Search found 30 matches
- Fri May 29, 2015 10:01 am
- Forum: Bugs and Loopholes
- Topic: Unable to hire mercs
- Replies: 2
- Views: 20056
Re: Unable to hire mercs
Has this been fixed?
- Fri May 08, 2015 10:15 am
- Forum: Chill & Chat
- Topic: Sean
- Replies: 4
- Views: 26473
Re: Sean
I hope the afterlife is a mud.
- Wed Apr 29, 2015 12:43 pm
- Forum: Bugs and Loopholes
- Topic: Unable to hire mercs
- Replies: 2
- Views: 20056
Unable to hire mercs
HP:Scratched MV:Excellent >
Type 'list' to view available mercenaries.
HP:Scratched MV:Excellent >
list
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price:
2) A member of the Niende'Nei Price ...
Type 'list' to view available mercenaries.
HP:Scratched MV:Excellent >
list
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price:
2) A member of the Niende'Nei Price ...
- Sun Dec 28, 2014 12:21 pm
- Forum: The Art of Battle
- Topic: One bash please....
- Replies: 5
- Views: 23719
Re: One bash please....
That was me changing up. My normal response is, to quote from The Quest for the Holy Grail, "Run Away."
You are a pretty terrifying rabbit Obould.
You are a pretty terrifying rabbit Obould.
- Sun Dec 28, 2014 12:12 pm
- Forum: Bugs and Loopholes
- Topic: Artifact burning up after removed.
- Replies: 6
- Views: 30496
Re: Artifact burning up after removed.
I use them often and have had them destroy gauntlets before, but this is has always been when I forget to remove them after I am no longer engaged in a fight. I removed this right after the smob ripped and it did, what I call, the overheat emote and destroyed my gauntlets after it had been removed.
- Fri Dec 26, 2014 3:20 pm
- Forum: Bugs and Loopholes
- Topic: Artifact burning up after removed.
- Replies: 6
- Views: 30496
Artifact burning up after removed.
You stop using an ancient cuendillar artifact.
HP:Healthy MV:Fresh >
An ancient cuendillar artifact glows white hot and starts to shake.
You put an ancient cuendillar artifact in a large traveler's backpack.
HP:Healthy MV:Fresh >
get pack
You get a large traveler's backpack.
HP:Healthy MV:Fresh ...
HP:Healthy MV:Fresh >
An ancient cuendillar artifact glows white hot and starts to shake.
You put an ancient cuendillar artifact in a large traveler's backpack.
HP:Healthy MV:Fresh >
get pack
You get a large traveler's backpack.
HP:Healthy MV:Fresh ...
- Fri Dec 26, 2014 2:48 pm
- Forum: The Art of Battle
- Topic: One bash please....
- Replies: 5
- Views: 23719
One bash please....
In a Graveyard
You are inside a closed off graveyard. Most of the headstones seem to have
been made within the same span of time, and you begin to wonder if some great
catastrophe or pestilance is the cause of this city's fate. Thick, pale mist
snakes around the rubbled stones, seeping out of what ...
You are inside a closed off graveyard. Most of the headstones seem to have
been made within the same span of time, and you begin to wonder if some great
catastrophe or pestilance is the cause of this city's fate. Thick, pale mist
snakes around the rubbled stones, seeping out of what ...
- Tue Dec 23, 2014 7:21 pm
- Forum: Bugs and Loopholes
- Topic: Mercs not returning
- Replies: 6
- Views: 21579
Re: Mercs not returning
I did set rendezvous.. same thing happened today....
A member of the Niende'Nei's Status Report:
I have 432(432) hit and 180(180) movement points.
Offensive Bonus: 171 Dodge Bonus: 98, Parry Bonus: 161
My abilities are: Str: 16, Int: 18, Wis: 15, Dex: 19, Con: 21
My armor absorbs 21%% damage on ...
A member of the Niende'Nei's Status Report:
I have 432(432) hit and 180(180) movement points.
Offensive Bonus: 171 Dodge Bonus: 98, Parry Bonus: 161
My abilities are: Str: 16, Int: 18, Wis: 15, Dex: 19, Con: 21
My armor absorbs 21%% damage on ...
- Tue Dec 23, 2014 10:51 am
- Forum: Bugs and Loopholes
- Topic: Mercs not returning
- Replies: 6
- Views: 21579
Re: Mercs not returning
It is doing it again...
