I think it is silly that notice doesnt play a role in determining landing percent. If I see someone hiding, I am not going to let them put a knife in my back.
If I see someone hiding I should have to attack them to prevent myself being stabbed in the back.
hell, perhaps have a skill like 'reflexes ...
Search found 4 matches
- Fri Sep 11, 2009 11:27 am
- Forum: Archive
- Topic: stab and notice
- Replies: 14
- Views: 3457
- Wed Sep 09, 2009 10:13 am
- Forum: Archive
- Topic: stab and notice
- Replies: 14
- Views: 3457
ok, so what about having no quit from a player (length of time left on timer or something) be something that factors in.
I am all for the surprise stab, and the not paying attention stab, and your point about just sitting around with notice 10 is a valid one. However, since I have started playing ...
I am all for the surprise stab, and the not paying attention stab, and your point about just sitting around with notice 10 is a valid one. However, since I have started playing ...
- Sun Sep 06, 2009 9:30 pm
- Forum: Archive
- Topic: stab and notice
- Replies: 14
- Views: 3457
- Sun Sep 06, 2009 12:41 am
- Forum: Archive
- Topic: stab and notice
- Replies: 14
- Views: 3457
stab and notice
So I had an idea that might return stab to a surprise attack scenario.
varying levels of notice, at a cost of moves.
Basically, you can have notice to 99 percent but that does not indicate how much actual effort you are using to prevent being stabbed.
So, you could do something like "notice 0 ...
varying levels of notice, at a cost of moves.
Basically, you can have notice to 99 percent but that does not indicate how much actual effort you are using to prevent being stabbed.
So, you could do something like "notice 0 ...