east.
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
w
*Otar* leaves east, riding a twisted shadow stallion.
*Obould* leaves east.
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
w
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
f
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
*Jinn* has arrived from the east.
You panic and attempt to flee!

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
*Jinn* tries to pierce your body, but misses.
*Otar* has arrived from the east, riding a twisted shadow stallion.

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
*Otar* tries to crush your legs, but misses.

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
The gate is opened from the other side.

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
Jinn closes the gate.

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
Heritage narrates, 'you said 2s gk'

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
A huge trolloc tries to slash your legs, but you dodge the attack.
A huge trolloc assists a huge trolloc.
A huge trolloc tries to blast your body, but misses.
A huge trolloc assists a huge trolloc.
A burly trolloc gatekeeper assists a huge trolloc.
*Obould* has arrived from the east.

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
*Otar* steps back from the fight long enough to fire an arrow into the air!

HP:Beaten SP:Weakening MV:Fresh - Crunch: Wounded>
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A drooling trolloc is standing here, blood dripping from its tusks.
A female trolloc stands in the shadows nearby.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Beaten SP:Weakening MV:Fresh >
e
e
*Otar* has arrived from the west, riding a twisted shadow stallion.
*Obould* has arrived from the west.
Road Through the Fallen Rubble
The road curves around the piles of rubble here. There are blood stains on the
walls of the alley. To the west is the gate of the ruined keep.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Beaten SP:Weakening MV:Fresh >
e
Bend in the Outer Road
The road bends here around the corner of the building. The walls are full of
holes that are just small enough that you can't fit through them. The walls
bend around the at one time bustling village.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Weakening MV:Fresh >
e
Alas, you cannot go that way...

HP:Beaten SP:Weakening MV:Fresh >
Alas, you cannot go that way...

HP:Beaten SP:Weakening MV:Fresh >
n
n
Road Outside a Brokendown Building
You have to scurry around the mounds of rubble that have been created from the
destroyed shop to the west. The building was thatched with straw at one point,
but the straw has long since decayed, leaving only a broken skeleton of the
building.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Weakening MV:Fresh >
n
Road by an Overgrown Wall
The Road smooths out here, but the wall to outside is broken and overgrown by
the blighted vines. The deadly vines will inject poison into whatever unlucky
victim moves into range.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.
A nasty looking trolloc stands here snarling.

HP:Beaten SP:Weakening MV:Fresh >
An Outer Road
The road here is the closest to the outer wall, so it is the most vulnerable. The
broken walls offer little protection against the creatures that wander the Blight
and the humans that raid from the south.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A wicked Kno'mon hunterkiller checks for tracks.

HP:Beaten SP:Weakening MV:Fresh >
n
Road Towards the Inner Keep
The dark stone forming the road seems to be in terrible condition. Poor upkeep
has led to chipped stone, where bugs crawl in and out regularly. It appears
that there was once some sort of gate to the east, but there is only an old
wooden arch left at the top of the wall.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
A tall fade stands here, cloaked in shadow.
A wolf-snouted trolloc stands here, sniffing the air.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Beaten SP:Weakening MV:Fresh >
n
n
Road Towards the Inner Keep
This road leads to the inner keep of the city to the north, winding deeper into
chaos. The stone slabs used to form the road contain large cracks and black
smears in various places. The eastern wall stands at least twenty feet high,
perhaps the most well maintained aspect of the city.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Weakening MV:Fresh >
n
Road Approaching the Inner Keep
The road here is approaching the inner keep, which seems the only thing that is
repaired in this whole desolate city. The stench of decay is rank around this
place, and you can almost feel death lurking around the corner.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Beaten SP:Weakening MV:Fresh >
Alas, you cannot go that way...

HP:Beaten SP:Weakening MV:Fresh >
sc
You have 50(312) hit, 85(196) mana, and 132(132) movement points.
You have scored 384051595 exp, 202 total quest points
You need 11948405 exp to reach your next level.
You have been playing for 1 days and 9 hours.
You have gathered 179 Weave Points so far.
This ranks you as Jaina Proudmoore, the Overpowered (level 49)
You are in the following clans:
White Tower : 151 Quest Points, rank 5, 300 Quest Points to rank.
Green Ajah : 51 Quest Points, rank 3, 65 Quest Points to rank.
You are riding a black warhorse.
Your mount looks strong.
You are standing.

HP:Beaten SP:Weakening MV:Fresh >
w
w
*Otar* has arrived from the south, riding a twisted shadow stallion.
*Obould* has arrived from the south.
*Obould* tries to pierce your arms, but misses.

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
n
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
n
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
f
You panic and attempt to flee!

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
*Otar* tries to crush your feet, but misses.

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
w
A bull-snouted trolloc assists *Obould*.
A bull-snouted trolloc tries to pound your feet, but misses.

HP:Beaten SP:Weakening MV:Fresh - Obould: Healthy>
w
Road Towards the Inner Keep
This road leads to the inner keep of the city to the north, winding deeper into
chaos. The stone slabs used to form the road contain large cracks and black
smears in various places. The eastern wall stands at least twenty feet high,
perhaps the most well maintained aspect of the city.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You cannot ride in there!

HP:Beaten SP:Weakening MV:Fresh >
You cannot ride in there!

HP:Beaten SP:Weakening MV:Fresh >
*Otar* has arrived from the north, riding a twisted shadow stallion.
*Obould* has arrived from the north.
Chase narrates, 'jaina its open'

HP:Beaten SP:Weakening MV:Fresh >
s
*Otar* tries to crush your arms, but misses.

HP:Beaten SP:Weakening MV:Fresh - Otar: Wounded>
w
No way! You're fighting for your life!
*Obould* tries to pierce your feet, but misses.

HP:Beaten SP:Weakening MV:Fresh - Otar: Wounded>
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Otar: Wounded>
w
f
No way! You're fighting for your life!

HP:Beaten SP:Weakening MV:Fresh - Otar: Wounded>
You panic and attempt to flee!

HP:Beaten SP:Weakening MV:Fresh - Otar: Wounded>
w
w
*Obould* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Weakening MV:Fresh - Otar: Wounded>
Road Approaching the Inner Keep
The road here is approaching the inner keep, which seems the only thing that is
repaired in this whole desolate city. The stench of decay is rank around this
place, and you can almost feel death lurking around the corner.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
You flee head over heels.
Road Before the Inner Keep
The road here nears the inner keep. The grill that covers the metal gate is in
a state of disrepair, yet the walls look firm still.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
A drooling trolloc is standing here, blood dripping from its tusks.
A myrddraal is standing here.
A nasty looking trolloc stands here snarling.

HP:Critical SP:Weakening MV:Fresh >
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.

HP:Critical SP:Weakening MV:Fresh >
A Dhjin'nen trolloc tries to blast your arms, but misses.

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
n
n
No way! You're fighting for your life!

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
n
No way! You're fighting for your life!

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
f
No way! You're fighting for your life!

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
You panic and attempt to flee!

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
A Dhjin'nen trolloc tries to blast your head, but misses.

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
*Otar* has arrived from the east, riding a twisted shadow stallion.
*Obould* has arrived from the east.