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price: 6 silver, 36 copper
2) A brutish swordsman Price: 2 silver, 5 copper
3) A well-traveled forester Price: 2 silver, 2 ...
Mercenaries -- Main Menu Mercenaries Hired Out: 0/5
--------------------------------------------------------------------------
1) A brutish swordsman Price: 6 silver, 36 copper
2) A brutish swordsman Price: 2 silver, 5 copper
3) A well-traveled forester Price: 2 silver, 2 ...
- Tue Dec 23, 2014 10:47 am
- Forum: The Art of Battle
- Topic: Mhaliah sighs...
- Replies: 0
- Views: 50109
Mhaliah sighs...
*Jraenor* has arrived from the north.
HP:Healthy MV:Fresh >
That person isn't here.
HP:Healthy MV:Fresh >
*Asylum* pierces your hands.
HP:Scratched MV:Fresh - Asylum: Healthy>
A member of the Niende'Nei assists you!
A brutish swordsman assists you!
HP:Scratched MV:Fresh - Asylum: Healthy>
A ...
HP:Healthy MV:Fresh >
That person isn't here.
HP:Healthy MV:Fresh >
*Asylum* pierces your hands.
HP:Scratched MV:Fresh - Asylum: Healthy>
A member of the Niende'Nei assists you!
A brutish swordsman assists you!
HP:Scratched MV:Fresh - Asylum: Healthy>
A ...
- Mon Dec 22, 2014 2:30 pm
- Forum: The Art of Battle
- Topic: Tough Pkill
- Replies: 1
- Views: 10604
Re: Tough Pkill
That made me laugh.
- Mon Dec 22, 2014 2:25 pm
- Forum: General
- Topic: Smob Loads
- Replies: 8
- Views: 33413
Re: Smob Loads
I think the smithed obsidian is the best abs, so far obsidian is giving the best stats anyway, but i keep loosing bits so hard to test.
- Sat Dec 20, 2014 2:13 pm
- Forum: The Art of Battle
- Topic: Newbie error drinking game challenge... (bet you get wasted)
- Replies: 0
- Views: 48020
Newbie error drinking game challenge... (bet you get wasted)
*Malaki* has arrived from the east.
A twisted shadow stallion has arrived from the east.
HP:Scratched MV:Fresh >
*Malaki* mauls your legs.
HP:Scratched MV:Fresh - Malaki: Scratched>
Lord Comar says 'I live to serve!'
Lord Comar says 'I live to serve!'
*Phantasm* tries to pierce a member of the ...
A twisted shadow stallion has arrived from the east.
HP:Scratched MV:Fresh >
*Malaki* mauls your legs.
HP:Scratched MV:Fresh - Malaki: Scratched>
Lord Comar says 'I live to serve!'
Lord Comar says 'I live to serve!'
*Phantasm* tries to pierce a member of the ...
- Sat Dec 20, 2014 1:46 pm
- Forum: General
- Topic: Clever Thief
- Replies: 5
- Views: 20897
Re: Clever Thief
Haven't seen the obsid and amulets before, but yeah he loads a lot of stuff.
- Sat Dec 20, 2014 1:40 pm
- Forum: The Art of Battle
- Topic: Nice job Phant
- Replies: 0
- Views: 48146
Nice job Phant
HP:Scratched MV:Fresh >
You are idle and are pulled into the void.
HP:Healthy MV:Fresh >
Pica tells you, 'phantasm got me in the area you said'
HP:Healthy MV:Fresh >
Beginning autosave. Please wait...
Autosave complete.
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
You are hungry.
HP:Healthy MV ...
You are idle and are pulled into the void.
HP:Healthy MV:Fresh >
Pica tells you, 'phantasm got me in the area you said'
HP:Healthy MV:Fresh >
Beginning autosave. Please wait...
Autosave complete.
HP:Healthy MV:Fresh >
HP:Healthy MV:Fresh >
You are hungry.
HP:Healthy MV ...
- Mon Dec 15, 2014 12:23 pm
- Forum: The Art of Battle
- Topic: lucky stab
- Replies: 5
- Views: 12974
Re: lucky stab
I was rooting for the mobs... sadly they went 0-7. *sigh* lol
- Mon Dec 15, 2014 12:21 pm
- Forum: Getting Started
- Topic: Updated Maps
- Replies: 15
- Views: 67584
Re: Updated Maps
I will let yall figure that out for now. I will probably be posting an update to include more smobs, open doors, and general changes after the holidays.
