Search found 22 matches

by Adeline
Tue Nov 23, 2010 12:11 am
Forum: Archive
Topic: Killing Horses
Replies: 6
Views: 2177

Re: Killing Horses

I did go out and roll weaves on you, 3x. I even tried it when there were mobs in the room. All it did was get me low, so next time I won't bother.

I'm just saying that all it does it put pk off for ~5 minutes, which is what happened. Now if you wanted 5 minutes to regen, then I think that was a ...
by Adeline
Thu Nov 18, 2010 12:28 am
Forum: Archive
Topic: Killing Horses
Replies: 6
Views: 2177

Killing Horses

scan s
HP:Wounded SP:Good MV:Burning >
- +
* *Syrik* is here, fighting a black warhorse!.
*Crunch* is here, fighting a black warhorse!.
A black warhorse is here, fighting *Crunch*!.


Look, if someone kills my warhorse, then I'm just going to sit Agelmar until pk goes away. Why even bother?
by Adeline
Sun Nov 14, 2010 2:06 am
Forum: Archive
Topic: Siteban Lamgwin.
Replies: 63
Views: 21692

Re: Siteban Lamgwin.

When I was online today it seemed like almost everyone had a TV warrant given to them by Lamgwin, including people like BGs. That's alienating for TV clans.

+1
by Adeline
Sat Nov 13, 2010 5:59 am
Forum: Archive
Topic: Bash...
Replies: 42
Views: 9655

Re: Bash...

The problem isn't as simple as bash landing % on dodge.

(1) Uniques are way OP, especially on remorts. They do too much damage, break defense too easily, and land too many bashes. Unfortunately the playerbase is so small that this matters. Solution: remove unique weapons, or make them a little ...
by Adeline
Tue Aug 31, 2010 8:22 pm
Forum: Archive
Topic: Play Times
Replies: 3
Views: 1392

Play Times

It's too hard to log on and find pk these days. It's even harder with hard-coded wait times. If you're logging on and looking for pk, then post the side you're logging onto here. That way people know to log onto the other side.

I'm currently playing: lightside.
by Adeline
Sun Aug 29, 2010 12:59 am
Forum: Getting Started
Topic: Im making the Ultimate Map!
Replies: 13
Views: 8842

Re: Im making the Ultimate Map!

I figured out how to link zones and weird rooms by using room numbers. I still wish I could flatten multiple levels onto the map, but I'm not sure how.

The labeling helped.

The only problem I'm having now is that sometimes when I name a door it names it from both sides, and sometimes from only one ...
by Adeline
Sat Aug 28, 2010 8:53 pm
Forum: Getting Started
Topic: Im making the Ultimate Map!
Replies: 13
Views: 8842

Re: Im making the Ultimate Map!

I've actually got a very complete, very accurate, and color coded map in the works. I'm not a zmud pro, so there are a couple of weird room links I can't get to work, and I don't know how to write a label. I'm planning to finish everything south of TV this weekend, and finish TV and color code ...
by Adeline
Sun Aug 08, 2010 2:12 am
Forum: Archive
Topic: Who killed dodge?
Replies: 51
Views: 21637

Re: Who killed dodge?

A crit dodger got that way because s/he was bashed. They're running, and trying not to eat an additional bash. If there's a 0% chance of being hit unbashed, and they're skillful enough to avoid eating a bash, then they live 100% of the time.

The solution: the engaging hit has a higher % chance of ...
by Adeline
Wed Aug 04, 2010 4:19 pm
Forum: Archive
Topic: Who killed dodge?
Replies: 51
Views: 21637

Re: Who killed dodge?

Look, this MUD rarely sees large group pk. I can live with the high landing rate of bashes. What I can't live with is frequently being hit through my defense.

There should never exist any weapon on any character that will consistently break the defense of unbashed full dodge. If dodge gets bashed ...
by Adeline
Tue Aug 03, 2010 9:16 pm
Forum: Archive
Topic: Who killed dodge?
Replies: 51
Views: 21637

Re: Who killed dodge?

