Search found 16 matches
- Mon Aug 04, 2014 11:35 am
- Forum: Chill & Chat
- Topic: Rampant Roleplaying is Responsible
- Replies: 1
- Views: 6002
Re: Rampant Roleplaying is Responsible
This log was clearly faked. How could Rick Astley ever be responsible?!?!
- Sat Aug 02, 2014 2:31 pm
- Forum: General
- Topic: Thief Melee Ablities
- Replies: 5
- Views: 13479
Re: Thief Melee Ablities
If both ideas were implemented, you would have a skill that is shorter than bash with no emote that can produce the same outcome as bash. That's not exactly balanced. Stab and hide/notice checks already extremely favor the rogue, so to up melee, you would need to down stab.
Rogues give shit low ...
Rogues give shit low ...
- Tue Jul 08, 2014 12:03 pm
- Forum: Bugs and Loopholes
- Topic: Disintegrating Parchments
- Replies: 1
- Views: 6818
Disintegrating Parchments
Unsure if intended or not. I know some of my parchments were blank from having to load them off a rent file. Unsure how old the parchments were. Some probably came out of garrison.
HP:Healthy MV:Fresh >
read 1.parchment
When you look at the parchment, you see ...
HP:Healthy MV:Fresh >
read 1.parchment
When you look at the parchment, you see ...
- Mon Jul 07, 2014 5:35 pm
- Forum: Tech / Scripting
- Topic: CMUD Scripts
- Replies: 3
- Views: 6360
Re: CMUD Scripts
#CLASS channeling
#ALIAS emb {
#IF (@gender=male) {seize}
#IF (@gender=female) {embrace}
}
#ALIAS arm {channel 'agility' %1}
#ALIAS str {channel 'strength' %1}
#ALIAS lb {channel 'night vision' %1}
#ALIAS wvd {channel 'sanctuary' %1}
#ALIAS food {channel 'create food'}
#ALIAS water {channel 'create ...
#ALIAS emb {
#IF (@gender=male) {seize}
#IF (@gender=female) {embrace}
}
#ALIAS arm {channel 'agility' %1}
#ALIAS str {channel 'strength' %1}
#ALIAS lb {channel 'night vision' %1}
#ALIAS wvd {channel 'sanctuary' %1}
#ALIAS food {channel 'create food'}
#ALIAS water {channel 'create ...
- Mon Jul 07, 2014 5:34 pm
- Forum: Tech / Scripting
- Topic: CMUD Scripts
- Replies: 3
- Views: 6360
Re: CMUD Scripts
#CLASS Targetting
//Variable initialization.
#VAR pkrace 0
#VAR tgt 0
#VAR characterrace 0
#VAR gender 0
#TRIGGER {^~* http://www.facebook.com/home.php?sk=group_175830342455763&ap=1 ~*$} {
stat
#VAR pkrace ""
#VAR tgt ""
#ECHO Your targets have been reset.
}
#TRIGGER {^You are a (%d) year old ...
//Variable initialization.
#VAR pkrace 0
#VAR tgt 0
#VAR characterrace 0
#VAR gender 0
#TRIGGER {^~* http://www.facebook.com/home.php?sk=group_175830342455763&ap=1 ~*$} {
stat
#VAR pkrace ""
#VAR tgt ""
#ECHO Your targets have been reset.
}
#TRIGGER {^You are a (%d) year old ...
- Mon Jul 07, 2014 5:32 pm
- Forum: Tech / Scripting
- Topic: CMUD Scripts
- Replies: 3
- Views: 6360
Re: CMUD Scripts
#CLASS General
//Variable Initialization
#VAR container 0
#VAR myhorse 0
#VAR tempcount 0
#VAR tempend 0
#VAR mastermob 0
#VAR killstats ""
//Missed combat color line
#TRIGGER {but miss.} {#CO grey}
//Basic commands
#ALIAS cb {change mood brave}
#ALIAS cw {change mood wimpy}
#ALIAS cz {change ...
//Variable Initialization
#VAR container 0
#VAR myhorse 0
#VAR tempcount 0
#VAR tempend 0
#VAR mastermob 0
#VAR killstats ""
//Missed combat color line
#TRIGGER {but miss.} {#CO grey}
//Basic commands
#ALIAS cb {change mood brave}
#ALIAS cw {change mood wimpy}
#ALIAS cz {change ...
