Flee, Bash, Slow

Important announcements from the KinslayerMUD Staff.
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Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Flee, Bash, Slow

Post by Fogel »

A few things:
  • -The behavior of Flee has been changed. It will no longer be possible to fail a flee unless a door is in the way. Instead, extra flee lag will occur based on the number of exits a room has.
    -Slow will no longer instantly set a horse's moves to 0.
    -Heavy weapon users will receive a small boost during tied bashes.
Be sure to post in the forums or notify me directly if you have any comments/questions/complaints/bugs/other feedback regarding the changes.
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