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
n
*Otar* leaves west, riding a twisted shadow stallion.
*Obould* leaves west.

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
n
*Otar* has arrived from the west, riding a twisted shadow stallion.
*Obould* has arrived from the west.
*Obould* tries to pierce your legs, but misses.

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
*Otar* tries to crush your hands, but misses.

HP:Critical SP:Weakening MV:Fresh - a Dhjin'nen trolloc: Healthy>
Road Before the Inner Keep
You are nearing the Inner Keep, which is the last stronghold against invasion.
You feel a presence lurking just out of sight, and your neck tingles as you
realize you are being watched.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Alas, you cannot go that way...

HP:Critical SP:Weakening MV:Fresh >
Alas, you cannot go that way...

HP:Critical SP:Weakening MV:Fresh >
w
w
A Dirt Covered Road Approaching the Keep
The road here is covered with dirt, yet it barely hides the rubble and rancid
waste that is common in this place. The keep is just off in the distance.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
w
Alas, you cannot go that way...

HP:Critical SP:Weakening MV:Fresh >
w
Alas, you cannot go that way...

HP:Critical SP:Weakening MV:Fresh >
s
Alas, you cannot go that way...

HP:Critical SP:Weakening MV:Fresh >
A Dirt Road Along the Wall
The dirt here is just a cover over the rancid waste and rubble that is rife
among this place. To the west is a decaying wall, which looks like it could
tumble at even the most trivial blow.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Critical SP:Weakening MV:Fresh >
s
s
s
Dirty Road Along the Wall
The road continues on to the north and south, packed hard with dirt from much
travel. A decrepit building lies just east, the double doors hanging loosely
on their hinges. Many trollocs travel to and fro, minding their own business.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A trolloc stands here, snarling at all who pass by.

HP:Critical SP:Weakening MV:Fresh >
s
A Dirt Road Along the Wall
This narrow dirt road, running from north to south, lies along the wall. To
the east you see a darkened hole in the side of a building- a trolloc brothel.
There seems to be fairly steady traffic in and out of the building, and not all
the patrons are trollocs.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Critical SP:Weakening MV:Fresh >
s
A Road Beside the Barracks
To your east are the trolloc barracks, full of filth and refuse. The walls are
stained black with some form of blood, and you can hear growls of pain
eminating from the interior. You decide that this might not be the best place
to stop.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
s
Dirt Road Along the Wall
A long, twisting road is here, beneath the wall. You gaze upon the battered
ramparts and destroyed battlements, seeing ancient spears fixed in the very
stone. Skulls of enemies hang from lances, and a ragged, black flag flies
defiantly from a distant tower. At your feet, and scattered in the sparse
grass, lie sun-bleached bones, remnants of past wars.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.

HP:Critical SP:Weakening MV:Fresh >
Bend in the Road
Rubble litters the street, the stones torn down from the walls around the Keep.
It seems that many battles have been fought here, and ruthless tactics were
used. Looking closer, you see a trolloc body in the gutter, a victim of a
trolloc guard. A tall tower can be seen just off the street to the south, its
door smashed upon the road.

A large sign has been placed here.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
An elite guard of Djevik Ba is standing here on patrol.
A tall white stallion is standing here.
A myrddraal is standing here.

HP:Critical SP:Weakening MV:Fresh >
You cannot ride in there!

HP:Critical SP:Weakening MV:Fresh >
s
A myrddraal tries to slash your body, but you parry the attack.

HP:Critical SP:Weakening MV:Fresh - a myrddraal: Healthy>
No way! You're fighting for your life!

HP:Critical SP:Weakening MV:Fresh - a myrddraal: Healthy>
dism
*Otar* has arrived from the north, riding a twisted shadow stallion.
*Obould* has arrived from the north.
You stop riding a black warhorse.

HP:Critical SP:Weakening MV:Fresh - a myrddraal: Healthy>
f
You panic and attempt to flee!

HP:Critical SP:Weakening MV:Fresh - a myrddraal: Healthy>
*Otar* leaves east, riding a twisted shadow stallion.
*Obould* leaves east.

HP:Critical SP:Weakening MV:Fresh - a myrddraal: Healthy>
*Otar* has arrived from the east, riding a twisted shadow stallion.
*Obould* has arrived from the east.
*Obould* tries to pierce your hands, but misses.

HP:Critical SP:Weakening MV:Fresh - a myrddraal: Healthy>
*Otar* tries to crush your body, but misses.

HP:Critical SP:Weakening MV:Fresh - a myrddraal: Healthy>
*Otar* crushes your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Obould* tries to pierce your hands, but misses.
*Obould* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...


Props to Keep's mobs for some awesome blocking. Best I've ever seen here!

Posted: Tue Jun 29, 2010 10:47 pm
by Tiberius
Attempt 25 to avoid fleestab rip wasn't a success.

431 hp-rip :O

HP:Healthy MV:Fresh - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!

HP:Healthy MV:Fresh - Nicotine: Wounded>
n
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Wounded>
n
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Wounded>
n
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Wounded>
n
You try to slash *Nicotine*'s arms, but he dodges the attack.

HP:Healthy MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Wounded>
n
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Wounded>
n
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Wounded>
n
A hardened Shienaran soldier tries to slash *Nicotine*'s arms, but he parries the attack.

HP:Healthy MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!

HP:Healthy MV:Fresh - Nicotine: Wounded>
*Nicotine* leaves west.

HP:Healthy MV:Fresh >
Suddenly *Asylum* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...

Posted: Sun Jul 25, 2010 12:43 am
by Asylum
just a quick log, nothing special.

Tower Path
A small, orderly path leads around the Tower. Each walkway is neatly lined
with smooth white rocks and leaves just enough space for two people to walk
side by side. The path is kept clean by Novices during the day, and the rocks
are kept inside the boundaries of the path.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see day old tracks of a humanoid leaving west.
A man with a fixed expression walks past, watching the streets of Tar Valon.

HP:Healthy MV:Draining >
w
The Northern Square
A small pool burbles quietly, hugged up against the White Tower. A relaxed
feeling hangs over this square, and it is often sought out when one is looking
for quiet on a troublesome day or night. A birds' nest can be seen faintly in
a tiny window that sits above the water.
[ Exits: n e w ]
East : A man with a fixed expression walks past, watching the streets of Tar Valon.
You see fresh tracks of a trolloc leaving east.
You see fairly recent tracks of a ridden mount leaving north.
A small pool nestles against the Tower.

HP:Healthy MV:Draining >
TICK IN 5 SECONDS.
n
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
North: A sleek Gaidin gracefully moves about.
East : A large rat is here scurrying out of sight.
West : *Maddie* is standing here, riding a white stallion.
You see almost fresh tracks of a ridden mount leaving west.
You see fairly recent tracks of a humanoid leaving west.

HP:Healthy MV:Draining >
h
You attempt to hide yourself.

