Players can now give PK scalps to traders in GK (trolloc) and FD (human) for cash if they are unclanned or don't want the quest points.
GK Trader: 3e of thief prac
FD Trader: e s e of bank
Search found 395 matches
- Thu Jul 17, 2014 1:36 pm
- Forum: Immortal Announcements
- Topic: PK Scalp Traders
- Replies: 0
- Views: 51330
- Wed Jul 16, 2014 12:04 am
- Forum: Immortal Announcements
- Topic: EXAMINE command
- Replies: 3
- Views: 7115
Re: EXAMINE command
In addition to using 'examine 2.xxx' to view an item on another player or mob, you can now use 'examine xxx yyy' where xxx is the item name and yyy is the player or mob's name.
Example:
I'm wielding a sword and Galnor is in my room and also is wielding a sword.
'exa sword' -> will examine my ...
Example:
I'm wielding a sword and Galnor is in my room and also is wielding a sword.
'exa sword' -> will examine my ...
- Tue Jul 15, 2014 11:47 pm
- Forum: Immortal Announcements
- Topic: Two Quick Crafting Updates
- Replies: 0
- Views: 47026
Two Quick Crafting Updates
- Items crafted by players will now say so when examined
- You can now view item stats before purchasing them from tailoring/smithing apprentices
- You can now view item stats before purchasing them from tailoring/smithing apprentices
- Tue Jul 08, 2014 12:55 pm
- Forum: Bugs and Loopholes
- Topic: Disintegrating Parchments
- Replies: 1
- Views: 6819
Re: Disintegrating Parchments
The really old ones will do that because they've lost their information. This was a bug with storing them in containers over reboots or crashes, but it should have been fixed long ago. Maybe it's back, in which case Galnor or Fogel would have to take a look at that.
- Wed Jul 02, 2014 10:30 am
- Forum: Bugs and Loopholes
- Topic: Ok This is Dumb
- Replies: 7
- Views: 30737
Re: Ok This is Dumb
Fixed.Bradley wrote:...if you DON'T have no quit.
- Wed Feb 19, 2014 9:34 am
- Forum: Bugs and Loopholes
- Topic: red stone and carts
- Replies: 4
- Views: 7181
Re: red stone and carts
Red stones don't have any effect on containers (packs, carts, fountains, etc). This must be a bug with the cart itself.
- Thu Jan 30, 2014 5:17 pm
- Forum: Archive
- Topic: Sharan abs vs smithables
- Replies: 4
- Views: 7057
Re: Sharan abs vs smithables
Just for the record, shimmering is not low end obsidian, it's the second-highest quality you can make.
- Mon Jan 20, 2014 10:49 am
- Forum: Bugs and Loopholes
- Topic: corpses
- Replies: 5
- Views: 7518
Re: corpses
Yes Tristan, this has been a feature for a while now.
- Thu Dec 19, 2013 8:55 am
- Forum: Immortal Announcements
- Topic: New Loads
- Replies: 0
- Views: 43360
New Loads
Smobs and Humanoid mobs will now have a small chance to load vials, artifacts, and stones.
- Fri Sep 13, 2013 12:10 pm
- Forum: Chill & Chat
- Topic: Riddle #4
- Replies: 5
- Views: 8052
Re: Riddle #4
I'm glad after all this time the only activity on the forums for this game are these riddles.
/sarcasm
/sarcasm
- Fri Feb 15, 2013 3:31 pm
- Forum: Bugs and Loopholes
- Topic: player rented property
- Replies: 1
- Views: 6365
Re: player rented property
Fixed.
- Sat Dec 01, 2012 10:34 am
- Forum: Archive
- Topic: more awesome
- Replies: 1
- Views: 6255
Re: more awesome
You can't claim while engaged.
- Thu Nov 29, 2012 11:33 am
- Forum: The Art of Battle
- Topic: ouch! thread
- Replies: 282
- Views: 1753297
Re: ouch! thread
Yeah, same as if you flee out, double-line back in and stab. Shadowstep timer makes it just barely possible if you have 0 fleelag to begin with, because if you have any then the timer becomes too long to pull it off. I think stab brick lag should be downed to avoid this.
Or just make it so you ...
Or just make it so you ...
