Regen

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Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Regen

Post by Trin »

I have an idea for regeneration and what's it based on instead of the universal number it is right now.

HP regen = on Con
MV regen = based on dex
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

HP regen is on con technically.

20 con = 42 hp per sleeping tick
19 con= 40 hp per sleeping tick
18 con=38-39 hp per sleeping tick
17 con=37-38 hp per sleeping
16 con= etc.

And those can add up over time, so that's technically huge.


Can't agree with the mvs thing, you would totally skunk troll warriors, even though they already have terrific regen, while simply adding or keeping thieves regen still uber.

Which I don't think is what you want to see happen, the fleebies will have even MORE mvs then :P
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