HP:Healthy MV:Draining >
n
An Intersection
In the center of Northharbor Boulevard sits an enormous statue of an Aes Sedai.
Her name is unknown, but the fact that she is indeed Aes Sedai is easy to
recognize by the ageless face she was given. The monument stands facing the
White Tower to the south and easily takes up nearly the entire intersection.
[ Exits: e s w ]
You see faint tracks of a humanoid leaving south.
You see half day old tracks of a humanoid leaving east.
A sleek Gaidin gracefully moves about.
An Aes Sedai paces here, her eyes distant.

HP:Healthy MV:Draining >
h
You attempt to hide yourself.

HP:Healthy MV:Draining >
whois maddie
Maddie is a level 49 White Tower Inductee channeler.


HP:Healthy MV:Good >
s
w
h
bb
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai puts up with such nuisances so close to their home.
[ Exits: n e s w ]
North: A sleek Gaidin gracefully moves about.
East : A large rat is here scurrying out of sight.
West : *Maddie* is standing here, riding a white stallion.
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving west.

HP:Healthy MV:Good >
Practice Yard
At first glance it is easily noted that this area is reserved for weapons
practice. The area cleared off is covered in gravel, making a large arena.
Practice weapons are discarded off to the sides and stacked together in large
racks. To the west, a large, well made barracks is built.
[ Exits: e ]
*Maddie* is standing here, riding a white stallion.
A stern Tar Valon watch-guard patrols the street.
A serene woman stands here, eyeing everything with a calm regalness.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
A sleek Gaidin gracefully moves about.
Hammar Gaidin, the Master of Arms stands here.

HP:Healthy MV:Good >
You attempt to hide yourself.
You can't find a good place to hide!

HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + h
Cancelled...
You attempt to hide yourself.

HP:Healthy MV:Good >
bb
HP:Healthy MV:Good >
=
* + - = % = - +
* *Maddie* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in her back.
*Maddie* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Maddie*'s death cry.
*Maddie* is dead! R.I.P.

HP:Healthy MV:Good >
sc
You sever a bloody head from the corpse of Maddie.

Re: ouch! thread

Posted: Wed Jul 28, 2010 11:48 pm
by Lyrak
HP:Battered MV:Excellent >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
North: A woman in dark clothes stands here looking sly.
West : A sleek black-feathered raven is here, watching its surroundings.
*Tamira* is standing here, riding a black warhorse.
A tall white stallion is standing here.
You flee head over heels.
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
* + - = % = *Tamira* leaves west, riding a black warhorse.

HP:Battered MV:Excellent >
- +
* They must have left already...
*Tamira* has arrived from the west, riding a black warhorse.
A black-eyed raven has arrived from the west.
A black-eyed raven has arrived from the west.

HP:Battered MV:Excellent >
h
1
You attempt to hide yourself.

HP:Battered MV:Excellent >
HP:Battered MV:Excellent >
=
* + *Tamira* leaves west, riding a black warhorse.
A black-eyed raven leaves west.
A black-eyed raven leaves west.

HP:Battered MV:Excellent >
- = *Tamira* has arrived from the west, riding a black warhorse.
A black-eyed raven has arrived from the west.
A black-eyed raven has arrived from the west.

HP:Battered MV:Excellent >
% = - *Tyson* has arrived from the east, riding a white stallion.

HP:Battered MV:Excellent >
+ *Tyson* leaves west, riding a white stallion.

HP:Battered MV:Excellent >

* *Tamira* makes a strange sound but is suddenly very silent as you place a sharp, sleek-edged poniard in her back.
*Tamira* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Tamira*'s death cry.
*Tamira* is dead! R.I.P.

HP:Battered MV:Excellent >
*Tyson* has arrived from the west, riding a white stallion.

HP:Battered MV:Excellent >
scalp
*Tyson* leaves north, riding a white stallion.

HP:Battered MV:Excellent >
w
You sever a bloody head from the corpse of Tamira.

Re: ouch! thread

Posted: Wed Aug 04, 2010 8:10 am
by Lyrak
You narrate, 'who is 3rd?'

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Zarae - A Destroyed Room
Lyrak - Captain's Quarters
Blark - A Side Road

HP:Healthy MV:Fresh >
Blark narrates, 'Styme'

HP:Healthy MV:Fresh >
Blark narrates, 'Style*'

HP:Healthy MV:Fresh >
whois style
Style is a level 50 human ranger.


HP:Healthy MV:Fresh >
Blark has arrived from the south.

HP:Healthy MV:Fresh >
narr aha
You narrate, 'aha'

HP:Healthy MV:Fresh >
l
Captain's Quarters
The room emits a stench fouler then anything imaginable. It seems tutorage
Murash has added a personal touch to his chamber. A body stands chained to the
wall, mutilated and tortured beyond recognition. His bloodstained sword hangs
just within reach in case of an incompetent trolloc. A few corpses lie fresh
in the corner giving you the feeling he's not a fade you want to anger.
You notice a SIGN hanging over the door.
[ Exits: s ]
South: A huge trolloc is here, looking for something to smash.
Blark is standing here.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
An elite guard of Djevik Ba is standing here on patrol.
Wearing a hood blacker than black stands Murash, the brutal myrddraal of the Southern Keep.
A menacing, maniacal looking trolloc stands here, guarding the door.

HP:Healthy MV:Fresh >
Blark closes the irondoor.

HP:Healthy MV:Fresh >
lo blark
Blark has a few scratches.

Blark is using:
<worn around neck> a gleaming gold medallion
<worn around neck> a gleaming gold medallion
<worn in right ear> an immaculate jade earring
<worn in left ear> an immaculate jade earring
<worn on head> a shimmering steel helmet
<worn about body> a trim black trenchcoat bearing a bloodied raven insignia
<worn on back> a moderate sized backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a pair of steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a belt made of bones with a skull shaped buckle
<worn around wrist> a wide blue wristband
<worn around wrist> a wide blue wristband
<worn on hands> a pair of leather gauntlets
<worn on finger> a black ring
<worn on finger> a glistening steel ring
<wielded with two hands> a long, sharp bladed claymore
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

You attempt to peek at his inventory:
You can't see anything.

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Zarae - A Destroyed Room
Lyrak - Captain's Quarters
Blark - Captain's Quarters

HP:Healthy MV:Fresh >
Blark opens the irondoor.

HP:Healthy MV:Fresh >
Blark leaves south.
You follow Blark.
The Trolloc Barracks
Straw pallets line the floor, with only small aisles between them to walk. On
the left side wall are layed countless hooked poles, and polearms. Barrels sit
at the southern entrance, filled with swords of all shapes and sizes. A small
door in the back leads to the captains courters, covered by an iron bar.
Outside the passageway to the east is the keeps training yard. You notice a
small sign on the door frame.
[ Exits: n s w ]
North: An elite guard of Djevik Ba is standing here on patrol.
South: A trolloc stands here, snarling at all who pass by.
West : Waiting to impart his knowledge upon you, a wizened trolloc scout stands here.
Blark is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A burly, hulking trolloc stands here, guarding the door.

HP:Healthy MV:Excellent >
narr what i need is to split up humans and pick them off
You narrate, 'what i need is to split up humans and pick them off'

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Zarae - Inside a Stone Tower
Lyrak - The Trolloc Barracks
Blark - The Trolloc Barracks

HP:Healthy MV:Excellent >
Blark has disbanded the group.
You stop following Blark.