- Mon Jul 07, 2014 5:31 pm
- Forum: Tech / Scripting
- Topic: CMUD Scripts
- Replies: 3
- Views: 6360
CMUD Scripts
I wanted to write something more elegant than #ALIAS r {ride horse}, #ALIAS r2 {ride horse}, so I spent a little time updating some scripts. Much of these may depend on what you prefer to type, but I really liked how the loop commands, numbered commands, and the score/stat substitutions turned out ...
- Sun Jul 06, 2014 10:22 am
- Forum: Bugs and Loopholes
- Topic: Change Spam Complete Numbers Missing
- Replies: 0
- Views: 43396
Change Spam Complete Numbers Missing
I haven't added any new triggers since yesterday, but item numbers have disappeared.
HP:Wounded MV:Fresh >
change spam none
Your spam has been turned NONE.
HP:Wounded MV:Fresh >
in
You are carrying:
a piece of worn parchment
a piece of worn parchment
a bit of worn parchment
a bit of worn ...
HP:Wounded MV:Fresh >
change spam none
Your spam has been turned NONE.
HP:Wounded MV:Fresh >
in
You are carrying:
a piece of worn parchment
a piece of worn parchment
a bit of worn parchment
a bit of worn ...
- Thu Jul 03, 2014 7:38 pm
- Forum: Chill & Chat
- Topic: wotmud
- Replies: 4
- Views: 14964
Re: wotmud
Long story short, a guy was griefing players, got banned, then he started a DDOS on the forums which also lagged the game. Imms shut down the mud to deal with things, then decided while everything was down and Flash was around that they would update the servers along with lots of code.
They will ...
They will ...
Re: fps
Is this still in game? I was told to check west side of WB, but we couldn't find anything. I also looked around Caemlyn, FM, and Fal Dara without luck. I was trying "list" and "buy feats".
- Thu Jul 03, 2014 10:14 am
- Forum: The Art of Battle
- Topic: Never PKing Greymen Again
- Replies: 6
- Views: 11968
Re: Never PKing Greymen Again
Fleelag gets long very very quickly already, which can make for some difficulty when being chased with aggros or trying to use mobs against multiple opponents. As both Bubonic and Kombat have mentioned after terrible 1v1 pk sessions, rogues and greymen just can't promote good solo pk against a non ...
- Mon Jun 30, 2014 4:46 pm
- Forum: Archive
- Topic: misinformation i've seen in regards to abs gear
- Replies: 2
- Views: 11053
Re: misinformation i've seen in regards to abs gear
Haughty Lord has loaded some of that as well. What % abs is that kit?
- Fri Jun 27, 2014 4:50 pm
- Forum: The Art of Battle
- Topic: ouch! thread
- Replies: 282
- Views: 1753220
Re: ouch! thread
Approaching the Fal Dara Gates
[ Exits: n e s ]
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of ...
[ Exits: n e s ]
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Nicotine leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of ...
- Fri Jun 27, 2014 12:26 pm
- Forum: Getting Started
- Topic: Updated Maps
- Replies: 15
- Views: 67585
Updated Maps
I started playing last week, and my main goal was to get an updated map put together. With the help of the Wiki and Crunch, I believe a large majority of the mud should be mapped now. I left out a few things on purpose, so go out and explore, but hopefully it will be a good asset to our newer ...
- Thu Jun 26, 2014 11:04 pm
- Forum: The Art of Battle
- Topic: Obvious afk kill is Obvious
- Replies: 1
- Views: 5234
Re: Obvious afk kill is Obvious
Oh damn. Sorry dude. I honestly thought you were waiting for the group to hit or something. It sure seemed a lot shorter with apok and bubonic moving around.
- Wed Jun 25, 2014 11:55 am
- Forum: The Art of Battle
- Topic: ouch! thread
- Replies: 282
- Views: 1753220
Re: ouch! thread
We had killed boondox and as I was walking Caemlyn to rent.
The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off to the north and south as well as to the east, towards the White
Tower. The space allotted for this enormous square is hardly ...
The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off to the north and south as well as to the east, towards the White
Tower. The space allotted for this enormous square is hardly ...