- Fri Dec 12, 2014 4:55 pm
- Forum: General
- Topic: Smob Loads
- Replies: 8
- Views: 33413
Re: Smob Loads
Murash and Agelmar are both northern loads.
Also, I dont expect a Murash/ Agelmar equivalent down south. They load what they load because there is a PK trap risk for hitting, and that justifies the full kit level they have. But I have yet to see a single top end abs piece load down south.
Also, I dont expect a Murash/ Agelmar equivalent down south. They load what they load because there is a PK trap risk for hitting, and that justifies the full kit level they have. But I have yet to see a single top end abs piece load down south.
- Fri Dec 12, 2014 4:27 pm
- Forum: General
- Topic: Smob Loads
- Replies: 8
- Views: 33413
Smob Loads
The loads on southern smobs is not nearly as good as northern smobs.
Murash loads a full abs kit almost every pop. There is nothing even close to that on southern smobs. Even doon, and city heads do not load close to that.
I have yet to see a single top end abs piece load on a smob in the south ...
Murash loads a full abs kit almost every pop. There is nothing even close to that on southern smobs. Even doon, and city heads do not load close to that.
I have yet to see a single top end abs piece load on a smob in the south ...
- Thu Dec 11, 2014 2:56 pm
- Forum: Getting Started
- Topic: Updated Maps
- Replies: 15
- Views: 67584
Re: Updated Maps
The updated map has it changed to FD Patty/ Woods.
- Mon Dec 08, 2014 9:50 am
- Forum: Getting Started
- Topic: Builds
- Replies: 1
- Views: 10323
Re: Builds
I am currently a charge warrior. It makes solo smobbing more viable.
Bash (Cost: 1), (99%), (superb) PK
Kick (Cost: 1), (99%), (superb) PK/smob
Track (Cost: 2), (80%), (Level 6) PK
Notice (Cost: 2), (99%), (Level 8) PK
Ride (Cost: 1), (72%), (Level 6) basic
Search (Cost: 2), (80%), (Level 6 ...
Bash (Cost: 1), (99%), (superb) PK
Kick (Cost: 1), (99%), (superb) PK/smob
Track (Cost: 2), (80%), (Level 6) PK
Notice (Cost: 2), (99%), (Level 8) PK
Ride (Cost: 1), (72%), (Level 6) basic
Search (Cost: 2), (80%), (Level 6 ...
- Fri Dec 05, 2014 3:15 pm
- Forum: Getting Started
- Topic: Updated Maps
- Replies: 15
- Views: 67584
Re: Updated Maps
The changes can be done offline. (need to be in map mode, not follow mode)
Right click on the room 1e clark and go to the exits tab under "properties". There are two w exits one is compete and one is not. delete the one that is not.
Select the room inside FD w gate and go to exits tab select the w ...
Right click on the room 1e clark and go to the exits tab under "properties". There are two w exits one is compete and one is not. delete the one that is not.
Select the room inside FD w gate and go to exits tab select the w ...
- Thu Dec 04, 2014 9:46 am
- Forum: Bugs and Loopholes
- Topic: Patch of Cloth
- Replies: 1
- Views: 9901
Patch of Cloth
You are carrying:
a patch of cloth
a set of shimmering steel pauldrons
a light-weight splinted plate with red etchings
a pair of polished metal boots
a pair of scale knit sleeves
a great helm
a small brass lantern
a rough steel belt with an ornate buckle
a pair of heavy metal gauntlets
a pair of ...
a patch of cloth
a set of shimmering steel pauldrons
a light-weight splinted plate with red etchings
a pair of polished metal boots
a pair of scale knit sleeves
a great helm
a small brass lantern
a rough steel belt with an ornate buckle
a pair of heavy metal gauntlets
a pair of ...
- Thu Dec 04, 2014 9:42 am
- Forum: Getting Started
- Topic: Updated Maps
- Replies: 15
- Views: 67584
Re: Updated Maps
And that was with yall killing me... lol
- Wed Dec 03, 2014 12:22 pm
- Forum: Bugs and Loopholes
- Topic: Mercs not returning
- Replies: 6
- Views: 21579
Re: Mercs not returning
Yes. Personally, it is more about when they run away, but it would be nice to have them return, or another one be generated at random, when they run away or return home.
Basically, ds wanting to PK and making mercs run away has been causing me to loose up to 4 mercs. This makes smobbing pretty much ...
Basically, ds wanting to PK and making mercs run away has been causing me to loose up to 4 mercs. This makes smobbing pretty much ...