HP:Healthy MV:Excellent >
narr or lure them someplace like 2-3 mobs
You narrate, 'or lure them someplace like 2-3 mobs'

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Zarae - Inside a Stone Tower
Lyrak - The Trolloc Barracks
Blark - The Trolloc Barracks

HP:Healthy MV:Excellent >
Blark narrates, 'I think we best do our thing solo then'

HP:Healthy MV:Excellent >
s
Outside the Trolloc Barracks
Standing here you watch dark cloaked half-men force their beasts north to the
training grounds. The barracks are a place every trolloc loves and fears.
For the weaker certain death awaits, the stronger a chance to kill. South of
you a tall archway stands, opening into halls black as night.
[ Exits: n s ]
North: Blark is standing here.
South: A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Excellent >
s
Approaching the Barracks
The darkened halls open into a dirty plaza revealing the cloudy skies overhead.
A pile of fresh trolloc corpses lay to your left and right, usually missing a
limb or two. Every once in a while it seems one spasms or moves, no sounds can
be heard though. Survival of the fittest one could say. As you walk further
north the sounds of fighting ring in your ears.
[ Exits: n s ]
North: A trolloc stands here, snarling at all who pass by.
South: A wicked Kno'mon hunterkiller checks for tracks.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Excellent >
s
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
North: A snarling trolloc with a massive ring piercing its snout is stamping around here.
South: A trolloc stands here, snarling at all who pass by.
West : A trolloc stands here, snarling at all who pass by.
A wicked Kno'mon hunterkiller checks for tracks.

HP:Healthy MV:Excellent >
A large iron-clad trolloc has arrived from the west.

HP:Healthy MV:Fresh >
q
Players in your Zone
--------------------
Zarae - Inside a Stone Tower
Lyrak - A Courtyard Intersection
Blark - The Trolloc Barracks

HP:Healthy MV:Fresh >
w
A Dark Corridor
The corridor here is dimly lit, with small, gnarly candles lined up on holders
along the wall. The stone wall seems hastily made and has obviously been
repaired several times. The cracks in the floor indicate that it, too, has
taken damage.
[ Exits: e w ]
East : An elite guard of Djevik Ba is standing here on patrol.
West : A nasty looking trolloc stands here snarling.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Excellent >
e
A Courtyard Intersection
After walking through the eerie black halls for some time you come to a once
noble courtyard. Old bones and blood stains cover the floor where a grand
feast occurred years ago. Long sinister banners now hang in place of beautiful
tapestries. East and west of you the hall narrows into a cramped corridor
capable of holding at most two trollocs shoulder to shoulder. North of you
swords clash together in what sounds of battle.
[ Exits: n e s w ]
North: A snarling trolloc with a massive ring piercing its snout is stamping around here.
South: A trolloc stands here, snarling at all who pass by.
West : A trolloc stands here, snarling at all who pass by.
An elite guard of Djevik Ba is standing here on patrol.
A wicked Kno'mon hunterkiller checks for tracks.

HP:Healthy MV:Excellent >
s
s
A Broken Entrance Hall
Cold marble floors echo the sounds of countless hooves and boots marching
through decrepit stone columns. Streaming banners black as coal vanish into
depths unknown. Glancing to your south, great stone gates shimmer as hundreds
of guards with gleaming black armor make their rounds, on either side of the
gates fear seems to resonate off dark-cloaked figures, posted to keep the much
larger yet less twisted trollocs in line. Colonnades of ore streaked stone
stretch into blackness to your north.
[ Exits: n s ]
North: An elite guard of Djevik Ba is standing here on patrol.
South: A snarling trolloc with a massive ring piercing its snout is stamping around here.
The corpse of a wolf-snouted trolloc is lying here.
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Excellent >
s
Entrance to the Ruined Keep of Djevik Ba
Massive, iron-bound, stone gates block the entrance to a high walled castle.
Half-crumbled towers reach high into the air at each wing of the keep.
Guarding the gate is a patrol of gruesome trollocs lead by a tall, black-clad
figure. To the south is a ruined courtyard spewing up reddish water from the
ancient sewers.
[ Exits: n s ]
North: A trolloc stands here, snarling at all who pass by.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Healthy MV:Excellent >
A Ruined Courtyard
The courtyard around you is ruined by lack of care, and the stench of decay is
rife in this place. Where there was once a fountain there is now rubble, and a
bench is now just ashes.
[ Exits: n e w ]
North: A snarling trolloc with a massive ring piercing its snout is stamping around here.
East : A trolloc stands here, snarling at all who pass by.
West : A wolf-snouted trolloc stands here, sniffing the air.

HP:Healthy MV:Excellent >
w
Road Before the Inner Keep
You are nearing the Inner Keep, which is the last stronghold against invasion.
You feel a presence lurking just out of sight, and your neck tingles as you
realize you are being watched.
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.

HP:Healthy MV:Excellent >
w
w
A Dirt Covered Road Approaching the Keep
The road here is covered with dirt, yet it barely hides the rubble and rancid
waste that is common in this place. The keep is just off in the distance.
[ Exits: e s ]
East : A wolf-snouted trolloc stands here, sniffing the air.
South: A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Healthy MV:Excellent >
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
s
s
A Dirt Road Along the Wall
The dirt here is just a cover over the rancid waste and rubble that is rife
among this place. To the west is a decaying wall, which looks like it could
tumble at even the most trivial blow.
[ Exits: n s ]
South: A trolloc stands here, snarling at all who pass by.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
The ghost of Hok'dar the hunter paces back and forth endlessly.
A trolloc of the Ghob'hlin is standing here.

HP:Healthy MV:Excellent >
Dirty Road Along the Wall
The road continues on to the north and south, packed hard with dirt from much
travel. A decrepit building lies just east, the double doors hanging loosely
on their hinges. Many trollocs travel to and fro, minding their own business.
[ Exits: n e s ]
North: A snarling trolloc with a massive ring piercing its snout is stamping around here.
East : A female trolloc stands in the shadows nearby.
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Excellent >
q
Players in your Zone
--------------------
Zarae - Inside a Stone Tower
Lyrak - Dirty Road Along the Wall
Blark - The Trolloc Barracks

HP:Healthy MV:Excellent >
s
A Dirt Road Along the Wall
This narrow dirt road, running from north to south, lies along the wall. To
the east you see a darkened hole in the side of a building- a trolloc brothel.
There seems to be fairly steady traffic in and out of the building, and not all
the patrons are trollocs.
[ Exits: n e s ]
North: A trolloc stands here, snarling at all who pass by.
East : A trolloc of the Ghob'hlin is standing here.

HP:Healthy MV:Excellent >
s
A Road Beside the Barracks
To your east are the trolloc barracks, full of filth and refuse. The walls are
stained black with some form of blood, and you can hear growls of pain
eminating from the interior. You decide that this might not be the best place
to stop.
[ Exits: n s w ]
West : A shifty-eyed man stands here, glaring at all who meet his eyes.

