Search found 395 matches

by Koradin
Thu Jul 17, 2014 1:36 pm
Forum: Immortal Announcements
Topic: PK Scalp Traders
Replies: 0
Views: 51330

PK Scalp Traders

Players can now give PK scalps to traders in GK (trolloc) and FD (human) for cash if they are unclanned or don't want the quest points.

GK Trader: 3e of thief prac

FD Trader: e s e of bank
by Koradin
Wed Jul 16, 2014 12:04 am
Forum: Immortal Announcements
Topic: EXAMINE command
Replies: 3
Views: 7115

Re: EXAMINE command

In addition to using 'examine 2.xxx' to view an item on another player or mob, you can now use 'examine xxx yyy' where xxx is the item name and yyy is the player or mob's name.

Example:

I'm wielding a sword and Galnor is in my room and also is wielding a sword.

'exa sword' -> will examine my ...
by Koradin
Tue Jul 15, 2014 11:47 pm
Forum: Immortal Announcements
Topic: Two Quick Crafting Updates
Replies: 0
Views: 47026

Two Quick Crafting Updates

- Items crafted by players will now say so when examined

- You can now view item stats before purchasing them from tailoring/smithing apprentices
by Koradin
Tue Jul 08, 2014 12:55 pm
Forum: Bugs and Loopholes
Topic: Disintegrating Parchments
Replies: 1
Views: 6819

Re: Disintegrating Parchments

The really old ones will do that because they've lost their information. This was a bug with storing them in containers over reboots or crashes, but it should have been fixed long ago. Maybe it's back, in which case Galnor or Fogel would have to take a look at that.
by Koradin
Wed Jul 02, 2014 10:30 am
Forum: Bugs and Loopholes
Topic: Ok This is Dumb
Replies: 7
Views: 30737

Re: Ok This is Dumb

Bradley wrote:...if you DON'T have no quit.
Fixed.
by Koradin
Wed Feb 19, 2014 9:34 am
Forum: Bugs and Loopholes
Topic: red stone and carts
Replies: 4
Views: 7181

Re: red stone and carts

Red stones don't have any effect on containers (packs, carts, fountains, etc). This must be a bug with the cart itself.
by Koradin
Thu Jan 30, 2014 5:17 pm
Forum: Archive
Topic: Sharan abs vs smithables
Replies: 4
Views: 7057

Re: Sharan abs vs smithables

Just for the record, shimmering is not low end obsidian, it's the second-highest quality you can make.
by Koradin
Mon Jan 20, 2014 10:49 am
Forum: Bugs and Loopholes
Topic: corpses
Replies: 5
Views: 7518

Re: corpses

Yes Tristan, this has been a feature for a while now.
by Koradin
Thu Dec 19, 2013 8:55 am
Forum: Immortal Announcements
Topic: New Loads
Replies: 0
Views: 43360

New Loads

Smobs and Humanoid mobs will now have a small chance to load vials, artifacts, and stones.
by Koradin
Fri Sep 13, 2013 12:10 pm
Forum: Chill & Chat
Topic: Riddle #4
Replies: 5
Views: 8052

Re: Riddle #4

I'm glad after all this time the only activity on the forums for this game are these riddles.

/sarcasm
by Koradin
Fri Feb 15, 2013 3:31 pm
Forum: Bugs and Loopholes
Topic: player rented property
Replies: 1
Views: 6365

Re: player rented property

Fixed.
by Koradin
Sat Dec 01, 2012 10:34 am
Forum: Archive
Topic: more awesome
Replies: 1
Views: 6255

Re: more awesome

You can't claim while engaged.
by Koradin
Thu Nov 29, 2012 11:33 am
Forum: The Art of Battle
Topic: ouch! thread
Replies: 282
Views: 1753297

Re: ouch! thread

Yeah, same as if you flee out, double-line back in and stab. Shadowstep timer makes it just barely possible if you have 0 fleelag to begin with, because if you have any then the timer becomes too long to pull it off. I think stab brick lag should be downed to avoid this.

