Damage on queen's guards needs to be downed
Damage on queen's guards needs to be downed
I don't think 4 mobs should be able to take me from wounded to crit in one round. Anyone agree?
Not long ago the damage on city mobs was downed, for a very good reason. That reason is that city PK is a big part of this game, and having big powerful mobs in them all over the place ruins it. One room should not be capable of instantly taking out half of someone's hp, especially when it a zone's primary entry point. I don't know why some of these mobs are being changed back, but it takes a large portion of the fun out of this game.