HP:Healthy MV:Excellent >
s
Blark narrates, 'Use room 1s Murash to trap them Murash if you can'

HP:Healthy MV:Excellent >
s
Dirt Road Along the Wall
A long, twisting road is here, beneath the wall. You gaze upon the battered
ramparts and destroyed battlements, seeing ancient spears fixed in the very
stone. Skulls of enemies hang from lances, and a ragged, black flag flies
defiantly from a distant tower. At your feet, and scattered in the sparse
grass, lie sun-bleached bones, remnants of past wars.
[ Exits: n s ]
South: A trolloc of the Dhjin'nen tribe stands here.

HP:Healthy MV:Strong >
s
Bend in the Road
Rubble litters the street, the stones torn down from the walls around the Keep.
It seems that many battles have been fought here, and ruthless tactics were
used. Looking closer, you see a trolloc body in the gutter, a victim of a
trolloc guard. A tall tower can be seen just off the street to the south, its
door smashed upon the road.

A large sign has been placed here.
[ Exits: n e s w ]
South: A wolf-snouted trolloc stands here, sniffing the air.
West : The charreddoor obstructs your view.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc stands here, snarling at all who pass by.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A myrddraal is standing here.

HP:Healthy MV:Strong >
s
Inside the Tower
The air inside the tower smells like something has crawled in here and died.
The walls of the tower seem to be held together by the slime and filth of ages
that has stuck to them. A crumbling stairway winds its way up to the top of
the tower. Some of the steps have crumbled away to nothing, making you wonder
if you could trust your own weight on them.
[ Exits: n u ]
North: A trolloc of the Dhjin'nen tribe stands here.
Up : A snarling trolloc with a massive ring piercing its snout is stamping around here.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Bend in the Road
Rubble litters the street, the stones torn down from the walls around the Keep.
It seems that many battles have been fought here, and ruthless tactics were
used. Looking closer, you see a trolloc body in the gutter, a victim of a
trolloc guard. A tall tower can be seen just off the street to the south, its
door smashed upon the road.

A large sign has been placed here.
[ Exits: n e s w ]
East : A trolloc stands here, snarling at all who pass by.
South: A wolf-snouted trolloc stands here, sniffing the air.
West : The charreddoor obstructs your view.
A trolloc of the Dhjin'nen tribe stands here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A myrddraal is standing here.

HP:Healthy MV:Strong >
narr nods
q
You narrate, 'nods'

HP:Healthy MV:Strong >
Players in your Zone
--------------------
Zarae - Inside a Stone Tower
Lyrak - Bend in the Road
Blark - The Trolloc Barracks

HP:Healthy MV:Strong >
Blark narrates, 'Lemme know when you see them'

HP:Healthy MV:Strong >
A Dhjin'nen trolloc leaves north.

HP:Healthy MV:Strong >
q
Players in your Zone
--------------------
Zarae - Inside a Stone Tower
Lyrak - Bend in the Road
Blark - The Trolloc Barracks

HP:Healthy MV:Strong >
e
Road Alongside the Southern Wall
The pitted road of dirt continues on to the east and west. Rubble lines the
road from the crumbling walls around it. To the north is a dark building,
guarded by barbed iron bars. The road bends to the north as you move to the
west, while it continues on to the east.
[ Exits: e w ]
East : A trolloc stands here, snarling at all who pass by.
West : A snarling trolloc with a massive ring piercing its snout is stamping around here.
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Strong >
e
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]
North: A hairy trolloc stands here with an odd expression on her face.
West : A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Strong >
e
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
East : A huge trolloc is here, looking for something to smash.
West : A trolloc stands here, snarling at all who pass by.

HP:Healthy MV:Strong >
e
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
North: A Dha'vol trolloc is here, awaiting the orders of the Chosen.
East : A snarling trolloc with a massive ring piercing its snout is stamping around here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.
Blark narrates, 'I think Style is stabber, so watch out'

HP:Healthy MV:Strong >
scan s
You cannot make anything out in that direction.

HP:Healthy MV:Strong >
e
Road By a Fallen Wall
The road here is interupted by one of the crumbling walls finnaly seceding to
the elements. The stones are scattered along the road, only moved by the wind
and rains.
[ Exits: e w ]
West : A huge trolloc is here, looking for something to smash.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
An elite assassin trolloc is here, barely noticable.

HP:Healthy MV:Strong >
e
Road Through the Fallen Rubble
The road curves around the piles of rubble here. There are blood stains on the
walls of the alley. To the west is the gate of the ruined keep.
[ Exits: e w ]
East : A Dha'vol trolloc is here, awaiting the orders of the Chosen.
West : A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Healthy MV:Strong >
e
Bend in the Outer Road
The road bends here around the corner of the building. The walls are full of
holes that are just small enough that you can't fit through them. The walls
bend around the at one time bustling village.
[ Exits: n w ]
North: A trolloc of the Ghob'hlin is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Healthy MV:Strong >
n
Road Outside a Brokendown Building
You have to scurry around the mounds of rubble that have been created from the
destroyed shop to the west. The building was thatched with straw at one point,
but the straw has long since decayed, leaving only a broken skeleton of the
building.
[ Exits: n s w ]
North: A snarling trolloc with a massive ring piercing its snout is stamping around here.
South: A Dha'vol trolloc is here, awaiting the orders of the Chosen.
West : A strong trolloc banker stands here, counting up some gold.
A trolloc of the Ghob'hlin is standing here.

HP:Healthy MV:Strong >
n
Road by an Overgrown Wall
The Road smooths out here, but the wall to outside is broken and overgrown by
the blighted vines. The deadly vines will inject poison into whatever unlucky
victim moves into range.
[ Exits: n s ]
North: A wolf-snouted trolloc stands here, sniffing the air.
South: A trolloc of the Ghob'hlin is standing here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A nasty looking trolloc stands here snarling.

HP:Healthy MV:Strong >
stat
You are a 28 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 9 inches, weight 223 pounds, weight carried 0.0 lbs, worn: 26.7 lbs.
Offensive Bonus: 165 Dodge Bonus: 134, Parry Bonus: 176
Your abilities are: Str: 18, Int: 17, Wis: 17, Dex: 20, Con: 19
You have died 12 times, 6 times to other players, 6 times to monsters, and killed 38 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 13
SNEAK 18

HP:Healthy MV:Strong >
n
An Outer Road
The road here is the closest to the outer wall, so it is the most vulnerable. The
broken walls offer little protection against the creatures that wander the Blight
and the humans that raid from the south.
[ Exits: n s ]
North: A trolloc stands here, snarling at all who pass by.
South: A snarling trolloc with a massive ring piercing its snout is stamping around here.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Healthy MV:Strong >
n
Road Towards the Inner Keep
The dark stone forming the road seems to be in terrible condition. Poor upkeep
has led to chipped stone, where bugs crawl in and out regularly. It appears
that there was once some sort of gate to the east, but there is only an old
wooden arch left at the top of the wall.
[ Exits: n s w ]
North: A wicked Kno'mon hunterkiller checks for tracks.
South: A wolf-snouted trolloc stands here, sniffing the air.
West : A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A trolloc stands here, snarling at all who pass by.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Healthy MV:Strong >
w
A Side Road
The road here branches off into a side road. This path looks little used, and
ill cared for. Of course, that is how the whole city is...
[ Exits: e w ]
East : A trolloc stands here, snarling at all who pass by.
West : A snarling trolloc with a massive ring piercing its snout is stamping around here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Healthy MV:Strong >
w
A Black Obsidian Courtyard
Unlike the city around it, this courtyard is frighteningly empty. Large flat
stones of black obsidian suck in any light that makes its way past the shadow
cast by the watchtower to the west. At the center of this courtyard is a
fountain in the shape of screaming children. Spraying from the fountain, the
blood of human prisoners fills the black basin. To the south of the courtyard
is a large building, built of the same obsidian blocks as the courtyard.
There the myrddraal go when they feel the need to seek pleasure from their
victims.
[ Exits: e w ]
East : A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A snarling trolloc with a massive ring piercing its snout is stamping around here.
A drooling trolloc is standing here, blood dripping from its tusks.