Or just make it so you ...
by Koradin
Thu Nov 29, 2012 11:29 am
Forum: The Art of Battle
Topic: ouch! thread
Replies: 282
Views: 1753297

Re: ouch! thread

not so sure that a remort's bonuses should result in having to change the mechanics of stab, sounds a bit backward to me
It's not just shadowstep. If you time a flee correctly with no fleelag you can do it too. The base shadowstep timer with 0 fleelag takes the same amount of time that fleeing and ...
by Koradin
Fri Nov 23, 2012 9:45 am
Forum: Archive
Topic: smithable wpns are weird
Replies: 2
Views: 8438

Re: smithable wpns are weird

The damage on the axe is probably higher. You're seeing ranges because you don't have enough pracs in either one.
by Koradin
Thu Nov 22, 2012 12:50 am
Forum: Immortal Announcements
Topic: New Addition: Player-Controlled Properties
Replies: 9
Views: 11443

Re: New Addition: Player-Controlled Properties

In addition to being able to RECALL to the portal room in a property if it's under attack, owners and allowed players can now utilize a porting mob inside the portal room if they don't have NO QUIT. These mobs will teleport you for a fee and respond the same way other porting mobs do:

Say HELP to ...
by Koradin
Sun Nov 18, 2012 12:59 pm
Forum: Immortal Announcements
Topic: New Addition: Player-Controlled Properties
Replies: 9
Views: 11443

Re: New Addition: Player-Controlled Properties

Bankers are now available inside property inns. They will provide banking services to anyone who is allowed inside the property.
by Koradin
Thu Nov 15, 2012 11:11 pm
Forum: Chill & Chat
Topic: ATTN: BROs Camping Mud Meet
Replies: 3
Views: 12983

Re: ATTN: BROs Camping Mud Meet

What. The. F***.
by Koradin
Thu Nov 15, 2012 1:59 pm
Forum: Archive
Topic: examine command on master weapons
Replies: 4
Views: 13024

Re: examine command on master weapons

Sounds reasonable.

Anyone examining a master weapon that isn't his own won't see the stats now.
You can no longer examine equipment on someone else if either one of you is fighting.
by Koradin
Mon Nov 12, 2012 5:31 pm
Forum: Archive
Topic: Player Behaviors
Replies: 15
Views: 51399

Re: Player Behaviors

On this game we've been doing all caps and FKN to each other for a long time with it not meaning yelling or insulting. If you haven't played here much then I could understand why that wouldn't be known. It's similar to how you might act differently with close friends than with strangers out in ...
by Koradin
Tue Nov 06, 2012 11:02 pm
Forum: Immortal Announcements
Topic: Recipe bits, fragments, and pieces
Replies: 5
Views: 7636

Re: Recipe bits, fragments, and pieces

Recipe bit and fragment loads have been upped substantially. Regular humanoid mobs will load bits at a higher rate. Humanoid mobs will also now have a chance to load a sack, pack, lantern, torch, or short dagger.
by Koradin
Sun Nov 04, 2012 4:50 pm
Forum: Immortal Announcements
Topic: New Addition: Player-Controlled Properties
Replies: 9
Views: 11443

Re: New Addition: Player-Controlled Properties

Some changes based on the recent poll and player feedback:

- All costs have been drastically lowered across the board.
- Sieges can be ordered from engineers for all properties that have a gate, regardless of whether the owner is online.
- The number of rooms where you can hire guards has been ...
by Koradin
Sun Nov 04, 2012 3:40 pm
Forum: Archive
Topic: exa command
Replies: 13
Views: 11935

Re: exa command

Evilina wrote:You did something yesterday Koradin, can't read a bit anymore.
Fixed.
by Koradin
Sat Nov 03, 2012 11:54 am
Forum: Archive
Topic: Opinion: Player Properties
Replies: 6
Views: 13644

Opinion: Player Properties

Hey guys! I'm trying to see more use out of player-owned properties. Please vote!
by Koradin
Fri Nov 02, 2012 4:20 pm
Forum: Archive
Topic: exa command
Replies: 13
Views: 11935

Re: exa command

Examining corpses and people should be fixed.