Random % of hitting no matter what is not what I would call "upping" dodge. What else has changed about it recently?
by Adeline
Tue Aug 03, 2010 9:10 pm
Forum: Archive
Topic: The Save-Kinslayer's-Pbase Thread
Replies: 7
Views: 2010

Re: The Save-Kinslayer's-Pbase Thread

Screw it. You guys have already ruined a once awesome MUD. Even if the improvements were good, the sheer quantity of changes is retarded. If you leave for any period of time and come back, then the game is totally different.
by Adeline
Tue Aug 03, 2010 9:06 pm
Forum: Archive
Topic: Who killed dodge?
Replies: 51
Views: 21637

Who killed dodge?

What the **** has happened to dodge? I get hit unbashed as frequently as I parry/dodge. I've noticed tons of stuff has been changed recently. Did someone go and screw around with defense again?

Why do we feel the need to compulsively change the very fundamentals of the game? Excuse me as I go back ...
by Adeline
Thu Jun 24, 2010 9:39 pm
Forum: Archive
Topic: Warhorses and regen
Replies: 14
Views: 1703

That's a terrible idea. Suddenly the weave is only useful to ds and stabbers. Regen should remain useful, as long as its timer is longer than a stab. Furthermore, using regen to move a group will tap you quickly.

Although horse moves are a bit excessive.
by Adeline
Sun Dec 20, 2009 6:30 am
Forum: Archive
Topic: Problems with mobs
Replies: 18
Views: 2945

Aiel mobs will throw while bashed.

A local tough named Danir sends a scouting aiel sprawling with a powerful bash!

HP:Hurt MV:Fresh - a scouting aiel: Battered>

An aluminum throwing knife hits you with amazing accuracy, spraying blood everywhere!
ARRRRRRRRRRGH!!!!!
A scouting aiel throws an iron ...
by Adeline
Sat Dec 19, 2009 8:51 am
Forum: Archive
Topic: Problems with mobs
Replies: 18
Views: 2945

Actually, absolutely NO city mobs appear to assist player characters against mob raids.

And could we remove bash from mobs like Cuarn, at least as long as double-hit engage is in the game?


The Darein Gate
One of the largest intersections in the city, the road before the Darein Gate
branches off ...
by Adeline
Sat Dec 19, 2009 7:16 am
Forum: Archive
Topic: Problems with mobs
Replies: 18
Views: 2945

Easer + mobs don't assist v. aiel
by Adeline
Sat Dec 19, 2009 7:09 am
Forum: Archive
Topic: Problems with mobs
Replies: 18
Views: 2945

Mercenaries didn't support mobs against Aiel in fm.
by Adeline
Fri Dec 18, 2009 10:27 am
Forum: Archive
Topic: Problems with mobs
Replies: 18
Views: 2945

The Murandian officer mobs didn't seem to assist other Murandian mobs against raid mobs. Neither do lots of the Caemlyn mobs. They don't assist you against the mobs either. I am not sure about the other cities.
by Adeline
Tue Dec 15, 2009 4:24 am
Forum: Archive
Topic: Problems with mobs
Replies: 18
Views: 2945

This just happaned as I tried spamming through 4k. I was spamming through.

HP:Wounded SP:Strong MV:Fresh >
Along the Caemlyn Road
The road has a wide sweeping turn here as to the south is the entrance to the
Small Town. You can see the road becomes smooth again as there is a lot of
traffic to this ...
by Adeline
Tue Dec 15, 2009 4:14 am
Forum: Archive
Topic: Problems with mobs
Replies: 18
Views: 2945

Problems with mobs

Mob bugs whose fixing should receive top priority:

1) Double hit engage.

2) Failure to assist:

Caemlyn's East Gate
Massive iron gates surrounded by an Ogier worked stone arch block the road that
continues to the east. Various lion heads, and other patterns have been etched
into the gates and the ...
by Adeline
Sun Dec 13, 2009 7:38 pm
Forum: Chill & Chat
Topic: The new stuff
Replies: 25
Views: 4490

My concern is that it wold have taken at least five people to stand a chance against Mirage. And even then I doubt we would win. She creates mobs too fast, and they almost all channel. Give me seven people, the two merc mobs, and a large patty before I try her again.

At least make her stop after ...
by Adeline
Sun Dec 13, 2009 11:00 am
Forum: Chill & Chat
Topic: The new stuff
Replies: 25
Views: 4490

I was fighting Mirage today. She started in Lugard, more or less. I would clear out all of her mobs in the city, and by the time I circled back around there would be twice as many in the other half. She killed the king with no problem.

I followed her towards Caemlyn, and she left mobs (I'd say ...