HP:Healthy MV:Strong >
w
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
North: Zarae Caine, A'vro an Tsorovan is standing here.
East : A snarling trolloc with a massive ring piercing its snout is stamping around here.
South: A nasty looking trolloc stands here snarling.
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.

HP:Healthy MV:Strong >
h
You attempt to hide yourself.

HP:Healthy MV:Strong >
n
Inside a Stone Tower
A dark chamber is barely lit by torches on the walls. Stairs lead up and
around the chamber, leading to a higher floor. A broken archway leads to a
corridor to the north. A dusty back room lays at the end of the hallway. To
the west, a crumbled room sits shrowded in darkness.
[ Exits: n s w u ]
West : A drooling trolloc is standing here, blood dripping from its tusks.
Zarae Caine, A'vro an Tsorovan is standing here.
A Dreadlord smirks here, an aura of power about him.

HP:Healthy MV:Good >
h
You attempt to hide yourself.
You can't find a good place to hide!

HP:Healthy MV:Good >
q
Players in your Zone
--------------------
Zarae - Inside a Stone Tower
Lyrak - Inside a Stone Tower
Blark - Entrance to the Ruined Keep of Djevik Ba

HP:Healthy MV:Good >
h
You attempt to hide yourself.

HP:Healthy MV:Good >
s
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
North: Zarae Caine, A'vro an Tsorovan is standing here.
East : A drooling trolloc is standing here, blood dripping from its tusks.
South: A nasty looking trolloc stands here snarling.
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
*Style* is standing here.

HP:Healthy MV:Good >
h
1
You attempt to hide yourself.

HP:Healthy MV:Good >
*Style* leaves west.
Backstab who?

HP:Healthy MV:Good >
w
h
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
North: A huge trolloc is here, looking for something to smash.
South: A huge trolloc is here, looking for something to smash.
West : A myrddraal is standing here.
*Style* is standing here.

HP:Healthy MV:Good >
1
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % = - +
* *Style* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in his back.
*Style* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Style*'s death cry.
*Style* is dead! R.I.P.

HP:Healthy MV:Good >
scalp
You sever a bloody head from the corpse of Style.

HP:Healthy MV:Good >
narr style rip
You narrate, 'style rip'

Re: ouch! thread

Posted: Wed Aug 04, 2010 8:15 am
by Lyrak
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
North: An elite assassin trolloc is here, barely noticable.
A black feathered crow flies nearby.
*Tamira* is here, fighting a Dhjin'nen trolloc!, riding a black warhorse.
*Tiberius* is here, fighting a Dhjin'nen trolloc!, riding a black warhorse.
A Dhjin'nen trolloc is here, fighting *Tamira*!.
A Dhjin'nen trolloc is here, fighting *Tiberius*!.
A Ko'bal trolloc is here, fighting *Tamira*!.
A Ko'bal trolloc is here, fighting *Tiberius*!.

HP:Healthy MV:Good >
h
*Tamira* panics, and attempts to flee!

HP:Healthy MV:Good >
1
*Tiberius* leaves west, riding a black warhorse.
A Dhjin'nen trolloc barely blasts *Tamira*'s legs.
A Ko'bal trolloc tickles *Tamira*'s legs as he pierces her.
A Ko'bal trolloc tickles *Tamira*'s arms as he pierces her.
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.

HP:Healthy MV:Good >
+ *Tamira* leaves west, riding a black warhorse.

HP:Healthy MV:Good >
- *Tiberius* has arrived from the west, riding a black warhorse.
*Tamira* has arrived from the west, riding a black warhorse.

HP:Healthy MV:Good >
An arrow hits the ground harmlessly.
Blark has arrived from the west.

HP:Healthy MV:Good >
= % *Tiberius* slices Blark's arms hard.

HP:Healthy MV:Good >
= *Tamira* thrashes Blark's body.

HP:Healthy MV:Good >
Blark panics, and attempts to flee!

HP:Healthy MV:Good >
- *Tamira* thrashes Blark's arms.
Your blood freezes as you hear Blark's death cry.
Blark is dead! R.I.P.

HP:Healthy MV:Good >
+
* *Tamira* makes a strange sound but is suddenly very silent as you place a curved, ruby studded knife in her back.
*Tamira* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Tamira*'s death cry.
*Tamira* is dead! R.I.P.

Re: ouch! thread

Posted: Thu Dec 09, 2010 10:47 pm
by Jaina
Sometimes things just don't go your way.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
A Destroyed Three Way Turn in the Street
The wide muddy road forks into two other roads here, there is a pile of human
skulls sitting in the middle of the fork. The skulls are covered in blood and
there are still tattered peices of flesh clinging to them.
[ Exits: n s w ]
An enormous beaked trolloc is standing here.
You flee head over heels.

HP:Battered SP:Weakening MV:Strong >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Weakening MV:Strong >
tc
*Schitz* has arrived from the south.

HP:Battered SP:Weakening MV:Strong >
You begin channeling the appropriate flows...
*Schitz* tries to thrash your legs, but misses.

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
+ You lose your concentration. <--- Failed weave

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
f
A mud covered trolloc has arrived from the south.
A mud covered trolloc has arrived from the west.
A beaked trolloc tries to pound your head, but misses.

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
*Schitz* steps back from the fight long enough to fire a volley of arrows into the air! <--- Multishot

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
You panic and attempt to flee!

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Strong - Schitz: Beaten>
A beaked trolloc tries to pound your shoulders, but misses.

HP:Beaten SP:Weakening MV:Strong - Schitz: Beaten>
The Central Street of the Blackened Hold
Here the road curves around a large cage containing several despirited human
slaves. Moans of pain amanate from the cage, as beaked trollocs look on in
anticipation. To the east what appears to be a large cookpot can be seen.
[ Exits: n e ]
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Beaten SP:Weakening MV:Strong >
tc
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Strong >
*Schitz* has arrived from the north.

HP:Beaten SP:Weakening MV:Strong >
An arrow hits you very hard. <---Oh look, arrows homing in from the previous room. Awesome.
You are interrupted and stop what you are doing.
You wish that your wounds would stop BLEEDING so much!
*Schitz* tries to thrash your arms, but misses.

