Re: Channelers are now massively overpowered
Posted: Fri Apr 15, 2011 9:07 pm
i could dig a .25second increase in all weave timers so create fire would go from 1.5 to 1.75 seconds. It would make things a bit more interesting.
.:Based on The Wheel of Time Series:.
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this is the whole point of the weave but someone with 19 dex can get 136ish+ 20dex can hit 145db. a channie with agility can get max 133 (thats all i've gotten i may be wrong) If you are going to nerf the agility weave then make channies able to get 19 dex....Ifrit wrote:The agility weave needs to be tweaked. As it stands a channler can pretty much hit the same DB as a 19 dex char. This needs to change.
yeah cool let have channies go from wounded to dead in one bash vs a solo basher. hahahahaha i don't think so we allready die to a bash from high beat.Ifrit wrote:maybe even increased damage while bashed
I like this idea, make some weaves strong against one setup and weak against another and par with the spare. the more abs% you have the more dmg fire will deal and less dmg air will deal. the more db you have the higher %chance you have of dodging a fire attack but lower %chance of dodging air (to make this fair air will do high dmg if it lands since if you dodge fire it won't do any dmg at all.)Chase wrote:Like fire melts absers while dodgers can dodge it sometimes, where as air doesn't hurt absers as much but dodgers cant see it so they can't dodge it as well..
This is a pretty good idea.Ciarra wrote:if pracs for channelers are downed by 10 across the board then dreadlords and Aes Sedai should receive a +10 spell pracs bonus
+10.Evilina wrote:Increasing fail rate of weaves is the exact same as lowering % chance of a stab or a bash landing, not all that awesome when you can't utilize a skill you have practiced to 99%.
Kyrana wrote:Dex definitely does not need to be lowered, i was bashed 100% by otar today and died because he can chase and nicotine can break my defence. (lowering defence is definitely NOT the answer.)
My opinion is long timer dmg weaves such as immolate and rend should do as you stated 'put out a heap of dmg', fast weaves such as create fire if timed correctly can be cast once vs someone fleeing with zero fleelag and twice vs someone with high fleelag, thats 15 - 25 dmg x 2 which imho is to much.Kyrana wrote:This is annoying. Everyone is trying to make channies just like non-channy classes. The FACT is that a channeler is meant to be able to put out a heap of dmg for god sake we can wield a power made by the creator which utilizes 5 elements.
Kyrana.
Otar wrote:Kyrana wrote:Dex definitely does not need to be lowered, i was bashed 100% by otar today and died because he can chase and nicotine can break my defence. (lowering defence is definitely NOT the answer.)
Lies, wasn't quite 100%....
Anywho, Otar has ridiculous bash. Kind of an outlier when compared to all the characters that are abs/bash.
Shouldn't use Otar an example for not downing defense.
You are on drugs :D. lol jkEvilina wrote:Another option to balance channies is the removal of channies targetting players they are not engaged on while they are already engaged on someone.
As I recall there was at least one missed bash earlier, also it wasn't 1v1.Kyrana wrote:i agree evilina thats why i said the quick weaves dmg should be downed slightly because of that fact dealing 50dmg in 3 second. lol. and otar yes you did. i engaged you around fd fade you bashed me twice straight up i fled you caught me i fled nico was waiting at gate (i should of known 1v1 doesn't happen anymore) he attacked me after you got me crit from 2 bashes and he broke my defence on the first hit and killed me.