Search found 42 matches

by Burton
Thu Jun 26, 2014 10:40 pm
Forum: The Art of Battle
Topic: Obvious afk kill is Obvious
Replies: 1
Views: 5239

Obvious afk kill is Obvious

HP:Healthy SP:Full MV:Fresh >
Apokalypse narrates, 'sup'

HP:Healthy SP:Full MV:Fresh >
*Kerian* has arrived from the south.
*Alfred* has arrived from the south.
*Caolin* has arrived from the south.

HP:Healthy SP:Full MV:Fresh >
*Caolin* tries to strike Apokalypse's legs, but misses.
*Kerian* tries ...
by Burton
Tue Nov 13, 2012 1:23 am
Forum: The Art of Battle
Topic: go for the kill!
Replies: 5
Views: 12532

Re: go for the kill!

Then was having some fun pk 2 v 1, even though they decided to shield me... Then Semper comes to join the fun. GJ Semper. A shielded DG v 2 channies and you want to make it 3 channies on 1 shielded.
by Burton
Tue Nov 13, 2012 12:49 am
Forum: The Art of Battle
Topic: go for the kill!
Replies: 5
Views: 12532

Re: go for the kill!

Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the ...
by Burton
Fri Nov 09, 2012 1:48 pm
Forum: Chill & Chat
Topic: Visit to the Tower
Replies: 4
Views: 5961

Re: Visit to the Tower

And this great nugget:

Outside the Osenrein Gate
The Shining Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward ...
by Burton
Fri Nov 09, 2012 1:01 pm
Forum: Chill & Chat
Topic: Visit to the Tower
Replies: 4
Views: 5961

Visit to the Tower

Verna had gone into TV after she had gotten low against me in/near FD. I decide she's prob in Sheriam.. may as well hit. I obviously should have prepared more and gotten a rend off, but I was dead as soon as I saw 2 AS mobs in there with Sheriam. Heh. Oh and she was already back to wounded :P

HP ...
by Burton
Mon Feb 20, 2012 7:16 pm
Forum: Bugs and Loopholes
Topic: Guardian Kits
Replies: 4
Views: 5721

Guardian Kits

Doesn't work.. at all..
by Burton
Mon Feb 20, 2012 2:25 am
Forum: The Art of Battle
Topic: bash fail
Replies: 4
Views: 759

Re: bash fail

LOL it's funny because Kyrana meant overpowered but Norum acted like OP means Outstanding Player. LOL I GOT IT HAHAHA
by Burton
Sun Feb 19, 2012 4:56 pm
Forum: Archive
Topic: a kind suggestion
Replies: 10
Views: 3298

Re: a kind suggestion

HP:Wounded SP:Full MV:Excellent - Kara: Wounded>
An Ogier House
The ground within the Ogier house is covered with dark green pine needles and
softer green grass. Springing up from the grass are thick, dark branches.
They stretch up and cross overhead, and interspersed between the dark boughs is
dark ...
by Burton
Sun Feb 19, 2012 4:09 pm
Forum: Archive
Topic: pk on this mud
Replies: 3
Views: 1687

Re: pk on this mud

So true. Hiding in southern cities when two of us are sitting in FD? Especially when you can hide as a thief? Tisk tisk
by Burton
Sat Jun 04, 2011 2:11 am
Forum: Archive
Topic: Feat Points
Replies: 139
Views: 91726

Re: Feat Points

Rank 10.. OR something for rank 10@!!!!!!
by Burton
Fri Jun 03, 2011 8:30 pm
Forum: The Art of Battle
Topic: flee op
Replies: 11
Views: 1665

Re: flee op

I didn't even have to engage bro, I just didn't feel like laming you!. And see what happens if I don't chill and weaken you? You landed all but 2 bashes.
by Burton
Fri Jun 03, 2011 8:25 pm
Forum: The Art of Battle
Topic: flee op
Replies: 11
Views: 1665

Re: flee op

HP:Critical SP:Full MV:Burning >
loc
- You begin channeling the appropriate flows...

HP:Critical SP:Full MV:Burning >
+ = The cellardoor is opened from the other side.

HP:Critical SP:Full MV:Burning >
*Lamgwin* has arrived from above.

HP:Critical SP:Full MV:Burning >
=
2
2
Cancelled...
You ...
by Burton
Fri Jun 03, 2011 8:21 pm
Forum: The Art of Battle
Topic: flee op
Replies: 11
Views: 1665

Re: flee op

See bro, let you out of that
by Burton
Fri Jun 03, 2011 8:15 pm
Forum: The Art of Battle
Topic: flee op
Replies: 11
Views: 1665

Re: flee op

sorry bro!
by Burton
Fri Jun 03, 2011 8:12 pm
Forum: The Art of Battle
Topic: flee op
Replies: 11
Views: 1665

Re: flee op

Still.. you can flee and come in and bash me and flee - getting out without any weaves on you. That time it wasn't a big deal, less mob support. Not to mention you breaking high pb unbashed a lot? Just saying, I'd pk more balsy before trying to call other people out.
by Burton
Fri Jun 03, 2011 8:03 pm
Forum: The Art of Battle
Topic: flee op
Replies: 11
Views: 1665

Re: flee op

Dude.. You are sitting in Tower against a solo dg and won't leave AS mob patties half the time. I'm in a pretty crappy dodge set. SO OP. So much for you being such a balsy pker and everyone else being pansies.
by Burton
Thu Jun 02, 2011 4:43 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

He engaged us once and I never saw him again for 20 mins. He even took shit he didn't need. Whatever. I have a problem with it and am sure most people would.

Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the ...
by Burton
Thu Jun 02, 2011 4:36 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

Ps- We now let random newbs who weren't in pk full loot gear?
by Burton
Thu Jun 02, 2011 4:33 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

I used solely create fire against Cifon and if he got low he'd just hide and hagg me out. I get low he just chases, I am already hagg, and he has me choked. Pstrike needs a malus to using it.
by Burton
Thu Jun 02, 2011 4:31 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

It helps, but you need more:
I think you need shield block to stop bashers.
You need hide to hide in a random room and not die, because your chasers will hag from chasing after you/toggling on and off notice.
Plus projectiles to do 60+ dmg if you have critical hit.
Bows work just as well.
Attack ...
by Burton
Thu Jun 02, 2011 4:23 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

Yea that was just dumb. I give up playing against thieves until imms do something. This has gotten ridiculous.
by Burton
Thu Jun 02, 2011 3:47 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

Fine, but make it give lag similar to bash for missed ones.
by Burton
Thu Jun 02, 2011 3:38 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

Nope I could care less. Just goes to show like I have tried to point out for months that pstrike has no costs. If you miss all you lose is that missed round from the timer.
by Burton
Thu Jun 02, 2011 3:06 pm
Forum: The Art of Battle
Topic: burton op
Replies: 18
Views: 5705

Re: burton op

you're the best
by Burton
Wed Jun 01, 2011 12:13 am
Forum: Archive
Topic: choke
Replies: 13
Views: 5224

Re: choke

i play against ds too. choke isn't the problem. the problem is how trolloc thieves can fight ls and then escape so easily when they get low. im just waiting on fogel to play more and realize this. you guys have it wayy too easy. soon enough hopefully....