HP:Beaten SP:Flickering MV:Strong - Schitz: Beaten>
An arrow hits you very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
An arrow hits you very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
w <--- Retarded dline
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
A mud covered trolloc has arrived from the north.
A Ko'bal trolloc tries to pierce your body, but misses.

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
*Schitz* steps back from the fight long enough to fire an arrow into the air!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
At a Large Cookpot in the Center of the Blackened Hold
The street opens into a grand plaza, lit by a duo of lamps accompanied by a
dark blue flame. In the center of the square is a giant pot with a massive
diameter that stands propped on a huge stone grate over a fire. A prong sticks
out of the top, thick enough that it requires a massive arm to stir the
contents of the pot. Trollocs from each clan use the pot both as a means of
feeding themselves and to brag their victories in battle.
[ Exits: e s w ]
A barrel of worn cedar sits here sealed with tar.
You flee head over heels.
The Central Street of the Blackened Hold
Here the road curves around a large cage containing several despirited human
slaves. Moans of pain amanate from the cage, as beaked trollocs look on in
anticipation. To the east what appears to be a large cookpot can be seen.
[ Exits: n e ]
An ugly, mud covered trolloc stands here, sniffing for blood.
*Schitz* is standing here.
...*Schitz* glows with a bright light!
An elite assassin trolloc is here, barely noticable.

HP:Critical SP:Flickering MV:Strong >
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Strong >
*Schitz* tries to thrash your head, but misses.

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
n
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
n
f
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
You swiftly dodge an arrow with your name on it.

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
*Schitz* raises his hand, and the last thing you see is a flash of fire.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...

Re: ouch! thread

Posted: Fri Dec 10, 2010 2:05 am
by Schitz
Sorry, there was a multi-shot that had gone off in that room right before you fled to the room that your log starts in. So you had multi-shots aimed at you going in both rooms.

Re: ouch! thread

Posted: Fri Dec 10, 2010 11:59 am
by Jaina
Nah, I double-checked the log, the other one was a normal shot.

Re: ouch! thread

Posted: Fri Dec 10, 2010 1:22 pm
by Schitz
It showed on my log. I wish I'd saved it.

Re: ouch! thread

Posted: Fri Dec 10, 2010 1:55 pm
by Jaina
For the sake of getting to the bottom of this, here's an extended version. This is the first time you engage me after Skyra dies.

HP:Battered SP:Weakening MV:Excellent >
w
The Northern Streets of the Blackened Hold
As you walk through the mud covered streets an assassin trolloc sheathes his
weapon as if he just killed something. Blood stains most of the trollocs
around you and scars litter their bodies.
[ Exits: e w ]
An ugly, mud covered trolloc stands here, sniffing for blood.

HP:Battered SP:Weakening MV:Excellent >
e
e
A Destroyed Three Way Turn in the Street
The wide muddy road forks into two other roads here, there is a pile of human
skulls sitting in the middle of the fork. The skulls are covered in blood and
there are still tattered peices of flesh clinging to them.
[ Exits: n s w ]
An enormous beaked trolloc is standing here.

HP:Battered SP:Weakening MV:Excellent >
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Excellent >
s
The Central Street of the Blackened Hold
Here the road curves around a large cage containing several despirited human
slaves. Moans of pain amanate from the cage, as beaked trollocs look on in
anticipation. To the east what appears to be a large cookpot can be seen.
[ Exits: n e ]
An ugly, mud covered trolloc stands here, sniffing for blood.
An elite assassin trolloc is here, barely noticable.

HP:Battered SP:Weakening MV:Strong >
s
Alas, you cannot go that way...

HP:Battered SP:Weakening MV:Strong >
A mud covered trolloc tries to pound your head, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
You strike a mud covered trolloc's hands hard.
A mud covered trolloc tries to pound your body, but misses.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
l
The Central Street of the Blackened Hold
Here the road curves around a large cage containing several despirited human
slaves. Moans of pain amanate from the cage, as beaked trollocs look on in
anticipation. To the east what appears to be a large cookpot can be seen.
[ Exits: n e ]
A mud covered trolloc is here, fighting YOU!.
A Ko'bal trolloc is here, fighting YOU!.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
rel
stat
You aren't even connected to the True Source.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
A Ko'bal trolloc tries to pierce your feet, but misses.
You strike a mud covered trolloc's body very hard.
A mud covered trolloc tries to pound your body, but misses.
You are a 91 year old female human channeler.
Your mood is currently: Wimpy
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 24.2 lbs.
Offensive Bonus: 155 Dodge Bonus: 132, Parry Bonus: 196
You are wanted by the following groups: Murandy
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 44 times, 30 times to other players, 14 times to monsters, and killed 50 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE 20
NO QUIT 4
NIGHT VISION 2
AGILITY 2

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
rel
You aren't even connected to the True Source.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
*Schitz* has arrived from the east.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
*Schitz* tries to thrash your arms, but misses.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
rel
f
You aren't even connected to the True Source.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
You panic and attempt to flee!

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
A Ko'bal trolloc tries to pierce your arms, but misses.
A mud covered trolloc tries to pound your legs, but misses.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
*Schitz* steps back from the fight long enough to fire an arrow into the air! <-- Normal shot

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered SP:Weakening MV:Strong - a mud covered trolloc: Wounded>
A Destroyed Three Way Turn in the Street
The wide muddy road forks into two other roads here, there is a pile of human
skulls sitting in the middle of the fork. The skulls are covered in blood and
there are still tattered peices of flesh clinging to them.
[ Exits: n s w ]
An enormous beaked trolloc is standing here.
You flee head over heels.

HP:Battered SP:Weakening MV:Strong >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Weakening MV:Strong >
tc
*Schitz* has arrived from the south.

HP:Battered SP:Weakening MV:Strong >
You begin channeling the appropriate flows...
*Schitz* tries to thrash your legs, but misses.

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
+ You lose your concentration.

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
f
A mud covered trolloc has arrived from the south.
A mud covered trolloc has arrived from the west.
A beaked trolloc tries to pound your head, but misses.

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
*Schitz* steps back from the fight long enough to fire a volley of arrows into the air! <-- Multishot

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
You panic and attempt to flee!

HP:Battered SP:Weakening MV:Strong - Schitz: Beaten>
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Weakening MV:Strong - Schitz: Beaten>
A beaked trolloc tries to pound your shoulders, but misses.

HP:Beaten SP:Weakening MV:Strong - Schitz: Beaten>
The Central Street of the Blackened Hold
Here the road curves around a large cage containing several despirited human
slaves. Moans of pain amanate from the cage, as beaked trollocs look on in
anticipation. To the east what appears to be a large cookpot can be seen.
[ Exits: n e ]
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Beaten SP:Weakening MV:Strong >
tc
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Strong >
*Schitz* has arrived from the north.

HP:Beaten SP:Weakening MV:Strong >
An arrow hits you very hard.
You are interrupted and stop what you are doing.
You wish that your wounds would stop BLEEDING so much!
*Schitz* tries to thrash your arms, but misses.

HP:Beaten SP:Flickering MV:Strong - Schitz: Beaten>
An arrow hits you very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
f
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
An arrow hits you very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
w
*Schitz* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
A mud covered trolloc has arrived from the north.
A Ko'bal trolloc tries to pierce your body, but misses.