- Thu Nov 29, 2012 11:29 am
- Forum: The Art of Battle
- Topic: ouch! thread
- Replies: 282
- Views: 1753297
Re: ouch! thread
not so sure that a remort's bonuses should result in having to change the mechanics of stab, sounds a bit backward to me
It's not just shadowstep. If you time a flee correctly with no fleelag you can do it too. The base shadowstep timer with 0 fleelag takes the same amount of time that fleeing and ...
It's not just shadowstep. If you time a flee correctly with no fleelag you can do it too. The base shadowstep timer with 0 fleelag takes the same amount of time that fleeing and ...
- Fri Nov 23, 2012 9:45 am
- Forum: Archive
- Topic: smithable wpns are weird
- Replies: 2
- Views: 8438
Re: smithable wpns are weird
The damage on the axe is probably higher. You're seeing ranges because you don't have enough pracs in either one.
- Thu Nov 22, 2012 12:50 am
- Forum: Immortal Announcements
- Topic: New Addition: Player-Controlled Properties
- Replies: 9
- Views: 11443
Re: New Addition: Player-Controlled Properties
In addition to being able to RECALL to the portal room in a property if it's under attack, owners and allowed players can now utilize a porting mob inside the portal room if they don't have NO QUIT. These mobs will teleport you for a fee and respond the same way other porting mobs do:
Say HELP to ...
Say HELP to ...
- Sun Nov 18, 2012 12:59 pm
- Forum: Immortal Announcements
- Topic: New Addition: Player-Controlled Properties
- Replies: 9
- Views: 11443
Re: New Addition: Player-Controlled Properties
Bankers are now available inside property inns. They will provide banking services to anyone who is allowed inside the property.
- Thu Nov 15, 2012 11:11 pm
- Forum: Chill & Chat
- Topic: ATTN: BROs Camping Mud Meet
- Replies: 3
- Views: 12983
Re: ATTN: BROs Camping Mud Meet
What. The. F***.
- Thu Nov 15, 2012 1:59 pm
- Forum: Archive
- Topic: examine command on master weapons
- Replies: 4
- Views: 13024
Re: examine command on master weapons
Sounds reasonable.
Anyone examining a master weapon that isn't his own won't see the stats now.
You can no longer examine equipment on someone else if either one of you is fighting.
Anyone examining a master weapon that isn't his own won't see the stats now.
You can no longer examine equipment on someone else if either one of you is fighting.
- Mon Nov 12, 2012 5:31 pm
- Forum: Archive
- Topic: Player Behaviors
- Replies: 15
- Views: 51399
Re: Player Behaviors
On this game we've been doing all caps and FKN to each other for a long time with it not meaning yelling or insulting. If you haven't played here much then I could understand why that wouldn't be known. It's similar to how you might act differently with close friends than with strangers out in ...
- Tue Nov 06, 2012 11:02 pm
- Forum: Immortal Announcements
- Topic: Recipe bits, fragments, and pieces
- Replies: 5
- Views: 7636
Re: Recipe bits, fragments, and pieces
Recipe bit and fragment loads have been upped substantially. Regular humanoid mobs will load bits at a higher rate. Humanoid mobs will also now have a chance to load a sack, pack, lantern, torch, or short dagger.
- Sun Nov 04, 2012 4:50 pm
- Forum: Immortal Announcements
- Topic: New Addition: Player-Controlled Properties
- Replies: 9
- Views: 11443
Re: New Addition: Player-Controlled Properties
Some changes based on the recent poll and player feedback:
- All costs have been drastically lowered across the board.
- Sieges can be ordered from engineers for all properties that have a gate, regardless of whether the owner is online.
- The number of rooms where you can hire guards has been ...
- All costs have been drastically lowered across the board.
- Sieges can be ordered from engineers for all properties that have a gate, regardless of whether the owner is online.
- The number of rooms where you can hire guards has been ...
- Sun Nov 04, 2012 3:40 pm
- Forum: Archive
- Topic: exa command
- Replies: 13
- Views: 11935
Re: exa command
Fixed.Evilina wrote:You did something yesterday Koradin, can't read a bit anymore.
- Sat Nov 03, 2012 11:54 am
- Forum: Archive
- Topic: Opinion: Player Properties
- Replies: 6
- Views: 13644
Opinion: Player Properties
Hey guys! I'm trying to see more use out of player-owned properties. Please vote!
- Fri Nov 02, 2012 4:20 pm
- Forum: Archive
- Topic: exa command
- Replies: 13
- Views: 11935
Re: exa command
Examining corpses and people should be fixed.