I did go out and roll weaves on you, 3x. I even tried it when there were mobs in the room. All it did was get me low, so next time I won't bother.
I'm just saying that all it does it put pk off for ~5 minutes, which is what happened. Now if you wanted 5 minutes to regen, then I think that was a ...
Search found 22 matches
- Tue Nov 23, 2010 12:11 am
- Forum: Archive
- Topic: Killing Horses
- Replies: 6
- Views: 2177
- Thu Nov 18, 2010 12:28 am
- Forum: Archive
- Topic: Killing Horses
- Replies: 6
- Views: 2177
Killing Horses
scan s
HP:Wounded SP:Good MV:Burning >
- +
* *Syrik* is here, fighting a black warhorse!.
*Crunch* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Crunch*!.
Look, if someone kills my warhorse, then I'm just going to sit Agelmar until pk goes away. Why even bother?
HP:Wounded SP:Good MV:Burning >
- +
* *Syrik* is here, fighting a black warhorse!.
*Crunch* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Crunch*!.
Look, if someone kills my warhorse, then I'm just going to sit Agelmar until pk goes away. Why even bother?
- Sun Nov 14, 2010 2:06 am
- Forum: Archive
- Topic: Siteban Lamgwin.
- Replies: 63
- Views: 21692
Re: Siteban Lamgwin.
When I was online today it seemed like almost everyone had a TV warrant given to them by Lamgwin, including people like BGs. That's alienating for TV clans.
+1
+1
Re: Bash...
The problem isn't as simple as bash landing % on dodge.
(1) Uniques are way OP, especially on remorts. They do too much damage, break defense too easily, and land too many bashes. Unfortunately the playerbase is so small that this matters. Solution: remove unique weapons, or make them a little ...
(1) Uniques are way OP, especially on remorts. They do too much damage, break defense too easily, and land too many bashes. Unfortunately the playerbase is so small that this matters. Solution: remove unique weapons, or make them a little ...
- Tue Aug 31, 2010 8:22 pm
- Forum: Archive
- Topic: Play Times
- Replies: 3
- Views: 1392
Play Times
It's too hard to log on and find pk these days. It's even harder with hard-coded wait times. If you're logging on and looking for pk, then post the side you're logging onto here. That way people know to log onto the other side.
I'm currently playing: lightside.
I'm currently playing: lightside.
- Sun Aug 29, 2010 12:59 am
- Forum: Getting Started
- Topic: Im making the Ultimate Map!
- Replies: 13
- Views: 8842
Re: Im making the Ultimate Map!
I figured out how to link zones and weird rooms by using room numbers. I still wish I could flatten multiple levels onto the map, but I'm not sure how.
The labeling helped.
The only problem I'm having now is that sometimes when I name a door it names it from both sides, and sometimes from only one ...
The labeling helped.
The only problem I'm having now is that sometimes when I name a door it names it from both sides, and sometimes from only one ...
- Sat Aug 28, 2010 8:53 pm
- Forum: Getting Started
- Topic: Im making the Ultimate Map!
- Replies: 13
- Views: 8842
Re: Im making the Ultimate Map!
I've actually got a very complete, very accurate, and color coded map in the works. I'm not a zmud pro, so there are a couple of weird room links I can't get to work, and I don't know how to write a label. I'm planning to finish everything south of TV this weekend, and finish TV and color code ...
- Sun Aug 08, 2010 2:12 am
- Forum: Archive
- Topic: Who killed dodge?
- Replies: 51
- Views: 21637
Re: Who killed dodge?
A crit dodger got that way because s/he was bashed. They're running, and trying not to eat an additional bash. If there's a 0% chance of being hit unbashed, and they're skillful enough to avoid eating a bash, then they live 100% of the time.
The solution: the engaging hit has a higher % chance of ...
The solution: the engaging hit has a higher % chance of ...
- Wed Aug 04, 2010 4:19 pm
- Forum: Archive
- Topic: Who killed dodge?
- Replies: 51
- Views: 21637
Re: Who killed dodge?
Look, this MUD rarely sees large group pk. I can live with the high landing rate of bashes. What I can't live with is frequently being hit through my defense.
There should never exist any weapon on any character that will consistently break the defense of unbashed full dodge. If dodge gets bashed ...
There should never exist any weapon on any character that will consistently break the defense of unbashed full dodge. If dodge gets bashed ...
- Tue Aug 03, 2010 9:16 pm
- Forum: Archive
- Topic: Who killed dodge?
- Replies: 51
- Views: 21637
Re: Who killed dodge?
Random % of hitting no matter what is not what I would call "upping" dodge. What else has changed about it recently?
- Tue Aug 03, 2010 9:10 pm
- Forum: Archive
- Topic: The Save-Kinslayer's-Pbase Thread
- Replies: 7
- Views: 2010
Re: The Save-Kinslayer's-Pbase Thread
Screw it. You guys have already ruined a once awesome MUD. Even if the improvements were good, the sheer quantity of changes is retarded. If you leave for any period of time and come back, then the game is totally different.
- Tue Aug 03, 2010 9:06 pm
- Forum: Archive
- Topic: Who killed dodge?
- Replies: 51
- Views: 21637
Who killed dodge?
What the **** has happened to dodge? I get hit unbashed as frequently as I parry/dodge. I've noticed tons of stuff has been changed recently. Did someone go and screw around with defense again?
Why do we feel the need to compulsively change the very fundamentals of the game? Excuse me as I go back ...
Why do we feel the need to compulsively change the very fundamentals of the game? Excuse me as I go back ...
- Thu Jun 24, 2010 9:39 pm
- Forum: Archive
- Topic: Warhorses and regen
- Replies: 14
- Views: 1703
- Sun Dec 20, 2009 6:30 am
- Forum: Archive
- Topic: Problems with mobs
- Replies: 18
- Views: 2945
- Sat Dec 19, 2009 8:51 am
- Forum: Archive
- Topic: Problems with mobs
- Replies: 18
- Views: 2945
- Sat Dec 19, 2009 7:16 am
- Forum: Archive
- Topic: Problems with mobs
- Replies: 18
- Views: 2945
- Sat Dec 19, 2009 7:09 am
- Forum: Archive
- Topic: Problems with mobs
- Replies: 18
- Views: 2945
- Fri Dec 18, 2009 10:27 am
- Forum: Archive
- Topic: Problems with mobs
- Replies: 18
- Views: 2945
- Tue Dec 15, 2009 4:24 am
- Forum: Archive
- Topic: Problems with mobs
- Replies: 18
- Views: 2945
- Tue Dec 15, 2009 4:14 am
- Forum: Archive
- Topic: Problems with mobs
- Replies: 18
- Views: 2945
Problems with mobs
Mob bugs whose fixing should receive top priority:
1) Double hit engage.
2) Failure to assist:
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the ...
1) Double hit engage.
2) Failure to assist:
Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the ...
- Sun Dec 13, 2009 7:38 pm
- Forum: Chill & Chat
- Topic: The new stuff
- Replies: 25
- Views: 4490
- Sun Dec 13, 2009 11:00 am
- Forum: Chill & Chat
- Topic: The new stuff
- Replies: 25
- Views: 4490