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
*Schitz* steps back from the fight long enough to fire an arrow into the air! <-- Normal shot

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
At a Large Cookpot in the Center of the Blackened Hold
The street opens into a grand plaza, lit by a duo of lamps accompanied by a
dark blue flame. In the center of the square is a giant pot with a massive
diameter that stands propped on a huge stone grate over a fire. A prong sticks
out of the top, thick enough that it requires a massive arm to stir the
contents of the pot. Trollocs from each clan use the pot both as a means of
feeding themselves and to brag their victories in battle.
[ Exits: e s w ]
A barrel of worn cedar sits here sealed with tar.
You flee head over heels.
The Central Street of the Blackened Hold
Here the road curves around a large cage containing several despirited human
slaves. Moans of pain amanate from the cage, as beaked trollocs look on in
anticipation. To the east what appears to be a large cookpot can be seen.
[ Exits: n e ]
An ugly, mud covered trolloc stands here, sniffing for blood.
*Schitz* is standing here.
...*Schitz* glows with a bright light!
An elite assassin trolloc is here, barely noticable.

HP:Critical SP:Flickering MV:Strong >
w
Alas, you cannot go that way...

HP:Critical SP:Flickering MV:Strong >
*Schitz* tries to thrash your head, but misses.

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
n
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
n
f
No way! You're fighting for your life!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
You panic and attempt to flee!

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
You swiftly dodge an arrow with your name on it.

HP:Critical SP:Flickering MV:Strong - Schitz: Beaten>
*Schitz* raises his hand, and the last thing you see is a flash of fire.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...


Your bow only goes off three times here, one of which is a multishot. Unless you fired a shot from the adjacent room (I don't think you had enough time?) there's definitely a bug present: either the multishot arrows followed me into the next room, or one of the multishots didn't display properly.

Re: ouch! thread

Posted: Fri Dec 10, 2010 4:36 pm
by Schitz
I honestly don't know. I would think that what you would see would be what I would see too. At the time I thought about posting the log. I scrolled back and did see another multi-shot directly as you fled and left the room, I chased north, multishot again, you fled south and the first one landed on you. It showed up clearly on my log. I've never heard of arrows "tracking" you from the next room.

Re: ouch! thread

Posted: Sun Dec 19, 2010 11:26 pm
by Asylum
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
North: A large rat is here scurrying out of sight.
East : Logain, the False Dragon is standing here.
A black feathered crow flies nearby.
*Ciarra* is standing here, riding a black warhorse.
...*Ciarra* glows with a bright light!

HP:Wounded MV:Good >
You attempt to hide yourself.
You can't find a good place to hide!

HP:Wounded MV:Good >
HP:Wounded MV:Good >
= *Ciarra* leaves east, riding a black warhorse.
A crow leaves east.

HP:Wounded MV:Good >

* + - = % = - +
* They must have left already...

HP:Wounded MV:Good >
e
h
bb
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: w ]
A black feathered crow flies nearby.
*Ciarra* is standing here, riding a black warhorse.
...*Ciarra* glows with a bright light!
Logain, the False Dragon is standing here.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >
=
* + - = % = - *Ciarra* points at you, and your limbs don't seem to respond like normal.
*Ciarra* points at Asylum, who suddenly becomes a lot clumsier.

HP:Wounded MV:Good >
+ *Ciarra* begins charging towards you.

HP:Wounded MV:Good >

* *Ciarra* makes a strange sound but is suddenly very silent as you place a perfectly clear glass dagger in her back.
*Ciarra* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.

Re: ouch! thread

Posted: Sun Dec 19, 2010 11:29 pm
by Ciarra
yah i didnt mean to roll a charge on you :P meant to aggro but oh well i make lots of mistakes :P

Re: ouch! thread

Posted: Sun Dec 19, 2010 11:33 pm
by Asylum
i saw that weave go through and thought my stab timer would have stopped. was fun.

Re: ouch! thread

Posted: Sun Dec 19, 2010 11:59 pm
by Ciarra
i wish :P I cant even remember what cripple does :P

Re: ouch! thread

Posted: Mon Dec 20, 2010 12:01 am
by Asylum
this was prolly more painfull. it was a big risk but had to try...

HP:Wounded MV:Fresh >
open bronzedoor
The bronzedoor is closed from the other side.
You open the bronzedoor.

HP:Wounded MV:Fresh >
Evilina narrates, 'her hps?'

HP:Wounded MV:Fresh >
open bronzedoor
It's already open!

HP:Wounded MV:Fresh >
open bronzedoor
It's already open!

HP:Wounded MV:Fresh >
open bronzedoor
It's already open!

HP:Wounded MV:Fresh >
open bronzedoor
It's already open!

HP:Wounded MV:Fresh >

Schitz takes aim and fires an arrow from a blackened silver longbow!
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
An arrow hits the bronzedoor with a loud THWACK as it swings back and forth.

HP:Wounded MV:Fresh >
Evilina rasps 'assist'

HP:Wounded MV:Fresh >
Evilina rasps 'assist'

HP:Wounded MV:Fresh >
nar wqounded?
You narrate, 'wqounded?'

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
Schitz raises a blackened silver longbow and nocks an arrow, studying the area east.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >

Schitz takes aim and fires an arrow from a blackened silver longbow!
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
Schitz raises a blackened silver longbow and nocks an arrow, studying the area east.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
An arrow hits the bronzedoor with a loud THWACK as it swings back and forth.
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.

HP:Wounded MV:Fresh >
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
e
h
bb
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.
The bronzedoor seems to be closed.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.
You attempt to hide yourself.

HP:Wounded MV:Fresh >
Backstab who?

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
e
h
bb
Evilina opens the bronzedoor.
The bronzedoor is closed from the other side.

HP:Wounded MV:Fresh >
Evilina opens the bronzedoor.
Lord Agelmars Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn. You notice a new sign on the wall.
[ Exits: w ]
West : Evilina the Nathrezim is standing here.
*Ciarra* is standing here.
...*Ciarra* glows with a bright light!
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Wounded MV:Excellent >
Ciarra closes the bronzedoor.
You attempt to hide yourself.

HP:Wounded MV:Excellent >
The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
= The bronzedoor is opened from the other side.

HP:Wounded MV:Excellent >
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >

* The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
The bronzedoor is opened from the other side.

HP:Wounded MV:Excellent >
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
+ The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
- The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
The bronzedoor is opened from the other side.
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
= The bronzedoor is opened from the other side.

HP:Wounded MV:Excellent >
Ciarra closes the bronzedoor.

HP:Wounded MV:Excellent >
% = - +
* *Ciarra* makes a strange sound but is suddenly very silent as you place a perfectly clear glass dagger in her back.
*Ciarra* grimaces in pain.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.

Re: ouch! thread

Posted: Mon Dec 20, 2010 12:03 am
by Ciarra
and i wasnt wound i was beat :P
for the record i thought it was no hide and another why are there 3 of you!?!?

Re: ouch! thread

Posted: Mon Dec 20, 2010 12:17 am
by Asylum
boredom mostly. u are the first human we saw all night!